http://www.gamespot.com/articles/check-out-the-final-steam-controller/1100-6425694/

I need dis
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if only the left thumbstick is on top and the right touchpad on bottom, it would be really cool. Touch pad for precise mouse-like aim is really smart
Interesting, i doubt is the final version since the design looks kind of bulky, but i would be lying if i didn't say it looks interesting.
valve should really learn from the best
PC gamers love D-PADS they play a lot of old games ps4 has the best dpad
PC gamers love lights on there controllers the ps4 controller has lights just like there computer keyboards and mouse have lights ps4 went with the gamers again with lights for u
its got 2 analogs its got buttons that look sexy
VALVE WAKE UP idiots this one doesn't run out of batteries it uses charging so u charge up while ur gamer never need batteries ever when ur low u play while charging its kinda smart if u think about it right valve friggin idiots over ther eman this is the best its all u need just download some app that lets u use the ps4 controller on pc ignore valve again folks
valve should really learn from the best
PC gamers love D-PADS they play a lot of old games ps4 has the best dpad
PC gamers love lights on there controllers the ps4 controller has lights just like there computer keyboards and mouse have lights ps4 went with the gamers again with lights for u
its got 2 analogs its got buttons that look sexy
VALVE WAKE UP idiots this one doesn't run out of batteries it uses charging so u charge up while ur gamer never need batteries ever when ur low u play while charging its kinda smart if u think about it right valve friggin idiots over ther eman this is the best its all u need just download some app that lets u use the ps4 controller on pc ignore valve again folks
I don't want a fucking night light on my controller
@charizard1605:
The other one is a touchpad, which could be more precise for aiming (mouse-like).
It might be a good thing if done right (i.e. if they managed to do a really responsive touchpad).
I used to wish there was a controller with a small trackball instead of a right thumbstick for better FPS aiming back in 2006.
Yeah... still no.
One analog stick... ON A CONTROLLER? And people say NINTENDO is behind.
One analog stick?
@deadline-zero0: I prefer d pads.
are you 3 serious right now?
Half the reactions to this thread just goes to show people don't know how to react to change/innovation....
@deadline-zero0: I'm just asking for clarification, mate. I'm not saying it's good or bad either way.
@deadline-zero0: I'm just asking for clarification, mate. I'm not saying it's good or bad either way.
I think (I hope) it'll be like how Metroid Prime : Hunters played on the DS.
@Mystery_Writer: Ah. See, this makes sense. So it seems to be like a Wii U Pro layout adapted to PC controls. That might be interesting, though whether or not it works for, say, RTS games, depends on how responsive the other pad is.
Half the reactions to this thread just goes to show people don't know how to react to change/innovation....
This is a good point my friend: rather than trying the device or giving it a chance (I did) they are being fairly close minded and incredibly negative.
@deadline-zero0: I'm just asking for clarification, mate. I'm not saying it's good or bad either way.
The Steam Controller is meant has a way to provide pad support for older pc games that don't have it. The controller reads your keyboard and mouse and allows custom layouts, like, well, a K/M.
The pads are also clickable (atleast the left one is) so you can use it for up, down, left right and forward, backward, left right, to be used in 2D games, like fighters and platforms, etc, and 3d games like fps, etc. This is where the ability to play older games on a pad comes in.
But ofcourse, you can also use it for newer titles since you can still use a d-pad on the left and a "mouse/analog" on the right.
This means you can play thrid person shooters with analog movement and mouse-like camera control (well, has good has the trackpads are). Something i've been waiting ages for.
Polygon article: http://www.polygon.com/2015/3/4/8149643/hands-on-with-the-final-version-of-the-steam-controller
The Steam controller is a big part of what makes a Steam Machine a Steam Machine; we were told that running SteamOS and being packaged with the controller were two of the main things that need to be included to use that branding. The controller itself has gone through a number of revisions, but we were able to use what Valve is calling the final version during GDC.
It's a strange controller if you're used to the offerings on consoles. There are two touch pads, one on either side, that double as buttons. There are triggers, two bumpers, and two more buttons on the rear of the system on either side. That means that, ignoring the four face buttons, two touch pads and analog stick, there are six buttons on the rearof the controller.
