Ah, a Freelance writer strikes again! And this time it seems as if this reviewer didn't play/understand what he was playing.
Let's look at some examples,
"Let’s cut to the case of his review:
You have three main resources to manage--metal, radiactives[sic], and turinium.
There are four resources: Metal, radioactives, Turinium and Quanta. Quanta being the most important one.
The first two are for constructing ships, but if you collect enough turinium you win the game. Because turinium is necessary for victory, Ashes of the Singularity encourages hapless and aggressive rushing.
By that argument, Company of Heroes is about hapless, aggressive rushing. Which is, of course, nonsense. In practice, the player that does hapless, aggressive rushing would be crushed by the player who spends quanta, the resource you apparently weren’t aware of, to insert forces behind your lines.
Your starting area will only have a couple resource nodes, and you can't stockpile resources as you can in most other strategy games.
What?! Yes you can. Not only do you store resources but you can research tech to increase your storage.
So, playing cautiously isn't an option. You have to expand--and fast.
Which, again, is factually wrong.
Ashes of the Singularity doesn't have these flourishes; what you see is what you get.
Except clearly, you didn’t see the primary player resource: Quanta. The resource so important that it’s literally displayed inside your player box next to your avatar and necessary to use any of the player abilities that would be required to win the game above easy.
Maps are consistently dry and lack character. With the exception of modest changes in elevation, there aren't many features that lend themselves to strategic use.
Er what are you talking about? There are hills, mountains, plateaus, ravines, etc. And if that is insufficient then you have to hold that doubly true against Supreme Commander.
There are no towering mountains to hide your forces during an ambush,
What are you talking about? There are, literally, towering mountains to hide your forces. Because the game has true line of sight (as in, a mountain blocks the view of what’s behind it), it is a common player tactic to hide their forces behind towering mountains in order to ambush the enemy. The AI actually is programmed to do just that."
What the hell is Gamespot doing? They are tarnishing what image they have left by giving reviews to freelance "writers" that don't know how to play video games.
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