Steam on Mac OS X is 'the biggest event in Steam's history'

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Animal-Mother

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#51 Animal-Mother
Member since 2003 • 27362 Posts
I think it's gonna flop. peanutbudduh
How does a very popular system flop. It's opening up a whole new door for apple and Steam. I mean http://www.csmonitor.com/Innovation/Tech-Culture/2009/0423/one-billion-iphone-apps-but-how-many-are-worth-downloading One billion Apps have been downloaded! Obviously the market it there.
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deactivated-5b78379493e12

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#52 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Playing Portal on my Macbook is a lovely thought.... Can't wait.

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AdrianWerner

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#53 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

You've cut half of the sentence out, changing the meaning of it completely, which resulted in a thread's title that's simply completely untruee.

How is that not misleading?

musicalmac

:?

We consider this to be the biggest event in Steam's history since the service was first launched.John Cook

I think you're choosing to misinterpret the quote. Obviously the biggest even in Steam's history was its inception. Nothing would have been possible without the launch of the service. The same can be said for the PS3, the 360, the Wii, or even indoor plumbing.

Adding the end of the quote doesn't really change anything, especially since VALVE is the one who said it.

the thread title says it was the biggest event in Steam's the history

the quote says it was the second biggest. See the difference?

I have no problems with the quote, I have problem with you cutting large part of it, thus making the whole title simply untrue

Imagine if a PC Mag would review a new netbook and wrote "Asus EEE is the most powerful laptop ever made in it's class/price range". Now if you would saw Asus adds proclaining it to be "the most powerful laptop ever made"...you think this would count as direct quote and not be misleading?

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Skittles_McGee

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#54 Skittles_McGee
Member since 2008 • 9136 Posts

[QUOTE="musicalmac"][QUOTE="AdrianWerner"]

You've cut half of the sentence out, changing the meaning of it completely, which resulted in a thread's title that's simply completely untruee.

How is that not misleading?

AdrianWerner

:?

We consider this to be the biggest event in Steam's history since the service was first launched.John Cook

I think you're choosing to misinterpret the quote. Obviously the biggest even in Steam's history was its inception. Nothing would have been possible without the launch of the service. The same can be said for the PS3, the 360, the Wii, or even indoor plumbing.

Adding the end of the quote doesn't really change anything, especially since VALVE is the one who said it.

the thread title says it was the biggest event in Steam's the history

the quote says it was the second biggest. See the difference?

I have no problems with the quote, I have problem with you cutting large part of it, thus making the whole title simply untrue

Imagine if a PC Mag would review a new netbook and wrote "Asus EEE is the most powerful laptop ever made in it's class/price range". Now if you would saw Asus adds proclaining it to be "the most powerful laptop ever made"...you think this would count as direct quote and not be misleading?

That's a terrible example. The only part cut out was mentioning Steam's release. Its not rocket science to realize the original release is a bigger event. Excluding that event then, there's nothing wrong with the thread title, since logically you wouldn't need to point out that part of the quote. And really, you're obsessing over a thread title.

Don't you find this extremely trivial? :?

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ZippySlappy

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#55 ZippySlappy
Member since 2009 • 2664 Posts
]
I think it's gonna flop. peanutbudduh
 I Cu wut ya dd thar. Really though Graet for Mac owners.
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musicalmac

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#56 musicalmac  Moderator
Member since 2006 • 25101 Posts

the thread title says it was the biggest event in Steam's the history

the quote says it was the second biggest. See the difference?

I have no problems with the quote, I have problem with you cutting large part of it, thus making the whole title simply untrue

Imagine if a PC Mag would review a new netbook and wrote "Asus EEE is the most powerful laptop ever made in it's class/price range". Now if you would saw Asus adds proclaining it to be "the most powerful laptop ever made"...you think this would count as direct quote and not be misleading?

AdrianWerner

It's all a moot point anyways. You should be directing all this animosity towards Joystiq, and away from me. All I did was relay information, using the title of their article for the title of this thread. I even stated that's what I was doing earlier in the thread. It's my fault for leading you on, I suppose.

So I suppose I should stop humoring you for the sake of debate.

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zassimick

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#57 zassimick  Moderator
Member since 2004 • 10471 Posts

I am very excited for Steam's release on Mac. I'm very happy with mine and I don't see myself building a PC anytime soon with all of the console gaming that I do, but finally being able to play Half-Life with access to the mods and just having a solid service will be terrific.

