So...what is a JRPG for you?

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tjandmia

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#51  Edited By tjandmia
Member since 2017 • 3827 Posts

Any RPG with effeminate 15 year old boys tasked with saving the world from effeminate adult males generally qualifies.

Games like Dark Souls and Bloodborne are not JRPGs, they are western-style RPGs. Japanese devs realize that they make more money with western-style games.

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deactivated-594be627b82ba

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#52 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

A useless term.

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superbuuman

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#53 superbuuman
Member since 2010 • 6400 Posts

RPG game that is made in Japan?...not sure why people create this rivalry between JRPG & western RPGs...I like both as long as they are good games. :P

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BassMan

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#54  Edited By BassMan
Member since 2002 • 18727 Posts

I don't really consider a game like Dark Souls a traditional JRPG as it is geared towards a western audience. However, a game like Persona is pure Weeaboo trash and is definitely JRPG. The term JRPG is up for interpretation no doubt.

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X_CAPCOM_X

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#55 X_CAPCOM_X
Member since 2004 • 9625 Posts

A "jrpg" is a role playing game made by Japanese developers. Examples of "jrpgs" include, Zelda, Demon's Souls, Final Fantasy, Dragon Quest, Phantasy Star etc.

Video games created around the world influence eachother so much at this point that being a petty nationalist and divvying them up on the basis of which part of the world they are developed will get you only that: games developed in certain regions of the world. They're just RPGs.

@BassMan said:

I don't really consider a game like Dark Souls a traditional JRPG as it is geared towards a western audience. However, a game like Persona is pure Weeaboo trash and is definitely JRPG. The term JRPG is up for interpretation no doubt.

No. Demon's Souls wasn't even going to release in the west at first.

Also, Dark Souls is advertised far more in Japan than it is in the west.

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BassMan

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#56  Edited By BassMan
Member since 2002 • 18727 Posts

@X_CAPCOM_X said:

A "jrpg" is a role playing game made by Japanese developers. Examples of "jrpgs" include, Zelda, Demon's Souls, Final Fantasy, Dragon Quest, Phantasy Star etc.

Video games created around the world influence eachother so much at this point that being a petty nationalist and divvying them up on the basis of which part of the world they are developed will get you only that: games developed in certain regions of the world. They're just RPGs.

@BassMan said:

I don't really consider a game like Dark Souls a traditional JRPG as it is geared towards a western audience. However, a game like Persona is pure Weeaboo trash and is definitely JRPG. The term JRPG is up for interpretation no doubt.

No. Demon's Souls wasn't even going to release in the west at first.

Also, Dark Souls is advertised far more in Japan than it is in the west.

It has a very western theme and setting though. Just like Mario is an Italian-American plumber, Link is a white dude with a sword and shield and there is a white princess trapped in a medieval castle, etc.. These are games designed to appeal to a western audience. I like these type of games from Japan and they are some of the best in the industry. However, I do not care for the Weeaboo shit.

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Juub1990

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#57 Juub1990
Member since 2013 • 12622 Posts

@cainetao11 said:
@gamecubepad said:

Teenagers overcoming their apathy to save the world with magic.

LMAO perfect

Lol that was honestly pretty good.

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brenobnfm

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#58  Edited By brenobnfm
Member since 2017 • 103 Posts

@LordQuorthon said:

An RPG made in Japan. Dark Souls is a Japanese RPG and Pier Solar is a Western RPG. That's the end of it.

Your definition is stupid, has no purpose whatsoever.

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deactivated-6092a2d005fba

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#59 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

Theres no such thing as an jrpg to me, i call them an rpg no matter where its from.

Who ever came up with that term is an idiot and people who parrot the term the same.

Come at me bitches, oh and have a nice day.

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Maroxad

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#61 Maroxad
Member since 2007 • 25264 Posts

An RPG made in japan is probably the only real objective criteria I can give it. Unless Japan has some fuzzy borders I am not fully aware of.

@DocSanchez said:

There are a lot of morons who will limit this to geography, ignoring the fact that we do not take geography into account for any other genre. So they will prattle on stupidly about pier solar being a WRPG and Dark Souls 3 being a JRPG and say such bollocks as "that's all there is to it" but they will never address why there is no such thing as a JTPS or a WRacer.

The only reason there is any distinction is because JRPGs and WRPGS are different styles of game. JRPGs tend to be menu driven and turn based and were a reaction to the limitations of consoles. WRPGs were born on computers and were more action orientated and less limited technically (although that isn't a question of quality, as many JRPGs are fantastic).

