I don't think Blizzard has ever made a non-AAA game.jbz7890
Diablo II: Lord of Destruction (PC) is one
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I don't think Blizzard has ever made a non-AAA game.jbz7890
Diablo II: Lord of Destruction (PC) is one
[QUOTE="rimnet00"]Blizzard. It could be called "Two girls One cup" and I would still play it. Why? Blizzard has never released a bad game, ever.Redmoonxl2
I mostly blame Sunsoft, though.
As for reasons why Starcraft 2 will be great:
Thank you, this is what I was looking for, I'm interested in seeing how these things will be elaborated on in time, but I bet everyone else is too.
First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.
Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?
bobderwood97_1
Gamespot has a video for download detailing the contruction of the Terran Campaign here: http://www.gamespot.com/video/939643/6176222/starcraft-ii-single-player-campaign-blizzcon-preview
After watching that, keep in mind that nothing at all has been shown of the Protoss (outside of them turning up in a couple videos for like 10 seconds), and also nothing at all of the Zerg (seriously nothing, like I don't think anyone's even seen a Zerg rendered in the new engine yet). What made the original Starcraft so great was the absolutely perfect balance between the 3 races, all of which were so vastly different at the same time that someone who played Terran for years and then tried to pick up Zerg or Protoss might as well have been a noob again. That same diversity/balance will surely cross over to the new campaign style in Starcraft 2, and will, of course, still be present in the core gameplay. Blizzard has never released a game that dissapointed. Their track record on Gamespot includes 9 AAA titles over the last 12 years, with Starcraft and it's expansion, Brood War, being two of them.
The graphics in Starcraft 2 seem to look a bit dated because they are. Why? Blizzard didn't want to waste time designing a new engine (or risk the bugs of a new engine), so after Warcraft 3 came out, they immediately began making Starcraft 2, in the WC3 engine.
Also, a lot of Starcraft 2's hype is dependent on Starcraft 1. As with all Blizzard games, there's a massive focus on story, and everyone wants to see where Starcraft's story goes. What will become of Jim Raynor and his band of outlaws? Will the Zerg ever be wiped out for good? Will the Xel Naga return, and, if so, what will they do? These questions likely mean nothing to you, since you've never played Starcraft, but, to a die-hard fan like myself and millions more, they mean everything. If you feel like Starcraft 2 is a game who's hype train you'd like to be on, I'd suggest you go buy the Starcraft Battlechest, which comes with Starcraft, Brood War, extra lore reading, and a strategy guide (very useful), for, I think, like $30.
Get into Starcraft, and Starcraft 2 will get into you.
Blizzard makes 100 million $ a MONTH from WOW.
GEOW cost about 20 million $ tops to make.
Blizzard always made incredible games in the past. Now they've got an infinite budget.
It's time to kick ass and chew bubblegum.
[QUOTE="jbz7890"]I don't think Blizzard has ever made a non-AAA game.renger6002
Diablo II: Lord of Destruction (PC) is one
That's an expansion, and seriously who didn't play Diablo II to death?
I played that game 10 hours every weekend for 3 years. It kicked butt. It should have gotten AAA.
As that god of war maker dude said, you can innovate all you want, but all that matters is, is the game fun? Starcraft2 will be fun.
First off, let me say that this is not a bash thread, I have nothing against StarCraft, I'm just a gamer who wants a few answers is all. I don't really know a lot about StarCraft so I figured that this would be a good place to ask.
Well anyway, I've been playing C&C for a while, but yesterday I saw StarCraft in action for the first time. I must admit, the game looked like it was really ahead of its time, considering its age. But now StarCraft 2 is coming, and I have to ask, what is it going to be doing to be another ahead of its time RTS. I saw a few screens and I wasn't too impressed with it from a graphical standpoint, but gameplay will always trump graphics, so can someone tell me what blizzard is doing to make this a phenomenal game?
bobderwood97_1
After watching that, keep in mind that nothing at all has been shown of the Protoss (outside of them turning up in a couple videos for like 10 seconds), and also nothing at all of the Zerg (seriously nothing, like I don't think anyone's even seen a Zerg rendered in the new engine yet). What made the original Starcraft so great was the absolutely perfect balance between the 3 races, all of which were so vastly different at the same time that someone who played Terran for years and then tried to pick up Zerg or Protoss might as well have been a noob again. That same diversity/balance will surely cross over to the new campaign style in Starcraft 2, and will, of course, still be present in the core gameplay. Blizzard has never released a game that dissapointed. Their track record on Gamespot includes 9 AAA titles over the last 12 years, with Starcraft and it's expansion, Brood War, being two of them.
the_bi99man
http://www.gamespot.com/video/939643/6171240/starcraft-ii-official-movie-1
[QUOTE="darkspineslayer"]1.has any RTS before starcraft 1, or up to starcraft 2 perfectly balence 3 different and distinct races?
2. dude, its blizzard.
3. the gameplay
4. the catchphrases of each unit. "jacked up and good to go!" and "BURN!" coming from marines and firebats respectivly are some of the best things i've heard from a video game :D
bobderwood97_1
1. I think I might get siged for saying this, but I don't think that it is completely necessary to completely balance all the factions. I think that it is awesome that StarCraft does that but I believe that as long as each faction has its own strengths and weaknesses then that is ok too. Example, in C&C3 the factions aren't really balanced, but they all have their strengths and weaknesses. Nod's strength is that it is fast and cheap, which is excellent in the early game, but it doesn't really have any powerful late game units. I find that Nod is good in small maps with low resources. The counterpart to Nod is Scrin. Scrin is slow and powerful. It has the worst early game units, but as soon as a Scrin tech center goes up, The Scrin are the ones that are going to be the ones in control. I find that Scrin works best on large maps with lots of resources. Then there is GDI, the vanilla ice cream of C&C. GDI is the most well rounded faction, with good early game units and good late game units, GDI is capable of holding its own in just about any situation and is applicable on just about any map. The only problem with GDI is that it isn't the best in any category, however at the same time it isn't the worst in any category either.
2. I already said that the fact that its made by blizzard allows it to get the benefit of the doubt that it will be good.
3. Elaboration please?
4. Ha, ok, but StarCraft isn't the only RTS that has this ya know.
I actually think you kind of just described a balanced RTS game.
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