Sony: PS3 is hard to develop for--on purpose

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DAZZER7

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#51 DAZZER7
Member since 2004 • 2422 Posts

Oh, so many people love to skew words. All he is saying is that you have to use new technology that can show some promise for the future and can hold its own at that point as well. If you have known technology, you only have so far until you plateau or hit a ceiling. I'm not really sure how some here think they can prove him wrong when this gen is far from over. Everything he's talking about remains to be seen.PoppaGamer

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" --Kaz Hirai, CEO, Sony Computer Entertainment

No that is not what he means. He is clutching at straws. "anybody will be able to take advantage of pretty much what the hardware can do" is just retarded. Like I've said before, what sense does it make to hinder the development process for your console?

As the years go by, any software improvements you make will be left in the dust compared to the industry's hardware improvements.

  • Why would you want to hinder the developers goal of achieving the most out of your console?
  • Why is 'maxing' out the console bad? (when you reach the hardware's limits you can put more resources into art and gameplay)

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ceruxx

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#52 ceruxx
Member since 2007 • 1292 Posts

Hey guys, this was with PS2 as well.

It's so PS3 gets 3rd party titles first, and in some cases in which it is too troublesome to develop for other consoles, the only title.

It backfired though.

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PAL360

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#53 PAL360
Member since 2007 • 30574 Posts
Im sure they love to have the worse version of the multiplats which means about...errr...95% of the PS3 game library?
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Pariah_001

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#54 Pariah_001
Member since 2003 • 4850 Posts

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

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nethernova

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#55 nethernova
Member since 2008 • 5721 Posts

[QUOTE="SpruceCaboose"][QUOTE="Whiteknight19"]i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearWhiteknight19

Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.

of course we would see inferior games lol its not some processor that u can wrap ur arms around easily and say yes your just 2 easy hint hint lol but the games were seeing now! is starting to get better if not greater then the 360 theres always gonna be a ground breaking code thats gonna make it more better then kZ2

Your logic is complete nonsense. If PS3 games were easy to develop, there would have been impressive games right from the start. How would that have been bad? That's like buying a fast car but you're only allowed to sit in it for a couple of years until you can finally drive. How is that better than being able to drive right at the beginning? Your comments only prove that you're the perfect fanboy.
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Great_Ragnarok

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#56 Great_Ragnarok
Member since 2007 • 3069 Posts
oh my goodness! why would sony do that? it seems like sony wants its first party to start off with an advantage. so they can compete more easily with third party developers.
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DanBal76

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#57 DanBal76
Member since 2003 • 1950 Posts

Ah Kaz you crazy man. You never fail to dissapoint.Burnsmiesta

Indeed :P .

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Tiefster

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#58 Tiefster
Member since 2005 • 14639 Posts

I see where he is coming from and it makes sense but it just ended up screwing a lot of multiplat developers.

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ronvalencia

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#59 ronvalencia
Member since 2008 • 29612 Posts

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

Pariah_001

RSX's LibCGM (near metal layer) didn't remove RSX's limitation

1. pixel shader/math streaming stalls while texture operations.

2. HDR FP targets + MSAA.

3. Missing Early-Z features.

Better "google" NVAPI, CUDA and NVIDIA PhysX GPU (CUDA 2.0 middleware). The PC NVIDIA GPUs has it's own libCGM in the form of NVAPI or CUDA. Link to NVAPI

"NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.

To enable some of DX10.1's features for FarCry 2 PC, Ubisoft used NVIDIA's DX10 extensions.Reference link

"The Ubisoft team wanted to enhance the anti-aliasing through the reading of the multisampled depth Z-buffers, explained Vincent Greco, Worldwide Production Technical Coordinator at Ubisoft. "This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by Nvidia DirectX 10 GPUs"

"I can tell you that one thing we support for sure is reading from the multisample depth buffer [with deferred rendering], which right now seems to be the thing that people are finding interesting in 10.1. And so for the ISVs that are doing that, we're supporting them directly [and exposing the feature to them],"

Like Killzone 2, Farcry 2 uses "deferred rendering". Other engine like UT3 uses deferred shading.

