Sony: PS3 is hard to develop for--on purpose

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mamkem6

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#1 mamkem6
Member since 2007 • 1457 Posts

I will just say:

Interesting strategy

LINKY

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Burnsmiesta

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#2 Burnsmiesta
Member since 2004 • 1672 Posts
Ah Kaz you crazy man. You never fail to dissapoint.
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Nomad0404

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#3 Nomad0404
Member since 2004 • 1111 Posts

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

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Salt_The_Fries

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#4 Salt_The_Fries
Member since 2008 • 12480 Posts

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

Nomad0404
AAE= 8.0 to 8.9. I guess you made your point wrongly :P
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SpruceCaboose

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#5 SpruceCaboose
Member since 2005 • 24589 Posts
Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.
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Salt_The_Fries

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#6 Salt_The_Fries
Member since 2008 • 12480 Posts
Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose
And all this will become irrelevant and obsolete when the next generation will happen sooner than Sony expected, and not initiated by them.
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onewiththegame

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#7 onewiththegame
Member since 2004 • 4415 Posts
is that raelly the best DC sony can come up with
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SpruceCaboose

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#8 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.Salt_The_Fries
And all this will become irrelevant and obsolete when the next generation will happen sooner than Sony expected, and not initiated by them.

I am sorry, but as a PS3 owner, I would have preferred a stream of KZ2 quality games for the last 2 years as opposed to being amazed at the "unlocked potential" that took over two years to get to.
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TheNextOrder

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#9 TheNextOrder
Member since 2009 • 1510 Posts
lol that made no sense at all. Kutagari must have been hittin the pipe when he desinged the PS3.
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rcignoni

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#10 rcignoni
Member since 2004 • 8863 Posts
Really old news. This guy is an idiot though.
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DAZZER7

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#11 DAZZER7
Member since 2004 • 2422 Posts
Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose

Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??

The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".

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Whiteknight19

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#12 Whiteknight19
Member since 2003 • 1303 Posts
i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been out alot less longer then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close to the quality of games thats coming out this year
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mamkem6

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#13 mamkem6
Member since 2007 • 1457 Posts
[QUOTE="Salt_The_Fries"][QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose

And all this will become irrelevant and obsolete when the next generation will happen sooner than Sony expected, and not initiated by them.

I am sorry, but as a PS3 owner, I would have preferred a stream of KZ2 quality games for the last 2 years as opposed to being amazed at the "unlocked potential" that took over two years to get to.

Me too, but PS3 is what it is and I'm fine with that

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SpruceCaboose

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#14 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.DAZZER7

Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??

The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".

My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.
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SpruceCaboose

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#15 SpruceCaboose
Member since 2005 • 24589 Posts
i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearWhiteknight19
Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.
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Robio_basic

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#16 Robio_basic
Member since 2002 • 7059 Posts

I'm sure this was just a mistranslation. I'm sure he meant to say, "We at Sony love puppies and kitties and they say you should buy more PS3's."

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Whiteknight19

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#17 Whiteknight19
Member since 2003 • 1303 Posts

[QUOTE="Whiteknight19"]i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearSpruceCaboose
Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.

of course we would see inferior games lol its not some processor that u can wrap ur arms around easily and say yes your just 2 easy hint hint lol but the games were seeing now! is starting to get better if not greater then the 360 theres always gonna be a ground breaking code thats gonna make it more better then kZ2

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DAZZER7

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#18 DAZZER7
Member since 2004 • 2422 Posts
[QUOTE="DAZZER7"][QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose

Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??

The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".

My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.

Yeah, I mean I get the impression they were trying to do something quite innovative in using the Cell, like the fact they were originally going to use 2 Cells, dual HDMI etc. I get the impression they were pursuing all of these features but the 360 kid working on the next desk said "finished!" and they were like "What already?? .."

I think its pretty obvious that they had to make some decisions quickly and the PS3 is the result. They may have been onto something but the 360 messed up their plans because of it's early launch.

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mamkem6

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#19 mamkem6
Member since 2007 • 1457 Posts

I'm sure this was just a mistranslation. I'm sure he meant to say, "We at Sony love puppies and kitties and they say you should buy more PS3's."

