[QUOTE="Brutal_Elitegs"][QUOTE="PhoebusFlows"][QUOTE="yoshi_64"] Meh... Gears was just terrible in so many respects. It felt nothing more but a glorified tech demo at times for me.
Halo had a storyline that was more gripping, informative, and most of all entertaining to play through IMO. Gears was short, the story lacked any depth, and overall.. once it was done.. the game was done. A.I. wasn't as impressive either, Halo's was better IMO.
As for Multiplayer... pfft... Gear's MP is just crippled now with the updates. It's nothing but a shotgun fest really... Halo's is more strategical, and allows more people to play, which I enjoy when gaming online with my friends.
Newnab
You have an Xbox 360? :? And to think all that time you laughed at lemmings? :lol:
What's with all these sheep buying Xbox 360s lately? I saw another two in a different forum.
The power of Bill Gates :)
On topic though, Gears of War is one of those difficult yet rewarding games that do require practice.I like Halo 3's MP, but man, it comes down to the same grenade, jump, and shoot like a madmen tactic over and over again. Ever notice a room full of strangers pretty much end up with an even team score (or close) at the end of the every match? That's because pros and new players do the same moves. Some people don't mind the endless respawning and expendable nature of the combat. I personally prefer Gears of War if I want to last more than two minutes on one life. I really feel it's more balanced, you matter more as a team member (since it's only four on a team) and I'll go so far to say it's has more strategy if you use it right.
In terms of balance, I like how every move or weapon in Gears has a trade off. Roadie Run is good to get to places faster, but it also purposely limits your field of vision. Snipers are absolutely deadly but they require a lot of practice. (if you learn the sweeping method of aiming, you're golden) Torque Bows are awkward at first but are terrific one-shot kills in the hands of a pro. If a guy is meleeing you too much, or grenade tagging, learn not to get so close! If a guy is favoring long range sniping or lancering, learn to use that smoke grenade that nobody ever bothers to use. Learn to hide and run along walls. Tell a teammate to snake and flank his way to you from another side. There are a lot of methods of distraction other than just hiding behind a tree like in Halo.
Nothing thrills me more than than leaping out of the way of a lancering foe, shotgunning him in one blast, Active Reloading while I am running away from moe lancer fire (takes practice), and then turning around and nailing another guywith the Active Shotgun blast. Every sequence of button presses is perfect and crisply executed, and the victims fall into piles because of it.Their fault for not doing what I just did. The victory goes to the more energetic and broad-minded player. And that is where I think the game rewards those who use everything to the fullest and get the fullest out of it. The ones who die a lot like cannon fodder only rely on the same two weapons and tactics, never use Active Reload, and play it a bit blindly if you ask me.
If you can't tell already, I love Gears of War a LOT and could talk moreabout it than I should.If there's anything we can agree on, it's balance and depth that makes a game have lasting appeal. I will still be playing Gears of War in the next year. There is always some element I can polish on, or some nuance I can discover. Did you know you don't have to hit the guy with a Torque Bow perfectly? Just warm it up, shoot it at his feet nearby, and half his energy is depleted. Finish the other half with a shotgun or pistol. POW, dead!
You perfectly summed up why I prefer Gear's MP to Halo's. Sure there are only 4 gametypes, but the core gameplay is better imo. Gears can become a shotgun fest but there are certainly ways to counter it, and it is far more strategic than Halo's run, gun, grenade, jump and melee approach. For example a well organised team would easily take out one that plays as lone soldiers. Also there is a more layed back approach to Gears, it not always action but you have time to think and plan your next step, whereas Halo at times can become pretty exhausting. Also the game is only broken when you play with glitchers, but playing with friends is a blast. Of course it is no fun when someone is crab-walking or out of the map sniping you, but Halo has it's fair share of glithers. As for the single player Halo 3 tops it, nothing like playing 4 player co-op on legendary with skulls on and campaign scoring.
I'm in the camp that believes that Gears is a great game but still not as good as Halo 3, and personally, I think Gears has good gameplay ideas they just seem to be... Poorly executed. A lot of things about the game are overpowered, even if they do still have some counters, and nothing gets on my nerves more than playing perfectly with my team, strategically, sneaking up on a guy to shotgun him, only for my shotgun blast not to kill him, him to press B and land a ridiculous melee and then I usually end up watching my own death like a cutscene as my big badass stands there getting slapped for a few seconds after I technically did everything right.
It's a good game, no doubt, but in terms of bugs, glitches, and most importantly, plain unfairness in many games due to a variety of things, it just falls short of the epic awesomeness that I want to play for a year or more.
Halo 3 on the other hand has more variety. You don't think there's room for Gears-esque strategy? There may be less hide-and-seek ambush stuff, but playing the Team Tactical playlist offers strategy and intense teamwork required.
Halo 3 has less things broken
Halo 3 has far more gametypes, customisability, with new gametypes and map variants being created every day by the community.
And Halo 3 definately has a tonne of great gameplay in a variety of areas, with great weapon balance, vehicles, and, as I say, the potential, if it's what you want, to play any sort of game you want and you can play games that require strategy and the like.
Plus Halo 3's matchmaking system is lightyears ahead of Gears' way of doing things.
I have high hopes for Gears 2, but as it is, Halo 3 is just the better game.
I can understand that, and the x-factor certainly does suck. To be honest I haven't played much Halo MP, but I can see why people enjoy it more than Gears, but I guess it's just not my cup of tea. The MP is very finely polished and there's so much more you can do in Halo, but the gameplay mechanics in Gears are just better to me, not that I don't find it fun hopping on a mongoose and rocket-launching everything in sight. I guess I just need to get better at it in order to enjoy it more, I suck as much as MC does.
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