Start worrying about OnLive

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amaneuvering

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#51 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="jimkabrhel"]

[QUOTE="amaneuvering"]

Ah, I see.

No, I was basically saying the overall service will be much simpler and more of a combined cloud entertainment service as opposed to what a lot of people currently have for playing games and watching movies etc, which is usually a separate PC, multiple consoles, and multiple subscription services or costs and fees etc.

Basically I was just saying that OnLive now has the very real potential to be a great all-in-one cloud based streaming entertainment service. The fact that it also has a huge focus on gaming is obviously a major plus point from the perspective of people in this forum.

I just think it could be awesome in the future if I don't have to have 3 consoles and a cable/freeview box under my TV and multiple subcription services (cable, Netflix, etc), and instead I can have it all in one service that is potentially full of convenience, simplicity, and win imo.

The games on that service would be just as varied and fun etc as we currently see on any PC or console as far as I can see.

Bigboi500

While I agree in part that such devices will be important in the future, in order to have such devices to include console games, you would require collaborations between companies, or mergers. I can see this happening a lot easier with PC gaming, though as already seen in this thread, the "hardcore" PC gamers will be resistant.

That's the conundrum right there, finding a neutral ground for all the opposing game companies to agree and come together on.

OnLive simply needs to get TV manufacturers to integrate the OnLive service into their TVs, like many companies have done with Facebook, Netflix, Freeview etc already, and the developers will be supporting it as a matter of default without any extra effort or collaborations needed on their part at all (they've already sorted licensing and stuff with OnLive etc if they've got their games on it's service in the first place because Onlive is primarily a service and not really a hardware solution).

OnLive is such a simple install and probably a tiny bit of code etc to add to any TVs that are going to support basic Internet services anyway that I really see this happening in the near future as long as the service keeps growing and nothing crazy out of the blue happens that could stop it in it's tracks in the meantime.

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deactivated-5b78379493e12

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#52 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="jimkabrhel"]

[QUOTE="amaneuvering"]

Ah, I see.

No, I was basically saying the overall service will be much simpler and more of a combined cloud entertainment service as opposed to what a lot of people currently have for playing games and watching movies etc, which is usually a separate PC, multiple consoles, and multiple subscription services or costs and fees etc.

Basically I was just saying that OnLive now has the very real potential to be a great all-in-one cloud based streaming entertainment service. The fact that it also has a huge focus on gaming is obviously a major plus point from the perspective of people in this forum.

I just think it could be awesome in the future if I don't have to have 3 consoles and a cable/freeview box under my TV and multiple subcription services (cable, Netflix, etc), and instead I can have it all in one service that is potentially full of convenience, simplicity, and win imo.

The games on that service would be just as varied and fun etc as we currently see on any PC or console as far as I can see.

amaneuvering

While I agree in part that such devices will be important in the future, in order to have such devices to include console games, you would require collaborations between companies, or mergers. I can see this happening a lot easier with PC gaming, though as already seen in this thread, the "hardcore" PC gamers will be resistant.

Integrating something like OnLive into TVs at this stage should be almost child's play at this point, similar to how people are now integrating things like Facebook, Netflix, Freeview and other basic Internet capabilities into modern TVs etc, and I see that as a very likely future direction for OnLive.

The CEO of OnLive has even hinted at this kind of thing it himself as far as I remember.

Once you get something like this integrated into TVs out the box it's reign has absolutely come imo.

I agree with your point in regards to some PC gaming, but a large part of the market is console gaming, and I don't think those companies will be as eager to jump on this bandwagon, unless Microsoft and Nintendo start releasing TVs.

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osan0

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#53 osan0
Member since 2004 • 18268 Posts
if onlive could get its services built into TVs then that would be very kewl for them indeed. just connect your tv to the internet, sign up and your off. im stil never going to pay 1c to onlive though....im never going near the service.
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the_ChEeSe_mAn2

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#54 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
3 Problems I have with the service already: 1) Image quality is god awful. 2) Doesn't take into account users who have bandwidth caps or who don't have a blazing-fast internet connection, 3) You don't own the games, you just rent them.
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madsnakehhh

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#55 madsnakehhh
Member since 2007 • 18368 Posts

Lol, Onlive :lol: Biggest joke this gen.

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LP4EVA2005

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#56 LP4EVA2005
Member since 2004 • 8585 Posts
Netflix and Gamefly are probably wetting there pants right about now
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Afrikanxl

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#57 Afrikanxl
Member since 2006 • 1112 Posts

I don't know why some are hating on OnLive for.

I think as a PS3 owner this would be the cheapest most convenient add-on to be able to have PS3 exclusives + PC Exclusives + maybe best Multiplat games.

so maybe PS3 and Onlive would go good with each other.......I mean if you don't want to shell out for a PC gaming rig or a 360 (to pay for XboxLive).

