Getting success on 100,000 units sold generally comes from shoestring budgets. Console games can be made on shoestring budgets, too (especially downloadables); it's just the environment is not as encouraging on consoles. StarCraft 2, OTOH, is a big-budget title, and needs good sales results (in the order of a few million) to turn a profit.HuusAskingA retail game that has such small budget would never succeed on consoles. The market only accepts big budgeted titles with large marketing campaigns.
And you say downloadable...but it's the same deal, only absolutely biggest indie devs can make it on PSN and XBLA.
Also...SC2 had big budget, but by PC standards. Console budgets generally are far bigger, even for games with similiar production values.
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