Star Citizen reveals planetary generation system. 100% seamless.

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napo_sp

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#51 napo_sp
Member since 2006 • 649 Posts

Uncharted 4 gfx what??? Lol

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the_master_race

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#52 the_master_race
Member since 2015 • 5226 Posts

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Cloud_imperium

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#53 Cloud_imperium
Member since 2013 • 15146 Posts

@robokill said:

@TheFadeForever: where can you buy it for $45?

https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Preorder

Buy it for 45$ and you'll get both Squadron 42 and Star Citizen, as well as Access to alpha right now, just for that price. Remember that Sq42 and Star Citizen will be sold separately in 2016. This offer will end next year.

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Doozie78

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#54  Edited By Doozie78
Member since 2014 • 1123 Posts

Wow, now that was a damn impressive trailer. Now just get the fun gameplay in the bag and we'll have a winnah!

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wis3boi

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#55 wis3boi
Member since 2005 • 32507 Posts

@robokill said:

@TheFadeForever: where can you buy it for $45?

$30

https://robertsspaceindustries.com/pledge/Packages/Star-Citizen-Starter

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KungfuKitten

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#56  Edited By KungfuKitten
Member since 2006 • 27389 Posts

Ooh ship wars!

I wanted a Retaliator but I won't be playing with other people all that much because I rather shoot them than play with them so...

Well I got a Ghost. After playing Rebel Galaxy I kinda figured out how I want to play in Star Citizen and the Ghost seems to be the most in line with that. And no, it's not because I want to do illicit things all the time but watching me play Rebel Galaxy (I know that's a very different game) I realized some things I am terrible at, and good at, and this matches me. Even in a bigger corp it would put me in a role that I'd probably like.

But the 325A would have been my second choice cause it reminds me of a spacedildo and I wanted to play with some friends as a 4 player mercenary squad. I think that would be cool in 4 325A's. Bit like Star Wolf. Learn to fly in silly useless formations and such. I'll probably still save up for one in-game.

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JasonN36

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#57 JasonN36
Member since 2014 • 160 Posts

Holy shit... I need to work hard and upgrade my GPU right freaking now.

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MirkoS77

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#58  Edited By MirkoS77
Member since 2011 • 17980 Posts

Cool, but these are either incredibly small planets, or that ship's going mach 50,000. The sense of scale isn't there.

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Wasdie

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#60 Wasdie  Moderator
Member since 2003 • 53622 Posts

@MirkoS77: They did a live demo during a stream and the dev said he increased his speed beyond the normal ship limitations just to get down to the surface faster. He said the tech for the planets actually arrived before the gameplay did so they are still working on how they want to handle landing on the planet.

That said, the planet is only 1000 kms in diameter. For reference the Earth is north of 7000. So it's not an overly large planet.

I'm going to assume the larger planets won't be 100% seamless like this. They'll still have dedicated landing zones of various sizes.

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Mr_Huggles_dog

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#61 Mr_Huggles_dog
Member since 2014 • 7805 Posts

I'm not trying to be negative when I say this but there's no way this game is going to run on anything less than a really expensive system.

That said....that looks badass. Sorta what I expected No Mans Sky to be.....but looks like Star Citizen is it.

Also... I'll be building a new PC once this game fully releases.

You can bet your bippy on that.

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TheFadeForever

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#62 TheFadeForever
Member since 2013 • 2655 Posts

@robokill said:

@TheFadeForever: where can you buy it for $45?

In CIG store page

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Zero_epyon

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#63  Edited By Zero_epyon
Member since 2004 • 20501 Posts

When is Star Citizen going to reveal a release date? Or is this game out already?

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Alucard_Prime

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#64 Alucard_Prime
Member since 2008 • 10107 Posts

Personally on my days off I would just chill in the holodeck.

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QuadKnight

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#65  Edited By QuadKnight
Member since 2015 • 12916 Posts

@Wasdie said:

@MirkoS77: They did a live demo during a stream and the dev said he increased his speed beyond the normal ship limitations just to get down to the surface faster. He said the tech for the planets actually arrived before the gameplay did so they are still working on how they want to handle landing on the planet.

