Starcraft II: Wings of Liberty has the highest skill ceiling out of any game.

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freedomfreak

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#51 freedomfreak  Online
Member since 2004 • 52548 Posts

[QUOTE="freedomfreak"][QUOTE="argetlam00"]

He has watched live competitve gameplay (not trash journalist gameplay). WHy does he need to play it to determine a skill ceiling and be vrey impressed by a game?

Inconsistancy

There's always a huge difference between playing and watching.

But that just makes it worse, if he thinks it looks impressive, then he'll suicide when he tries to do any of that!

Yeah,probably.SC is crazy.

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WCK619

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#52 WCK619
Member since 2008 • 555 Posts

I bought SC, SC:BW, and SC2, and I can't stand the melee matches. The great thing about Starcraft is that it also offers really fun and creative custom maps.

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Wasdie

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#53 Wasdie  Moderator
Member since 2003 • 53622 Posts

I can agree with that.

I think it takes more skill, time, and dedication to be good at Starcraft 2 than it does to be good at Quake or Counterstrike.

The beauty of Starcraft 2 is that it's not the biggest and most robust RTS on the market. On the easier difficulties, it's quite easy to pick up and play.

However, it's polished and balanced to such perfection. The competitive play against people can go from fun matches to the most intense 15 minutes of gaming the world has seen yet. The amount of skill it takes to be on par with the leaderboard leaders is just incredible.

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xLittlekillx

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#54 xLittlekillx
Member since 2005 • 1833 Posts

I can agree with that.

I think it takes more skill, time, and dedication to be good at Starcraft 2 than it does to be good at Quake or Counterstrike.

The beauty of Starcraft 2 is that it's not the biggest and most robust RTS on the market. On the easier difficulties, it's quite easy to pick up and play.

However, it's polished and balanced to such perfection. The competitive play against people can go from fun matches to the most intense 15 minutes of gaming the world has seen yet. The amount of skill it takes to be on par with the leaderboard leaders is just incredible.

Wasdie

This is all true, but it bothers the hell out of me when people go around saying it's the most strategically demanding game ever made. There are soooooo many games in the strategy genre alone, games that fulfill every setting and game type, games with actual ballistics physics and terrain characteristics. Games where matches can take hours, and focusing on the wrong type of research could lead to whole planets of yours being pummeled.

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exiledsnake

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#55 exiledsnake
Member since 2005 • 1906 Posts

[QUOTE="Wasdie"]

I can agree with that.

I think it takes more skill, time, and dedication to be good at Starcraft 2 than it does to be good at Quake or Counterstrike.

The beauty of Starcraft 2 is that it's not the biggest and most robust RTS on the market. On the easier difficulties, it's quite easy to pick up and play.

However, it's polished and balanced to such perfection. The competitive play against people can go from fun matches to the most intense 15 minutes of gaming the world has seen yet. The amount of skill it takes to be on par with the leaderboard leaders is just incredible.

xLittlekillx

This is all true, but it bothers the hell out of me when people go around saying it's the most strategically demanding game ever made. There are soooooo many games in the strategy genre alone, games that fulfill every setting and game type, games with actual ballistics physics and terrain characteristics. Games where matches can take hours, and focusing on the wrong type of research could lead to whole planets of yours being pummeled.

But the thing is game balance plays a big part in strategy games which is why people say Starcraft is one of the most demanding strategically. Other games could have as much strategic elements to it if they wanted but if the balance is not right, the strategy part of it just falls apart.

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Mozelleple112

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#56 Mozelleple112
Member since 2011 • 11293 Posts
You forgot the greatest developer of them all.. Kojima Productions :> But yes, Blizzard is excellent and is definitely in the top5
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themajormayor

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#57 themajormayor
Member since 2011 • 25729 Posts

nah

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Shewgenja

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#58 Shewgenja
Member since 2009 • 21456 Posts

Everyone knows this honor can only be bestowed upon Halo.

