StarCraft 2 will be great because?

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bobderwood97_1

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#1 bobderwood97_1
Member since 2003 • 964 Posts

First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.

Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?

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Deactivation

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#2 Deactivation
Member since 2007 • 1026 Posts
Blizzard Entertainment.


That's all the reason anyone needs to know it will be outstanding.
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DDX2

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#3 DDX2
Member since 2004 • 6316 Posts

Personally im looking forward to the continuation of the story line. And just the return of one of my favorite RTS units: The Marine

"Jacked up and good to go"

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bobderwood97_1

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#4 bobderwood97_1
Member since 2003 • 964 Posts

Blizzard Entertainment.


That's all the reason anyone needs to know it will be outstanding.
Deactivation

I know that Blizzard is a great company and that alone allows me to give it the benefit of the doubt that it will be great, but I would like some actual facts about the game itself.

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Bromz

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#5 Bromz
Member since 2005 • 1639 Posts
Unless your an RTS fan you probably won't get it. Blizzard perfectly balanced SC2 using 3 totally different races.
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tskeeve

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#6 tskeeve
Member since 2004 • 667 Posts
It's made by Blizzard. I don't know, but something about their games is just so damn satisfying. It's hard to put a finger on it, but I've been addicted to every single game they've released since the original Diablo. If you don't really understand the hype behind Starcraft 2, you kind of missed the boat to be honest. Starcraft, when it was released, was a great mix of fast-paced reflexes and strategy, the story was great, and the multiplayer was really competitive. Starcraft 2 is practically guaranteed to blow us away.
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#7 Deactivation
Member since 2007 • 1026 Posts

[QUOTE="Deactivation"]Blizzard Entertainment.


That's all the reason anyone needs to know it will be outstanding.
bobderwood97_1

I know that Blizzard is a great company and that alone allows me to give it the benefit of the doubt that it will be great, but I would like some actual facts about the game itself.



You basically know as much as the hardcore of hardcore SC fans. Blizzard is being quiet about alot of it.
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deactivated-5e0e425ee91d8

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#8 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

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endps3end

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#9 endps3end
Member since 2008 • 25 Posts

Starcraft is a great game, but I don't think Starcraft 2 won't be.. but the game will sell, because... KOREA...will...eventully buy the game.... obviously..

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SSCyborg

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#10 SSCyborg
Member since 2007 • 7625 Posts
You want a fact? It's made by Blizzard. That's about all anyone needs to know. They will take as long as they want until the game is exactly as they want it.
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coolpixel

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#11 coolpixel
Member since 2008 • 83 Posts
Its Starcraft II......thats why.
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Vandalvideo

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#12 Vandalvideo
Member since 2003 • 39655 Posts
Blizzard doesn't make bad games......often.
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mynameisdumb

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#13 mynameisdumb
Member since 2003 • 3647 Posts
Blizzard has probably the best track record for producing consistently amazing games of any developer in existence. In fact, scratch that, Blizzard DOES have the best track record. Bungie, Valve, the KOTOR creators (man I can't think of it, that's sad), and others are all consistent, but this is Blizzard. Plus Starcraft basically ate away my life from the age of 7-12. Five years haha.
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bobderwood97_1

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#14 bobderwood97_1
Member since 2003 • 964 Posts

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

darkspineslayer

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

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Heil68

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#15 Heil68
Member since 2004 • 60812 Posts
Blizzard is making it
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Firebert-01

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#16 Firebert-01
Member since 2006 • 151 Posts
Blizzard has not made a bad game yet.
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mynameisdumb

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#17 mynameisdumb
Member since 2003 • 3647 Posts
[QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

bobderwood97_1

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

[QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

bobderwood97_1

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.