It all makes sense when you hold it in your hand, and the controller does some interesting things to emulate the use of a mouse and keyboard. In the demo I played, the right touch pad emulated a track ball, complete with a sense of momentum; you could flick your thumb over the pad and "feel" the effect of a rolling ball along with a sense of weight to the movement. You can bring up an overlay in Steam at any point and adjust what the buttons do, how they act, and the level of the haptic feedback.
It's fully configurable, which is part of the point; we were told that one of the features of the system was the ability to come up with a novel control scheme and then share it online so others can use your settings.
The controller is coming this November, for $49.99. It felt great, and boasts some interesting and borderline strange features. It will take much more testing to see if it's a viable solution for PC gaming in front of the TV, but it's already closer than most other pieces of hardware that promise to provide the same thing.
Sounds amazing
Hope they show more on Source Engine 2 .... I have high expectations for it's modding capability...
Garry's Mod 2 anyone? HOLY S*IT
@charizard1605:
ya true, it's definitely interesting to see how it'll perform on various genres. I myself is interested in getting one to try it.
I don't want a fucking night light on my controller
But what if you're playing an amnesia game alone and you're scared? #SDCforbigboyswhodontneedmommyintheroom
@deadline-zero0: Sounds good, then. Sounds different as well. I definitely want to see how it turns out, I'm a sucker for controller innovation.
interested in how the right touch pad works for shooter aiming.
they're apparently demoing wiht UT4 and other games. If impressions are good enough for a fast paced twitch shooter like UT, than i'm fucking sold
yeah dual analog is unusable for me for shooters.... works good for camera though.
wiimote and mouse for me....hopefully the steam controller will be a 3rd.
So this will allow games that would normally require or benefit from playing with M/KB to be played with a controller ?
Yes, that's it's primary functuation. If you want to use for other games, like fighters, should it be better in your opinion, you can aswell.
Not really sure I like that it curves the opposite way of normal controllers. Also seems chubby on the hand holds.
I don't mind the inputs really, but I think they need to ensure this controller is comfortable and form-fitting for normal use.
Doesn't look too bulky, but yeah, this is definitelly one those "try it for yourself" situations.
Yes, that's it's primary functuation. If you want to use for other games, like fighters, should it be better in your opinion, you can aswell.
Well, I personally would not use it for 2D platformers or fighters, as it lacks a D-pad. But a PC gamer has so much choice now if they want to hook up a controller with a good D-pad.
It sounds really nice to be able to chill back and play some otherwise impossible games on my couch.
@that last picture: looks like they etched some kind of d-pad on that right track pad, so you can click on different spots to give a direction.
I do really want to try out the controller.
@R4gn4r0k: The pads are suppose to be clickable, like the prototypes. Just need to know if the right one is. The left is clearly clickable.
How good it is compared to normal d-pads, *shurgs*
Yeah... still no.
One analog stick... ON A CONTROLLER? And people say NINTENDO is behind.
One analog stick?
@deadline-zero0: I prefer d pads.
are you 3 serious right now?
Yes.... D pads have much more utility and can still perform the same function of an analog.
Yes, that's it's primary functuation. If you want to use for other games, like fighters, should it be better in your opinion, you can aswell.
Well, I personally would not use it for 2D platformers or fighters, as it lacks a D-pad. But a PC gamer has so much choice now if they want to hook up a controller with a good D-pad.
It sounds really nice to be able to chill back and play some otherwise impossible games on my couch.
@that last picture: looks like they etched some kind of d-pad on that right track pad, so you can click on different spots to give a direction.
I do really want to try out the controller.
I wish they both had that cross mark. I think that it would help with feed back and knowing where your thumb is on the circle.
@R4gn4r0k: The pads are suppose to be clickable, like the prototypes. Just need ot know if the right one is. The left is clearly clickable
I meant the left one has like a d-pad shape on it, I had it mixed up :/
Yeah, they are both clickable. And it'll register where you click I'm sure.
@R4gn4r0k: @inb4uall: Like i said, prototypes where clickable, so it stands that atleast the left is aswell in this final build.
Remember, that crossair is also for WASD in games, should you want. Many PC FPS don't have analog movement, so mapping it forward, backward, left, right is necessary, and that's where clicking comes in.
The only missing button from other controllers is the right analog, but since that's used mostly for camera controll, it won't be much fo an issue.
i have to try it.
on paper it should be ok....but it all depends on how well that pad works. i have tried to use laptop trackpads to control the camera in games and its not pleasent...but a lot of that is ergonomics.
a very interesting idea though...worth a good look.
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