Sony's keeping high standards in check (Will reject any sub 60 fps VR game)

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2mrw

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#1 2mrw
Member since 2008 • 6206 Posts

http://www.gamespot.com/articles/sony-will-probably-reject-playstation-vr-games-tha/1100-6435749/

I am not really super hyped for VR but happy to see Sony sticking to providing decent VR experience at least

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts

Incoming 480p VR games

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jhonMalcovich

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#3  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

Good VR requires at least 90 fps. So Sony is just keeping itself away from health lawsuits.

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R4gn4r0k

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#4 R4gn4r0k
Member since 2004 • 49138 Posts

@jhonMalcovich said:

Good VR requires at least 90 fps. So Sony is just keeping itself away from health lawsuits.

Yeah this, I thought VR required higher FPS ?

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#5  Edited By Blabadon
Member since 2008 • 33030 Posts

They're probably using some interpolation for 120Hz and 60 FPS.

Whatever, it's not bad. You'll get the complaints about graphics or the shitposts of '480p games', but it's a standard that needs to be there.

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#6 mems_1224
Member since 2004 • 56919 Posts

So a bunch of sub 480p VR games incoming?

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#7  Edited By Razik
Member since 2015 • 965 Posts

So no Driveclub support

I was hoping it would be compatible with FPS games but most barely hit 30FPS on PS4

I might end up cancelling my PSVR preorder after E3

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deactivated-583c85dc33d18

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#8 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

That's great and all, but the PS4 itself has a hard time playing games at 60fps as is, so...

@MonsieurX said:

Incoming 480p VR games

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Heil68

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#10 Heil68
Member since 2004 • 60833 Posts

Sony keeping VR at the front of gaming? hmmm, not sure I like this, but lets see the games. My feelings is they wont look that great and mpre importantly wont offer a better experience than normal gaming.

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#11 tormentos
Member since 2003 • 33798 Posts

@jhonMalcovich said:

Good VR requires at least 90 fps. So Sony is just keeping itself away from health lawsuits.

Really so when a VR game on PC drops from the target frame who will get sue.?

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osan0

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#12 osan0
Member since 2004 • 18275 Posts

i like the word "probably" being left in there.

if there a health risk if a game fails to achieve 60FPS? if not then sony will be told were to stick that idea really fast. the likes of ubisoft, EA and activision are not going to accept a delay in releasing a game because it doesnt meet a performance metric. they have games to release on certain dates. they will be released on those dates. lets not forget who wears the pants in the industry these days.

its a nice sentiment but i dont think itll stand. there will be exceptions made and they will become more numerous.

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deactivated-5d6bb9cb2ee20

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#13 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

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#14  Edited By Pedro
Member since 2002 • 74021 Posts

@charizard1605 said:

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

Do you have experience with VR?

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#15 dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

So their whole goal is to make it like a "120hz" TV, adding duped frames making basically everything have the soap opera effect? That doesn't sound appealing at all, those fake refresh rates on TV's make my stomach turn, 120hz motion with 120 FPS looks nothing like that.

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deactivated-57de35bf0f08e

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#16  Edited By deactivated-57de35bf0f08e
Member since 2014 • 386 Posts

60 fps in VR is not a high standard.

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deactivated-5d6bb9cb2ee20

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#17 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@dynamitecop said:
@charizard1605 said:

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

So their whole goal is to make it like a "120hz" TV, adding duped frames making basically everything have the soap opera effect? That doesn't sound appealing at all, those fake refresh rates on TV's make my stomach turn, 120hz motion with 120 FPS looks nothing like that.

Yeah, it's an asynchronous time warp, and I'm not sure it can work that well- although I imagine it works better in a rendered '3D space' than it would for an image on a 2D screen.

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#18 dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:
@dynamitecop said:
@charizard1605 said:

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

So their whole goal is to make it like a "120hz" TV, adding duped frames making basically everything have the soap opera effect? That doesn't sound appealing at all, those fake refresh rates on TV's make my stomach turn, 120hz motion with 120 FPS looks nothing like that.

Yeah, it's an asynchronous time warp, and I'm not sure it can work that well- although I imagine it works better in a rendered '3D space' than it would for an image on a 2D screen.