I think you are confused about balanced. It doesn't mean each race is equal in all aspects. It means overall no one race will rise or fall below the rest. Like in SSB, the characters aren't that similar (some are, not all) but you can still play with any of them. It's balanced. No uber charactar in that or no uber class in SC. They don't have to have the same strengths and weaknesses. An oversimplification: zerg= quick, fast, weaker, cheap units, terran=medium, protoss=stronger, more expensive. It gets way more in depth and of course certain races are better than others in certain situations, but they are balanced.
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Sparky04

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#18 Sparky04
Member since 2006 • 3390 Posts
The best part is going to be what made the first one so great. The diversity of the races. Terrans are the only race that can build something anywhere, Zerg create all their units from the first building they get, protoss don't need to have a scavenger working to build something, they are just completly different from each other and require dozens of types of tactics. Maybe even hundreds.
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Gimli524

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#19 Gimli524
Member since 2004 • 1527 Posts
SC1 had amazing RTS gameplay which Blizzard is only improving. They story is fantastic. I really can't describe it that well, its just the feel I get when playing a Bliz game.
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#20 jbz7890
Member since 2004 • 786 Posts
I don't think Blizzard has ever made a non-AAA game.
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Grodus5

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#21 Grodus5
Member since 2006 • 7934 Posts
Blizzard Entertainment.


That's all the reason anyone needs to know it will be outstanding.
Deactivation
Exactly what I was gonna say. Blizzard, imo, is the BEST developer as far as quaility of games go.
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Zaxro

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#22 Zaxro
Member since 2007 • 449 Posts
It's blizzard. They haven't made a bad game yet. (diablo 2 wasn't AAA here, for people saying blizzard hasn't made a non AAA game.)
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Cali3350

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#23 Cali3350
Member since 2003 • 16134 Posts

Blizzard Entertainment. You may roll your eyes at that reason, but its more then enough for me.

I would walk into a store tommorow and if i saw a Blizzard game i knew nothing about, had never heard of of, and DIDNT EVEN LOOK INTERESTING TO ME, id buy it without a second thought. Its Blizzard. There that damn good.

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anonymoussum1

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#24 anonymoussum1
Member since 2006 • 771 Posts

The main answer you will get is "It's Blizzard", which I fully agree with considering their track record.

Anyway, Blizzard has a really good base for this game, the three different races are completely awesome, they have an epic story line, and some great characters.

Also, they know how to make a good game.

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cobrax25

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#25 cobrax25
Member since 2006 • 9649 Posts

its made by a developer who is willing to delay the game or even cancell it if its not up to their AAA standards....

and for that reason, the game will never flop...

Blizzard started the entire Starcraft project over at one point even...thats just how dedicaded they are.

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musicalmac

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#26 musicalmac  Moderator
Member since 2006 • 25101 Posts
I just want it to be released already. Tis one of the only games I'm looking forward to on the computer. w00t for Blizzard.
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ChiddaPotta

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#27 ChiddaPotta
Member since 2007 • 1670 Posts
because Its Blizzard. Oh and C&C is NOTHING like Starcraft i repeat NOTHING like Starcraft. Comparing Starcraft and C&C is like comparing a Dog and a Tiger.
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SamiRDuran

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#28 SamiRDuran
Member since 2005 • 2758 Posts
Because... "Its about time!" that is all u need to know
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warmaster670

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#29 warmaster670
Member since 2004 • 4699 Posts

wow, its amazing how many people here just kiss blizzards a**.

past eprformance =/= future performance, blizzard isnt even the same company as it was when it released its last good game (WC3 FT).

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SamiRDuran

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#30 SamiRDuran
Member since 2005 • 2758 Posts
U mean World of Warcraft is not a good game? Who cares about the ppl who cant control themselves and get addicted, wow is the best MMORPG and the most successful online game ever.
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NoNam3r

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#31 NoNam3r
Member since 2004 • 831 Posts
[QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

bobderwood97_1

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

wow I can already tell that you have not played that many RTS's. because Starcraft is so balanced it allows for alot of strategies, some better than others, but there is always a counter to each strategy.

With the unbalance in CnC3 not every strategy has a counter like the perfect balance in SC. Since Tank spamming with the GDI is the best strategy and has no counter, then everybody online uses it. That's boring because when I join a game I know the GDI opponent is going to tank spam so the only choice I have is to tank spam back.