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N30F3N1X

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#59 N30F3N1X
Member since 2009 • 8923 Posts

I bought SC, SC:BW, and SC2, and I can't stand the melee matches. The great thing about Starcraft is that it also offers really fun and creative custom maps.

WCK619

This too.

I wasn't even two digits years old when I started playing Starcraft and never found the appeal of melees until SC2 hit.

Didn't keep it from being my favorite and most played game throughout the years. The custom maps in BW were wicked sick. A shame Blizzard decided to **** on us and implemented the popularity thing in SC2. It completely killed the drive for innovation.

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deactivated-57ad0e5285d73

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#60 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Their artwork is so well done and unique, and I really think they have some of the best art design in the industry.

arkephonic

I agree that it is a well balanced competitive game, requiring very high multitasking skills, but a BIG lol@its art design and direction. It is as generic as it gets.

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Gun-Unit

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#61 Gun-Unit
Member since 2003 • 9866 Posts

Everyone knows this honor can only be bestowed upon Halo.

Shewgenja
I doubt it,Halo reach basicly killed alot of the gameplay that made Halo a esports game,which is why mlg is going to get rid of reach if it fails again this season.Plus i doubt any game will come close to the level of play SC2 has because you got players funded by teams to win and and practice 8-13 hours a day.It's a job to these guys,i wouldn't blame them when this year alone will have 6 million USD in prizes,not including what their teams pay them.
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deactivated-5d6e91f5c147a

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#62 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

No, Bw is

SC2 is not balanced

LO MARINES, I WIN

HaloinventedFPS
Despite hating generally just about everything Terran. That isn't true.
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WilliamRLBaker

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#63 WilliamRLBaker
Member since 2006 • 28915 Posts

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

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Led_poison

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#64 Led_poison
Member since 2004 • 10146 Posts

Intense matches in diamond league?? news to me.

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deactivated-5d6e91f5c147a

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#65 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

Intense matches in diamond league?? news to me.

Led_poison
I think there can be intense matches in any league, provided the players are of equal level. I've seen some good back and forths in Silver league.
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Led_poison

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#66 Led_poison
Member since 2004 • 10146 Posts

[QUOTE="Led_poison"]

Intense matches in diamond league?? news to me.

siLVURcross

I think there can be intense matches in any league, provided the players are of equal level. I've seen some good back and forths in Silver league.

Usually they are just cheese after cheese

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Gun-Unit

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#67 Gun-Unit
Member since 2003 • 9866 Posts

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

WilliamRLBaker

There are no glitches or faults online to exploited,i can tell you that as a person that watches and plays starcraft,its all don't to the skill of the player.You don't need skill for the single player of course,the single player is ment for casual players.Say playing terran online,it looks easy to beable to put a drop ship of units to take probs at base one and another drop ship at base 3 while marcoing your bases and microing your main army all at once,its not easy,it takes alot of speed and skill to beable to do that.Microing also takes alot of skill,to beable to say blink stalker out red units so they don't die while at the same time deal with other fronts and marcoing all within seconds is super demanding,which is why you need to have atlest 120 apms per second inorder to atlest complete.The top end players are going at 250-300 apms per min.You can know all the strategies off the back of your hand and still be stuck in the lower leagues like silver because you don't have the skill to pull them off.

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themyth01

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#68 themyth01
Member since 2003 • 13924 Posts
Somebody hasn't played Tribes.
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Kiro0

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#69 Kiro0
Member since 2009 • 1176 Posts

I think that Starcraft II ultimately will at least be very, very close to Brood War. You have to remember it's not nearly as balanced yet and people haven't had nearly as much time to play it. Brood War has been going on for years and years, Starcraft II has yet to fully come into its own.