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LP4EVA2005

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#58 LP4EVA2005
Member since 2004 • 8585 Posts

[QUOTE="amaneuvering"]

[QUOTE="testfactor888"]Whole thing sounds terrible and something I would never use even if someday it became very popular. testfactor888

So having a single cloud streaming service providing you with all the big name PC/Console games, movies, and potentially music and TV shows, all for an affordable monthly fee, with no installation or upgrade worries, and no need to sit in your room to use it or have multiple bulky hardware units sitting under your TV, sounds terrible to you...

Some people.

:roll:

Yeah actually it sounds terrible to me. I do get the impression though that you are unable to cope with others opposing opinions.

I get the majority of the stuff you are talking about for free. I don't have an issue with installing games. I have not had to upgrade my computer for awhile now so that is not an issue to me in the slightest. It all sounds like just one massive mess with a subscription fee attached. I have no use for it

im sorry but how is having gaming, movies, and possibaly music all in one device a " Massive Mess"? and what, you expect all that to be free? of course theres gonna be a Subscription fee.. .you make no sense. :roll:

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crozon

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#59 crozon
Member since 2003 • 1180 Posts
I tried it from the UK and was impressed. BUT as a PC gamer, onlive is not going to replace my PC but rather complement it like my PS3 does. I can see me using the service to try demos out or buying a 3 day pass for those really short games they tend to release.
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jalexbrown

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#60 jalexbrown
Member since 2006 • 11432 Posts
Cloud-processed gaming won't become the norm for gaming until the bandwidth is there to make it feasible. More than a third of the US still doesn't have broadband internet access, and many areas of the country are still restricted by a lack of availability. Remember that we're not talking about streaming video where a buffer pause is a minor inconvenience. With cloud-processed gaming, you can't have a real buffer since it's interactive (you might be able to buffer the next five or six frames at max, but even that would lead to input inconsistency). Even a lot of people with broadband couldn't stream a 1080p video frame-by-frame as seamlessly as if they had that same video in their DVD player.
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tomarlyn

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#61 tomarlyn
Member since 2005 • 20148 Posts
If Onlive was shown on Dragon's Den the dragons would be fighting over it.
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hellhund

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#62 hellhund
Member since 2003 • 1984 Posts

I'm confused... what am I supposed to be worried about? More people having access to games? Video games becoming an even more mainstream part of our society?

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testfactor888

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#63 testfactor888
Member since 2010 • 7157 Posts

[QUOTE="testfactor888"]

[QUOTE="amaneuvering"]

So having a single cloud streaming service providing you with all the big name PC/Console games, movies, and potentially music and TV shows, all for an affordable monthly fee, with no installation or upgrade worries, and no need to sit in your room to use it or have multiple bulky hardware units sitting under your TV, sounds terrible to you...

Some people.

:roll:

LP4EVA2005

Yeah actually it sounds terrible to me. I do get the impression though that you are unable to cope with others opposing opinions.

I get the majority of the stuff you are talking about for free. I don't have an issue with installing games. I have not had to upgrade my computer for awhile now so that is not an issue to me in the slightest. It all sounds like just one massive mess with a subscription fee attached. I have no use for it

im sorry but how is having gaming, movies, and possibaly music all in one device a " Massive Mess"? and what, you expect all that to be free? of course theres gonna be a Subscription fee.. .you make no sense. :roll:

I get all of that for free currently course I can leave you to figure out how. That was the whole point of my post was that I have no use for it :)

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Dire_Weasel

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#64 Dire_Weasel
Member since 2002 • 16681 Posts

The only people that need to worry about OnLive is the stockholders and anyone foolish enough to "buy" a game from them.

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SacredMG

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#65 SacredMG
Member since 2010 • 341 Posts

http://www.engadget.com/2010/12/06/vizio-and-onlive-mulling-subscription-based-video-services-for-n/

It's already a pretty cool cloud streaming game service that makes things pretty simple for the casuals by streaming games directly through their computer/TV, without the need for annoying installs or expensive hardware upgrades all the time...and now they are adding streaming movies to the service too...

If they keep adding to this service, possibly bringing things like music and TV shows etc, they could have a full cloud streaming entertainment media service and one that has a much larger focus on PROPER games than the likes of Sky/Cable etc, that everyone can use really easily use and appreciate.

If this is the future of OnLive it could be absolutely huge and just like many people predicted this kind of cloud streaming service really could be a game changer and the future of home entertainment, including games.

When they start building this into new TVs, which I absolutely think could happen, it has the potential to change everything since you won't really need to worry about buying new consoles any more, or upgrading, or installing things, or having multiple entertainment subscriptions services that all cost per month.

amaneuvering

If i can download 10 real gilrs each month for free, i may consider getting this otherwise totally indifferent and boring service

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AnnoyedDragon

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#66 AnnoyedDragon
Member since 2006 • 9948 Posts

Console users are very defensive of the limitations of their systems, arguing that the conveniences offered by the console system outweigh the restrictions to freedom. Now comes along a service, admittedly in need of improvement, but one with the potential to offer even more convenience than a console; while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles.