GpGPU workloads on Xbox 360's ATI Xenos and incoming XNA 3.0 beta

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Chutebox

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#60 Chutebox
Member since 2007 • 51580 Posts

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

Nomad0404
And the majority are considering it AAAe, but good point! And lol at Sony...
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Gh0st_Of_0nyx

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#61 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Thats a great strategy guys. Its why every multiplat on the ps3 is far superior to the 360 and PC's.
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Salt_The_Fries

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#62 Salt_The_Fries
Member since 2008 • 12480 Posts

I see where he is coming from and it makes sense but it just ended up screwing a lot of multiplat developers.

Tiefster
And putting off some almost entirely.
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ronvalencia

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#64 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Nomad0404"]

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

That article missed AMD's Firestream 9250/9270 (aka Radeon HD 4850/4870 respectively, code name RV770) push for the HPC market. Reference linkAMD plans to build a +1 PetaFLOP supercomputer based around 1000 Firestream 9250/9270 GPUs This can early rival IBM's Roadrunner supercomputer (PowerXCELL8i + Opteron combo).
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ronvalencia

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#65 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="KingAsmodai"]Well, Sony's just full of surprises as usual. If you guys recall, the same exact thing had happened with PS2. Games studios were crying their eyeballs out cuz it was hard to develop for, the DVD drive was very well disputed...yet titles just came up better and better and Sony ended up completely dominating the competition. They obviously know what they're doing.

CELL is not the only stream processor in the gaming market. ATI's and NVIDIA's "fat" DX10 GPUS already kills PS3 CELL in Fold@Home and RC5-72.
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Luigi_Vincetana

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#66 Luigi_Vincetana
Member since 2004 • 7389 Posts
The thing that I fail to understand is why didn't Sony look at exact why their original Playstation was so popular with the devs, despite being the underdog console. It was because the PS was, by far, easier to develop for then either the Saturn and N64. In other words, the PS was the defacto choice for devs to support because, on top of having a strike against the N64 for the CD drive, it also a second strike against the N64 and a large strike against the Saturn (which mind you also had a CD drive) due to it's ease of development.
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SpruceCaboose

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#67 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="PoppaGamer"]Oh, so many people love to skew words. All he is saying is that you have to use new technology that can show some promise for the future and can hold its own at that point as well. If you have known technology, you only have so far until you plateau or hit a ceiling. I'm not really sure how some here think they can prove him wrong when this gen is far from over. Everything he's talking about remains to be seen.

I am not skewing anything. What he is saying is that they knowingly handicapped their system in order to give the illusion that the system grows in power over time, and as a PS3 owner, that makes me mad, since I would rather have a box that gives me the best possible games in the quickest way possible.
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killerfist

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#68 killerfist
Member since 2005 • 20155 Posts
......that's one crazy strategy. =/
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ShadowedSight

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#69 ShadowedSight
Member since 2008 • 1902 Posts

I never really understood how if PS3 had Cell, how it was still on par with the 360 (Graphics)

Crazy Kaz.

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Pariah_001

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#70 Pariah_001
Member since 2003 • 4850 Posts

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

Pariah_001

I'd just like to reitterate this since the point was glossed over.

Saying, "Sony made the PS3 purposely difficult to develop for," is like to the equivilant of saying, "Linux distributors made their operating systems purposefully difficult to use." How is allowing for more versatility on the console conducive to purposefully making it more difficult to develop for?

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kemar7856

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#71 kemar7856
Member since 2004 • 11789 Posts

they should just release a development snk kit to make things easier

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buuzer0

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#72 buuzer0
Member since 2005 • 3792 Posts
This is like when M. Knight Shyamalan came out and said that The Happening was MEANT to be a terrible movie :lol:
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DAZZER7

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#73 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="Pariah_001"]

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

Pariah_001

I'd just like to reitterate this since the point was glossed over.

Saying, "Sony made the PS3 purposely difficult to develop for," is like to the equivilant of saying, "Linux distributors made their operating systems purposefully difficult to use." How is allowing for more versatility on the console conducive to purposefully making it more difficult to develop for?

He specifically uses the term 'not easy to program for' and talks about devs not accessing the power right away. He doesn't really mention versatility. Just accept on this case it was a stupid statement to make lol.

