As you all know since the release of in game footage for TLOU, Everyone was surprised and shocked to see it's doing Indirect Shadows for the first time in real time (Not just on SW, But on various sites like Beyond3D etc etc), Well i've got bad news for ya'.
Now look closely and observe how Star Wars 1313/Unreal Engine 3 does this.
This person walks slowly and causes a Indirect Shadow.
How this looks in Motion:
Did you see that? That lighting is completely based on the original light coming from outside, That is NOT Ambient Occlusion, Ambient Occlsion cannot cast a shadow that far.
Another example:
This here person that we control (Not in the final game, He is not the protagonist for this game)
Comes closer to the window and takes a look outside.
During this scene, His arm casts a shadow on his.........(Whatever he is wearing)
How this looks in Motion:
So yeah, That's all, Although there are many other places that i've spotted this kind of lighting being produced but the above examples are enough, Also we have really less in game footage, Untill now i really like the game, Would've been better if this was a Open World game so i could explore 1313 myself.
And yeah, Cows........TLOU may be doing this for the first time on console, But on PC? You saw this for yourself. Console Graphics will never be better than PC.
From Kotaku
The live PC demo was controlled by anXbox 360Logitech controller and Robilliard says that they're using a heavily modified Unreal 3 engine with lots of plug-ins and add-ons to make things pop the way they do.1313represents the first time that ILM, LucasFilm Animation, Skywalker Sound and LucasArts are all working full-time on a game project. The company knows they have to win back gamers' trustI'll have more on that later this weekafter the disappointing debacle of Star Wars: The Force Unleashed 2. For them, you could say that 1313 embodies a new hope.
EDIT: Does the OP fit the title?
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