The response? Great hostility.

So all the mods in the world, the high resolutions and quality settings, freedom from being under a console companies foot. All this wasn't enough to get console gamers interested in PC, because consoles were cheaper and more convenient. Onlive is cheaper and more convenient than consoles, and yet all the sudden user freedom becomes an issue?

What's the problem? You don't like upgrading a PC, but you don't mind upgrading a console every generation; when under Onlive you never have to upgrade. Look at System Wars, how many problems could be completely negated if hardware was taken out of the picture? No Blu-ray read speed or DVD capacity arguments.

Some stores don't let you trade PC games; and you want to be able to trade old console games for new ones. With Onlive's upcoming $9.99 subscription you don't need to be able to trade games; because you have unlimited access to the entire library. You don't like PC because you want to be able to play on the couch; and you don't want to move a PC around. Onlive works on a TV with a game pad and on a PC with a mouse & keyboard, without having to move anything.

High speed connection install base is expanding, Onlive library will increase in time if people support it, latency and image quality can be improved on in time. You may not legally own the game, but a lot of people seem to treat gaming as disposable fun, trading it in for the latest blockbuster when they are bored of it.

I get the impression there is more to this than just disagreements with the current state of the service, issues can be improved on in time. People want it to fail. They feel threatened by it for some reason, when in nearly every comparison; it should be the console gamers dream system. Onlive may very well fail, but this is down the pipeline; regardless of what people think about it. It's something they are going to have to become comfortable with, because right now this is the "only" solution in sight for the unsustainable nature of the console business model.

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lhughey

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#67 lhughey
Member since 2006 • 4890 Posts
Onlive is the future. The only thing holding it back is download speeds of many consumers. But, more users will get upgrades through the years. Once this does get popular, you can bet that the company that is going to have the hardest time accommodating is going to be Sony. I'm sure M$ is working hard on this (considering that they've previously done lots of work making sure some of their other products are "cloud ready").
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deactivated-5b78379493e12

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#68 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Console users are very defensive of the limitations of their systems, arguing that the conveniences offered by the console system outweigh the restrictions to freedom. Now comes along a service, admittedly in need of improvement, but one with the potential to offer even more convenience than a console; while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles.

The response? Great hostility.

So all the mods in the world, the high resolutions and quality settings, freedom from being under a console companies foot. All this wasn't enough to get console gamers interested in PC, because consoles were cheaper and more convenient. Onlive is cheaper and more convenient than consoles, and yet all the sudden user freedom becomes an issue?

What's the problem? You don't like upgrading a PC, but you don't mind upgrading a console every generation; when under Onlive you never have to upgrade. Look at System Wars, how many problems could be completely negated if hardware was taken out of the picture? No Blu-ray read speed or DVD capacity arguments.

Some stores don't let you trade PC games; and you want to be able to trade old console games for new ones. With Onlive's upcoming $9.99 subscription you don't need to be able to trade games; because you have unlimited access to the entire library. You don't like PC because you want to be able to play on the couch; and you don't want to move a PC around. Onlive works on a TV with a game pad and on a PC with a mouse & keyboard, without having to move anything.

High speed connection install base is expanding, Onlive library will increase in time if people support it, latency and image quality can be improved on in time. You may not legally own the game, but a lot of people seem to treat gaming as disposable fun, trading it in for the latest blockbuster when they are bored of it.

I get the impression there is more to this than just disagreements with the current state of the service, issues can be improved on in time. People want it to fail. They feel threatened by it for some reason, when in nearly every comparison; it should be the console gamers dream system. Onlive may very well fail, but this is down the pipeline; regardless of what people think about it. It's something they are going to have to become comfortable with, because right now this is the "only" solution in sight for the unsustainable nature of the console business model.

AnnoyedDragon

I am a primarily a console gamer. while I do play some PC games, the vast majority of games that I enjoy playing are exclusive to consoles. While I would love to have a TV and game system built into one, with easy connection to the internet and even streaming games, the truth is that OnLive, despite it's pros, wouldn't satisfy my gaming needs as a primarily console gamer.

Until there is a system that can provide all those console exclusive games, this wouldn't suit my needs. I'm sure I'm not the only one in that situation.

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AnnoyedDragon

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#69 AnnoyedDragon
Member since 2006 • 9948 Posts

Until there is a system that can provide all those console exclusive games, this wouldn't suit my needs. I'm sure I'm not the only one in that situation.

jimkabrhel

360 doesn't have PC and PS3 exclusives, PS3 doesn't have 360 and PC exclusives, PC doesn't have PS3 and 360 exclusives.

You are placing an impossible expectation.

