[QUOTE="kenshinhimura16"]The gameplay is now focused on attacking and not defending. Defenders are penalized with Soul Crash (armor breaking) and heavy defenders are even further penalized with Critical Finish (a 1 hit KO really hard to pull against a human opponent since you have to deplete the soul gauge of the opponent and then make a Soul Crush).
StealthSting
Hmm I don't know what to make of this. Would you say the penalization is a bit too heavy based or is it well balanced? Does it differ from character to character etc? It's probably one of those things you have to play to get a feel of it; but it doesn't hurt to ask, since you've played it.
Yes, the penalization is well balanced, in fact, unless that you pound the enemy for almost 2 complete rounds, you wont see him enter Soul Crush (except in the Tower of Souls were some of the objectives are to use it). It also takes a while to learn how to use it. The basic is hit the enemy while he is defending, his armor will break and he will lean backwards because of the hit, when he is with his guard completely down (he is really inclined like a semi circle) then hit all the face buttons (grab+weak+strong+kick) and you will execute it. The possibility of executing a Soul Crush is also variable, sometimes 1 hit is enough, but most of the times it requires many hits to the same spot. Even that wont guarantee that you can pull it though. Thats why using Soul Infused moves also comes in handy (lightning and fire moves)
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