Starcraft II will feature no LAN support to combat piracy.

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swazidoughman

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#51 swazidoughman
Member since 2008 • 3520 Posts

Someones probably gonna find a way to get around this BEFORE it comes out.

It's impossible to solve piracy, and every method to stop it only hurts the people who actually bought the game legally.

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SquatsAreAwesom

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#52 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="SquatsAreAwesom"]

Meh... good idea from a buisness perspective. Why should a lan center be able to milk unlimited computers off one 1 game purchase? How many lan parties today have a setup so crappy, that there isn't enough internet bandwidth to spread around?

The people effected, versus the hype behind this game renders this news rather insignificant.

Trinners

since lan is the most popular way of playing SC this news is insignificant ok :roll:

Proof? More people lan then play on Bnet.... I call bull.
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Redmoonxl2

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#53 Redmoonxl2
Member since 2003 • 11059 Posts

Did that look like a very serious post to begin with? :|Juggernaut140

You're avoiding a very simple question. :| You expressed interest in the issue, then held up a game that suffers from the very same issue. I was curious behind that reasoning, joking or not.

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Trinners

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#54 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

[QUOTE="SquatsAreAwesom"]

Meh... good idea from a buisness perspective. Why should a lan center be able to milk unlimited computers off one 1 game purchase? How many lan parties today have a setup so crappy, that there isn't enough internet bandwidth to spread around?

The people effected, versus the hype behind this game renders this news rather insignificant.

SquatsAreAwesom

since lan is the most popular way of playing SC this news is insignificant ok :roll:

Proof? More people lan then play on Bnet.... I call bull.

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

This applies to WC3 also. More people play LAN on wc3 than b.net. Just look at garena gaming, it has more people playing dota (wc3 custom map) on it worldwide than on bnet across all realms and that's only ONE service.

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mythrol

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#55 mythrol
Member since 2005 • 5237 Posts
I agree with most everyone else. We played lan Starcraft just a few weeks ago. I Loved it, thought it was awesome.
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Redmoonxl2

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#57 Redmoonxl2
Member since 2003 • 11059 Posts

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

Trinners

Anecdotal evidence is not proof, especially when a large number of those players play online in Internet cafes.

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SquatsAreAwesom

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#58 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="SquatsAreAwesom"][QUOTE="Trinners"]

since lan is the most popular way of playing SC this news is insignificant ok :roll:

Trinners

Proof? More people lan then play on Bnet.... I call bull.

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

This applies to WC3 also. More people play LAN on wc3 than b.net. Just look at garena gaming, it has more people playing dota on it worldwide than on bnet across all realms and that's only ONE service.

I wasn't considering those countries. However, lets put it this way... each of those spots is paying $50 per store. Heck... they probably get a burnt copy from someone and install it for lan support. Now... they are going to have to buy individual copies. OWNED. That's how it should be, instead of them leeching off of Blizzard.

The way I see it, the only people losing out are thieves, and the very small minority of players who don't have internet access.

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whatisazerg

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#59 whatisazerg
Member since 2009 • 2371 Posts

I don't care.... I never play LAN anyway.

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Redmoonxl2

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#60 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]

[QUOTE="Juggernaut140"]Did that look like a very serious post to begin with? :|Juggernaut140

You're avoiding a very simple question. :| You expressed interest in the issue, then held up a game that suffers from the very same issue. I was curious behind that reasoning, joking or not.

I was joking ****. Are you serious dude?

Hey, no need to get angry at me. I called you out on something you said, and now you seem to be on the defensive. If you were truly trying to make a joke, I sure as hell didn't get it and I'd advise you not to quit your day job.

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Trinners

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#61 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

Redmoonxl2

Anecdotal evidence is not proof, especially when a large number of those players play online in Internet cafes.

no they don't just visit the asia realm of b.net it's almost empty. They use garena or another service. The only roadblock that b.net has is cd-keys.