Balance = more diversity

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

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jangojay

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#32 jangojay
Member since 2007 • 4044 Posts

wow, its amazing how many people here just kiss blizzards a**.

past eprformance =/= future performance, blizzard isnt even the same company as it was when it released its last good game (WC3 FT).

warmaster670

OK lets here a bad game they have released recently? Their latest being WoW which is great game. BTW blizzard is the same company, they only lost a few staff and merged with activision who aren't on ANY of thier products. Activision isn't even getting to put thier name on them.

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musicalmac

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#33 musicalmac  Moderator
Member since 2006 • 25101 Posts

wow, its amazing how many people here just kiss blizzards a**.

past eprformance =/= future performance, blizzard isnt even the same company as it was when it released its last good game (WC3 FT).

warmaster670
Perhaps you could elaborate on your points. I'm not sure why your post is relevant in the thread without said elaboration.
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D0013ER

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#34 D0013ER
Member since 2007 • 3765 Posts

wow, its amazing how many people here just kiss blizzards a**.

past eprformance =/= future performance, blizzard isnt even the same company as it was when it released its last good game (WC3 FT).

warmaster670

If you were a gambling (wo)man, would you rather bet on Blizzard's next game being incredibly awesome or sucking total ass?

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krunkfu2

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#35 krunkfu2
Member since 2007 • 4218 Posts
balance
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Koalakommander

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#36 Koalakommander
Member since 2006 • 5462 Posts

First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.

Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?

bobderwood97_1

Will Starcraft 2 be great? We don't know, but we are so optimistic about it because Blizzard simply never fails to deliver.

Starcraft isn't revolutionary, it just perfects the RTS genre. It gives a game with a great atmosphere, units, charaters and overall delivers a very unique personality.

Starcraft 2 will probably get a 9.0, hell maybe even an 8.5 because it doesn't reinnovate the genre. But it will still be conisdered the greatest RTS ever made by millions of people. Why? Because it's perfect. The first starcraft had3 unique races that were perfectly balanced. Professional player proved this. It all depended on your play style.

Now look at a more innovative game (well not really) like Command & Conquer 3. Scored very highly. But you know what? The 3 teams weren't unique from each other at all, and the game is very unbalanced. Infantry weren't even needed and GDI mammoth tanks were overpowered. There was no variety to the game's strategies, you just mass tanks in the first minute of the game and see what happens.

Every team had different looking units, but they all did the same things. The competitive aspect of the game is simply dull compared to Starcraft, which is why you hear next to nothing about the C&C competitve community, yet you hear Starcraft is nearly a national sport in Korea.

Same goes with World in Conflict. Rated high for innovation, but let's be serious. How practical is this game for serious competition? There's so many factors in the game its disgusting.

Which is why Starcraft succeeds -- it's simple. Mine minerals, build a base, build a force, and rely on strategy alone to win the game. RTS games are like a game of chess. New RTSs are always trying to add new chess pieces that give the game more complexity, while starcraft simplytakes the chess pieces given to them, and gives them different moves.

This is also the reason Counter-Strike was so popular. It doesn't do anything new, it just makes the FPS game perfect. All these new games try to add controlling time, special nano-suits, and bubble shields that confuse the battlefield. Counter-Strike throws all that out the window and says, "look, here's a gun, you'll win if you learn how to shoot it better than the other guy." And that's why Counter-Strike today is still one of the most popular competively played games.

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#37 mynameisdumb
Member since 2003 • 3647 Posts
[QUOTE="bobderwood97_1"]

First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.

Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?

Koalakommander

Will Starcraft 2 be great? We don't know, but we are so optimistic about it because Blizzard simply never fails to deliver.

Starcraft isn't revolutionary, it just perfects the RTS genre. It gives a game with a great atmosphere, units, charaters and overall delivers a very unique personality.

