Star Citizen, Wing Commander creator says PC held back by consoles

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AdrianWerner

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#101 AdrianWerner
Member since 2003 • 28441 Posts

Some guy who made a game thinks something. Of all the guys who made games that think something, this was apparantly notable.

Cool.

SPYDER0416

Sure, guy is a legend and he was one of the devs who pushed the pc hardware the most back in the day.

Sure better topic for a thread than the garbage that fills 90% of SW nowadays.

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razgriz_101

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#102 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="Mr_BillGates"]

Graphics, ugh huh. Yet, the gameplay remains the same. And the average gamers don't have to shell in $1000 for a PC just for it to be outdated within a couple of years.

AdrianWerner

Actually the game looks like a huge evolutionary jump for it's genre. And it's not designed for "average gamer". It's designed for hardcore gamer that is willing to shell 1000$ for upgrades and that market is growing extremely fast.

which is a really minor portion of the market, if thats his aim then consoles arent holding him back and he's just spouting silly nonsense to jump on the little bandwagon.

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AdrianWerner

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#103 AdrianWerner
Member since 2003 • 28441 Posts

which is a really minor portion of the market, if thats his aim then consoles arent holding him back and he's just spouting silly nonsense to jump on the little bandwagon.

razgriz_101

Your statement doesn't make any sense.

It is a minot portion of the market, but it's more than enough to support big budgeted game like this. At least that's what Chris believes and he intends to prove it.

And most big budgeted games these days are multiplat, so consoles do end up holding devs back. So I don't see where did you find the nonsense part.

He wants to make it PC only because he doesn't want to be held back by consoles. If he went for multiplat route his vision would end up severly compromised.

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tenaka2

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#104 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="lawlessx"]

[QUOTE="lowe0"] I was more thinking the web site... the whole "they said PC was dead" rhetoric.lowe0

you mean this?:P

http://www.youtube.com/watch?feature=player_embedded&v=DqIC2B9UVPM#!

i wont deny that he comes off as a fanboy,but he's on a mission to promote and fund a game to PC gamers.

Fanboys will be fanboys, but I'd prefer that he focus on his game instead.

Its all about the hype :D

Plus he is speaking the truth.

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razgriz_101

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#105 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="razgriz_101"]

which is a really minor portion of the market, if thats his aim then consoles arent holding him back and he's just spouting silly nonsense to jump on the little bandwagon.

AdrianWerner

Your statement doesn't make any sense.

It is a minot portion of the market, but it's more than enough to support big budgeted game like this. At least that's what Chris believes and he intends to prove it.

And most big budgeted games these days are multiplat, so consoles do end up holding devs back. So I don't see where did you find the nonsense part.

He wants to make it PC only because he doesn't want to be held back by consoles. If he went for multiplat route his vision would end up severly compromised.

his game in the end wouldnt do well on consoles, it doesnt really appeal to that target demographic so it would have been an uneccesary budget expense for them at the same time.

Console developers only really hold themselves back in their mentality of not really pushing, Forza horizon pushed the 360 pretty far its a looker and its got some nifty little quirks in it.

In a lot of cases in my book the genre's and the market trends themselves are more what hold back gaming sure budget plays a role but i feel devlopers realy should try more nearly in every media industry nowadays the same arguement of budgets and trends are holding back artists and studios from really trying.

If people as a whole were more open (inb4 PC gamers are more open minded is a silly statement sicne they feed from the same troughs as console gamers most of the time) we might see more people trying new things within the limits we already have at the same time we're hitting a point of stagnation where we cant really come up with new things in certain genre's and only improve and has been a recurring trend the past decade.

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AdrianWerner

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#106 AdrianWerner
Member since 2003 • 28441 Posts

his game in the end wouldnt do well on consoles, it doesnt really appeal to that target demographic so it would have been an uneccesary budget expense for them at the same time.razgriz_101

That's kind of the problem though, isn't it? Publishers avoid funding big budgeted games that do not appeal to console demographics. Most of the time when PC devs wants to do it, they need to secure funding from other sources. This has become possible only recently, which is why Chris could return to the industry.

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nameless12345

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#107 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="razgriz_101"]

his game in the end wouldnt do well on consoles, it doesnt really appeal to that target demographic so it would have been an uneccesary budget expense for them at the same time.AdrianWerner

That's kind of the problem though, isn't it? Publishers avoid funding big budgeted games that do not appeal to console demographics. Most of the time when PC devs wants to do it, they need to secure funding from other sources. This has become possible only recently, which is why Chris could return to the industry.

So it's actually publishers who are holding back PC gaming by forcing console-centric development?

Make up your minds already...

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Sushiglutton

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#108 Sushiglutton
Member since 2009 • 10480 Posts
Consoles have brought in a ton of casual/semi-hardcore gamers to the industry. Without their money a lot of the big budget titles we see today like GTA4, Skyrim, Assassin's Creed etc would not have been possible. There are also technologies like motion based controllers, and now a second screen/touchpad, that are being pushed by consoles and may become very useful in the future. So to just say that consoles are holding back gaming is not fair. Without consoles the industry would have been a lot smaller me thinks.
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nameless12345

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#109 nameless12345
Member since 2010 • 15125 Posts

As far as I remember, the Wing Commander series were always very expensive to make (due to cutting-edge tech and many high-quality FMVs) and appealing to a select audience.