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mdisen2

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#62 mdisen2
Member since 2005 • 1133 Posts

This is a complete non-issue, especially considering how robust battle.net is going to be. :lol: at the people that say this is going to make it flop. :lol: at the people that say that they won't buy it now.

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RobisGodly

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#63 RobisGodly
Member since 2009 • 272 Posts

Wait so what's going to happen to competitive StarCraft?

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Redmoonxl2

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#64 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]

[QUOTE="Trinners"]

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

Trinners

Anecdotal evidence is not proof, especially when a large number of those players play online in Internet cafes.

no they don't just visit the asia realm of b.net it's almost empty. They use garena or another service. The only roadblock that b.net has is cd-keys.

The fact that they use another online service still points to people playing online as opposed to LAN.

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Trinners

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#65 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

[QUOTE="SquatsAreAwesom"] Proof? More people lan then play on Bnet.... I call bull.SquatsAreAwesom

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

This applies to WC3 also. More people play LAN on wc3 than b.net. Just look at garena gaming, it has more people playing dota on it worldwide than on bnet across all realms and that's only ONE service.

I wasn't considering those countries. However, lets put it this way... each of those spots is paying $50 per store. Heck... they probably get a burnt copy from someone and install it for lan support. Now... they are going to have to buy individual copies. OWNED. That's how it should be, instead of them leeching off of Blizzard.

The way I see it, the only people losing out are thieves, and the very small minority of players who don't have internet access.

well blizzard can say goodbye to 90% of their userbase in oriental asia. Which make up the majority of the userbase of SC and WC3.

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Giancar

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#67 Giancar
Member since 2006 • 19160 Posts
lame to say the least....
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Episode_Eve

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#68 Episode_Eve
Member since 2004 • 16986 Posts
Initially I called insta-FAIL. But you can't be mad at that move. It's good business and streamlining for features. I know a lot of players will be upset though. Doesn't affect me really...
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Trinners

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#69 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

[QUOTE="Redmoonxl2"]

Anecdotal evidence is not proof, especially when a large number of those players play online in Internet cafes.

Redmoonxl2

no they don't just visit the asia realm of b.net it's almost empty. They use garena or another service. The only roadblock that b.net has is cd-keys.

The fact that they use another online service still points to people playing online as opposed to LAN.

to use that service the game needs LAN support in the first place ;)

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Episode_Eve

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#70 Episode_Eve
Member since 2004 • 16986 Posts

Wait so what's going to happen to competitive StarCraft?

RobisGodly
It's all going to be online now... You'll still be able to have LAN parties, but every player will have to connect to Battle.net. It's a barrier to play, but understandable to an extent.
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johnny27

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#71 johnny27
Member since 2006 • 4400 Posts
this won't affect my purchase in anyway still buying the game.
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Redmoonxl2

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#72 Redmoonxl2
Member since 2003 • 11059 Posts

to use that service the game needs LAN support in the first place ;)

Trinners

Which means cutting out the LAN will fill the Asian division of Bnet that was empty to begin with, am I right? I mean, as you stated, there was no need to go to Bnet Asia because it was completely empty, right?

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Phazevariance

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#73 Phazevariance
Member since 2003 • 12356 Posts
What about people who don't ahve internet (yes they still exist) and want to lpay with friends? This totally smells to me like the first step in a plan to charge for online play. If the new Battle.net comes out with a monthly fee (a la WoW) THEN you will see people really complain. Once all 'online' battles are filtered through battle.net, charging is a simple next step for them. Where as if it had LAN capabilities, then people would avoid the online charge to play, and just play with their close friends. I'm sure a program will come out to simulate lan and trick SC2 into thinking its on battle.net
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General_X

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#74 General_X
Member since 2003 • 9137 Posts
Like they really need to combat pirates. I mean seriously, if this thing isn't one of the biggest releases in the history of PC gaming I will eat my hat. Hell, an entire country will take a national holiday when this game comes out. Punishing the true and loyal gamers for pirates WHO WILL NOT buy the game is fool hardy. Thank you ActiBlizzard. And I swear to god if they even consider charging for online multiplayer through BNet I WILL pirate this game and play with my friends on private servers.
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Zaistev_basic

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#75 Zaistev_basic
Member since 2002 • 2975 Posts
[QUOTE="Trinners"]

[QUOTE="SquatsAreAwesom"]

[QUOTE="Trinners"]

visit an internet cafe in singapore, korea, taiwan, japan, phillipines.