Robio_basic

:lol:

Then they succeed. I love kitties

:lol:

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SpruceCaboose

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#20 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="Whiteknight19"]i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearWhiteknight19

Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.

of course we would see inferior games lol its not some processor that u can wrap ur arms around easily and say yes your just 2 easy hint hint lol but the games were seeing now! is starting to get better if not greater then the 360 theres always gonna be a ground breaking code thats gonna make it more better then kZ2

And like I said, that is poor justification, most likely that came after the fact. I don't like the idea that I bought something that was purposely hindered just so the company could give the illusion of a growing in power console. This fall into the same realm as the RRoD for me. The companies should have known better and fixed the issues before releasing the consoles, in both cases.
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#21 SecretPolice
Member since 2007 • 45558 Posts
Kinda old news and yes the strategy backfired since devs, unlike last gen when Sony ruled, do not feel trapped into throwing all resources into making a great game on PS3 and therefore need to put other console dev'ing on the back burner. They found a new, profitable escape from under the Sony thumb - 360 & PC/360 ! :P
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#22 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="SpruceCaboose"][QUOTE="Whiteknight19"]i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearWhiteknight19

Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.

of course we would see inferior games lol its not some processor that u can wrap ur arms around easily and say yes your just 2 easy hint hint lol but the games were seeing now! is starting to get better if not greater then the 360 theres always gonna be a ground breaking code thats gonna make it more better then kZ2

Why would you hinder the development of games on your platform, it makes no sense. There is no benefit in making the development process tough. By making it accessable early on, allows developers time to spend less time stuck in the development cycle, more games are produced for less cost and it also allows developers to take more risks!

If there is an upper limit to the graphics certain hardware can produce, you want to reach that limit as soon as possible. You want to get the most out of your game straight away. It makes absolutely no sense to 'save' better graphics for later on lol when new hardware will have passed you by!

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Myzz617

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#23 Myzz617
Member since 2008 • 2026 Posts
[QUOTE="DAZZER7"][QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.

So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose

Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??

The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".

My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.

I knew this well before this was posted on Cnet. obviously it is going to be difficult it has not been out as long as the 360. The 360 is so easy to develop for but yet hardware failure is extremely high. Perhaps they did it to prevent piracy even though that is inevitable.
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King_Dodongo

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#24 King_Dodongo
Member since 2006 • 3759 Posts
Sony has to fire Kaz Hirai. This guy's arrogance has made a third place for sony "the PS3 is a computer. We don't need the PC"
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ronvalencia

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#25 ronvalencia
Member since 2008 • 29612 Posts

I will just say:

Interesting strategy

LINKY

mamkem6

It basically says Sony is $hit at making middleware, JIT complier driver and development tools.. Both ATI and NVIDIA creates JIT complier driver for their many-core stream processors (aka GPUs). Sony just duplicated 3DLabs WildCat VPU (yet another 200GFLOPs programmable GPU) mess.

Maybe they should employ someone who programmed Swiftshader but for OpenGL 3.0.Throwing floating point units at the problem is just half the solution.

PS; Intel Larrabee assimilated some of the key 3DLabs engineers. Let's hope they learn the some lessons from their failed WildCat GPU.

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delta3074

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#26 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Nomad0404"]

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

Salt_The_Fries
AAE= 8.0 to 8.9. I guess you made your point wrongly :P

he did say some reviewers, although i would like to actually see a link to any reviews that gave it less than 9.0
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delta3074

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#27 delta3074
Member since 2007 • 20003 Posts
Kinda old news and yes the strategy backfired since devs, unlike last gen when Sony ruled, do not feel trapped into throwing all resources into making a great game on PS3 and therefore need to put other console dev'ing on the back burner. They found a new, profitable escape from under the Sony thumb - 360 & PC/360 ! :PSecretPolice
i don't think sony expected there to be another more viable or more profitable platform on the market, sony really underestimated MS and now they are paying the price for thinking they where going to stay at the top forever
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#28 Lance_Kalzas
Member since 2007 • 2135 Posts
i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been out alot less longer then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close to the quality of games thats coming out this yearWhiteknight19
I am fairly certain you would not say that if you were one of those developing video games for it....
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#29 Martin_G_N
Member since 2006 • 2124 Posts

I can see why they did it, they did the same with the PS2. The PS2 showed visual improvement all the way through it's generation, and they want the PS3 to do the same. For now it looks like the PS3 is improving a lot, at least on it's exclusives. On the X360 they can use the same graphics engine as they used on the previous consoles and PC's and improve them. While the PS3 uses totally new engines to utilize the hardware fully.

Therefor, it's not bad to use 4 years to make KZ2. Gears of war 2 uses the UE3 engine, and that has been improved over a period longer than 4 years. RE4 on the gamecube also took a long time to create. Each console chooses different hardware setup, and to fully exploit each of them, you'll need to create engines for each console.

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SpruceCaboose

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#30 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Salt_The_Fries"][QUOTE="Nomad0404"]

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

delta3074
AAE= 8.0 to 8.9. I guess you made your point wrongly :P

he did say some reviewers, although i would like to actually see a link to any reviews that gave it less than 9.0

There are some 70s and 80s.

http://www.metacritic.com/games/platforms/ps3/killzone2

Not that I agree with them, but you asked.
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mamkem6

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#31 mamkem6
Member since 2007 • 1457 Posts
[QUOTE="mamkem6"]

ronvalencia

It basically says Sony is $hit at making middleware, JIT complier driver and development tools.. Both ATI and NVIDIA creates JIT complier driver for their many-core stream processors (aka GPUs). Sony just duplicated 3DLabs WildCat VPU (yet another 200GFLOPs programmable GPU) mess.