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BPoole96

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#70 BPoole96
Member since 2008 • 22818 Posts

I might get OnLive upon release. Looks like it could be pretty good. At $100, it's at least worth a chance

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amaneuvering

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#71 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

[QUOTE="jimkabrhel"]

While I agree in part that such devices will be important in the future, in order to have such devices to include console games, you would require collaborations between companies, or mergers. I can see this happening a lot easier with PC gaming, though as already seen in this thread, the "hardcore" PC gamers will be resistant.

jimkabrhel

Integrating something like OnLive into TVs at this stage should be almost child's play at this point, similar to how people are now integrating things like Facebook, Netflix, Freeview and other basic Internet capabilities into modern TVs etc, and I see that as a very likely future direction for OnLive.

The CEO of OnLive has even hinted at this kind of thing it himself as far as I remember.

Once you get something like this integrated into TVs out the box it's reign has absolutely come imo.

I agree with your point in regards to some PC gaming, but a large part of the market is console gaming, and I don't think those companies will be as eager to jump on this bandwagon, unless Microsoft and Nintendo start releasing TVs.

Obviously the current console manufacturers and 1st party developers aren't going to jump on this, I don't think anyone expects that, but I think it's a perfect prospect for all the 3rd party developers out there who are already making hundreds of games for all these various individual consoles anyway (Capcom, Konami, Take Two, Sega, Activision, Electronic Arts etc etc etc), and those developers making games for the PC/Mac too, and they could quite easily add OnLive to the list of platforms they support.

Think of OnLive as basically a forth console system, or more precisely a games and entertainment service, but unlike other companies that have tried and failed to compete in the same market as the likes of Nintendo, Microsoft and Sony, OnLive actually has a real shot at not only competing with them but potentially beating them at their own game, pun intended, if they get it right.

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deactivated-5b78379493e12

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#72 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="jimkabrhel"]

[QUOTE="amaneuvering"]

Integrating something like OnLive into TVs at this stage should be almost child's play at this point, similar to how people are now integrating things like Facebook, Netflix, Freeview and other basic Internet capabilities into modern TVs etc, and I see that as a very likely future direction for OnLive.

The CEO of OnLive has even hinted at this kind of thing it himself as far as I remember.

Once you get something like this integrated into TVs out the box it's reign has absolutely come imo.

amaneuvering

I agree with your point in regards to some PC gaming, but a large part of the market is console gaming, and I don't think those companies will be as eager to jump on this bandwagon, unless Microsoft and Nintendo start releasing TVs.

Obviously the current console manufacturers and 1st party developers aren't going to jump on this, I don't think anyone expects that, but I think it's a perfect prospect for all the 3rd party developers out there who are already making hundreds of games for all these various individual consoles anyway (Capcom, Konami, Take Two, Sega, Activision, Electronic Arts etc etc etc), and those developers making games for the PC/Mac too, and they could quite easily add OnLive to the list of platforms they support.

Think of OnLive as basically a forth console system, or more precisely a games and entertainment service, but unlike other companies that have tried and failed to compete in the same market as the likes of Nintendo, Microsoft and Sony, OnLive actually has a real shot at not only competing with them but potentially beating them at their own game, pun intended, if they get it right.

Your last phrase hits it right on the button. IF Onlive get's it right, it has the potential to be a game changer. However, impressive and logical technology isn't always adopted, or adopted immediately. There can be a great many missteps here, and there's always the potential of another company following suit, and doing it better.

Much like Kinect, I think the OnLive's tech is sound, but it needs to be implemented and marketed properly. Another concern is the infrastructure of many countries, even the USA. Most have area that don't have high-speed internet access, and until that is changed, this kind of gaming is going to be secondary.

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Kokuro_Kun

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#73 Kokuro_Kun
Member since 2009 • 2339 Posts
Like AnnoyedDragon said, i'll take my freedom over convenience. I still like my democracy. I still like my PC gaming the way it is.
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vaderhater

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#74 vaderhater
Member since 2003 • 3972 Posts

I cant see myself being worried about onlive until the time comes that devs start making exclusives for it. Then it would be time to worry.

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AnnoyedDragon

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#75 AnnoyedDragon
Member since 2006 • 9948 Posts

I cant see myself being worried about onlive until the time comes that devs start making exclusives for it. Then it would be time to worry.

vaderhater

Oh I don't know, knowing something trying to penetrate the market like Onlive; it would probably fund its own exclusives initially. As we know, 3rd party activity reflects market trends; not 1st party activity.

Consoles do it all the time during launches. In fact they lie a lot. Showing cross platform games, games still in need of lots of development; and even games that don't exist as being launch exclusives.

-edit

The point of which is to encourage adoption, the install base established through hype enabling them to start meeting those promises. You are not going to attract major 3rd party support without a install base, so you hype people on what you "could" offer if they support your platform.