That said, the planet is only 1000 kms in diameter. For reference the Earth is north of 7000. So it's not an overly large planet.

I'm going to assume the larger planets won't be 100% seamless like this. They'll still have dedicated landing zones of various sizes.

Yup, Earth is 12,756km to be exact. Their planet is really tiny in comparison.

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TheFadeForever

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#66 TheFadeForever
Member since 2013 • 2655 Posts

@Zero_epyon said:

When is Star Citizen going to reveal a release date? Or is this game out already?

SQ42 Singplayer 2016 and Star Citizen 2017/2018

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Zero_epyon

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#67 Zero_epyon
Member since 2004 • 20501 Posts

@TheFadeForever said:
@Zero_epyon said:

When is Star Citizen going to reveal a release date? Or is this game out already?

SQ42 Singplayer 2016 and Star Citizen 2017/2018

Man that's a bit of a wait. Oh well, I should have a new rig by then that should be able to handle it.

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Wasdie

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#68  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@quadknight said:
@Wasdie said:

@MirkoS77: They did a live demo during a stream and the dev said he increased his speed beyond the normal ship limitations just to get down to the surface faster. He said the tech for the planets actually arrived before the gameplay did so they are still working on how they want to handle landing on the planet.

That said, the planet is only 1000 kms in diameter. For reference the Earth is north of 7000. So it's not an overly large planet.

I'm going to assume the larger planets won't be 100% seamless like this. They'll still have dedicated landing zones of various sizes.

Yup, Earth is 12,756km to be exact. Their planet is really tiny in comparison.

Oh. Google returned it in miles. My bad.

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deactivated-5acbb9993d0bd

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#69 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

Any reason they can't go above 1000km given the rendering methods?

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JohnF111

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#70 JohnF111
Member since 2010 • 14190 Posts

@quadknight: hey that's what I have! Nice fighter ship for me, I don't really fancy the enormous multicrew ones.

Looking good, early alpha but still impressive, getting the core functionality working that well is impressive and can only improve.

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blue_hazy_basic

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#71 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

@Bigboi500 said:

Don't get too hyped guys, Star Citizen could end up being the next Spore.

You bastard! *runs crying out of forum*

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Ribstaylor1

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#72  Edited By Ribstaylor1
Member since 2014 • 2186 Posts

@robokill: The lowest end package that will let you play the game in it's current form, and it's released and expanded upon form later down the line costs on their website only $45

Not looking forward to upgrading for this game though :( If I'm going to play this tittle I might as well do it full out VR and all.

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wis3boi

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#73 wis3boi
Member since 2005 • 32507 Posts

@Zero_epyon said:
@TheFadeForever said:
@Zero_epyon said:

When is Star Citizen going to reveal a release date? Or is this game out already?

SQ42 Singplayer 2016 and Star Citizen 2017/2018

Man that's a bit of a wait. Oh well, I should have a new rig by then that should be able to handle it.

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Zero_epyon

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#74 Zero_epyon
Member since 2004 • 20501 Posts

@wis3boi said:
@Zero_epyon said:
@TheFadeForever said:
@Zero_epyon said:

When is Star Citizen going to reveal a release date? Or is this game out already?

SQ42 Singplayer 2016 and Star Citizen 2017/2018

Man that's a bit of a wait. Oh well, I should have a new rig by then that should be able to handle it.

Star Citizen is the only game on that list I want to play though...

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DeathLordCrime

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#75  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@TheFadeForever said:

Elite Dangerous doesn't even have atmospheric entry for the planets all of it is pretty much airless planets. They are going add ones with atmosphere maybe next year but you have to pay for all these add on while SC you can get all of the content for 45 dollar.

@oflow said:
Loading Video...

There charging around 60 dollars to drive around a empty rock planet for new players. Basically you have to buy the game again to get additional content so early backers are screwed.

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Wasdie

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#76  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@MBirdy88 said:

Any reason they can't go above 1000km given the rendering methods?