This applies to WC3 also. More people play LAN on wc3 than b.net. Just look at garena gaming, it has more people playing dota on it worldwide than on bnet across all realms and that's only ONE service.

I wasn't considering those countries. However, lets put it this way... each of those spots is paying $50 per store. Heck... they probably get a burnt copy from someone and install it for lan support. Now... they are going to have to buy individual copies. OWNED. That's how it should be, instead of them leeching off of Blizzard.

The way I see it, the only people losing out are thieves, and the very small minority of players who don't have internet access.

well blizzard can say goodbye to 90% of their userbase in oriental asia. Which make up the majority of the userbase of SC and WC3.

That is so true. One thing that Blizzard/Activision does not recognize is that it will cost them way more on long term, for maintaining the Battle.Net on Starcraft 2 servers; while the userbase is minimized to those actually can afford to purchase the game in North America. Removing LAN for Starcraft 2 in Asia market, will be considered dead in that market. So I guess Starcraft 2 will only sell on North America. In Asia and perhaps in Europe, due to no LAN, do you ever think they like battle.net
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AnnoyedDragon

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#76 AnnoyedDragon
Member since 2006 • 9948 Posts

This shouldn't really be news to anyone, after all Blizzard did say quite a while ago battlenet was their answer to piracy.

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Trinners

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#77 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

to use that service the game needs LAN support in the first place ;)

Redmoonxl2

Which means cutting out the LAN will fill the Asian division of Bnet that was empty to begin with, am I right? I mean, as you stated, there was no need to go to Bnet Asia because it was completely empty, right?

they use the service to by-pass the cd-key authentication of b.net allowing them to play with others around the world using the same service.

Upon further thinking, If Blizz chooses not to support LAN i believe they will jsut find a way to change the realmlist of SC2 and link them to garena anyway. It will still affect SC2 sales in oriental asia though if lan support is not included.

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redbaron3

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#78 redbaron3
Member since 2004 • 984 Posts
confrimation on me not buying the game.
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Phazevariance

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#79 Phazevariance
Member since 2003 • 12356 Posts
And what if Blizzard goes under? Suddenly you can't play SC2 online at all?!?
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killab2oo5

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#80 killab2oo5
Member since 2005 • 13621 Posts
Next dev to be hated = Blizzard.
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General_X

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#81 General_X
Member since 2003 • 9137 Posts
Also to those who say "lawl LAN just use Bnet" please read: Out of the 4 friends that I usually lan with, I am the only one whose internet connection could handle 5+ players simultaneously online, this is why we get by with just a regular LAN to play games together at each other's houses. It is a PTA to run the 50ft ethernet cable from my wireless router to the room in my house that can handle 4 mid-tower computers and LCDs. Only half of us have Wi-Fi so we have to bring out the switch to get everyone connected at my house. The other guys houses are already wired up for LANs but like I said their internet connections cant handle it.
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Redmoonxl2

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#82 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]

[QUOTE="Trinners"]

to use that service the game needs LAN support in the first place ;)

Trinners

Which means cutting out the LAN will fill the Asian division of Bnet that was empty to begin with, am I right? I mean, as you stated, there was no need to go to Bnet Asia because it was completely empty, right?

they use the service to by-pass the cd-key authentication of b.net allowing them to play with others around the world using the same service.