Quite frankly, anyone who can't understand this is a dullard. It's simple. We only make the distinction because there is one to make.

"tend to be" is not exactly objective.

That kind of menu driven turn based combat was seen in wRPGs LONG before Dragon Quest was a thing. Ever heard of Wizardry?

The first Action RPGs were jRPGs and wRPGs werent action based until a lot later. Hell... RTwP came from jRPGs years before Darklands was ever a thing.

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the_master_race

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#62 the_master_race
Member since 2015 • 5226 Posts

an RPG made by Japanese which focus mostly on combat mechanics rather than other RPG elements

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LordQuorthon

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#63 LordQuorthon
Member since 2008 • 5803 Posts

@brenobnfm said:
@LordQuorthon said:

An RPG made in Japan. Dark Souls is a Japanese RPG and Pier Solar is a Western RPG. That's the end of it.

Your definition is stupid, has no purpose whatsoever.

Just like yo momma.

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AdobeArtist

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#64  Edited By AdobeArtist  Moderator
Member since 2006 • 25184 Posts

@CanYouDiglt said:
@lilseb93 said:

If it's made in Japan, it's a JRPG. It's that simple to me.

Then there would be no reason to have the J in the front and not classify jrpg or western rpg but instead just say rpg. The reason jprg had their own group was because of the style not location. You would not call Bioware games CRPG for Canada or The Witcher PRPG for Poland. You call them western rpg because of the style.

The thing is, it used to be that styles were very much synonymous to the region of origin for RPG games. That is to say with RPG's made in Japan you could almost always count on;

* anime influenced art direction
* pre-designed characters with limited or no customization
* exploration for finding treasure/loot within hubs, but in primarily linear world and quest structure with some optional quests, players role is assigned
* combat derived in turn based or tactical strategy

And with WRPG's you could generally expect

* medieval influenced art direction (Camelot style knights, wizards, etc...), or in many cases futuristic sci-fi
* extensive character customization; assemble from gender, race, tweak facial appearance, and over the course of the game evolve outward appearance in fashion, both visually & functionally (armor stats and bonuses)... instead of preconfigured character, player can create their own unique avatar to represent themself in the world
* play style diversity through class and skill builds
* wide open world for more exploration and quest freedom, go anywhere with enough side quests to derail from main for great lengths, freedom to define your own role in adaptive story
* while some stat based combat based on virtual dice rolls, now more predominantly realtime action based combat for direct action sword swinging, spell casting, or other weapon based combat (shooting), though even these still factor in proficiency skills and weapon stats for damage calculations, the hit base is more player driven than determined by dice

But as I said, that's more of a trend both sides of the pond at one time held to as their distinct genre identities, with far fewer exceptions. It's not that anything "forced" one side or the other into their own tropes, it was just a comfortable familiarity they more often chose to keep back then.

The Western side has more or less continued it's tradition as it's been shown to be the more successful formula. While Japan suffered stagnation, so more recently broadened its design repertoire as seen in games like the Souls series and Dragon's Dogma. There may be some eastern influence seen in western made games, but not nearly as much as we've seen as the shift found in Japan, who had more of a need to adapt.

But as design and aesthetic styles are no longer unilaterally held to regional development as they once were, the use of regional prefixes becomes less and less useful for identifying the kind of experience you can expect from the subset of RPG styles, which is why they were attached in the first place. Just look at the Witcher games, which does evoke a "western" style, both aesthetically and from design mechanics of adaptive play style (skill builds and world interaction) but it's made in Poland, neither West or East.

For some time I've been examining ways of identifying RPGs more from their design and style structure, that helps categorize them by experience, apart from region which isn't as indicative of those other attributes. I don't have anything solid yet, but just playing around with ideas to get exposed on the internet to make the push of spreading the new concept, seeing if it catches from a seed here;

+++++

So this is a TLDR summary, of my idea on how to better identify RPG by experience, not synonymous with regional development....

Uniform RPG (URPG) - encompassing all or most of; fixed character design with little or no customization, limited skill building, scripted interaction maybe with limited choices (including scripted cut scenes), characters/players role is assigned, exploration within set hub network, environments more closed in, linear story progression

This is where we get the mostly linear narrative, from which the direction comes that determines the players experience in an assigned role

Dynamic RPG (DRPG) - encompassing all or most of; flexibility of character creation as the players own avatar, customizable character build and play style, freedom to define their own role in the universe (interaction, choice & consequence), open world with quest freedom, non-linear story progression

This follows that the player can create their own experience of self expression and self representation, to varying degrees of course

Let's see if we can make this catch on, beginning here ?