They didn't say it's a limit, they just said that's what the planet was currently at. It may be a limit though. Even at 1000 km diameter, that's a lot of surface area.

I believe they have confirmed that they aren't really going for a accurate scale model of systems or planets. They are just going to try to make things look good and feel huge.

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oflow

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#77  Edited By oflow
Member since 2003 • 5185 Posts

@deathlordcrime said:

There charging around 60 dollars to drive around a empty rock planet for new players. Basically you have to buy the game again to get additional content so early backers are screwed.

Depending on when and how you backed it the price differentiates. The $60 includes everything up to day for new players which is reasonable.

I'm not really how this is different than say buiying an xpac for any other MMO. Star Citizen sells individual ships for more than $60 and the game isnt even out yet. I dont really see how thats a really valid argument.

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DeathLordCrime

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#78  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@oflow: Who said you need to spend 60 dollars or more on ships when paying 45 or even 30 dollars can get you the entire game. Elite Dangerous is still in early access on steam and charging for additional content that means people who bought the game earlier would have to pay more each time something new is added not just backers. The people who bought it for 60 dollars now will have to spend more for the next add on for ED.

Those who already own ED will initially be paying more than 60 dollars to continue playing all the added stuff regardless how much there starting price was for the game. And don't act if ED offered so much more all you really do in the game is fight a couple ships here and there the majority of the time and non of their updates added anything significant to the game.

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xhawk27

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#79 xhawk27
Member since 2010 • 12194 Posts

@MBirdy88 said:

Any reason they can't go above 1000km given the rendering methods?

Too demanding.

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CroidX

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#80  Edited By CroidX
Member since 2013 • 1561 Posts

@oflow:

$75 to be beta backers and help launch the game. There is a $15 discount if you already have Elite, there for 75-15 = 60 + 60 for horizons = 120.

If purchased on steam sale for $15, then -15 to 60 for horizons = 45+15 = 60.

Therefor they are screwing over everyone that was a beta backer. Double for the game but apparently its ok.

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DeathLordCrime

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#81 DeathLordCrime
Member since 2014 • 893 Posts

@CroidX said:

@oflow:

$75 to be beta backers and help launch the game. There is a $15 discount if you already have Elite, there for 75-15 = 60 + 60 for horizons = 120.

If purchased on steam sale for $15, then -15 to 60 for horizons = 45+15 = 60.

Therefor they are screwing over everyone that was a beta backer. Double for the game but apparently its ok.

Yep its a slap in the face for beta backers yet oflow thinks there isn't anything wrong with it but criticizes SC selling ships when CIG doesn't make you buy them unless you want to support the game. Its perfectly ok to add bare bone content.

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MirkoS77

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#82 MirkoS77
Member since 2011 • 17980 Posts

@Wasdie said:

@MirkoS77: They did a live demo during a stream and the dev said he increased his speed beyond the normal ship limitations just to get down to the surface faster. He said the tech for the planets actually arrived before the gameplay did so they are still working on how they want to handle landing on the planet.

That said, the planet is only 1000 kms in diameter. For reference the Earth is north of 7000. So it's not an overly large planet.

I'm going to assume the larger planets won't be 100% seamless like this. They'll still have dedicated landing zones of various sizes.

Well, what I was thinking was something along the lines of "entry corridors", huge hexagonal areas in space that would narrow to cover certain relevant geography around the planet. So if you're looking for a base, you do so in its hex sector. If you enter the atmosphere elsewhere, you can get there, but you will be flying minutes or even hours to get where you need to be.

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BobRossPerm

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#83 BobRossPerm
Member since 2015 • 2886 Posts

It's like Space Engine except done on a huge budget. I don't know how far they'l take this but being able to fly into nebulas and near stars with modern graphics would be ridiculous. Like give us the ability to do that, please.

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wis3boi

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#84 wis3boi
Member since 2005 • 32507 Posts

@xhawk27 said:
@MBirdy88 said:

Any reason they can't go above 1000km given the rendering methods?

Too demanding.

