Starcraft II will feature no LAN support to combat piracy.

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deactivated-5f4694ac412a8

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#1 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts

I checked the first six pages, and I saw no thread on this. Sorry if there is one already.

http://www.gamespot.com/news/6212765.html?om_act=convert&om_clk=topstory&tag=topstory;title

Discuss.

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glez13

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#2 glez13
Member since 2006 • 10314 Posts

FLOP confirmed :twisted:

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Lethalhazard

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#3 Lethalhazard
Member since 2009 • 5451 Posts
Yep, no LAN. Their stance is that LAN parties are archaic and it's a pain to lug your rig around... Also that BNET 2.0 has too many features that can't be incorporated into LAN.
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Marka1700

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#4 Marka1700
Member since 2003 • 7500 Posts
LAN games with my firends is the main reason of pruchase for MP PC games. I probably wont be getting this now if true.
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Rob-Belmont

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#5 Rob-Belmont
Member since 2009 • 1350 Posts

The honest gamers suffer because of the pirates actions, GG Blizzard.

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Lethalhazard

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#6 Lethalhazard
Member since 2009 • 5451 Posts
Well I've never even been to a LAN party nor do I ever want to go to one, so cool with me :P.
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Pinkyimp

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#7 Pinkyimp
Member since 2006 • 3623 Posts

That is a huge failure, Starcraft among a few others are the only decent lan games left, games like Quake, Battlefield are the only great ones left.

We have lost a brave soldier today men *Cues trumpet's as we lower coffin*

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EmperorSupreme

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#8 EmperorSupreme
Member since 2006 • 7686 Posts
Blizzard should worry more about their fans that are actually paying for the game. Taking out a feature that is now considered standard with these type of games is BS. Especially when you consider in the past with the original Starcraft they let you spawn copies for your friends to play on LAN so they didn't have to buy the game unless they wanted to play single player or on Battle.net
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Lethalhazard

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#9 Lethalhazard
Member since 2009 • 5451 Posts

http://www.petitiononline.com/LANSC2/petition.html AND so it begins.

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ReaperV7

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#10 ReaperV7
Member since 2008 • 6756 Posts
lmao a starcraft game with no LAN??? wow...flop confirmed...
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EmperorSupreme

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#11 EmperorSupreme
Member since 2006 • 7686 Posts
Well I've never even been to a LAN party nor do I ever want to go to one, so cool with me :P.Lethalhazard
Your missing out, LAN parties are great fun with friends
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Espada12

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#12 Espada12
Member since 2008 • 23247 Posts

A bnet service is replacing lan. I am sure they are going to just implenet lan but you have to connect to bnet. And there's a topic on this already. About 3 i think.

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Lethalhazard

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#13 Lethalhazard
Member since 2009 • 5451 Posts
[QUOTE="Lethalhazard"]Well I've never even been to a LAN party nor do I ever want to go to one, so cool with me :P.EmperorSupreme
Your missing out, LAN parties are great fun with friends

Yeah, I don't like making many friends, though. So I only have about two close friends right now, and that's how it's been all my life :S... 1v1 LAN isn't very fun :P.
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ActicEdge

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#14 ActicEdge
Member since 2008 • 24492 Posts

I'm not PC game savy but I was under the impression that Starcraft got popular BECAUSE of lan. Why would they remove such an important feature for people who had no intention of buying it to begin with?

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Lethalhazard

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#15 Lethalhazard
Member since 2009 • 5451 Posts

I'm not PC game savy but I was under the impression that Starcraft got popular BECAUSE of lan. Why would they remove such an important feature for people who had no intention of buying it to begin with?