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SpruceCaboose

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#74 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="Pariah_001"]

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

Pariah_001

I'd just like to reitterate this since the point was glossed over.

Saying, "Sony made the PS3 purposely difficult to develop for," is like to the equivilant of saying, "Linux distributors made their operating systems purposefully difficult to use." How is allowing for more versatility on the console conducive to purposefully making it more difficult to develop for?

Sorry, Linux is made for a target group. That group finds Linux easy to use and do things on. Programming for the PS3 is made for Game Developers. If they are the ones saying its complicated and a pain, then its not a similar concept.
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killerfist

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#75 killerfist
Member since 2005 • 20155 Posts
So basiaclly, when things go wrong (crappy games), Sony can point their finger at the devs? "Hey, it's their fault they don't know anything about our hardware." Strange.
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monlosez

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#76 monlosez
Member since 2005 • 955 Posts

So PS4 gonna start out with Wii's graphics. Then 10 years later it will surpass PS3 in graphics.

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EndorphinMaster

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#77 EndorphinMaster
Member since 2009 • 2118 Posts

LMAO. Sony doing damage control again

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dr_jashugan

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#78 dr_jashugan
Member since 2006 • 2665 Posts

Old news and what's even worse, IT'S JUST PR BS (courtesy of a Ridge Racer fan :lol: ). 8)

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mattbbpl

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#79 mattbbpl
Member since 2006 • 23340 Posts
[QUOTE="Pariah_001"]

[QUOTE="Pariah_001"]

Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).

Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.

I'd just like to reitterate this since the point was glossed over.

Saying, "Sony made the PS3 purposely difficult to develop for," is like to the equivilant of saying, "Linux distributors made their operating systems purposefully difficult to use." How is allowing for more versatility on the console conducive to purposefully making it more difficult to develop for?

I don't get what you're trying to say. Are you saying that the XBox wraps up a lot of the hardware calls in APIs like Direct3D or OpenGL? Developers can always choose to use APIs or work with the hardware directly in those circumstances. On that note, the PS3 uses APIs as well (such as OpenGL). Or perhaps I missed your point entirely. If so, please enlighten me.
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1xcalibur1

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#81 1xcalibur1
Member since 2008 • 442 Posts
[QUOTE="KingAsmodai"]Well, Sony's just full of surprises as usual. If you guys recall, the same exact thing had happened with PS2. Games studios were crying their eyeballs out cuz it was hard to develop for, the DVD drive was very well disputed...yet titles just came up better and better and Sony ended up completely dominating the competition. They obviously know what they're doing. ronvalencia
CELL is not the only stream processor in the gaming market. ATI's and NVIDIA's "fat" DX10 GPUS already kills PS3 CELL in Fold@Home and RC5-72.

What's that got to do with anything?
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MBP_King

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#82 MBP_King
Member since 2009 • 903 Posts
I have my doubts about that. Games are what sells a system.
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1xcalibur1

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#83 1xcalibur1
Member since 2008 • 442 Posts
I think Kaz Hirai's actions are proofing PS3's exclusives. If developing on the PS3 was to be a little too easy, the company in development would be caught sleeping on guard. He's just forcing the studios to make some extra efforts while developing.
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mattbbpl

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#84 mattbbpl
Member since 2006 • 23340 Posts
I think Kaz Hirai's actions are proofing PS3's exclusives. If developing on the PS3 was to be a little too easy, the company in development would be caught sleeping on guard. He's just forcing the studios to make some extra efforts while developing.1xcalibur1
Unfortunately, forcing developers to commit extra recources just to make their products have equivalent quality as those on competing systems doesn't tend to be a sound business strategy in an industry where you have to attract third party developers to your platform.
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Phazevariance

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#85 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Nomad0404"]

A report in the Dr. Dobb's Journal tested the development process of the PlayStation 3 and found that Sony's console is "difficult to program for." The report's authors went on to explain that "software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."

This is why they've spent 4 years producing KZ2 and some reviewers aren't even making it a AAE!

Maybe because putting in 3 extra years of work for minimal graphics improvement is not worth their time, plus great graphics does not mean great gameplay.
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littlestreakier

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#86 littlestreakier
Member since 2004 • 2950 Posts

I remember hearing about this a while back. I still dont understand how this idea ever passed or it maybe damage control. I thought the last thing someone would want to do is make game developers mad since they can put out an amazing game that will most likely push hardware sales.