Starcraft 2 will probably get a 9.0, hell maybe even an 8.5 because it doesn't reinnovate the genre. But it will still be conisdered the greatest RTS ever made by millions of people. Why? Because it's perfect. The first starcraft had3 unique races that were perfectly balanced. Professional player proved this. It all depended on your play style.

Now look at a more innovative game (well not really) like Command & Conquer 3. Scored very highly. But you know what? The 3 teams weren't unique from each other at all, and the game is very unbalanced. Infantry weren't even needed and GDI mammoth tanks were overpowered. There was no variety to the game's strategies, you just mass tanks in the first minute of the game and see what happens.

Every team had different looking units, but they all did the same things. The competitive aspect of the game is simply dull compared to Starcraft, which is why you hear next to nothing about the C&C competitve community, yet you hear Starcraft is nearly a national sport in Korea.

Same goes with World in Conflict. Rated high for innovation, but let's be serious. How practical is this game for serious competition? There's so many factors in the game its disgusting.

Which is why Starcraft succeeds -- it's simple. Mine minerals, build a base, build a force, and rely on strategy alone to win the game. RTS games are like a game of chess. New RTSs are always trying to add new chess pieces that give the game more complexity, while starcraft simplytakes the chess pieces given to them, and gives them different moves.

This is also the reason Counter-Strike was so popular. It doesn't do anything new, it just makes the FPS game perfect. All these new games try to add controlling time, special nano-suits, and bubble shields that confuse the battlefield. Counter-Strike throws all that out the window and says, "look, here's a gun, you'll win if you learn how to shoot it better than the other guy." And that's why Counter-Strike today is still one of the most popular competively played games.

haha I was with you until that thinly veiled Halo 3 diss. Halo 3 is also widely considered one of the better competitive FPSs. This isn't coming from me either, but the millions who play it.

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Koalakommander

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#38 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"][QUOTE="bobderwood97_1"]

First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.

Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?

mynameisdumb

Will Starcraft 2 be great? We don't know, but we are so optimistic about it because Blizzard simply never fails to deliver.

Starcraft isn't revolutionary, it just perfects the RTS genre. It gives a game with a great atmosphere, units, charaters and overall delivers a very unique personality.

Starcraft 2 will probably get a 9.0, hell maybe even an 8.5 because it doesn't reinnovate the genre. But it will still be conisdered the greatest RTS ever made by millions of people. Why? Because it's perfect. The first starcraft had3 unique races that were perfectly balanced. Professional player proved this. It all depended on your play style.

Now look at a more innovative game (well not really) like Command & Conquer 3. Scored very highly. But you know what? The 3 teams weren't unique from each other at all, and the game is very unbalanced. Infantry weren't even needed and GDI mammoth tanks were overpowered. There was no variety to the game's strategies, you just mass tanks in the first minute of the game and see what happens.

Every team had different looking units, but they all did the same things. The competitive aspect of the game is simply dull compared to Starcraft, which is why you hear next to nothing about the C&C competitve community, yet you hear Starcraft is nearly a national sport in Korea.

Same goes with World in Conflict. Rated high for innovation, but let's be serious. How practical is this game for serious competition? There's so many factors in the game its disgusting.

Which is why Starcraft succeeds -- it's simple. Mine minerals, build a base, build a force, and rely on strategy alone to win the game. RTS games are like a game of chess. New RTSs are always trying to add new chess pieces that give the game more complexity, while starcraft simplytakes the chess pieces given to them, and gives them different moves.

This is also the reason Counter-Strike was so popular. It doesn't do anything new, it just makes the FPS game perfect. All these new games try to add controlling time, special nano-suits, and bubble shields that confuse the battlefield. Counter-Strike throws all that out the window and says, "look, here's a gun, you'll win if you learn how to shoot it better than the other guy." And that's why Counter-Strike today is still one of the most popular competively played games.

haha I was with you until that thinly veiled Halo 3 diss. Halo 3 is also widely considered one of the better competitive FPSs. This isn't coming from me either, but the millions who play it.