ActicEdge
That is one thing that is questionable. I'm pretty sure all the pro gamers in Korea play Starcraft on LAN for practice, and for tournaments.
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XaosII

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#16 XaosII
Member since 2003 • 16705 Posts

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

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Trinners

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#17 Trinners
Member since 2009 • 2537 Posts

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

XaosII

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

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Pinkyimp

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#18 Pinkyimp
Member since 2006 • 3623 Posts

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

XaosII
Besides the fact that you have to have a internet connection running nothing really, but its kind of stupid to not have offline LAN capabilities. this is the year 2009, get with it. Same problem with Steam, if you dont update it will sometimes hang up on you if you want to go offline.
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Trinners

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#19 Trinners
Member since 2009 • 2537 Posts

If SC2 doesn't have lan the game will fail

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Lethalhazard

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#20 Lethalhazard
Member since 2009 • 5451 Posts

If SC2 doesn't have lan the game will fail

Trinners
What if you like internet play and singleplayer?! :O
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#21 surrealnumber5
Member since 2008 • 23044 Posts
no lan no buy for an RTS, me my bro and his best friend always play on the LAN for a month or two before hitting the online community. it gives us time to feel out the game, come up with our own strats and work on team work.
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Vandalvideo

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#22 Vandalvideo
Member since 2003 • 39655 Posts

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

XaosII
The difference is the internet, and many people don't want the internet in their background processes causing latency.
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XaosII

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#23 XaosII
Member since 2003 • 16705 Posts

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

Trinners

So....all those whining people just happen to be Internet cafe owners?

Besides the fact that you have to have a internet connection running nothing really, but its kind of stupid to not have offline LAN capabilities. this is the year 2009, get with it. Same problem with Steam, if you dont update it will sometimes hang up on you if you want to go offline.Pinkyimp

Isnt it strange that every single person on this site for, against, or neutral to this change has an Internet connection? I can certainly see a legitimate issue for Mr No Internet guy, but then, he wouldn't be able to post anything about it.

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Zero5000X

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#24 Zero5000X
Member since 2004 • 8314 Posts
I only LANed StarCraft once. It was kind of funny. TBH, I don't really like playing versus-type multiplayer games when the person I'm playing against is in the same room as me. For Co-Op it's great. I think they should have included it but it really isn't a bog deal to me. Also, I haven't seen LAN used in games in quite a while.
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XaosII

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#25 XaosII
Member since 2003 • 16705 Posts

[QUOTE="XaosII"]

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

Vandalvideo

The difference is the internet, and many people don't want the internet in their background processes causing latency.

Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.

Not even Koreans with their superhuman reflexes would feel that delay.

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Zero5000X

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#26 Zero5000X
Member since 2004 • 8314 Posts

[QUOTE="XaosII"]

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

Trinners

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

well they really shouldn't be doing that in the first place.
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ManicAce

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#27 ManicAce
Member since 2009 • 3267 Posts
People could use certain apps to play "lan" games over the internet, basically giving online to pirates, I figure that's what they want to prevent. And another petition..sigh..I think this will be blown out of proportion once again.
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Vandalvideo

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#28 Vandalvideo
Member since 2003 • 39655 Posts
Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.Not even Koreans with their superhuman reflexes would feel that delay.XaosII
It is a matter of principle. For someone like myself who games regularly on LANs, the difference is extremely noticble. Even on a high-def chi server where I'm getting 0 ping, I can still notice a difference between that and a regular LAN. When I LAN I take my ethernet cable out of my computer completely to stump any background processes that may be hampering my game. Not only that, but I hate getting on the internet on my LAN rig. I don't like the possibility of viruses getting on my lan computer.
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#29 Doom_HellKnight
Member since 2005 • 12217 Posts
That's a big shame. Still, as long as the skirmish and editor are still there (in addition to the campaign/online of course), I'm happy.
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-PuLse

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#30 -PuLse
Member since 2009 • 538 Posts

They already said there is going too be something in Battle.net that will more than make up for this.

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EmperorSupreme

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#31 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="EmperorSupreme"][QUOTE="Lethalhazard"]Well I've never even been to a LAN party nor do I ever want to go to one, so cool with me :P.Lethalhazard
Your missing out, LAN parties are great fun with friends

Yeah, I don't like making many friends, though. So I only have about two close friends right now, and that's how it's been all my life :S... 1v1 LAN isn't very fun :P.

Does your family game? We still play Starcraft on LAN just within our own house and a lot of other games.
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Marka1700

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#32 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Vandalvideo"][QUOTE="XaosII"]

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

XaosII

The difference is the internet, and many people don't want the internet in their background processes causing latency.

Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.

Not even Koreans with their superhuman reflexes would feel that delay.

And if you have to communicate with B.Net servers at the same time most people can kiss the 15-30 ms goodbye as it becomes 80-150ms or more.

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surrealnumber5

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#33 surrealnumber5
Member since 2008 • 23044 Posts

They already said there is going too be something in Battle.net that will more than make up for this.

-PuLse
nothing can make up for this but a $10,000 hooker and another movie with keyano reeves and ice tea
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XaosII

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#34 XaosII
Member since 2003 • 16705 Posts

And if you have to communicate with B.Net servers at the same time most people can kiss the 15-30 ms goodbye as it becomes 80-150ms or more.

Marka1700

No, that 15 - 30 ms delay is what i get in L4D, Demigod, DoW2, and most other games. All 3 games talk to a master service for keeping stats. For games that dont have any tracking, i usually get around 5 - 15 ms.

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Espada12

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#35 Espada12
Member since 2008 • 23247 Posts

[QUOTE="XaosII"]

[QUOTE="Vandalvideo"] The difference is the internet, and many people don't want the internet in their background processes causing latency.Marka1700

Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.

Not even Koreans with their superhuman reflexes would feel that delay.

And if you have to communicate with B.Net servers at the same time most people can kiss the 15-30 ms goodbye as it becomes 80-150ms or more.

Custom games do not communicate with the bnet server.. I've said this before.

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Lethalhazard

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#36 Lethalhazard
Member since 2009 • 5451 Posts
[QUOTE="EmperorSupreme"][QUOTE="Lethalhazard"][QUOTE="EmperorSupreme"] Your missing out, LAN parties are great fun with friends

Yeah, I don't like making many friends, though. So I only have about two close friends right now, and that's how it's been all my life :S... 1v1 LAN isn't very fun :P.

Does your family game? We still play Starcraft on LAN just within our own house and a lot of other games.

My family despises video games in general.
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Juggernaut140

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#37 Juggernaut140
Member since 2007 • 36011 Posts
I love LAN in Starcraft ;__; Fine! I'll stick with Company of Heroes :evil:
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Trinners

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#38 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

[QUOTE="XaosII"]

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

Zero5000X

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

well they really shouldn't be doing that in the first place.

the main reason people game in internet cafes is for lan not for internet play. all internet cafes use the same copy of the game that's how it works. what you expect them to buy a unique copy of SC, WC3, CS plus a myriad of other games to support 200 computers? yeah right.

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deactivated-59d151f079814

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#39 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Marka1700"]

[QUOTE="XaosII"]

The difference is the internet, and many people don't want the internet in their background processes causing latency.Vandalvideo

Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.

Not even Koreans with their superhuman reflexes would feel that delay.

And if you have to communicate with B.Net servers at the same time most people can kiss the 15-30 ms goodbye as it becomes 80-150ms or more.

You are not gonna notice a difference was the said latency.. Even at 150 its negliable.. To me I think people are making a mountain out of an anthill.. Every one that has a lan now a days has a high speed internet.. Something where multiple peopel can play at once on the same connection with hardly any lag.. Infact probably no lag what so ever sense Blizzard games are amazing for latency optemization..
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Trinners

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#40 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

XaosII

So....all those whining people just happen to be Internet cafe owners?

Since when did I say that all the whiners are internet cafe owners? :|

Anyways Starcraft's success and longevity is based on it's LAN not on b.net.

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Redmoonxl2

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#41 Redmoonxl2
Member since 2003 • 11059 Posts

I love LAN in Starcraft ;__; Fine! I'll stick with Company of Heroes :evil: Juggernaut140

Ummm, there is no LAN option in Company of Heroes as well. What was the point in saying that?

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Trinners

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#42 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Marka1700"]

[QUOTE="XaosII"]

Thats a nonissue. I regularly game with my brother whos on the same network as me, about 15 feet away, through one IP, and we have about a 15 - 30 ms ping relative to each other.

Not even Koreans with their superhuman reflexes would feel that delay.

sSubZerOo

And if you have to communicate with B.Net servers at the same time most people can kiss the 15-30 ms goodbye as it becomes 80-150ms or more.