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kyuss015

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#87 kyuss015
Member since 2006 • 293 Posts

The funny thing is that Sony gained ground with the original Playstation because it was easy to developer. Developers were having problems developing for the Saturn and N64 and went and found a home at Sony. Now, the tables have turned. That's fine but don't act like its a benefit when it clearly isn't.

I like the Playstation 3, but this is just bad PR spin. Remember when Phil Harrison said that rumble was old tech and nobody wanted it? 2 years later, the Dualshock 3 is now the main controller. Look just admit it Sony. It's hard to develop for. Not the end of world. Keep churning out good games like Killzone and Uncharted. But don't do this PR spin, because honestly Sony, you're not good at spinning negatives into positives.

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AnnoyedDragon

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#88 AnnoyedDragon
Member since 2006 • 9948 Posts

I find it ridicules people are defending Sony's decision, it just goes to show the lengths brand fanboys will take to protect their product of worship.

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Pariah_001

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#89 Pariah_001
Member since 2003 • 4850 Posts

RSX's LibCGM (near metal layer) didn't remove RSX's limitation

1. pixel shader/math streaming stalls while texture operations.

2. HDR FP targets + MSAA.

3. Missing Early-Z features.

Better "google" NVAPI, CUDA and NVIDIA PhysX GPU (CUDA 2.0 middleware). The PC NVIDIA GPUs has it's own libCGM in the form of NVAPI or CUDA. Link to NVAPI

"NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.

To enable some of DX10.1's features for FarCry 2 PC, Ubisoft used NVIDIA's DX10 extensions.Reference link

"The Ubisoft team wanted to enhance the anti-aliasing through the reading of the multisampled depth Z-buffers, explained Vincent Greco, Worldwide Production Technical Coordinator at Ubisoft. "This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by Nvidia DirectX 10 GPUs"

"I can tell you that one thing we support for sure is reading from the multisample depth buffer [with deferred rendering], which right now seems to be the thing that people are finding interesting in 10.1. And so for the ISVs that are doing that, we're supporting them directly [and exposing the feature to them],"

Like Killzone 2, Farcry 2 uses "deferred rendering". Other engine like UT3 uses deferred shading.

GpGPU workloads on Xbox 360's ATI Xenos and incoming XNA 3.0 beta

ronvalencia

I'm not sure what an architectural quirk has to do with my point on programming difficulty. I suppose you could say one indirectly effects the other, but that doesn't refer to limitations.

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Pariah_001

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#90 Pariah_001
Member since 2003 • 4850 Posts
He specifically uses the term 'not easy to program for' and talks about devs not accessing the power right away. He doesn't really mention versatility. Just accept on this case it was a stupid statement to make lol.DAZZER7
He didn't say "not easy to program for." He said, "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do." There is a sizable difference between those two statements. The former assumes that they made it specifically hard to program for and the latter says that they're letting the programmers themselves figure out the hardware without spoon-feeding developers by hard-coding Sony's programming techniques into the dev-kit.
Sorry, Linux is made for a target group. That group finds Linux easy to use and do things on. Programming for the PS3 is made for Game Developers. If they are the ones saying its complicated and a pain, then its not a similar concept. SpruceCaboose
Every other Linux-user I talk to says they use Linux because Windows is constrictive and it doesn't allow them to implement any of their own programming. Windows is made idiot-proof whereas Linux requires some experience with Unix-based interfaces. I'm not gonna say I find it "easier" to deal with than Windows, but since I'm so seasoned with it, I can't really say it's "harder" to deal with. But people like me and other Linux users aren't going to say that Linux is generally "easy" to use. In which case, even Linux users had to learn how to use Linux correctly. I'm not sure why it's so difficult to understand that the devs have to go through a learning process as well. And a lot of them pretty much already have. So whenever someone brings up a topic like this, it seems rather desperate.
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Hexagon_777

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#91 Hexagon_777
Member since 2007 • 20348 Posts

This logic is more demented than the entity that is Herbert Garrison! :o