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rolo107

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#76 rolo107
Member since 2007 • 5469 Posts

If Onlive was of interest to PC gamers they would already be console gamers. It is a convenience orientated service; and PC gamers already gave up some convenience for more freedom. Onlive sacrifices freedom for convenience, it just won't sit with PC gamers.

Console gaming on the other hand is a convenience orientated system, one that makes sacrifices to user freedom; with low cost and convenience being the advantages. Arguably then, Cloud gaming is a evolution of the convenience based gaming model; and is a threat to consoles. Provided they sort out the current issues like input lag and image quality.

AnnoyedDragon
Not all PC gamers are solely PC gamers. I play on my PC, Xbox, PS3, DS, PSP, and now I also play on OnLive. :P
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vaderhater

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#77 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

I cant see myself being worried about onlive until the time comes that devs start making exclusives for it. Then it would be time to worry.

AnnoyedDragon

Oh I don't know, knowing something trying to penetrate the market like Onlive; it would probably fund its own exclusives initially. As we know, 3rd party activity reflects market trends; not 1st party activity.

Consoles do it all the time during launches. In fact they lie a lot. Showing cross platform games, games still in need of lots of development; and even games that don't exist as being launch exclusives.

-edit

The point of which is to encourage adoption, the install base established through hype enabling them to start meeting those promises. You are not going to attract major 3rd party support without a install base, so you hype people on what you "could" offer if they support your platform.

Well its here. What are they?

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AnnoyedDragon

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#78 AnnoyedDragon
Member since 2006 • 9948 Posts

Not all PC gamers are solely PC gamers. I play on my PC, Xbox, PS3, DS, PSP, and now I also play on OnLive. :Prolo107

And yet Onlive cannot offer what your PC does.

You cannot tweak game engines, you cannot mod, you cannot use any controller you want to, you cannot change the graphical settings (which aren't always max in Onlive) etc.

PC differenciates itself from Onlive, where as Onlive can offer the console experience; only cheaper and more convenient. Two console sales pitches.

Well its here. What are they?

vaderhater

It's a new company, they don't have the financial reserves that the likes of Sony and Microsoft have. They can afford to go billions in the red because they are receiving funding from other departments of the company, Onlive doesn't have that luxury.

Instead they have to rely on the hype as I explained earlier, and accumulate funds through existing games and services. That or perhaps, if they are lucky, they can get funding from a stake holder like BT.

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LegatoSkyheart

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#79 LegatoSkyheart
Member since 2009 • 29733 Posts

Why should we worry?

We're still getting games.

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jalexbrown

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#80 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="AnnoyedDragon"]

Console users are very defensive of the limitations of their systems, arguing that the conveniences offered by the console system outweigh the restrictions to freedom. Now comes along a service, admittedly in need of improvement, but one with the potential to offer even more convenience than a console; while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles.

The response? Great hostility.

So all the mods in the world, the high resolutions and quality settings, freedom from being under a console companies foot. All this wasn't enough to get console gamers interested in PC, because consoles were cheaper and more convenient. Onlive is cheaper and more convenient than consoles, and yet all the sudden user freedom becomes an issue?

What's the problem? You don't like upgrading a PC, but you don't mind upgrading a console every generation; when under Onlive you never have to upgrade. Look at System Wars, how many problems could be completely negated if hardware was taken out of the picture? No Blu-ray read speed or DVD capacity arguments.

Some stores don't let you trade PC games; and you want to be able to trade old console games for new ones. With Onlive's upcoming $9.99 subscription you don't need to be able to trade games; because you have unlimited access to the entire library. You don't like PC because you want to be able to play on the couch; and you don't want to move a PC around. Onlive works on a TV with a game pad and on a PC with a mouse & keyboard, without having to move anything.

High speed connection install base is expanding, Onlive library will increase in time if people support it, latency and image quality can be improved on in time. You may not legally own the game, but a lot of people seem to treat gaming as disposable fun, trading it in for the latest blockbuster when they are bored of it.

I get the impression there is more to this than just disagreements with the current state of the service, issues can be improved on in time. People want it to fail. They feel threatened by it for some reason, when in nearly every comparison; it should be the console gamers dream system. Onlive may very well fail, but this is down the pipeline; regardless of what people think about it. It's something they are going to have to become comfortable with, because right now this is the "only" solution in sight for the unsustainable nature of the console business model.

Ironic. I've reject the concept of OnLive for the same reason that I've stayed away from most modern PC gaming: I reject the idea of digital distribution. I know that digital distribution isn't a 100% in the PC gaming market, but it's enough of a growing trend that it makes me feel uncomfortable about going into PC gaming anymore. I enjoy having my physical media, so I denounce both modern PC gaming (sorry Steam) and OnLive. Also, I don't so much feel hostility towards OnLive as I do indifference. If it doesn't step on my toes (ie threaten the complete annihilation of all physical media game distribution), then I couldn't care less rather it's successful or an utter failure.
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ronvalencia

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#81 ronvalencia
Member since 2008 • 29612 Posts

Console users are very defensive of the limitations of their systems, arguing that the conveniences offered by the console system outweigh the restrictions to freedom. Now comes along a service, admittedly in need of improvement, but one with the potential to offer even more convenience than a console; while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles.