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texasgoldrush

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#65 texasgoldrush
Member since 2003 • 15245 Posts

Once again, Dark Souls comes from a legacy of From Software that pretty much attempted to ape Ultima Underworld. It is no where near what people refer to JRPGs as.

The JRPG uses the Dragon Quest/Final Fantasy template that got popular in the mid 90's. That's what people refer to JRPGs as.

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jhonMalcovich

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#66 jhonMalcovich
Member since 2010 • 7090 Posts

Snooze fest

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jhonMalcovich

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#67  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

What I don't understand is why JRPG are not being called WRPG as well. I mean RPGs for Weeaboos describe them so much better than just RPGs made in Japan. I woud also call them CRPG, which translates as RPGs that only Charizard plays.

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mojito1988

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#68 mojito1988
Member since 2006 • 4971 Posts

Being a Xenoblade (chronicles or X) game makes you are JRPG. So glad I could answer the question with such confidence. I hope this clears this topic right up.

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Chutebox

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#69 Chutebox
Member since 2007 • 51577 Posts

A game made in Japan

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lamprey263

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#70  Edited By lamprey263
Member since 2006 • 45433 Posts

The Souls games are still JRPG, but they have a very western quality in their design. They're also more action oriented, whereas JRPGs seem typically to be turn-based. Nonetheless, it is a very unusual RPG by any design standard, and it quite successfully challenged many game design norms.

Anyhow, is it really a big deal whether some call it a JRPG or not? Japanese people consider American animation like Simpsons or King of the Hill or The Boondocks as "anime" yet non-Japanese who typically only associate the term with Japanese animation are goddamn Nazis about it.

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Jag85

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#71  Edited By Jag85
Member since 2005 • 20627 Posts

JRPG = Japanese RPG

WRPG = Western RPG

It's 2017, not 1997. Stop relying on decades-old, outdated stereotypes. RPGs have evolved since those days (for good or for worse). The classic "JRPG" and "WPRG" styles of the '90s are barely even around anymore in 2017, with very few exceptions (e.g. the likes of Persona 5 and Tides of Numenera).

When it comes to the "AAA" titles, most modern Japanese & Western RPGs have more in common with each other than they do with the classic "JRPG" or "WRPG" styles of the '90s. Whether it's Japanese titles like FFXV, Xenoblade, Souls, and Monster Hunter, or Western titles like Witcher, Skyrim, Dragon Age, and Mass Effect, they generally fall under the same modern open-world ARPG genre, not the classic "JRPG" or "WRPG" styles of the '90s.

If anything, the terms "JRPG" and "WRPG" should stop being used, as they're no longer relevant in this day and age. But if they should be used for anything, it should be for where the games are developed, not some irrelevant stereotypes that died out a long time ago.

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X_CAPCOM_X

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#72 X_CAPCOM_X
Member since 2004 • 9625 Posts

@lamprey263 said:

The Souls games are still JRPG, but they have a very western quality in their design. They're also more action oriented, whereas JRPGs seem typically to be turn-based. Nonetheless, it is a very unusual RPG by any design standard, and it quite successfully challenged many game design norms.

Anyhow, is it really a big deal whether some call it a JRPG or not? Japanese people consider American animation like Simpsons or King of the Hill or The Boondocks as "anime" yet non-Japanese who typically only associate the term with Japanese animation are goddamn Nazis about it.

Zelda? Illusion of Gaia (or the whole Soul Blazer series as a whole)?

Come on guys. Stop saying this. JRPG and WRPG are outdated terms -- even for 1999.

Most Japanese developed action rpgs actually focus more on the combat mechanics than western developed action rpgs anyway. See witcher (debatable as a 'western' title) vs dragon's dogma or souls.

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Jag85

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#73  Edited By Jag85
Member since 2005 • 20627 Posts

@X_CAPCOM_X said:
@lamprey263 said:

The Souls games are still JRPG, but they have a very western quality in their design. They're also more action oriented, whereas JRPGs seem typically to be turn-based. Nonetheless, it is a very unusual RPG by any design standard, and it quite successfully challenged many game design norms.

Anyhow, is it really a big deal whether some call it a JRPG or not? Japanese people consider American animation like Simpsons or King of the Hill or The Boondocks as "anime" yet non-Japanese who typically only associate the term with Japanese animation are goddamn Nazis about it.

Zelda? Illusion of Gaia (or the whole Soul Blazer series as a whole)?