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WilliamRLBaker

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#70 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

Gun-Unit

There are no glitches or faults online to exploited,i can tell you that as a person that watches and plays starcraft,its all don't to the skill of the player.You don't need skill for the single player of course,the single player is ment for casual players.Say playing terran online,it looks easy to beable to put a drop ship of units to take probs at base one and another drop ship at base 3 while marcoing your bases and microing your main army all at once,its not easy,it takes alot of speed and skill to beable to do that.Microing also takes alot of skill,to beable to say blink stalker out red units so they don't die while at the same time deal with other fronts and marcoing all within seconds is super demanding,which is why you need to have atlest 120 apms per second inorder to atlest complete.The top end players are going at 250-300 apms per min.You can know all the strategies off the back of your hand and still be stuck in the lower leagues like silver because you don't have the skill to pull them off.

so what your telling me is that the short charge time glitches of certain protoss units didn't exist in first starcraft when it was first released and later fixed in patches? so based upon that logic upon release starcraft 1 and 2 had absolutely no glitches or exploits it was a PERFECT game upon release? Foolish foolish foolish your actually trying to claim that a person that knows the game like the back of they're hand, and practices so they can do stuff fast as or faster than every one else will not win?
There is no inherent skill in a game only that which the users of that game bring with their practice and knowledge of the game, Inherent skill would mean someone could sit down at the game first time and destroy every one else because they inherently have skills that mesh perfectly with that game...yet we haven't seen it experience being far more paramount than ones speed of fingers...etc..etc

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Lethalhazard

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#71 Lethalhazard
Member since 2009 • 5451 Posts
StarCraft 1 has a muuuuuuuuuuch higher skill cap than SC2.
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turtlethetaffer

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#72 turtlethetaffer
Member since 2009 • 18973 Posts

Cool story, TC. Not gonna play the game anytime soon.

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deactivated-57ad0e5285d73

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#73 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Gun-Unit"]

[QUOTE="WilliamRLBaker"]

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

WilliamRLBaker

There are no glitches or faults online to exploited,i can tell you that as a person that watches and plays starcraft,its all don't to the skill of the player.You don't need skill for the single player of course,the single player is ment for casual players.Say playing terran online,it looks easy to beable to put a drop ship of units to take probs at base one and another drop ship at base 3 while marcoing your bases and microing your main army all at once,its not easy,it takes alot of speed and skill to beable to do that.Microing also takes alot of skill,to beable to say blink stalker out red units so they don't die while at the same time deal with other fronts and marcoing all within seconds is super demanding,which is why you need to have atlest 120 apms per second inorder to atlest complete.The top end players are going at 250-300 apms per min.You can know all the strategies off the back of your hand and still be stuck in the lower leagues like silver because you don't have the skill to pull them off.

so what your telling me is that the short charge time glitches of certain protoss units didn't exist in first starcraft when it was first released and later fixed in patches? so based upon that logic upon release starcraft 1 and 2 had absolutely no glitches or exploits it was a PERFECT game upon release? Foolish foolish foolish your actually trying to claim that a person that knows the game like the back of they're hand, and practices so they can do stuff fast as or faster than every one else will not win?
There is no inherent skill in a game only that which the users of that game bring with their practice and knowledge of the game, Inherent skill would mean someone could sit down at the game first time and destroy every one else because they inherently have skills that mesh perfectly with that game...yet we haven't seen it experience being far more paramount than ones speed of fingers...etc..etc

I understand what you are saying, and agree to some extent, but the thread title is referring to "skill ceiling." The amount of multitasking involved does require a lot of skill. I don't think there's any argument that can be made against that.

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madsnakehhh

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#74 madsnakehhh
Member since 2007 • 18368 Posts

Intense matches in diamond league?? news to me.

Led_poison

There was nothing (haven't played for a long, long time) like a match against an opponent with similar skills as yours, really, nothing, the back and forth, the struggles, the constant battles, the win, the loses, the retreats and then realize in the replay that the match was a lot closer (or quite the contrary) that what it truly seemed

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Bebi_vegeta

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#75 Bebi_vegeta
Member since 2003 • 13558 Posts

StarCraft 1 has a muuuuuuuuuuch higher skill cap than SC2. Lethalhazard

You'll have to explain that one...