It may not matter to many of you, and some you may see it as "pointless to anyone but Apple fanboys," but as a Mac owner and a lover of games this is great that Valve is pushing this forward.

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AdrianWerner

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#58 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="musicalmac"]

:?

[quote="John Cook"]We consider this to be the biggest event in Steam's history since the service was first launched.Skittles_McGee

I think you're choosing to misinterpret the quote. Obviously the biggest even in Steam's history was its inception. Nothing would have been possible without the launch of the service. The same can be said for the PS3, the 360, the Wii, or even indoor plumbing.

Adding the end of the quote doesn't really change anything, especially since VALVE is the one who said it.

the thread title says it was the biggest event in Steam's the history

the quote says it was the second biggest. See the difference?

I have no problems with the quote, I have problem with you cutting large part of it, thus making the whole title simply untrue

Imagine if a PC Mag would review a new netbook and wrote "Asus EEE is the most powerful laptop ever made in it's class/price range". Now if you would saw Asus adds proclaining it to be "the most powerful laptop ever made"...you think this would count as direct quote and not be misleading?

That's a terrible example. The only part cut out was mentioning Steam's release. Its not rocket science to realize the original release is a bigger event. Excluding that event then, there's nothing wrong with the thread title, since logically you wouldn't need to point out that part of the quote. And really, you're obsessing over a thread title.

Don't you find this extremely trivial? :?

How is that terrible exaple? It's not a rocket science to realize normal sized laptops are more powerful than EEE, thus if you accept this steam half-quote, you have to also accept my example :D

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PublicNuisance

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#59 PublicNuisance
Member since 2009 • 4582 Posts

:o

Big words. Joystiq posted a great new article about Valve's Apple transition; an interview with John Cook.

[quote="John Cook"] We consider this to be the biggest event in Steam's history since the service was first launched. There are several people involved, from the UI team working on Mac support in the Steam client to graphics engineers working on the native version of Source and our games. It's a big effort.musicalmac

Full article in the link. Interesting stuff. Agree or disagree? What is potentially a bigger event in Steam's history than stretching that platform muscle?

That's hilarious. The biggest event in Steam's history is releasing it to a platform that one in ten use.

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aaronmullan

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#60 aaronmullan
Member since 2004 • 33426 Posts
Even bigger than Steams launch? :P
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Ontain

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#61 Ontain
Member since 2005 • 25501 Posts
definitely a huge event. In my mind i see this as a possible a stepping stone to steam type app for ipad etc. so they get mac users used to steam on their computers first.
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110million

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#62 110million
Member since 2008 • 14910 Posts
definitely a huge event. In my mind i see this as a possible a stepping stone to steam type app for ipad etc. so they get mac users used to steam on their computers first. Ontain
Maybe the iPad 2.0, the "Now almost as good as a netbook" edition. By the iPad 3.0 when it is as useful as a netbook, maybe we can see stuff like this, in low scale.
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Ontain

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#63 Ontain
Member since 2005 • 25501 Posts
[QUOTE="Ontain"]definitely a huge event. In my mind i see this as a possible a stepping stone to steam type app for ipad etc. so they get mac users used to steam on their computers first. 110million
Maybe the iPad 2.0, the "Now almost as good as a netbook" edition. By the iPad 3.0 when it is as useful as a netbook, maybe we can see stuff like this, in low scale.

nah, remember that steam sells a lot of casual games as well. if you could play the ones you owned on your ipad through a steam app how cool would that be? rather than buying a separate app for the game you already own.
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AdrianWerner

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#64 AdrianWerner
Member since 2003 • 28441 Posts

definitely a huge event. In my mind i see this as a possible a stepping stone to steam type app for ipad etc. so they get mac users used to steam on their computers first. Ontain
Apple would never allow Steam on iPad :]

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Hahadouken

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#65 Hahadouken
Member since 2009 • 5546 Posts
Too lazy to research it, but what games will Steam actually deliver on Mac? I imagine most Mac fanboys dual-boot OS's or whatever to play Windows games. What games are actually out for Mac and will be available on Steam?
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adv_tr00per

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#66 adv_tr00per
Member since 2006 • 2605 Posts

Everyone deserves to be able to use Steam. It's the best thing ever!!!