The response? Great hostility.

So all the mods in the world, the high resolutions and quality settings, freedom from being under a console companies foot. All this wasn't enough to get console gamers interested in PC, because consoles were cheaper and more convenient. Onlive is cheaper and more convenient than consoles, and yet all the sudden user freedom becomes an issue?

What's the problem? You don't like upgrading a PC, but you don't mind upgrading a console every generation; when under Onlive you never have to upgrade. Look at System Wars, how many problems could be completely negated if hardware was taken out of the picture? No Blu-ray read speed or DVD capacity arguments.

Some stores don't let you trade PC games; and you want to be able to trade old console games for new ones. With Onlive's upcoming $9.99 subscription you don't need to be able to trade games; because you have unlimited access to the entire library. You don't like PC because you want to be able to play on the couch; and you don't want to move a PC around. Onlive works on a TV with a game pad and on a PC with a mouse & keyboard, without having to move anything.

High speed connection install base is expanding, Onlive library will increase in time if people support it, latency and image quality can be improved on in time. You may not legally own the game, but a lot of people seem to treat gaming as disposable fun, trading it in for the latest blockbuster when they are bored of it.

I get the impression there is more to this than just disagreements with the current state of the service, issues can be improved on in time. People want it to fail. They feel threatened by it for some reason, when in nearly every comparison; it should be the console gamers dream system. Onlive may very well fail, but this is down the pipeline; regardless of what people think about it. It's something they are going to have to become comfortable with, because right now this is the "only" solution in sight for the unsustainable nature of the console business model.

AnnoyedDragon

Like the internet, Onlive is a shared system.

Onlive don't offer true mobility since it requires good WWAN broadband connections with no cap/no throttal plans.

USA's WWAN plans from http://mobile-broadband-services-review.toptenreviews.com/

For beyond 5GB limit (and limited to state of Alaska), I select ACS WWAN 2 year plan i.e. (($80.00 x 12)x2) + 35 + 15 = $1970 USD.

I can buy a good gaming laptop PC with $1970 USD cost.

Good luck in beating GFWL's $0.99 USD games.

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110million

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#82 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="amaneuvering"] I think you are taking what I said the wrong way. I'm not hurt in the slightest. I just get wound up by people who clearly don't have a clue about anything to do with the discussion at hand but like to argue as though their opinion on the matter is relevant. You blankly dismiss it because you clearly don't understand it, and in doing so you imply that how you subjectively think and feel about it must be the way it is as opposed to how it really is, which makes sensible discussion about it almost impossible, and that kind just bugs me.amaneuvering

I don't think you have a clue on how all the technology behind it actually works. As it stands, the solution to make OnLive work everywhere is not for everyone to get super fast internet, but its for them to make a ton of OnLive center all over the country. Enjoy your 20 or 50 mbit internet, but if you're too far from a center, it won't work anyways. Next is bandwidth throttling, even rikusaki, the self-proclaimed jesus of onlive, has trouble with games sometimes because lots of ISPs in north america throttle bandwidth during high-use periods. These are commonly around prime time, when most gaming would take place. At this rate, it doesn't matter if you have 100mbit, and the OnLive center is across the street from you, it won't work correctly. So to be able to make all these centers, they would need a ton of players, but to get a ton of players, they would need to build more centers so more people could play without issues. Next is the resolution, so far its 720p, this is half the revolution PC gamers typically play it, its acceptable for console players I suppose. 1080p is coming, at double the bandwidth requirements, making even less people able to play it correctly unless the problems I previously mentioned are fixed. Then there is game selection, nothing new, the only games you can play for a monthly fee are old, very limited selection regardless. You're paying full price for old games, or a small monthly fee for games you probably played years ago. Great. Service.

Because clearly they haven't thought about all this stuff.

:roll:

I forgot to check this thread, your comment is horribly unfitting to what I said, I guess the only way you would believe what is in your sig, is if you disregard facts when you are actually wrong. :lol: What I said has nothing at all to do what OnLive can or can't do, its not something they can think about, its merely something they CANNOT do. It would be like me saying "here is everything wrong with Final Fantasy 14" if someone replied "Because clearly they haven't thought about all this stuff :roll: " it makes no sense, since they STILL HAVE NOT FIXED THESE ISSUES. And they will never be able to. :)
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timmy00

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#83 timmy00
Member since 2006 • 15360 Posts

There been quite of few OnLive threads now-a-days. Must becoming popular.