No, it's not a limit, it's just an asteroid. You can get much bigger

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Cloud_imperium

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#85 Cloud_imperium
Member since 2013 • 15146 Posts

@oflow said:
@deathlordcrime said:

There charging around 60 dollars to drive around a empty rock planet for new players. Basically you have to buy the game again to get additional content so early backers are screwed.

Depending on when and how you backed it the price differentiates. The $60 includes everything up to day for new players which is reasonable.

I'm not really how this is different than say buiying an xpac for any other MMO. Star Citizen sells individual ships for more than $60 and the game isnt even out yet. I dont really see how thats a really valid argument.

You don't have to spend more than 45$ on Star Citizen. You pay 45$, you get Squadron 42 and Star Citizen as well as access to Alpha right now. If you pay more to support the game then you get extra goodies just like any other crowd funded game. It's different than selling features of the game post initial launch.

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zeeshanhaider

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#86 zeeshanhaider
Member since 2004 • 5524 Posts

Hory sheeeeeeeeet!

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Locutus_Picard

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#88 Locutus_Picard
Member since 2004 • 4166 Posts

Maybe if they weren't infatuated with shoehorning FPS mechanics in an otherwise awesome game, the game would be out this year. Can't believe that shit delayed the project a whole year. Can't wait to play this game with me greatgrandchildren.

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FrozenLiquid

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#89 FrozenLiquid
Member since 2007 • 13555 Posts

@kweeni said:

Wasn't expecting CIG to be this far along in space - planet transitions and procedual generated planets. They're probably surprised themself lol. Well done CIG, well done.

Did they mention when we'll be able to do this in the game? I wasn't home to watch the stream.

Considering the awkward fucking live stream with Chris Roberts trying to play the game,

Yes. CiG surprised themselves that they've actually made something.

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wis3boi

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#90 wis3boi
Member since 2005 • 32507 Posts

@Locutus_Picard said:

Maybe if they weren't infatuated with shoehorning FPS mechanics in an otherwise awesome game, the game would be out this year. Can't believe that shit delayed the project a whole year. Can't wait to play this game with me greatgrandchildren.

you want a AAA game with tech never before done in gaming, out in 2.5 years? Are you freaking kidding me?

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rollermint

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#91  Edited By rollermint
Member since 2010 • 632 Posts

@Locutus_Picard said:

Maybe if they weren't infatuated with shoehorning FPS mechanics in an otherwise awesome game, the game would be out this year. Can't believe that shit delayed the project a whole year. Can't wait to play this game with me greatgrandchildren.

- GTA V: 4 years development time.

- Dragon Age Origins: 5 years

-Skyrim : 6 years

- Fallout 3/4 : 6/4 years (Fallout 4 entered pre-production in 2008, actually, full production in 2011)

- StarCraft II: Wings of Liberty: 7 years

- Half-Life 2: 5 years

- L.A. Noire: 7 years

- Resident Evil 4: 6 years

From another thread, another compiled the length of development from other titles vs SC. SC is barely 3 years.

All of these games pale in terms of scope and innovation, both in gameplay and technicality, when compared to Star Citizen. And these are fully-funded and some are well-established studios. CiG had to start from scratch.

Stupidity is a choice. Please don't be an idiotic greatgrandparent to your descendants.

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QuadKnight

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#92 QuadKnight
Member since 2015 • 12916 Posts

@KungfuKitten said:

Ooh ship wars!

I wanted a Retaliator but I won't be playing with other people all that much because I rather shoot them than play with them so...

Well I got a Ghost. After playing Rebel Galaxy I kinda figured out how I want to play in Star Citizen and the Ghost seems to be the most in line with that. And no, it's not because I want to do illicit things all the time but watching me play Rebel Galaxy (I know that's a very different game) I realized some things I am terrible at, and good at, and this matches me. Even in a bigger corp it would put me in a role that I'd probably like.

But the 325A would have been my second choice cause it reminds me of a spacedildo and I wanted to play with some friends as a 4 player mercenary squad. I think that would be cool in 4 325A's. Bit like Star Wolf. Learn to fly in silly useless formations and such. I'll probably still save up for one in-game.

Damn, that's a nice ship, congrats!