So basically we're talking about a niche title with high budget.

It's actually the console companies like Sony and MS that could back up such projects rather than PC publishers.

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Z-Fatalis

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#110 Z-Fatalis
Member since 2012 • 1058 Posts

Consoles shouldn't exist, full stop. Everything should be on PC.

I can't wait for Star Citizen. It looks awesome!

GamerwillzPS

lol wow, you've become so bitter

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locopatho

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#111 locopatho
Member since 2003 • 24300 Posts
"Because Im not worrying about current day consoles, theres a level of detail I can do that wouldnt otherwise be possible, he says. Just the memory it would take to store these textures you just dont have that on the consoles." How are consoles holding anything back when devs can just do what he's doing and make a PC exclusive? B!tching about consoles is just pointless, they've always existed alongside PC gaming with no problems for either.
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nethernova

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#113 nethernova
Member since 2008 • 5721 Posts

Huh?

I just boot my PC up and give the game a double click, and off I go!

But I can understand why people buy consoles though, they're for computer illiterates who haven't got a clue how computers works and how to upgrade the parts inside computers.

If you are techy and knows all of this stuff, you should game on PC otherwise it just doesn't make sense.

GamerwillzPS

If you knew how computers work you wouldn't be using the Home version of Windows. You know, the version for computer illiterates.

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jun_aka_pekto

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#114 jun_aka_pekto
Member since 2010 • 25255 Posts

Looks like what's holding back Star Citizen more than anything is the terrible art design. Ships look like old plastic models put together by kids with ADHD.JamDev

Oh well. They still look better than anything on console land. It's not like starships in console games have good design either.

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Cloud_imperium

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#115 Cloud_imperium
Member since 2013 • 15146 Posts
Dark Souls have clunky controls . Outdated UI and other stuff . The Witcher 2 is best RPG of this generation , gameplay is fun not broken which is known as difficulty in DS.
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Cloud_imperium

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#116 Cloud_imperium
Member since 2013 • 15146 Posts

[QUOTE="Fizzman"]

[QUOTE="nameless12345"]

So which is better, according to you?

(you're not allowed to go back in the Ultima/Wizardry/Baldur's Gate times since we're talking about "modern" RPGs btw)

nameless12345

Witcher 2.

That's debatable.

Visually and story-wise it is, but gameplay-wise - I do not agree.

Dark Souls have clunky controls . Outdated UI and other stuff . The Witcher 2 is best RPG of this generation , gameplay is fun not broken which is known as difficulty in DS.
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Cloud_imperium

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#117 Cloud_imperium
Member since 2013 • 15146 Posts

PCs are more powerful than consoles. They are also more powerful than other PCs, and they are less powerful than other PCs. They are more compatible than some PCs, and they are lesss compatible than some.

The fact is, if a developer really wants to make a game that pushes tech they are free to do so. The reason they don't is that they want to sell more than 600 copies of the game.

Take consoles out of the equation, and you still have the same problem, as the enthusiast PC gamer is a small group among PC gamers, and if a game company wants to sell a lot they need to make sure their game can run on realtively modest hardware.

Pug-Nasty
Funny how The Witcher series sold over 5 million copies on PC . That's no where near 600 copies .
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RR360DD

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#118 RR360DD
Member since 2011 • 14099 Posts
Its true, and PC will continue to be held back by consoles #dealwithit
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faizan_faizan

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#119 faizan_faizan
Member since 2009 • 7869 Posts
Dark Souls have clunky controls . Outdated UI and other stuff . The Witcher 2 is best RPG of this generation , gameplay is fun not broken which is known as difficulty in DS.Cloud_imperium
Why does this account exist?
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PCgameruk

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#120 PCgameruk
Member since 2012 • 2273 Posts

lol consoles

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JamDev

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#121 JamDev
Member since 2013 • 992 Posts
Looks like what's holding back Star Citizen more than anything is the terrible art design. Ships look like old plastic models put together by kids with ADHD.
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SKaREO

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#122 SKaREO
Member since 2006 • 3161 Posts
Chris Roberts is a PC gaming hero. This guy is a real champ, true-blood PC Gaming Master Race.
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Cloud_imperium

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#123 Cloud_imperium
Member since 2013 • 15146 Posts
Please, I am begging you make another Wing CommanderHarlockJC
This IS Wing Commander 5. Paul Steed = Tiger Claw Voice Actor from WC = Mark Hamil Chris Wore WC jacket in pitch video Running toward Hornet scene = After mission briefing scene of original Wing Commander Vanduuls = Kilrathi UEE = United Earth Confideration Star Citizen = Wing Commander 5/Wing Commander Reboot (They can't call it WC because EA owns the IP)