You misinterpreted my example. Games that add more features to a game are still great fun, and I hope people continue adding things to the genres. Halo is a very competitive FPS, but it's restriction to a console platform (not a diss) has kept it from becoming as big as Counter-Strike. There are very few Pro Halo players and the only league that supports them is MLG, everything else is basically underground.

Counter-Strike is better received because of the reasons i mentioned above, but Halo is still has a robust competitive atmosphere. But its casual fanbase will never let it grow to into something like CS or Starcraft.

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Lazy_Boy88

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#39 Lazy_Boy88
Member since 2003 • 7418 Posts
Because the original was amazing and Blizzard has a prettymuch flawless track record. SC2 probably wont have the same impact as the first but it will still be damned good.
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Koalakommander

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#40 Koalakommander
Member since 2006 • 5462 Posts

Because the original was amazing and Blizzard has a prettymuch flawless track record. SC2 probably wont have the same impact as the first but it will still be damned good.Lazy_Boy88

It may actually be bigger considering Korea worships it.

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#41 rimnet00
Member since 2003 • 11003 Posts
Blizzard. It could be called "Two girls One cup" and I would still play it. Why? Blizzard has never released a bad game, ever.
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Redmoonxl2

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#42 Redmoonxl2
Member since 2003 • 11059 Posts

Blizzard. It could be called "Two girls One cup" and I would still play it. Why? Blizzard has never released a bad game, ever.rimnet00

I mostly blame Sunsoft, though.

As for reasons why Starcraft 2 will be great:

  1. Revolutionary additions to the single player experience never before seen in the franchise such as a dialogue tree system, customizable armies, side quest, indepth detail of the game world and a different experience with every faction.
  2. Brand new units, gameplay mechanics, and latest additions to older units (Ghosts finally having a purpose outside Nuking and Lockdown, for example) expands upon the different faction mechanic Blizzard has perfected with Starcraft.
  3. Starcraft 2 continues on the epic Starcraft Saga, giving us detail about what happen 4 years after the Zerg winning Brood War as well as the appearance of the most mysterious race in Starcraft lore, the Xel'Naga. Plus everybody wants to see if Kerrigan and Raynor's relationship will ever be mended after all the betrayals and backstabs.
  4. The latest version of StarEdit will be out of the box, meaning that the community will be creating awesome games within weeks of the game's release much like what they did in Starcraft and Warcraft III.
  5. It's Blizzard. I loved almost all of the games they've every made.
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bobderwood97_1

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#43 bobderwood97_1
Member since 2003 • 964 Posts

[QUOTE="bobderwood97_1"][QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

NoNam3r

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

wow I can already tell that you have not played that many RTS's. because Starcraft is so balanced it allows for alot of strategies, some better than others, but there is always a counter to each strategy.

With the unbalance in CnC3 not every strategy has a counter like the perfect balance in SC. Since Tank spamming with the GDI is the best strategy and has no counter, then everybody online uses it. That's boring because when I join a game I know the GDI opponent is going to tank spam so the only choice I have is to tank spam back.

Balance = more diversity

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

I'll agree with you on the fact that I haven't played too many RTS's but that's about it. I believe that just every strategy has a counter in C&C3. Admittedly tank spamming is the most basic strategy in the game and it can be difficult to counter it, but that doesn't mean that its not possible. A lot of people forget about the other units in the game. Its not that hard to counter an early game tank rush, what you can do is mix a few tanks with a few rocket soldiers and possibly some air units, a diverse attack force usually fares much better then a large force of just one unit. And if you don't like tank spamming then try Scrin. A mix of Annihilator Tripods, Devastators and Planetary Assault Carriers are so powerful, that mix will decimate tanks and just about anything else in its way, and you could still mix in some other units in that attack force. These are just basic counters, I don't feel like going into the more complex strategies but I am pretty sure that if there is a strategy, then there is a way to counter it.