Upon further thinking, If Blizz chooses not to support LAN i believe they will jsut find a way to change the realmlist of SC2 and link them to garena anyway. It will still affect SC2 sales in oriental asia though if lan support is not included.

The point I'm trying to get across is this: Say there are 5 net cafes in a city and Starcraft 2 was released. Under the previous setup, only 5 copies amongst the net cafes would be bought. Doesn't make sense, right? There you have very few people participating in the service Blizzard put forth, which is why the Asian servers were empty.

Now, in order to support the game release, each cafe will have to pay multiple times more just to support their consumer base. What was only 5 copies is now 100, if we are to assume that each cafe has 20 PCs each. Blizzard is trying to sell their product, not hand them out. If Blizzard loses out in Asia, that would imply Asia wasn't interested in the game to begin with if it wasn't handed to them, which is not true. People in the Asian markets will buy the game regardless, much like how Starcraft 1 was bought more in Asia than America.

Blizzard is in no trouble with the Asian markets. If there is an issue, it will be with the net cafe industry. Either way, you cannot attempt to imply that the majority Starcraft copies bought in Asia was through net cafes.

Onto the second point, for sure someone will find a way to crack Starcraft 2 to work outside of Bnet. It will be underground, however, since Blizzard will crack down on net cafes who widely use such cracks.

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santoron

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#83 santoron
Member since 2006 • 8584 Posts
First they break up the game into several games, now they cut LAN... Looks like Activision has influenced Blizzard's view on making games for the customer than vice-versa.
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Gimli524

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#84 Gimli524
Member since 2004 • 1527 Posts

Blizzard will probably implament enough party features in BattleNet 2.0 that Lan wouldn't be missed. Or some sort of Lan setting used withen BattleNet 2.0 itself.

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Redmoonxl2

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#85 Redmoonxl2
Member since 2003 • 11059 Posts

First they break up the game into several games, now they cut LAN... Looks like Activision has influenced Blizzard's view on making games for the customer than vice-versa. santoron

  1. Expansion packs existed in PC games long before Starcraft 2. See Through the Dark Portal, Brood War, Lord of Destruction, Burning Crusade, and Wrath of the Lich King.
  2. Activision and Blizzard are partner companies, not one entity. Activision has no say on Blizzard activities, in vice versa. Both are owned by Vivendi.
  3. Cutting LAN affects very few people to begin with, and if it were an issue, recent RTS games wouldn't be selling a single copy at all. Cutting LAN is not new, and has been happening in recent RTS games for a few years now.
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Phazevariance

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#86 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="santoron"]First they break up the game into several games, now they cut LAN... Looks like Activision has influenced Blizzard's view on making games for the customer than vice-versa. Redmoonxl2

  1. Expansion packs existed in PC games long before Starcraft 2. See Through the Dark Portal, Brood War, Lord of Destruction, Burning Crusade, and Wrath of the Lich King.
  2. Activision and Blizzard are partner companies, not one entity. Activision has no say on Blizzard activities, in vice versa. Both are owned by Vivendi.
  3. Cutting LAN affects very few people to begin with, and if it were an issue, recent RTS games wouldn't be selling a single copy at all. Cutting LAN is not new, and has been happening in recent RTS games for a few years now.

1. Expansions packs have existed, however this isn't being seperated into expansion packs, they've split the single player campaigns up, you don't buy this game and get single players for Terran, Protoss, and Zerg, you only get one, and have to pay again for the rest. I don't consider this an expansion pack, I consider this beraking up a game for more money. 2. You are correct on this fact. 3. Lan affects many people. The reason you say it doesn't affect many people is because LAN games are not logged online and no known method of counting people who play LAN games can be quoted. MANY RTS games used to use LAN, and recent games that have vut it are not ont he scale that this game will be on. Just because it's trend does not make it right. So now, if you don't have internet, you don't get to play multiplayer at all. If you want to play with friends over, you now need to share your single internet connection, and on top of that, larger LAG is now manditory for multiplayer gameplay.
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Enosh88

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#87 Enosh88
Member since 2008 • 1728 Posts

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

Trinners

which is btw illiegal

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CwlHeddwyn

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#88 CwlHeddwyn
Member since 2005 • 5314 Posts

The honest gamers suffer because of the pirates actions, GG Blizzard.