So that's what that little box thing does then, that thing does the image reprocessing I assume... I don't know how well that's going to fly, those fake refresh rates are pretty jarring in terms of how artificial they make everything look, they give me a sense of motion sickness too during fast movement.

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#19  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@dynamitecop said:
@charizard1605 said:
@dynamitecop said:
@charizard1605 said:

60FPS is hardly enough for VR, though. You need at least 90, and 120 is ideal.

I imagine Sony is hoping its interpolation technique will pick up the slack somewhat.

So their whole goal is to make it like a "120hz" TV, adding duped frames making basically everything have the soap opera effect? That doesn't sound appealing at all, those fake refresh rates on TV's make my stomach turn, 120hz motion with 120 FPS looks nothing like that.

Yeah, it's an asynchronous time warp, and I'm not sure it can work that well- although I imagine it works better in a rendered '3D space' than it would for an image on a 2D screen.

So that's what that little box thing does then, that thing does the image reprocessing I assume... I don't know how well that's going to fly, those fake refresh rates are pretty jarring in terms of how artificial they make everything look, they give me a sense of motion sickness too during fast movement.

The box is actually supposed to just be doing some sort of 3D audio processing. I imagine it's a software solution that will be programmed into the PS4 with a future firmware update.

But yeah, it's a less than ideal solution.

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EducatingU_PCMR

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#20 EducatingU_PCMR
Member since 2013 • 1581 Posts

Too bad they can't keep the same standards for non-VR games

Loading Video...

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#21  Edited By trugs26
Member since 2004 • 7541 Posts

Well that's worrying since you should be targeting 90 fps. Once again, this concerns me that the PS4 is not actually powerful enough for VR.

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#22 kingtito
Member since 2003 • 11775 Posts

@speak_low said:
@razik said:

So no Driveclub support

I was hoping it would be compatible with FPS games but most barely hit 30FPS on PS4

I might end up cancelling my PSVR preorder after E3

There is a DriveClub VR game. It was played at this recent GD (skip to around 4:21 to see it):

Loading Video...

They have it running at 60fps and reprojected. The link below explains what they had to downgrade (around the middle of the article):

http://www.eurogamer.net/articles/digitalfoundry-2016-in-theory-is-ps4-vr-best-chance-for-mainstream-success

This will apply to many PSVR games. They are not going to look like exactly like current PS4 games (and neither will Oculus and Vive games look as good as their 2D versions - we all have to cope with the downgrades). We knew that a long time ago. But there are still plenty of 1080p/60fps games on the PS4. That's a good starting place to get an idea on what is achievable when it comes to graphics. Even though it's an off-screen video, the DriveClub clip doesn't look that awful, where I can't even play and enjoy it, or have trouble seeing what's going on.

If you're going to get a game to use as an example of VR, don't use this one. What's being said isn't great as far as DC and VR is concerned.

Linky

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#23  Edited By naz99
Member since 2002 • 2941 Posts

Lol they have to if they dont want their Customers throwing up over themselves or getting blinding headaches, its an ABSOLUTE minimum REQUIREMENT of VR in general, not high standards.

Oh glorious sony preventing us from barfing...they truly are going that extra mile, they really do want whats best for us Praise Godny!

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#24 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@tormentos said:

Really so when a VR game on PC drops from the target frame who will get sue.?

Why? What is she gonna do about it?

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#25 gago-gago
Member since 2009 • 12138 Posts

The headline states: Sony will "probably" reject... So that means it's highly possible since they're not guaranteeing there won't be any games that will make you sick, that it's a possibility that there will be games that will make you sick. So no, Sony is not sticking to having a decent VR experience until they confirm they will reject and not "probably" reject VR games that's below the standard. They already stated their VR is the worst and not as good as the competition, so expect a worse and not as good VR experience compared to the competition.

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#26 tormentos
Member since 2003 • 33798 Posts

@GoldenElementXL said:
@tormentos said:

Really so when a VR game on PC drops from the target frame who will get sue.?

Why? What is she gonna do about it?

Fu** hahahahaaaaaaaaaaaaaaaa

Damn my broken Engrish....lol

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deactivated-583e460ca986b

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#27 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@tormentos said:
@GoldenElementXL said:
@tormentos said:

Really so when a VR game on PC drops from the target frame who will get sue.?

Why? What is she gonna do about it?