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dc337

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#67 dc337
Member since 2008 • 2603 Posts

[QUOTE="RABicle"]Figures differ but anything under 6% is to be laughed at http://statowl.com/operating_system_market_share.php Gets over 12% of residential connections.SamiRDuran
if the market share for macs was 12% trust me apple would be screaming their heads off and celebrating. their market share is still in single digits and windows 7 is steamrolling everything atm.

Have a look for yourself: http://gs.statcounter.com/#os-na-monthly-200902-201003

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RichardStallman

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#68 RichardStallman
Member since 2009 • 1233 Posts
I wouldn't get excited about a bunch of source games if I was a Mac user.
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SamiRDuran

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#69 SamiRDuran
Member since 2005 • 2758 Posts

[QUOTE="SamiRDuran"][QUOTE="RABicle"]Figures differ but anything under 6% is to be laughed at http://statowl.com/operating_system_market_share.php Gets over 12% of residential connections.dc337

if the market share for macs was 12% trust me apple would be screaming their heads off and celebrating. their market share is still in single digits and windows 7 is steamrolling everything atm.

Have a look for yourself: http://gs.statcounter.com/#os-na-monthly-200902-201003

north america only? do you think many people outside of US and especially asian countires pay for overpriced macs? you are delusional if you think so
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musicalmac

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#70 musicalmac  Moderator
Member since 2006 • 25101 Posts
I wouldn't get excited about a bunch of source games if I was a Mac user.RichardStallman
Having Valve's gaming library on the Mac is neat, but not the best news. Steam is the premier platform for delivering gaming content via digital download. Having that on OSX is the important thing.
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AnnoyedDragon

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#71 AnnoyedDragon
Member since 2006 • 9948 Posts

Windows, Mac, Linux...

Under the skin of them all; they are all just PC with a different OS running on them, especially now that Mac runs typical CPUs.

Instead of doing PC/Console cross platform games, it would be interesting to see more games designed for the full range of PC users. I'm sure porting from PC to Mac/Linux would be cheaper than between PC and consoles.

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deactivated-5b78379493e12

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#72 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="RichardStallman"]I wouldn't get excited about a bunch of source games if I was a Mac user.musicalmac
Having Valve's gaming library on the Mac is neat, but not the best news. Steam is the premier platform for delivering gaming content via digital download. Having that on OSX is the important thing.

that's what excites me the most. It seems like I'm seeing steam sales all the time, now I may be able to take advantage of them.

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dc337

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#73 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

[QUOTE="SamiRDuran"] if the market share for macs was 12% trust me apple would be screaming their heads off and celebrating. their market share is still in single digits and windows 7 is steamrolling everything atm.SamiRDuran

Have a look for yourself: http://gs.statcounter.com/#os-na-monthly-200902-201003

north america only? do you think many people outside of US and especially asian countires pay for overpriced macs? you are delusional if you think so

Yea that is what I originally said, 12% of North America which is the largest gaming market. That's why they are interested in the Mac. It doesn't matter what people in Asia buy. There are enough Mac owners in North America and Europe for it to be of interest to them.

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painguy1

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#74 painguy1
Member since 2007 • 8686 Posts

Windows, Mac, Linux...

Under the skin of them all; they are all just PC with a different OS running on them, especially now that Mac runs typical CPUs.

Instead of doing PC/Console cross platform games, it would be interesting to see more games designed for the full range of PC users. I'm sure porting from PC to Mac/Linux would be cheaper than between PC and consoles.

AnnoyedDragon

yeah uhuh. DirectX game ported to Mac with OpenGL is easier to port than a 360 game with form of directx to PC with directX:roll:

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AnnoyedDragon

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#75 AnnoyedDragon
Member since 2006 • 9948 Posts

yeah uhuh. DirectX game ported to Mac with OpenGL is easier to port than a 360 game with form of directx to PC with directX:roll:

painguy1

Compared to redesigning your whole game for console constraints and handling in order processing?