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Koalakommander

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#44 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="NoNam3r"][QUOTE="bobderwood97_1"][QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

bobderwood97_1

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

wow I can already tell that you have not played that many RTS's. because Starcraft is so balanced it allows for alot of strategies, some better than others, but there is always a counter to each strategy.

With the unbalance in CnC3 not every strategy has a counter like the perfect balance in SC. Since Tank spamming with the GDI is the best strategy and has no counter, then everybody online uses it. That's boring because when I join a game I know the GDI opponent is going to tank spam so the only choice I have is to tank spam back.

Balance = more diversity

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

I'll agree with you on the fact that I haven't played too many RTS's but that's about it. I believe that just every strategy has a counter in C&C3. Admittedly tank spamming is the most basic strategy in the game and it can be difficult to counter it, but that doesn't mean that its not possible. A lot of people forget about the other units in the game. Its not that hard to counter an early game tank rush, what you can do is mix a few tanks with a few rocket soldiers and possibly some air units, a diverse attack force usually fares much better then a large force of just one unit. And if you don't like tank spamming then try Scrin. A mix of Annihilator Tripods, Devastators and Planetary Assault Carriers are so powerful, that mix will decimate tanks and just about anything else in its way, and you could still mix in some other units in that attack force. These are just basic counters, I don't feel like going into the more complex strategies but I am pretty sure that if there is a strategy, then there is a way to counter it.

C&C3 is a fun game and deserved its high scores. But it isn't entirely pracitical for competitive gaming for the reasons I stated above.

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#45 jangojay
Member since 2007 • 4044 Posts

[QUOTE="NoNam3r"][QUOTE="bobderwood97_1"][QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

bobderwood97_1

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

wow I can already tell that you have not played that many RTS's. because Starcraft is so balanced it allows for alot of strategies, some better than others, but there is always a counter to each strategy.

With the unbalance in CnC3 not every strategy has a counter like the perfect balance in SC. Since Tank spamming with the GDI is the best strategy and has no counter, then everybody online uses it. That's boring because when I join a game I know the GDI opponent is going to tank spam so the only choice I have is to tank spam back.

Balance = more diversity

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

I'll agree with you on the fact that I haven't played too many RTS's but that's about it. I believe that just every strategy has a counter in C&C3. Admittedly tank spamming is the most basic strategy in the game and it can be difficult to counter it, but that doesn't mean that its not possible. A lot of people forget about the other units in the game. Its not that hard to counter an early game tank rush, what you can do is mix a few tanks with a few rocket soldiers and possibly some air units, a diverse attack force usually fares much better then a large force of just one unit. And if you don't like tank spamming then try Scrin. A mix of Annihilator Tripods, Devastators and Planetary Assault Carriers are so powerful, that mix will decimate tanks and just about anything else in its way, and you could still mix in some other units in that attack force. These are just basic counters, I don't feel like going into the more complex strategies but I am pretty sure that if there is a strategy, then there is a way to counter it.

You will never get that far into a game with a tank spammer. Mammoths are inexpensive compared to all those units and don't require as much buildings/tech. Hell if you try to go that route you will be overrun by regular tanks then the mammoth spam will begin while you are recovering. The game is a spam and rush one, a basic unit has such a powerful performance to cost margin that it's actually OP while doing nothing more than firing a tank shot.

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bobderwood97_1

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#46 bobderwood97_1
Member since 2003 • 964 Posts
[QUOTE="bobderwood97_1"]

[QUOTE="NoNam3r"][QUOTE="bobderwood97_1"][QUOTE="darkspineslayer"]

1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?

2. dude, its blizzard.

3. the gameplay

4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D

jangojay

1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.

wow I can already tell that you have not played that many RTS's. because Starcraft is so balanced it allows for alot of strategies, some better than others, but there is always a counter to each strategy.

With the unbalance in CnC3 not every strategy has a counter like the perfect balance in SC. Since Tank spamming with the GDI is the best strategy and has no counter, then everybody online uses it. That's boring because when I join a game I know the GDI opponent is going to tank spam so the only choice I have is to tank spam back.

Balance = more diversity

2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.