Fu** hahahahaaaaaaaaaaaaaaaa

Damn my broken Engrish....lol

It's all good. I don't usually like to poke fun at peoples English since I only speak 1 language. American..... But I knew you would be a good sport.

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#28 FLOPPAGE_50
Member since 2004 • 4500 Posts

So less games confirmed

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#29 Heil68
Member since 2004 • 60833 Posts

@FLOPPAGE_50 said:

So less games confirmed

Well MS dropped core with Kinect in 2009, so lets hope it doesn't come to that! *fingers crossed*

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#30 silversix_
Member since 2010 • 26347 Posts

Imagine if MS reject every title under 1080p. Incredible.

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#31 commander
Member since 2010 • 16217 Posts

@beardmad said:

That's great and all, but the PS4 itself has a hard time playing games at 60fps as is, so...

@MonsieurX said:

Incoming 480p VR games

Not really, you can also use less polygons.

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#32 Phazevariance
Member since 2003 • 12356 Posts

Anything under 60 fps in VR will cause motion sickness, and in fact to eliminate motion sickness more so, 90 fps is actually the standard for most VR sets. Has nothing to do with Sony's standards, it has all to do with keeping users from hating their VR set for making them feel sick.

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#33 dynamitecop
Member since 2004 • 6395 Posts

@naz99 said:

Lol they have to if they dont want their Customers throwing up over themselves or getting blinding headaches, its an ABSOLUTE minimum REQUIREMENT of VR in general, not high standards.

Oh glorious sony preventing us from barfing...they truly are going that extra mile, they really do want whats best for us Praise Godny!

People are already likely to get sick from the frame duping and artificial refresh rate, that shit looks so wrong...

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#34  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:
@naz99 said:

Lol they have to if they dont want their Customers throwing up over themselves or getting blinding headaches, its an ABSOLUTE minimum REQUIREMENT of VR in general, not high standards.

Oh glorious sony preventing us from barfing...they truly are going that extra mile, they really do want whats best for us Praise Godny!

People are already likely to get sick from the frame duping and artificial refresh rate, that shit looks so wrong...

Its not like your tv that stuff is wrong and you would have heard very very bad experience from users by now. The explanation for reprojection is basically is only for head tracking and the advantage is that they know the fastest possible speed that a human can move his head. That's where re projection begins when you move. The thing that can make you sick in vr is when you move if your just staring at one position 60fps is fine you can squint your eyes and do whatever you want you wont get sick, for most people anyways lol. The advantage of reprojection from say something like Time warp is they can reproject a given frame twice hence there able to take 60hz to 120hz. The biggest advantage for this is that your being tracked. It is a technique and we shall see how its going to hold up. Its just not the same as what tvs uses. Oculus has time warp as another solution. Reprojection will actually be on all the times even if you have a ps1 like game achieving that 120 fps just in case. These are actually solutions to try to make some people not feel sick.

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#35 Cloud_imperium
Member since 2013 • 15146 Posts

@jhonMalcovich said:

Good VR requires at least 90 fps. So Sony is just keeping itself away from health lawsuits.

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#36 Planeforger
Member since 2004 • 20154 Posts

So...which PS2 games are going to be PSVR launch titles?

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#38  Edited By Desmonic  Moderator
Member since 2007 • 19990 Posts

@dynamitecop said:
@naz99 said:

Lol they have to if they dont want their Customers throwing up over themselves or getting blinding headaches, its an ABSOLUTE minimum REQUIREMENT of VR in general, not high standards.

Oh glorious sony preventing us from barfing...they truly are going that extra mile, they really do want whats best for us Praise Godny!

People are already likely to get sick from the frame duping and artificial refresh rate, that shit looks so wrong...

If that was the case, if it was as poorly impletmented as in most TV's (and yes, I hate it too. Everytime I walk into an eletronics store my eyes are in pain from that), we'd have heard it by now. They've been doing demos for quite a while, with a whole lot of different people testing the device and games (which is how we know RIGS is fun and that Golem one is awful apparently).

However they've implemented it they seem to have made it work

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#40 EvanTheGamer
Member since 2009 • 1550 Posts

I wonder if they actually will follow through with this promise.

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#41 GarGx1
Member since 2011 • 10934 Posts

60fps are high standards? Lol that's a good one.