Rob-Belmont
True but Piracy is becoming such a problem that some action needs to be taken.
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exiledsnake

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#89 exiledsnake
Member since 2005 • 1906 Posts

[QUOTE="Trinners"]

[QUOTE="Redmoonxl2"]

Which means cutting out the LAN will fill the Asian division of Bnet that was empty to begin with, am I right? I mean, as you stated, there was no need to go to Bnet Asia because it was completely empty, right?

Redmoonxl2

they use the service to by-pass the cd-key authentication of b.net allowing them to play with others around the world using the same service.

Upon further thinking, If Blizz chooses not to support LAN i believe they will jsut find a way to change the realmlist of SC2 and link them to garena anyway. It will still affect SC2 sales in oriental asia though if lan support is not included.

The point I'm trying to get across is this: Say there are 5 net cafes in a city and Starcraft 2 was released. Under the previous setup, only 5 copies amongst the net cafes would be bought. Doesn't make sense, right? There you have very few people participating in the service Blizzard put forth, which is why the Asian servers were empty.

Now, in order to support the game release, each cafe will have to pay multiple times more just to support their consumer base. What was only 5 copies is now 100, if we are to assume that each cafe has 20 PCs each. Blizzard is trying to sell their product, not hand them out. If Blizzard loses out in Asia, that would imply Asia wasn't interested in the game to begin with if it wasn't handed to them, which is not true. People in the Asian markets will buy the game regardless, much like how Starcraft 1 was bought more in Asia than America.

Blizzard is in no trouble with the Asian markets. If there is an issue, it will be with the net cafe industry. Either way, you cannot attempt to imply that the majority Starcraft copies bought in Asia was through net cafes.

Onto the second point, for sure someone will find a way to crack Starcraft 2 to work outside of Bnet. It will be underground, however, since Blizzard will crack down on net cafes who widely use such cracks.

just to bump in, legal cybercafes have sponsors to take care of their game expenses. Like in malaysia, microsoft and intel sponsor the legal cybercafes there. So blizzard doesnt really get ripped off. there are certainly more illegal cafes in the south east asian region than legal ones but the number of legal cafes are increasing as competitive gaming is getting popular in the region with WCG organised events promoting competitive gaming.
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General_X

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#90 General_X
Member since 2003 • 9137 Posts

[QUOTE="Trinners"]

it's a huge problem for internet cafes. They only buy 1 copy of a game and install them on all the computers, they don't buy multiple copies of the game.

Enosh88

which is btw illiegal

I would honestly rather see a one time online activation than seeing the demise of LAN on Starcraft. And if they think they need to do this because SC2 won't sell like hot cakes due to piracy then they need their heads examined.
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Redmoonxl2

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#91 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]

[QUOTE="santoron"]First they break up the game into several games, now they cut LAN... Looks like Activision has influenced Blizzard's view on making games for the customer than vice-versa. Phazevariance

  1. Expansion packs existed in PC games long before Starcraft 2. See Through the Dark Portal, Brood War, Lord of Destruction, Burning Crusade, and Wrath of the Lich King.
  2. Activision and Blizzard are partner companies, not one entity. Activision has no say on Blizzard activities, in vice versa. Both are owned by Vivendi.
  3. Cutting LAN affects very few people to begin with, and if it were an issue, recent RTS games wouldn't be selling a single copy at all. Cutting LAN is not new, and has been happening in recent RTS games for a few years now.