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DethSkematik

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#76 DethSkematik
Member since 2008 • 3900 Posts
Awesome. Now, I have respect for Macs...a little. :P
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painguy1

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#77 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

yeah uhuh. DirectX game ported to Mac with OpenGL is easier to port than a 360 game with form of directx to PC with directX:roll:

AnnoyedDragon

Compared to redesigning your whole game for console constraints and handling in order processing?

a game engine is generally programmed with the graphics API in mind. The hardware is the latter part at least for the 360 because it is so similar to a PC architecture wise. so yes compared to the console constraints. Apple constraints are worse lol. Partial OpenGL support = BAD

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hoola

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#78 hoola
Member since 2004 • 6422 Posts

I'm glad Valve is tapping into a new market to make more money. Their greediness is making lots of people happy :)

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AnnoyedDragon

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#79 AnnoyedDragon
Member since 2006 • 9948 Posts

a game engine is generally programmed with the graphics API in mind. The hardware is the latter part at least for the 360 because it is so similar to a PC architecture wise. so yes compared to the console constraints. Apple constraints are worse lol. Partial OpenGL support = BAD

painguy1

Sorry, I don't buy it. You are claiming porting to a console from PC is easier than porting to another PC, when the software used is the only major difference. 360 is equipped with a Power PC CPU and uses in order processing, Macs are now equipped with the exact same CPU as PCs. 360 has 512mb shared memory, Mac's have the same memory as PCs and hence won't require any memory management redesign.

I think people really underestimate what the difference in memory impacts when it comes to consoles/PC.

I recall hearing consoles don't even use graphics APIs, what's his name moderator gave the explanation, laughing man avatar. Even if they did, all cross platform game engines support both DirectX and OpenGL for 360/PS3 compatibility.

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lowe0

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#80 lowe0
Member since 2004 • 13692 Posts

I recall hearing consoles don't even use graphics APIs, what's his name moderator gave the explanation, laughing man avatar.AnnoyedDragon

My understanding is that they use very pared-down APIs - the PS3 uses OpenGL ES instead of OpenGL, for instance. Even if it's just a set of system libraries and associated header files that come with the dev kit, that still constitutes an API (just not a very full-featured one).

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dc337

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#81 dc337
Member since 2008 • 2603 Posts

Sorry, I don't buy it. You are claiming porting to a console from PC is easier than porting to another PC, when the software used is the only major difference. AnnoyedDragon
It depends on the type of game. The 360 uses a powerpc cpu but it uses the same graphics library as Windows and the 360 sdk makes a lot of adjustments for the hardware automatically. So a lot of DirectX games would be easier to port from the PC to 360 than PC to Mac. It also depends on how optimized the game is for the 360.

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painguy1

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#82 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

a game engine is generally programmed with the graphics API in mind. The hardware is the latter part at least for the 360 because it is so similar to a PC architecture wise. so yes compared to the console constraints. Apple constraints are worse lol. Partial OpenGL support = BAD

AnnoyedDragon

Sorry, I don't buy it. You are claiming porting to a console from PC is easier than porting to another PC, when the software used is the only major difference. 360 is equipped with a Power PC CPU and uses in order processing, Macs are now equipped with the exact same CPU as PCs. 360 has 512mb shared memory, Mac's have the same memory as PCs and hence won't require any memory management redesign.

I think people really underestimate what the difference in memory impacts when it comes to consoles/PC.

I recall hearing consoles don't even use graphics APIs, what's his name moderator gave the explanation, laughing man avatar. Even if they did, all cross platform game engines support both DirectX and OpenGL for 360/PS3 compatibility.

I am not talking about all consoles. If we were talking about the PS3 or Wii then yes porting to a Mac would be 100x easier, but we are talking about teh 360, a console which uses alot of code that is in Windows. The 360 is much more similar to Windows code wise than Macs, and with computers it always comes down to software. no matter how great ur hardware is, it is the software that directs it how to work, and if it us not properly designed for the system then it works like crap. IF the code is nearly identical then there arent as many changes left to make. Macs use the Unix kernal, partial OpenGl etc. Also the hardware uses in Macs are tweaked varients of their PC counterparts. Apple does this inorder to prevent their users form going out buying a card and popping it in like most of us do with our PC's. They also do this inorder to prevent people from dualbooting OSX on PC's without the use of hacks. Remember im talkig specifially about the 360.

There is a very huge difference of course. The way the two machines think is ultimately very different, but as usual it always comes down to software telling how the hardware to work.

Yeah i think his name is Teguf or something. he is right in a sense (as usual :P), but consoles do use some sort of Graphic API. Wii uses OpenGL (partial), PS3 OpenGL (partial), and 360 uses DirectX9 (partial). Yes, crossplatform engines do support all machines, but its much easier to port from 360 to PC because of the similarities API wise.