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kozzy1234

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#76 kozzy1234
Member since 2005 • 35966 Posts

Yeah it is pretty dang amazing, some of the streams of the tourneys blow me away, some are so talented and fast its nuts!

Starcraft2 and Counterstrike I would have to say take the most skill

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madsnakehhh

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#77 madsnakehhh
Member since 2007 • 18368 Posts

StarCraft 1 has a muuuuuuuuuuch higher skill cap than SC2. Lethalhazard

That's true, there is no match between MVP and NesTea (arguably the best SC2 players in the world) that can be compared to a match between Yellow vs Boxer or Flash vs Jaedong in terms of "skill" like Mulstitasking, reflex, coordination, decision making, etc.

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kozzy1234

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#78 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="Gun-Unit"]

[QUOTE="WilliamRLBaker"]

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

WilliamRLBaker

There are no glitches or faults online to exploited,i can tell you that as a person that watches and plays starcraft,its all don't to the skill of the player.You don't need skill for the single player of course,the single player is ment for casual players.Say playing terran online,it looks easy to beable to put a drop ship of units to take probs at base one and another drop ship at base 3 while marcoing your bases and microing your main army all at once,its not easy,it takes alot of speed and skill to beable to do that.Microing also takes alot of skill,to beable to say blink stalker out red units so they don't die while at the same time deal with other fronts and marcoing all within seconds is super demanding,which is why you need to have atlest 120 apms per second inorder to atlest complete.The top end players are going at 250-300 apms per min.You can know all the strategies off the back of your hand and still be stuck in the lower leagues like silver because you don't have the skill to pull them off.

so what your telling me is that the short charge time glitches of certain protoss units didn't exist in first starcraft when it was first released and later fixed in patches? so based upon that logic upon release starcraft 1 and 2 had absolutely no glitches or exploits it was a PERFECT game upon release? Foolish foolish foolish your actually trying to claim that a person that knows the game like the back of they're hand, and practices so they can do stuff fast as or faster than every one else will not win?
There is no inherent skill in a game only that which the users of that game bring with their practice and knowledge of the game, Inherent skill would mean someone could sit down at the game first time and destroy every one else because they inherently have skills that mesh perfectly with that game...yet we haven't seen it experience being far more paramount than ones speed of fingers...etc..etc

That is not true at all, one of my friends plays Starcraft2 less then I do yet he is way higher level and wins 90% of the time in a much higher category them I am in. Also Starcraft2 is one of the most polished games ive ever played, never had a crash in it and never had any glitches in it since launch, one of this gens most polished and competetive games.

He is just MORE TALTENTED then me at these types of games, no matter how much I practise starcraft1/2 I wont be better then him and many others. Why? Well its nto TIME PLAYED because Ive played as much if not more then of the game, I am just nto as talented as them at the way these games play out.

I still love the game and respect how amazign some of these people are at it. But my TALENTS in videogames are more suited for for strategy games liek Anno, Civilization or Total War Shogun2, then the faster paced actino of Starcraft2, I just cant deal with everything in starcraft1/2 as fast as others, no matter how much I practise.

Have you even tried Starcraft2 yourself? Or just going off of what others have said or videos youve seen?