1. Expansions packs have existed, however this isn't being seperated into expansion packs, they've split the single player campaigns up, you don't buy this game and get single players for Terran, Protoss, and Zerg, you only get one, and have to pay again for the rest. I don't consider this an expansion pack, I consider this beraking up a game for more money. 2. You are correct on this fact. 3. Lan affects many people. The reason you say it doesn't affect many people is because LAN games are not logged online and no known method of counting people who play LAN games can be quoted. MANY RTS games used to use LAN, and recent games that have vut it are not ont he scale that this game will be on. Just because it's trend does not make it right. So now, if you don't have internet, you don't get to play multiplayer at all. If you want to play with friends over, you now need to share your single internet connection, and on top of that, larger LAG is now manditory for multiplayer gameplay.

The Starcraft 2 expansions are separate expansion packs. Each entry is one self contained story with the other additions expanding on that story arc, much like how Starcraft had a self contained story expanded upon by way of Brood War. Wings of Liberty will have everything that a full packaged game will have, with no cuts from the multiplayer.

Let me ask you this; Are the DoW and CoH games not full games because there are no SP campaigns for every faction? I didn't hear any complaints about DoW2 only having a Space marine campaign since Relic promised an epic campaign. We're being promised more with Starcraft 2 in terms of campaign and yet there is an issue.

Also, a "right" is subjective in the case to video games because you have no rights whatsoever. Either you buy the game or don't. Blizzard is doing what they feel is right for their product. People seem to be used to a certain way with how things were done, and think that they have a right to have things remain the way they were. However, Starcraft 1 is not Starcraft 2. What you got in Starcraft 1 is not an requirement for Starcraft 2. Blizzard is trying to push a service through their product (Bnet 2.0) as well as selling as many copies as possible. LAN gets in the way of that. Solution? Get rid of LAN to not only push their service, but maximize their sales. If you disagree with that approach, don't buy. However, don't think for a second that you have the right to certain things in a game they are taking the time to make, because that is simply an asinine idea. If you rely on LAN to play with friends, then this game may not be for you. If you have no internet on your PC (which the chances are insanely low), then this game may not be for you if you want it as a MP game. Its as simple as that.

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Redmoonxl2

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#92 Redmoonxl2
Member since 2003 • 11059 Posts

just to bump in, legal cybercafes have sponsors to take care of their game expenses. Like in malaysia, microsoft and intel sponsor the legal cybercafes there. So blizzard doesnt really get ripped off. there are certainly more illegal cafes in the south east asian region than legal ones but the number of legal cafes are increasing as competitive gaming is getting popular in the region with WCG organised events promoting competitive gaming.exiledsnake

Blizzard sells more copies with this method than the previous, which is the point. Everything in life is business, which is no different with Blizzard. Its all about the $$$.

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waynehead895

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#93 waynehead895
Member since 2005 • 18660 Posts
Won't be going to PC Cafe's to play this now.
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Birdy09

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#94 Birdy09
Member since 2009 • 4775 Posts
Good, remove LAN from all PC games. No Im not joking. its just a "PIRATE ME" option. get a router and play the damn thing online in the same room, not hard. As for no internet? stfu lamest excuse ever, I bet that demography spreads to a total of 0.01% who actually play these games anyway.
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Birdy09

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#95 Birdy09
Member since 2009 • 4775 Posts
[QUOTE="General_X"]Also to those who say "lawl LAN just use Bnet" please read: Out of the 4 friends that I usually lan with, I am the only one whose internet connection could handle 5+ players simultaneously online, this is why we get by with just a regular LAN to play games together at each other's houses. It is a PTA to run the 50ft ethernet cable from my wireless router to the room in my house that can handle 4 mid-tower computers and LCDs. Only half of us have Wi-Fi so we have to bring out the switch to get everyone connected at my house. The other guys houses are already wired up for LANs but like I said their internet connections cant handle it.

.... 5 players? cant handle... what are they running 56k? seriously...
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horrowhip

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#96 horrowhip
Member since 2005 • 5002 Posts

Ok... Because everyone here is so ignorant.