3. Elaboration please?

4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.

I'll agree with you on the fact that I haven't played too many RTS's but that's about it. I believe that just every strategy has a counter in C&C3. Admittedly tank spamming is the most basic strategy in the game and it can be difficult to counter it, but that doesn't mean that its not possible. A lot of people forget about the other units in the game. Its not that hard to counter an early game tank rush, what you can do is mix a few tanks with a few rocket soldiers and possibly some air units, a diverse attack force usually fares much better then a large force of just one unit. And if you don't like tank spamming then try Scrin. A mix of Annihilator Tripods, Devastators and Planetary Assault Carriers are so powerful, that mix will decimate tanks and just about anything else in its way, and you could still mix in some other units in that attack force. These are just basic counters, I don't feel like going into the more complex strategies but I am pretty sure that if there is a strategy, then there is a way to counter it.

You will never get that far into a game with a tank spammer. Mammoths are inexpensive compared to all those units and don't require as much buildings/tech. Hell if you try to go that route you will be overrun by regular tanks then the mammoth spam will begin while you are recovering. The game is a spam and rush one, a basic unit has such a powerful performance to cost margin that it's actually OP while doing nothing more than firing a tank shot.

That is designed for late game, like I said earlier Scrin are best in late game, but that doesn't mean that you can't counter a tank rusher/spammer with Scrin. All you need to is build the anti-vehicle infantry mix them in with devourer tanks and maybe add some storm riders and then your rusher will wish he did something more clever. I agree that tank spamming is easy and effective, but any skilled player should be able to counter it.

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Blanco98

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#47 Blanco98
Member since 2006 • 1118 Posts

Ahhh i see what you mean, well if you never played Starcraft 1 you wont fully know y, Ive played alot of RTS trust me, from almost every command and conquer (i only missed red alert 1), age of empires 2 and 3, starcraft, and warcarftand alot more. From all the experiences i had Starcraft was the best followed by warcraft which is from blizzard aswell, what im getting to is, That starcraft is one of the best balanced RTS not only that the story is amazing, and it actually requires skills to play, lets say in Command and Conquer the game is mostly all rush and mass nm to it, while in starcraft it all depends and ALWAY varies, Also you never Micro nor macro much is C&C unlike in starcraft it really helps if u do. also the units in starcraft r blanced unlike command and conquer their nm, In starcraft all units have a weakness and strentgths, IN C7c they have to yet balance that...

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Blanco98

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#48 Blanco98
Member since 2006 • 1118 Posts
im srry for writing sloppy im tired and i got to go lol... my post was sort of bad written too so my bad.... XD
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Koalakommander

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#49 Koalakommander
Member since 2006 • 5462 Posts

Ahhh i see what you mean, well if you never played Starcraft 1 you wont fully know y, Ive played alot of RTS trust me, from almost every command and conquer (i only missed red alert 1), age of empires 2 and 3, starcraft, and warcarftand alot more. From all the experiences i had Starcraft was the best followed by warcraft which is from blizzard aswell, what im getting to is, That starcraft is one of the best balanced RTS not only that the story is amazing, and it actually requires skills to play, lets say in Command and Conquer the game is mostly all rush and mass nm to it, while in starcraft it all depends and ALWAY varies, Also you never Micro nor macro much is C&C unlike in starcraft it really helps if u do. also the units in starcraft r blanced unlike command and conquer their nm, In starcraft all units have a weakness and strentgths, IN C7c they have to yet balance that...

Blanco98

indeed, and instead of fixing the problems of the game they are instead making an expansion. C&C is a fun game, just not practical for a competitive game for you to practice with. I've tried.

There are some units in C&C 3 that you will simply never use, and that is sloppy development.

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#50 elbow2k
Member since 2007 • 1645 Posts

Dude it's Blizzard, the greatest PC developers to ever grace us. The kinda guys who will can a spin off console shooter, just to make a good PC game even better.

They might take their time, but they are commited to given the player the best they can, and that's all I need to know.