Maybe they should employ someone who programmed Swiftshader but for OpenGL 3.0.

Well I don't understand any of this what you said, all I know is I buy what I like and I don't care about anything else. Right now I'm OK with PS3 but when that end I'll buy X360 or something else which I will like the most. I do not bother with technical stuff about graphics, gpu, cpu, tools, drivers and I do not want to find out

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ronvalencia

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#32 ronvalencia
Member since 2008 • 29612 Posts

I can see why they did it, they did the same with the PS2. The PS2 showed visual improvement all the way through it's generation, and they want the PS3 to do the same. For now it looks like the PS3 is improving a lot, at least on it's exclusives. On the X360 they can use the same graphics engine as they used on the previous consoles and PC's and improve them. While the PS3 uses totally new engines to utilize the hardware fully.

Therefor, it's not bad to use 4 years to make KZ2. Gears of war 2 uses the UE3 engine, and that has been improved over a period longer than 4 years. RE4 on the gamecube also took a long time to create. Each console chooses different hardware setup, and to fully exploit each of them, you'll need to create engines for each console.

Martin_G_N
NVIDIA (Geforce 8X and above) G80's L1 cache is software managed i.e. it's similar to SPE's local store. NVIDIA/ATI driver +MS DirectX middleware handles the plumping work.
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Nomad0404

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#33 Nomad0404
Member since 2004 • 1111 Posts
[QUOTE="Salt_The_Fries"][QUOTE="Nomad0404"]

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

delta3074

AAE= 8.0 to 8.9. I guess you made your point wrongly :P

he did say some reviewers, although i would like to actually see a link to any reviews that gave it less than 9.0

No I messed up my point I meant NOT EVEN AE no AAE. But if you want to see a review check my signature!

Phil

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ULTIMATEZWARRIO

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#34 ULTIMATEZWARRIO
Member since 2004 • 6026 Posts
Old News, but anyways.... If the statements from Kaz Hirai are not cover-ups for the "hard to program for" console (they probably are), then Sony should have tried to either give tips or create more software or middle ware to help developers, now that they know that these developers are having an extremely hard time developing games for the PS3. It is not like it is hurting the developers to not bring out the full potential (compared to what they cando with the 360) in every PS3 game.
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ronvalencia

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#35 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="mamkem6"]

mamkem6

It basically says Sony is $hit at making middleware, JIT complier driver and development tools.. Both ATI and NVIDIA creates JIT complier driver for their many-core stream processors (aka GPUs). Sony just duplicated 3DLabs WildCat VPU (yet another 200GFLOPs programmable GPU) mess.

Maybe they should employ someone who programmed Swiftshader but for OpenGL 3.0.

Well I don't understand any of this what you said, all I know is I buy what I like and I don't care about anything else. Right now I'm OK with PS3 but when that end I'll buy X360 or something else which I will like the most. I do not bother with technical stuff about graphics, gpu, cpu, tools, drivers and I do not want to find out

As stream processor array, CELL is not unique i.e. it's not the only stream processor array in the gaming market e.g. they are known either NVIDIA Geforce 8X/9X/GT2X0 or ATI Radeon HD/ATI Xenos graphic processors..

Google the following

1. WildCat 200 GFLOPS

2. Swiftshader 2.01

3. Microsoft Warp10

What Sony has done is what an amateur graphics processor provider would do.Large chunks of ATI (a.k.a.Array Technologies Incorporated)and NVIDIA are software engineers.

Hardware wise, WildCat VPU has potential to compete against ATI and NVIDIA but they failed to deliver it i.e. crap JIT drivers.

Intel X3100 graphics procesor

1. it has 128 scalar stream processors at 500Mhz.

2.poor performance. Geforce 8400 has 16 scalar stream processors at 900 Mhz and kills this Intel junk.

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lhughey

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#36 lhughey
Member since 2006 • 4886 Posts
they made it hard to develop for the giant crabs.
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ronvalencia

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#37 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="SpruceCaboose"][QUOTE="DAZZER7"]

Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??

The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".

Myzz617
My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.

I knew this well before this was posted on Cnet. obviously it is going to be difficult it has not been out as long as the 360. The 360 is so easy to develop for but yet hardware failure is extremely high. Perhaps they did it to prevent piracy even though that is inevitable.