@JohnF111 said:

@quadknight: hey that's what I have! Nice fighter ship for me, I don't really fancy the enormous multicrew ones.

Neither do I lol.

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#93  Edited By naz99
Member since 2002 • 2941 Posts

@Locutus_Picard: FPS was a main mechanic from day one..its a first person universe the whole game depends on it.......maybe inform yourself first so you aint bitching about something that is completely wromg

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#95 Locutus_Picard
Member since 2004 • 4166 Posts

@naz99 said:

@Locutus_Picard: FPS was a main mechanic from day one..its a first person universe the whole game depends on it.......maybe inform yourself first so you aint bitching about something that is completely wromg

But they had to go and put shooty pewpewpew in it? Give me a break. I never once thought that shooting things in the face added to realism. First person camera view is perfectly fine. Yet they had to go and shove a gun into your hands because the Call of Duty OCD-kiddies want to shoot yet another thing in the face.

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deactivated-5d78760d7d740

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#96 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

I've been interested in this game for a long time. Now that I actually have a good gaming PC capable of running games past 720p 20fps, I'll be looking into this.

The game looks amazing!

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#97  Edited By QuadKnight
Member since 2015 • 12916 Posts

I've been playing the crap out of this game. I was able to get in some stable PTU servers yesterday and took some pics. Doing EVAs is so much fun and I believe it's gonna be a game changer once this game releases....

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#98  Edited By lostrib
Member since 2009 • 49999 Posts

@Locutus_Picard said:
@naz99 said:

@Locutus_Picard: FPS was a main mechanic from day one..its a first person universe the whole game depends on it.......maybe inform yourself first so you aint bitching about something that is completely wromg

But they had to go and put shooty pewpewpew in it? Give me a break. I never once thought that shooting things in the face added to realism. First person camera view is perfectly fine. Yet they had to go and shove a gun into your hands because the Call of Duty OCD-kiddies want to shoot yet another thing in the face.

what?

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naz99

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#99  Edited By naz99
Member since 2002 • 2941 Posts

@Locutus_Picard said:
@naz99 said:

@Locutus_Picard: FPS was a main mechanic from day one..its a first person universe the whole game depends on it.......maybe inform yourself first so you aint bitching about something that is completely wromg

But they had to go and put shooty pewpewpew in it? Give me a break. I never once thought that shooting things in the face added to realism. First person camera view is perfectly fine. Yet they had to go and shove a gun into your hands because the Call of Duty OCD-kiddies want to shoot yet another thing in the face.

What?

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KungfuKitten

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#100  Edited By KungfuKitten
Member since 2006 • 27389 Posts

@naz99 said:
@Locutus_Picard said:
@naz99 said:

@Locutus_Picard: FPS was a main mechanic from day one..its a first person universe the whole game depends on it.......maybe inform yourself first so you aint bitching about something that is completely wromg

But they had to go and put shooty pewpewpew in it? Give me a break. I never once thought that shooting things in the face added to realism. First person camera view is perfectly fine. Yet they had to go and shove a gun into your hands because the Call of Duty OCD-kiddies want to shoot yet another thing in the face.

What?

Hmm I think Captain Picard is misinterpreting their intention. They don't want to make a first person shooter, but it 'needs' first person shooting in it for some of the cool things they will put in the game. Like boarding. Supposedly, you can use a boarding vessel and board enemy ships to take out the crew inside. Obviously you won't be able to board most single person vehicles, so you don't have to worry about it at all. But how cool is it that you can be in a prolonged fight as part of the crew of a carrier/huge ship, knowing that the enemy is probably trying to sneak in a boarding crew. Was that the sound of the airlock? Or was it your colleague finding some private time in the bathroom?

Or if you have a price on your head, and you walk into an unofficial station in the dark corners of the 'verse, or perhaps you visit the black market in a Baanu Merchantman, someone standing in a corner may be interested in the price on your head... Is he just happy to see you, or is that an ID scanner in his trousers? I think it might add a lot to the possibilities, and tension and atmosphere of the stations/ships. Especially to the less civilized sectors.