:P

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0rin

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#84 0rin
Member since 2006 • 7179 Posts
Hmm.. lets try this... *grunts, making a face like he is constipated* HRRNNNNGGGGGGGGGGGGG... *lets his breath out* Nope. Still don't care about OnLive. DD is not my idea of "the future". Honestly, I don't see OnLive overcoming Microsoft or Sony in terms of online. Hell, Sony can't even outspend Microsoft enough to get exclusive DLC. you think OnLive has a shot?
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HavocV3

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#85 HavocV3
Member since 2009 • 8068 Posts

I live in America. going to be a while before we all have access to internet speeds that aren't complete ****

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deactivated-59f03d6ce656b

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#86 deactivated-59f03d6ce656b
Member since 2009 • 2944 Posts

Have fun with onlive once the new net neutrality ruling is passed. Usage based pricing and onlive don't mix well.

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Nogard229

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#87 Nogard229
Member since 2006 • 208 Posts

I don't know why people say it sounds like a terrible idea. The only reason I can see for calling this a bad idea would be out of fear. Because this is genuinely a great idea. Not that I'm going to get it, it just seems like a great idea.

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rpgs_shall_rule

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#88 rpgs_shall_rule
Member since 2006 • 1943 Posts

I don't know why people say it sounds like a terrible idea. The only reason I can see for calling this a bad idea would be out of fear. Because this is genuinely a great idea. Not that I'm going to get it, it just seems like a great idea.

Nogard229

Read the many threads, there have been a lot of reasons given, the least of which is the horrible quality.

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SteveTabernacle

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#89 SteveTabernacle
Member since 2010 • 2584 Posts
In my opinion something like OnLive is potentially the Netflix of the games world, and potentially the Sky/Cable of the whole entertainment media future...amaneuvering
Doing all of that with a limited selection of PC games with none of the advantages of playing them on a PC, while having it perform worse than both consoles and PC on most average connections, is simply not possible. A wanna be Netflix option that likely will be inferior to Netflix, which is now on all major platforms, will make absolutely no difference at all, despite what Onlive viral marketers say to the contrary.
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SteveTabernacle

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#90 SteveTabernacle
Member since 2010 • 2584 Posts

I don't know why people say it sounds like a terrible idea. The only reason I can see for calling this a bad idea would be out of fear. Because this is genuinely a great idea. Not that I'm going to get it, it just seems like a great idea.

Nogard229
Great ideas with horrible execution aren't worth a damn. Input lag, horrible quality, low resolution, gross overpricing. Not a winning formula.
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millerlight89

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#91 millerlight89
Member since 2007 • 18658 Posts

I live in America. going to be a while before we all have access to internet speeds that aren't complete ****

HavocV3

Hell I just want an ISP that is reliable :P. I am using Charter, and that is really my only choice :(

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subrosian

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#92 subrosian
Member since 2005 • 14232 Posts
Regardless I think these guys know exactly what they are doing and I think OnLive is just going to get better and better and offer more and more valueamaneuvering
OnLIVE is a giant investor scam. The goal of the service is to get bought by a larger company (be it ISP, service provider or hardware manufacturer) at which point the existing userbase will be utterly screwed. This type of subscription model (i.e. you never own your game) is absurd for anything outside of an MMO (where you can never "own" the game due to the nature of giant, server-driven games). - The large difference between services like STEAM and a service like OnLIVE is that OnLIVE *never* sells you a game. You either buy a rental, an indefinite rental, or a subscription. At no point due you have a legitimate claim to your content. Is that what gamers want? A "collection" of games that they don't legitimately own a license to? A collection of data that is only usable via a remote service? - There's not a large need for you to answer those questions though, OnLIVE is not a long-term player in any real way. This *exact* idea has been tried dozens of times before, several dozen times before you were born, dozens more times during your childhood, and it failed each time for a variety of reasons that still exist despite technical advances. There are significant costs being masked by OnLIVE's initial investors, something they won't be able to rely on indefinitely. - Largely, OnLIVE is being kept afloat by seed money, advertiser dollars and short-sighted publishers who believe it represents at way to get back at both pirates and the used game market. In reality, publishers will shrug it off when it comes time to pay the larger bills, no one wants the cut in profits, traditional retailers will turn nasty if it becomes a larger issue, and when the digital market expansion happens again (i.e. when what OnLIVE is attempting is *actually* financially possible... which again, if it were at the moment far more competent companies would already have succeeded, back to the "this has been done before") OnLIVE will be displaced by more capable rivals. - There's a long game being played here that OnLIVE's directors frankly don't grasp. Will a service like this exist in a form that you cannot yet imagine? Yes. Will OnLIVE be that service? No. - Basically what you're doing right now is looking at the MiniDisc and saying "Sony will dominate the future of digital music players". The iPod isn't here yet, the iTunes store isn't here yet... just wait, when it comes time for the next step in the digital PC gaming revolution, OnLIVE won't be a part of it.
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WilliamRLBaker

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#93 WilliamRLBaker
Member since 2006 • 28915 Posts

Console users are very defensive of the limitations of their systems, arguing that the conveniences offered by the console system outweigh the restrictions to freedom. Now comes along a service, admittedly in need of improvement, but one with the potential to offer even more convenience than a console; while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles.