Ahem, have you missed NVIDIA Geforce 8 hardware failures?
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iam2green

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#38 iam2green
Member since 2007 • 13991 Posts
cool, they shouldn't have done that at all. make it easy so it will be great for more games.
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thegoldenpoo

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#39 thegoldenpoo
Member since 2005 • 5136 Posts
This was a Bad stratergy, and like much of what Sony says, utter BS. I think he was just covering up the fact that they made a bad decision with the cells raw power over latanency ans ease of coding aprouch by making an even bigger mistake by saying they did this on purpose, its like accidentaly smashing a vase and then swearing blind you meant to just so you don't look clumbsy. Sony has had its foot fimly planted in its mouth for the last 4 years. The Cell is good for supercomputers caculating big numbers but not as suited to gamings as they might have hoped.
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Myzz617

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#40 Myzz617
Member since 2008 • 2026 Posts
[QUOTE="Myzz617"][QUOTE="SpruceCaboose"] My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.ronvalencia
I knew this well before this was posted on Cnet. obviously it is going to be difficult it has not been out as long as the 360. The 360 is so easy to develop for but yet hardware failure is extremely high. Perhaps they did it to prevent piracy even though that is inevitable.

Ahem, have you missed NVIDIA Geforce 8 hardware failures?

My Nvidia8800gt runs fine and im sure they are not as massive as the 360 failures.
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clone01

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#41 clone01
Member since 2003 • 29843 Posts
Why would you hinder the development of games on your platform, it makes no sense. There is no benefit in making the development process tough. By making it accessable early on, allows developers time to spend less time stuck in the development cycle, more games are produced for less cost and it also allows developers to take more risks!

If there is an upper limit to the graphics certain hardware can produce, you want to reach that limit as soon as possible. You want to get the most out of your game straight away. It makes absolutely no sense to 'save' better graphics for later on lol when new hardware will have passed you by!

DAZZER7
exactly..i once compared it to designing a car that's really fast, but switching around all the pedals and controls, and putting all the parts in a different order than what any mechanic is used to.
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mamkem6

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#42 mamkem6
Member since 2007 • 1457 Posts
[QUOTE="mamkem6"][QUOTE="ronvalencia"]

ronvalencia

As stream processor array, CELL is not unique i.e. it's not the only stream processor array in the gaming market e.g. they are known either NVIDIA Geforce 8X/9X/GT2X0 or ATI Radeon HD/ATI Xenos graphic processors..

Google the following

1. WildCat 200 GFLOPS

2. Swiftshader 2.01

3. Microsoft Warp10

What Sony has done is what an amateur graphics processor provider would do.Large chunks of ATI (a.k.a.Array Technologies Incorporated)and NVIDIA are software engineers.

Hardware wise, WildCat VPU has potential to compete against ATI and NVIDIA but they failed to deliver it i.e. crap JIT drivers.

Intel X3100 graphics procesor

1. it has 128 scalar stream processors at 500Mhz.

2.poor performance. Geforce 8400 has 16 scalar stream processors at 900 Mhz and kills this Intel junk.

Thanks for your effort but I'm really a nob when it comes to PC and anything related to it. I just don't understand the meaning of all those professional terms and what they represent. I don't know the difference between CPU and GPU:oops:

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Ringx55

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#43 Ringx55
Member since 2008 • 5967 Posts
Old news is old But, yes its a strange idea
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angelkimne

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#44 angelkimne
Member since 2006 • 14037 Posts
So 360's games aren't looking better and better all the time? BS.
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yoyo462001

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#45 yoyo462001
Member since 2005 • 7535 Posts
Wow does Sony want to come last this gen, what a stupid thing to say..well i guess there on track
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KingAsmodai

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#46 KingAsmodai
Member since 2009 • 106 Posts
Well, Sony's just full of surprises as usual. If you guys recall, the same exact thing had happened with PS2. Games studios were crying their eyeballs out cuz it was hard to develop for, the DVD drive was very well disputed...yet titles just came up better and better and Sony ended up completely dominating the competition. They obviously know what they're doing.
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Heydanbud92

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#47 Heydanbud92
Member since 2007 • 4464 Posts

that's one of the worst strategies i've ever heard...

they better not do this next gen.

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PoppaGamer

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#48 PoppaGamer
Member since 2009 • 1629 Posts
Oh, so many people love to skew words. All he is saying is that you have to use new technology that can show some promise for the future and can hold its own at that point as well. If you have known technology, you only have so far until you plateau or hit a ceiling. I'm not really sure how some here think they can prove him wrong when this gen is far from over. Everything he's talking about remains to be seen.
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CreepyBacon

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#49 CreepyBacon
Member since 2005 • 3183 Posts
Times like this I'm really happy that their coming last and hope that they remain there.
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Hexagon_777

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#50 Hexagon_777
Member since 2007 • 20348 Posts
Krazy Kaz strikes again!