Come on guys. Stop saying this. JRPG and WRPG are outdated terms -- even for 1999.

Most Japanese developed action rpgs actually focus more on the combat mechanics than western developed action rpgs anyway. See witcher (debatable as a 'western' title) vs dragon's dogma or souls.

It's also worth noting:

Action RPGs originated from Japan.

Turn-based RPGs originated from America.

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ArchoNils2

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#74 ArchoNils2
Member since 2005 • 10534 Posts

To me it's pretty much what EC said:

Loading Video...

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SecretPolice

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#75 SecretPolice
Member since 2007 • 45558 Posts

Rocket Propelled Grenade of course...

Now then, what do I win? :P

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Jag85

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#76  Edited By Jag85
Member since 2005 • 20627 Posts

@ArchoNils2 said:

To me it's pretty much what EC said

The first two parts were decent, but the third part was terrible. It seemed like he was going somewhere with the mechanics vs. feelings argument, before he contradicted it by falling back on the tired old action vs. turn-based nonsense in the final part.

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Maroxad

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#77  Edited By Maroxad
Member since 2007 • 25264 Posts

@Jag85 said:
@ArchoNils2 said:

To me it's pretty much what EC said

The first two parts were decent, but the third part was terrible. It seemed like he was going somewhere with the mechanics vs. feelings argument, before he contradicted it by falling back on the tired old action vs. turn-based nonsense in the final part.

Yeah, and the whole Japanese devs didnt innovate on combat while Western devs experimenting with different combat systems was so freakin' ignorant.

If this guy had done any research he would have known that both RTwP RPGs and ARPGs originated from jRPGs. Even CCG combat has been done in jRPGs.

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thehig1

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#78 thehig1
Member since 2014 • 7555 Posts

Souls ?

I get it that's it's a Japanese developer and it's pretty much an RPG, but I've never defined jrpgs like that.

I've always viewed jrpgs as games like older final fantasy games, and modern equvilents are tales of vesparia etc.

Anime like and normally turn based.

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Clefdefa

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#79  Edited By Clefdefa
Member since 2017 • 750 Posts

@pyro1245: I agree with this list

Dark Souls and Bloodborne felt more like ARPG. Barelly anything outside of combat ( which is amazing but this is it )

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Jag85

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#80 Jag85
Member since 2005 • 20627 Posts

@Maroxad said:
@Jag85 said:
@ArchoNils2 said:

To me it's pretty much what EC said

The first two parts were decent, but the third part was terrible. It seemed like he was going somewhere with the mechanics vs. feelings argument, before he contradicted it by falling back on the tired old action vs. turn-based nonsense in the final part.

Yeah, and the whole Japanese devs didnt innovate on combat while Western devs experimenting with different combat systems was so freakin' ignorant.

If this guy had done any research he would have known that both RTwP RPGs and ARPGs originated from jRPGs. Even CCG combat has been done in jRPGs.

Yup, it was poorly researched, and even contradicted itself at points. I normally like EC, but that was just terrible.

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X_CAPCOM_X

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#81 X_CAPCOM_X
Member since 2004 • 9625 Posts

@Jag85 said:
@X_CAPCOM_X said:

Zelda? Illusion of Gaia (or the whole Soul Blazer series as a whole)?

Come on guys. Stop saying this. JRPG and WRPG are outdated terms -- even for 1999.

Most Japanese developed action rpgs actually focus more on the combat mechanics than western developed action rpgs anyway. See witcher (debatable as a 'western' title) vs dragon's dogma or souls.

It's also worth noting:

Action RPGs originated from Japan.

Turn-based RPGs originated from America.

Also a very important point.

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93BlackHawk93

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#82 93BlackHawk93
Member since 2010 • 8611 Posts
@jg4xchamp said:

A rpg made by a Japanese studio. Because a variety of different types of games have been made even in that sub genre, from SRPGs (Fire Emblem), to Dungeon Crawlers (Etrian Odyssey), to turn based rpgs that everyone associates as the rpg (classic Final Fantasy), to the variety of different action rpgs that exist: Souls games, Dragon's Dogma, FF15, Kingdom Hearts, etc.

"hur dur teh western influence" seems dumb, because why would we ignore decades of Eastern influence on western game design as well? It's just the nature of the beast, would that make Anachronox a jrpg? Because it's very much influenced by the traditional jrpg, but it would be idiotic to ignore the western influences on that game as well. It is fundamentally a western game.

Anything else is too rigid for the sake of category, and I already think gamers don't flex enough of their vocab to describe a video game.