They have the potential for "cloud power", everyone does. What they don't have is the infastructure in place like Microsoft Azure. Neither do they have the money to fund it.
HaRmLeSS_RaGe
EA must be such an advanced company too then with incredible infrastructure not available or affordable to Sony too given they offloaded AI to the cloud in Sim City. :roll:Someone asked the Titanfall devs what benefits Azure offered and there was literally nothing offered over dedicated servers bar that they can make more seamless switches at times of high load. Should iron out launch problems some games get but apart from that Azure isn't the technical marvel you seem to believe. I'd also want to hear how widespread their network is, if it's only got data centers in a handful of countries then it'll be largely broken in most regions.
Sony have Gaikai which was probably the best of the major game streaming services in terms of functionality. It offers the same tech needed for so called "cloud power" and a strong infrastructure. In an interview last year the head of Gaikai said - "We just got the Guinness World record award for the most widespread cloud gaming network, so we ended up with eighty eight countries with our structure of data centres and I think well continue to add more and more." Their compression tech is the bees knees apparently. It might be MS who's talking up the Xbox being the last console you'll need but Sony seem to have that department nailed down better given Gaikai has been able to run games on even stripped down browsers.
I still have my suspicions though. Apparently hackers got Sim City running without internet use and noticed no performance difference. I think it's largely just an excuse to introduce DRM like Sim City was and a poor attempt to mask it. Don't get sucked in, Killzone 2 was the Sony poster child for Cell computing in video games and it was hardly groudbreaking.
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