You are not gonna notice a difference was the said latency.. Even at 150 its negliable.. To me I think people are making a mountain out of an anthill.. Every one that has a lan now a days has a high speed internet.. Something where multiple peopel can play at once on the same connection with hardly any lag.. Infact probably no lag what so ever sense Blizzard games are amazing for latency optemization..

150 ms is a second of delay. that's negligible? :roll:

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Juggernaut140

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#43 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="Juggernaut140"]I love LAN in Starcraft ;__; Fine! I'll stick with Company of Heroes :evil: Redmoonxl2

Ummm, there is no LAN option in Company of Heroes as well. What was the point in saying that?

I'm going to stick to Company of Heroes as my main RTS :|
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Phazevariance

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#44 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Pinkyimp"][QUOTE="XaosII"]

Im not really seeing the issue. Whats the differene between LAN and a bunch of people in a room all joining the same game on Bnet hosted by someone else in that room? Its certainly not lag since ping is based off of distance and they'd only be several/dozens of feet apart.

Besides the fact that you have to have a internet connection running nothing really, but its kind of stupid to not have offline LAN capabilities. this is the year 2009, get with it. Same problem with Steam, if you dont update it will sometimes hang up on you if you want to go offline.

Uh, there's quite a difference in ping times actually. You have a lan party, all computers connect to a router (or switch) and you play with max speed and close to zero lag time. Once you have Battle.net involved, you suddenly have to have routers (not switches), and it must be connected to the internet, which in most cases will be oer one connection, so everyone will then share that single connection, and have to have their packets sent a longer distance, which means not only longer lag from the distance, but also from the sharing of the connection. This means bigger ping times, longer delays, and more chance of disconnection... way to go blizzard!
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Redmoonxl2

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#45 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]

[QUOTE="Juggernaut140"]I love LAN in Starcraft ;__; Fine! I'll stick with Company of Heroes :evil: Juggernaut140

Ummm, there is no LAN option in Company of Heroes as well. What was the point in saying that?

I'm going to stick to Company of Heroes as my main RTS :|

You're not getting what I'm saying. If your RTS of choice lacks LAN to begin with, why would SC2's lack of LAN be a major issue?

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SquatsAreAwesom

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#46 SquatsAreAwesom
Member since 2009 • 1678 Posts

Meh... good idea from a buisness perspective. Why should a lan center be able to milk unlimited computers off one 1 game purchase? How many lan parties today have a setup so crappy, that there isn't enough internet bandwidth to spread around?

The people effected, versus the hype behind this game renders this news rather insignificant.

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Juggernaut140

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#47 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="Juggernaut140"][QUOTE="Redmoonxl2"]

Ummm, there is no LAN option in Company of Heroes as well. What was the point in saying that?

Redmoonxl2

I'm going to stick to Company of Heroes as my main RTS :|

You're not getting what I'm saying. If your RTS of choice lacks LAN to begin with, why would SC2's lack of LAN be a major issue?

Did that look like a very serious post to begin with? :|
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Trinners

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#48 Trinners
Member since 2009 • 2537 Posts

Meh... good idea from a buisness perspective. Why should a lan center be able to milk unlimited computers off one 1 game purchase? How many lan parties today have a setup so crappy, that there isn't enough internet bandwidth to spread around?

The people effected, versus the hype behind this game renders this news rather insignificant.

SquatsAreAwesom

since lan is the most popular way of playing SC this news is insignificant ok :roll:

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Zaistev_basic

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#49 Zaistev_basic
Member since 2002 • 2975 Posts
I personally blame it on Activision. I have a strong feeling that Activision is behnd all this.
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Hanass

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#50 Hanass
Member since 2008 • 2204 Posts

This won't help combat piracy, not even the slightest bit. How sad. What devs don't realize is that CUSTOMERS have the power, not them. They can raise the prices, reduce features, whatever, but in the end, all customers have to do is NOT BUY THE GAME. Their stubborn attitude will only contribute to piracy, seeing as many will not want to waste their money on the game anymore...