The response? Great hostility.

So all the mods in the world, the high resolutions and quality settings, freedom from being under a console companies foot. All this wasn't enough to get console gamers interested in PC, because consoles were cheaper and more convenient. Onlive is cheaper and more convenient than consoles, and yet all the sudden user freedom becomes an issue?

What's the problem? You don't like upgrading a PC, but you don't mind upgrading a console every generation; when under Onlive you never have to upgrade. Look at System Wars, how many problems could be completely negated if hardware was taken out of the picture? No Blu-ray read speed or DVD capacity arguments.

Some stores don't let you trade PC games; and you want to be able to trade old console games for new ones. With Onlive's upcoming $9.99 subscription you don't need to be able to trade games; because you have unlimited access to the entire library. You don't like PC because you want to be able to play on the couch; and you don't want to move a PC around. Onlive works on a TV with a game pad and on a PC with a mouse & keyboard, without having to move anything.

High speed connection install base is expanding, Onlive library will increase in time if people support it, latency and image quality can be improved on in time. You may not legally own the game, but a lot of people seem to treat gaming as disposable fun, trading it in for the latest blockbuster when they are bored of it.

I get the impression there is more to this than just disagreements with the current state of the service, issues can be improved on in time. People want it to fail. They feel threatened by it for some reason, when in nearly every comparison; it should be the console gamers dream system. Onlive may very well fail, but this is down the pipeline; regardless of what people think about it. It's something they are going to have to become comfortable with, because right now this is the "only" solution in sight for the unsustainable nature of the console business model.

AnnoyedDragon

""while offering the same game play experience. All that's required is they give up a little more of the freedoms they already gave up to play on consoles."" Freedoms they gave up to play on the consoles? huh? I don't believe there is any substance to that statement at all there are no freedoms given up between pc and Consoles. And sorry it doesn't offer the same gameplay experience even when you have the bandwidth and ping times to surpass recommended by onlive there is still obvious input lag and horrible graphical compression. Onlive has yet to offer good lag free gameplay or graphics that match the consoles let alone the PC. Even if they fix such things *which will never happen till the entire planet is fiber optic* there is the still the matter we will never have online gameplay through such services internet connection required for internet reliant gaming? thats like taking ping requirements and upping them 3x.

P.S: short of them lanning together loads of servers..which I doubt they will do.

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dovberg

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#94 dovberg
Member since 2009 • 3348 Posts

I don't want onlive because A) I don't ALWAYS have a good internet connection. B) I want more exclusives and more games in general. C) Borderlands is a great game but please refer to B.

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antifanboyftw

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#95 antifanboyftw
Member since 2007 • 2214 Posts

ok unless all of these people posting about onlive are acutally rikusaki in disguise, then i think its time to create a name for them.

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rpgs_shall_rule

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#96 rpgs_shall_rule
Member since 2006 • 1943 Posts

ok unless all of these people posting about onlive are acutally rikusaki in disguise, then i think its time to create a name for them.

antifanboyftw

Rikusaki clones.

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antifanboyftw

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#97 antifanboyftw
Member since 2007 • 2214 Posts
[QUOTE="rpgs_shall_rule"]

[QUOTE="antifanboyftw"]

ok unless all of these people posting about onlive are acutally rikusaki in disguise, then i think its time to create a name for them.

Rikusaki clones.

talking about a group name like the consoles and pc fanboys do but that sounds just as funny. whatever, i guess if its free to dl onlive and demo a few games, i will. my internet just got upgraded so now i have like 40mb down.
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Jynxzor

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#98 Jynxzor
Member since 2003 • 9313 Posts
/thread subrosian
I have to agree with Subrosian here, there are so many factors working against OnLive at the moment that it will never take off. Hell especially if the Net Neutrality bill gets through and ISPs start craping allover everyones bandwidths. OnLive is a great idea on paper, but the lack of any ownership of content and many other massive holes in the system itself mark it for failure for more sucsefull and powerfull giants to use it's corpse as fertalizer for it's own products.
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SRTtoZ

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#99 SRTtoZ
Member since 2009 • 4800 Posts

Yea im getting worried about their selection of 10 games that if you buy you cant even keep. :roll:

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AnnoyedDragon

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#100 AnnoyedDragon
Member since 2006 • 9948 Posts

there are no freedoms given up between pc and Consoles

WilliamRLBaker

OK, change something in a game the developers didn't officially support you changing, anything.