[QUOTE="Koalakommander"][QUOTE="bobderwood97_1"] First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.
Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?
mynameisdumb
Will Starcraft 2 be great? We don't know, but we are so optimistic about it because Blizzard simply never fails to deliver.
Starcraft isn't revolutionary, it just perfects the RTS genre. It gives a game with a great atmosphere, units, charaters and overall delivers a very unique personality.
Starcraft 2 will probably get a 9.0, hell maybe even an 8.5 because it doesn't reinnovate the genre. But it will still be conisdered the greatest RTS ever made by millions of people. Why? Because it's perfect. The first starcraft had3 unique races that were perfectly balanced. Professional player proved this. It all depended on your play style.
Now look at a more innovative game (well not really) like Command & Conquer 3. Scored very highly. But you know what? The 3 teams weren't unique from each other at all, and the game is very unbalanced. Infantry weren't even needed and GDI mammoth tanks were overpowered. There was no variety to the game's strategies, you just mass tanks in the first minute of the game and see what happens.
Every team had different looking units, but they all did the same things. The competitive aspect of the game is simply dull compared to Starcraft, which is why you hear next to nothing about the C&C competitve community, yet you hear Starcraft is nearly a national sport in Korea.
Same goes with World in Conflict. Rated high for innovation, but let's be serious. How practical is this game for serious competition? There's so many factors in the game its disgusting.
Which is why Starcraft succeeds -- it's simple. Mine minerals, build a base, build a force, and rely on strategy alone to win the game. RTS games are like a game of chess. New RTSs are always trying to add new chess pieces that give the game more complexity, while starcraft simplytakes the chess pieces given to them, and gives them different moves.
This is also the reason Counter-Strike was so popular. It doesn't do anything new, it just makes the FPS game perfect. All these new games try to add controlling time, special nano-suits, and bubble shields that confuse the battlefield. Counter-Strike throws all that out the window and says, "look, here's a gun, you'll win if you learn how to shoot it better than the other guy." And that's why Counter-Strike today is still one of the most popular competively played games.
haha I was with you until that thinly veiled Halo 3 diss. Halo 3 is also widely considered one of the better competitive FPSs. This isn't coming from me either, but the millions who play it.
You misinterpreted my example. Games that add more features to a game are still great fun, and I hope people continue adding things to the genres. Halo is a very competitive FPS, but it's restriction to a console platform (not a diss) has kept it from becoming as big as Counter-Strike. There are very few Pro Halo players and the only league that supports them is MLG, everything else is basically underground.
Counter-Strike is better received because of the reasons i mentioned above, but Halo is still has a robust competitive atmosphere. But its casual fanbase will never let it grow to into something like CS or Starcraft.
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