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[QUOTE="tonyleo01"][QUOTE="SolidTy"][QUOTE="tonyleo01"][QUOTE="SolidTy"][QUOTE="jeffdoomsday"]Which one is better?SolidTy
This isn't even a real contest. Obviously, it's Metal Gear, but Splinter Cell is a fun lil' game in its own right.
Splinter Cell is the same ol' rehash game, which is my problem with it. The new one may change up the boring formula...but it took them long enough!
so how do like MSG4's gameplay when they change it to be almost like SC except with the hi-tech camo suit?
I don't think you understand, kid. Splinter Cell is like MADDEN, it's the same game every time. That's what I'm saying, the GAMESPLAY doesn't change. As far as your presumption's about the CAMO of MGS4, apparently you never played MGS on PSONE in 1998, or recently MGS3 for PS2. Does that matter? Not really, as long as the GAMEPLAY gets better over time.
Splinter Cell in my opinion has stagnated long ago. I hope the new one breaths life into it ()I've beat every one, even the crappy one that came out last year for 360).
I don't know how you'd think im a kid or have never played MGS but whatever. i got to admit that I've never beaten snake eater because i thought it was stupid to take away the radar and you can't see what's in front of you unless you hit a button and pausing the screen to change outfit every 3 feet in the jungle is just plain annoying. So SC started off with a great gameplay then, and doesn't seem to be able to change is bad, but it's okay for MGS to started off with limited and awkward control then trying to change to the more modern style?Don't get me wrong though, im not nagging about MGS, I like it even better now than I ever have with the updated control.
Well, Snake Eater was in the 60's, so they were trying something new., in terms of tech. What they did in MGS4, is update the camo so you don't have to pause it all the time (But I do pause it in MGS4, because I record every new type of camo I come across regardless, although that's not required).
Splinter Cell's "Great Gameplay" was realy just a hyper realiztic MGS. That's all it ever was. The problem was, the Graphics were fantastic, and people overlooked the lack of gameplay innovation's every new sequel that came out (I did like SC's Mario 64/Jak & Daxter/Platformer type camera as opposed to MGS's static style.).
As far as the controls were concerned, MGS series controls may have been awkward, but they were always advanced. MGS4 is no different, it's the most advanced for it's time today.
Then Some game will come out, ape it's style, and add more (Always happens and always will) and people will forget all about MGS4. But rest assured, MGS always had advanced controls for it's time. Awkward as they may have seemed.
MGS4 did stride to add even more advanced components but use INDUSTRY standards on some such things, like improved Camera (actually introduced in MGS3 : Subsistance).
You see those Fire Extinguishers, Bottles, and such you shoot in games today, MGS2 brought those to console games in a big way.
Ah well, there's always a new generation of games to play, just remember where MGS4 stands TODAY. It didn't get there by accident.
Oh im giving credit where it's dued. But I still don't think that MGS4 has the most advance control/gameplay when he can't even get over or on anything above his waist. Maybe i have forgotten how MGS supposed to be played but having played recent games like Assassin Creed, or even SC4, i can't help but keep running into things that i think I could do or place i thought I could go but I can't because there's no jump button or I just straight up couldn't climb over it for no reason at all.
And saying SC's great game play was just Hyper reaslisic MGS is like saying every platformers is a Mario knock off or every 2d fighters as a Street fighter knock off.
Personally, I like Splinter Cell's more realistic take on stealth. And I like that they've stuck to their guns with more pure stealth mechanics instead of pandering to allow for more cowboy style gameplay. I use Chaos Theory as the pinnacle of SC. Gadget for gadget, move for move, it's the better stealth game. On top of that, it has stealth-focused co-op and groundbreaking adversarial gameplay.
On an aesthetic level, Metal Gear just doesn't appeal to me. Anything serious about the storyline flies right out the window when I see the crazy characters and whacky storyline. Would make for a great manga/comic book. Unfortunately, I'm not that much into manga/comic books.
"Im no hero, never was , never will be .... Im just an old fool , hired to do some wet work"
One GAME to rule them ALL
"Metal Gear Solid 4 LIFE"
As for stealth, I can't put one over the other. The level design in MGS1 and 2 made the games almost like puzzles. It was a near-perfect balance of your abilities and limitations, with the AI and layout of the enviorments. It was very different and very hard to compare to SC. It really did depend on the approach of the individual player as to which was "better".
However, the first 2 SC games were held back by too much trial and error, and really funnled the player, but those drawbacks were eliminated with Splinter Cell: Chaos Theory on the Xbox. It was more organic, more free-form, more fun. It was and is the height of the series for me, and the sequel on 360 was a step back.
[QUOTE="MikeE21286"]This partciular rehashed thread is no longer necessary......liquidsnake1987i agree looking forward to the next splinter Cell, but after seeing MGS4, they had to go back to the drawing board.
Anyways, Splinter Cell > MGS what? Sam Fisher > Snake who? And so on.. My opinion of course.
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