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Gun-Unit

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#79 Gun-Unit
Member since 2003 • 9866 Posts

so what your telling me is that the short charge time glitches of certain protoss units didn't exist in first starcraft when it was first released and later fixed in patches? so based upon that logic upon release starcraft 1 and 2 had absolutely no glitches or exploits it was a PERFECT game upon release? Foolish foolish foolish your actually trying to claim that a person that knows the game like the back of they're hand, and practices so they can do stuff fast as or faster than every one else will not win?
There is no inherent skill in a game only that which the users of that game bring with their practice and knowledge of the game, Inherent skill would mean someone could sit down at the game first time and destroy every one else because they inherently have skills that mesh perfectly with that game...yet we haven't seen it experience being far more paramount than ones speed of fingers...etc..etc

WilliamRLBaker

There is no glitches to be exploits,so what are you trying to argue?Yes there was some at release,but it doesn't apply to now and how the game is played.Makes you look foolish saying that "oh it had glitches or exploits at release so it applies to today" :/.It does require skil because there are players who come into the scene and blow up.They practice because they are sign to a team and gotta keep,there skill up to keep winning as the games strategies and build orders change all the time.Stategies come and go and players gotta keep up with finding new strategies.Multitasking,speed,macoing,mircoing,strategy,and thinking on the fly is all skill,trying to argue it is stupid.There's even players that practice day in and out and can't get anywheres because they don't have the skill,so your whole there is no skill its only practice,practice,practice,is super silly.Go watch DRG,the man is super skilled.

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Gun-Unit

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#80 Gun-Unit
Member since 2003 • 9866 Posts

[QUOTE="Lethalhazard"]StarCraft 1 has a muuuuuuuuuuch higher skill cap than SC2. madsnakehhh

That's true, there is no match between MVP and NesTea (arguably the best SC2 players in the world) that can be compared to a match between Yellow vs Boxer or Flash vs Jaedong in terms of "skill" like Mulstitasking, reflex, coordination, decision making, etc.

Yes BW is alot more skilled for sure.SC2 is starting to get up there, like look at game 7 of MMA and DRG that was a crazy game and one of the best finals but still SC2 has along way and expansions to catch up to BW.Flash is kinda in a league of his own now days lol.
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Jankarcop

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#81 Jankarcop
Member since 2011 • 11058 Posts

Everyone knows this honor can only be bestowed upon Halo.

Shewgenja


Joke Post?


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xLittlekillx

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#82 xLittlekillx
Member since 2005 • 1833 Posts

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

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SwarmKing

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#83 SwarmKing
Member since 2012 • 106 Posts

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

xLittlekillx
Then you're playing it wrong. Lots of mind games and strategy goes in SC2. I can't believe you'd put Company of Heroes in that list too.
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Bebi_vegeta

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#85 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="xLittlekillx"]

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

SwarmKing

Then you're playing it wrong. Lots of mind games and strategy goes in SC2. I can't believe you'd put Company of Heroes in that list too.

Yeah, totaly agree.

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Miroku32

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#86 Miroku32
Member since 2006 • 8666 Posts

I think that Starcraft II ultimately will at least be very, very close to Brood War. You have to remember it's not nearly as balanced yet and people haven't had nearly as much time to play it. Brood War has been going on for years and years, Starcraft II has yet to fully come into its own.

Kiro0
Plus when HoTS arrives the metagame will change a lot. Same can be said of LotV
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xLittlekillx

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#87 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="xLittlekillx"]

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

SwarmKing

Then you're playing it wrong. Lots of mind games and strategy goes in SC2. I can't believe you'd put Company of Heroes in that list too.

Are you implying that Company of Heroes isn't one of the most amazing and visceral strategy war game experiences ever?

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skrat_01

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#88 skrat_01
Member since 2007 • 33767 Posts

:roll: this again there is no such thing as inherent skill a person can play starcraft without macroing or anything and still win its single player.
A game does not have inherent skill requirements it has the people that practice every day learn the game in and out learn its glitches and faults and strategic possibilities and this is what creates the skill the people.

It doesn't mean that a good 90% of the time you can't find people with ""supposedly"" no skill while they play.
I've seen halo players and call of duty players do some truely insane things.

WilliamRLBaker

Check the topic title: Skill Ceiling i.e the competitive level and complexity of the game that allows it.

