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Actually SSB is worse off then most other fighters when it comes to online play because it absolutely relies on precision timing, which is not so important as in DoA or Tekken (which are about stringing together combos).Luigi_Vincetana;-; Boo combo memorization.
Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.GeneralZ0dThere would be a lot less players and since SS:BB is a 2d playing style there is so many less coordinates needed to be sent to the server. There's always the problem with not knowing the hosts connection speed however so it would probably be better to play against people you know.
Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.GeneralZ0dIn FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
[QUOTE="GeneralZ0d"]Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.Teh_StevzIn FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
[QUOTE="Teh_Stevz"][QUOTE="GeneralZ0d"]Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.mushroomscout89In FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
[QUOTE="mushroomscout89"][QUOTE="Teh_Stevz"][QUOTE="GeneralZ0d"]Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.iunderstandIn FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
[QUOTE="mushroomscout89"]I'm more worried about people whoring certain characters.Davis092Atomic Farts away! More like: "HAY EVERYONE, LETZ ALL USE THE FASTEST CHARACTER AND USE THE SAME ATTACKS OVAR FOR MASSIVE WIN!" "OKTAY!"
[QUOTE="iunderstand"]I'd pick jigglypuff everytime, assuming there is voice chat.mushroomscout89;-; Shes my squeese though... :3 oh well, we can share. I usually pick unorthadox characters like Ness who look like they don't stand a chance. Yoshi and Peach come in handy sometimes.
[QUOTE="mushroomscout89"][QUOTE="iunderstand"]I'd pick jigglypuff everytime, assuming there is voice chat.Teh_Stevz;-; Shes my squeese though... :3 oh well, we can share. I usually pick unorthadox characters like Ness who look like they don't stand a chance. Yoshi and Peach come in handy sometimes.
Same here.
[QUOTE="mushroomscout89"][QUOTE="iunderstand"]I'd pick jigglypuff everytime, assuming there is voice chat.Teh_Stevz;-; Shes my squeese though... :3 oh well, we can share. I usually pick unorthadox characters like Ness who look like they don't stand a chance. Yoshi and Peach come in handy sometimes. ;-; dude... thats what I do! Seriously! I always go for the character no one uses. I hate playing as popular characters. Besides, beating someone senseless with a lower teir character is so satisfying.
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