Blizzard said that the reason LAN was dropped, was primarily because of features that the new Battle.net has... What this means is that it will almost certainly be identical to Steam, in that you can host a local match, but only by first verifying the copies of the game through the service...

Also, they wouldn't remove LAN without having a suitable replacement. The tournament scene in Korea is way too big of a priority for them to risk alienating it(they are sponsoring GOM and working on getting a sponsorship with KESPA)...

As for the couple ignorant people claiming that they are setting up for announcing subscription fees for Battle.net...

The first 4 pillars are ALL being made better.

1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.

2) Not only is it free to play online for people who purchase the game, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.

3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.

4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport.

5) Map Editor will be better than any we have ever released.

and:

6) ??? - will have to wait and see :)

For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age, I would still be playing with them on Battle.net against others at their place.

Karune

So lets get this straight, directly from Blizzard.

Battle.net 2.0 will absolutely be 100% free.

And, the features of Battle.net make LAN obsolete/not desirable.

Not to mention, LAN or something with similar structure is crucial to eSports. So, the fact that they have an entire division of the company devoted to eSports in Starcraft 2 should give you an idea of how they have certain things in mind with their networking...

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Birdy09

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#97 Birdy09
Member since 2009 • 4775 Posts
[QUOTE="Redmoonxl2"]

[QUOTE="santoron"]First they break up the game into several games, now they cut LAN... Looks like Activision has influenced Blizzard's view on making games for the customer than vice-versa. Phazevariance

  1. Expansion packs existed in PC games long before Starcraft 2. See Through the Dark Portal, Brood War, Lord of Destruction, Burning Crusade, and Wrath of the Lich King.
  2. Activision and Blizzard are partner companies, not one entity. Activision has no say on Blizzard activities, in vice versa. Both are owned by Vivendi.
  3. Cutting LAN affects very few people to begin with, and if it were an issue, recent RTS games wouldn't be selling a single copy at all. Cutting LAN is not new, and has been happening in recent RTS games for a few years now.

1. Expansions packs have existed, however this isn't being seperated into expansion packs, they've split the single player campaigns up, you don't buy this game and get single players for Terran, Protoss, and Zerg, you only get one, and have to pay again for the rest. I don't consider this an expansion pack, I consider this beraking up a game for more money. 2. You are correct on this fact. 3. Lan affects many people. The reason you say it doesn't affect many people is because LAN games are not logged online and no known method of counting people who play LAN games can be quoted. MANY RTS games used to use LAN, and recent games that have vut it are not ont he scale that this game will be on. Just because it's trend does not make it right. So now, if you don't have internet, you don't get to play multiplayer at all. If you want to play with friends over, you now need to share your single internet connection, and on top of that, larger LAG is now manditory for multiplayer gameplay.

Theres only one race campign in Dawn of War 2 currently isnt there?
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-PuLse

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#98 -PuLse
Member since 2009 • 538 Posts

The backlash on this will be stupider than the L4D2 boycott.

Blizzard has already said that there is a feature in battle.net 2.0 that makes up for this.

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General_X

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#99 General_X
Member since 2003 • 9137 Posts
Good, remove LAN from all PC games. No Im not joking. its just a "PIRATE ME" option. get a router and play the damn thing online in the same room, not hard. As for no internet? stfu lamest excuse ever, I bet that demography spreads to a total of 0.01% who actually play these games anyway.Birdy09
Alright I will pose these questions to you: Do you really think the removal of LAN will prevent this game from being pirated? Do you think this will stop people from setting up private servers for pirated games to play on? Do you think this will cause the people who were going to pirate the game to go out and buy a copy and x number more for their friends? The real answer to these is NO. This move only hurts the legitimate customers just like every other form of DRM that has done nothing to reduce piracy.
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Enosh88

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#100 Enosh88
Member since 2008 • 1728 Posts

And what if Blizzard goes under Phazevariance

:lol:

it's like saiyng what if sudenly north korea nukes blizzard HQs