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skrat_01

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#89 skrat_01
Member since 2007 • 33767 Posts

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

xLittlekillx
What you want doesn't define what it does. Starcraft is an extremely demanding game to play competitively, and a blend of reaction of bigger picture and strategic micromanagement; the fierce competition that the game allows elevates it. And I don't enjoy playing SC or SC2 competitively, nor is my kind of strategy game, but it certainly has a huge amount going for it, for it to actually be this competitive. There's a ton going on, and I'd it's far more relentless and cuthroat then all of those games (which I've played - not including Crusader Kings) in terms of competitive gaming, combined.
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Spartan070

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#90 Spartan070
Member since 2004 • 16497 Posts

Virtua Fighter has the highest ceiling. By far.savebattery

Virtua Fighter 4 is definitely up there

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Gun-Unit

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#91 Gun-Unit
Member since 2003 • 9866 Posts
[QUOTE="skrat_01"] Starcraft is an extremely demanding game to play competitively, and a blend of reaction of bigger picture and strategic micromanagement; the fierce competition that the game allows elevates it. And I don't enjoy playing SC or SC2 competitively, nor is my kind of strategy game, but it certainly has a huge amount going for it, for it to actually be this competitive. There's a ton going on, and I'd it's far more relentless and cuthroat then all of those games (which I've played - not including Crusader Kings) in terms of competitive gaming, combined.

Of course.You bring up a good point that you don't have to like SC or SC2,some people in this thread are taking it like the topic is about liking the game.It doesn't mean you don't have to give props to a game that s super polished,balance and one of the most competitive game out there.but i like your point.
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RavenLoud

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#92 RavenLoud
Member since 2009 • 2874 Posts

Actually SC:BW (Starcraft Broodwar) has a higher skill cap. I love SC2 (both playing and watching it) but SC:BW definitely deserves that title.

Priapus101

This. If you go to old school fans and tell them SC2 has the highest skill ceiling, you'd be laughed out of town. Brood war has higher mechanical skill cap, and imo also has better music/general sound design, artstyle (not technical graphics) and unit design than current SC2 WOL.

Those are the reasons that add up to SC2 sort of failing in Korea, think I saw a list of top 10 most played game in PC bangs in South Korea, and Brood war was like 4 or 7, SC2 wasn't even on the list, 10th was MapleStory, and 1st was LoL.

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Gun-Unit

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#93 Gun-Unit
Member since 2003 • 9866 Posts
[QUOTE="Priapus101"]

Actually SC:BW (Starcraft Broodwar) has a higher skill cap. I love SC2 (both playing and watching it) but SC:BW definitely deserves that title.

RavenLoud
This. If you go to old school fans and tell them SC2 has the highest skill ceiling, you'd be laughed out of town. Brood war has higher mechanical skill cap, and imo also has better music, artstyle (not technical graphics) and unit design than current SC1 vanilla.

No one should argue that,but most of it has to do with it being out dated mechanics of course.In terms of newer games yea SC2 is by far one of the highest skill caps.The one thing SC2 did over that of BW is SC2 is starting to make esports popular outside Korea which is a great thing because both SC and SC2 are super fun to watch.
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Gun-Unit

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#94 Gun-Unit
Member since 2003 • 9866 Posts

[QUOTE="Priapus101"]

Actually SC:BW (Starcraft Broodwar) has a higher skill cap. I love SC2 (both playing and watching it) but SC:BW definitely deserves that title.

RavenLoud

This. If you go to old school fans and tell them SC2 has the highest skill ceiling, you'd be laughed out of town. Brood war has higher mechanical skill cap, and imo also has better music/general sound design, artstyle (not technical graphics) and unit design than current SC2 WOL.

Those are the reasons that add up to SC2 sort of failing in Korea, think I saw a list of top 10 most played game in PC bangs in South Korea, and Brood war was like 4 or 7, SC2 wasn't even on the list, 10th was MapleStory, and 1st was LoL.

Last nights GSL finals between DRG and genise drew the highest rated finals so far for Sc2.
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DragonfireXZ95

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#95 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="Ace6301"][QUOTE="lordlors"][QUOTE="savebattery"]I laughed at UMVC3 having a high skill ceiling. I mean, there's a decent competitive scene but come on. Virtua Fighter has the highest ceiling. By far.

I'd argue the RTS genre especially Starcraft 2 has more complexities requiring more brain power than the fighting and shooting genre where quick reflexes are more significant.

You need pretty fast reflexes to play SC2 at a high level and you need to be able to commit to decisions in a split second. While those are both important in both fighters and certain FPS games both tend to live in the moment. That said it's really hard to judge skill ceiling since I've never actually seen anyone hit the skill ceiling in either fighters, shooters or RTS. I've never seen someone block every overhead, tech everythrow and confirm every hit perfectly. I've never seen someone land every shot. However I think the fact I'm having trouble even coming up with a scenario where someone has hit the skill ceiling for an RTS says something.

No one has hit the skill ceiling in SC2. How do you figure that anyone did? Almost every player makes mistakes and no player ever has 100% perfect matches.
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Blackbond

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#96 Blackbond
Member since 2005 • 24516 Posts

Its pretty common sense to know that when it comes to skill based games its RTS #1 and Fighters #2 respectively

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N30F3N1X

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#97 N30F3N1X
Member since 2009 • 8923 Posts

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

xLittlekillx

Did you even read the thread title?

Or did you just come here because you felt it was necessary to bash anything Starcraft 2 related?

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xLittlekillx

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#98 xLittlekillx
Member since 2005 • 1833 Posts

[QUOTE="xLittlekillx"]

SC2 just doesn't give me what I want from my strategy games.That feeling of immersion and triumph and defeat and chaotic skirmishes across the fields of war.

Crusader Kings 2: "My liege, Munster is amassing mercenaries! Should we raise the levies in preparation for defense? Surely the Munster treasury won't last them through an entire siege if we are well defended! Also, the King of Hungary would like you to meet his daughter."

Sins of a Solar Empire: "Our entire fleet was wiped out at Sol! As we speak, a capital ship and dozens of heavily armed frigates are approaching our last remaining frontier world! We must assemble a new fleet quickly if we are to survive the onslaught, and fortunately we've just made a breakthrough in military technology that will allow us to build a capital ship of our own."

Supreme Commander: "Our scout fighters have located an amassed army of hundreds of assault bots and light tanks. If we scramble bombers and harrass them on their approach to our base, and use our high ground advantage to fire on them from afar, we should be able to crush their offensive and immediately launch one of our own!"

CoH: "Oh god, Johnny's down! Get to cover! BOOM BOOOM We're being hit by heavy artillery! We need backup now!"

Dawn of War: "For the Imperium! Cleanse the heretics!"

Starcraft 2: clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclickclickclick clickclickclick clickclickclickclickclickclickclick

N30F3N1X

Did you even read the thread title?

Or did you just come here because you felt it was necessary to bash anything Starcraft 2 related?

Well, the statement in the title is such an incredibly stupid thing to say that I didn't think anybody was actually going to discuss whether or not it's true. So I just wanted to say what I think about starcraft since this seems like a good place to voice my thoughts about videogames and consoles to strangers.

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Gun-Unit

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#99 Gun-Unit
Member since 2003 • 9866 Posts

www.gomtv.net/2012gsls1/vod/66959

Thats the VOD from lastnights SC2 finals.

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N30F3N1X

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#100 N30F3N1X
Member since 2009 • 8923 Posts

Well, the statement in the title is such an incredibly stupid thing to say that I didn't think anybody was actually going to discuss whether or not it's true. So I just wanted to say what I think about starcraft since this seems like a good place to voice my thoughts about videogames and consoles to strangers.

xLittlekillx

The thread title is an incredibly stupid thing to say. But talking about something completely unrelated simply because it has to do with the game being discussed was worth being posted?