Stop Hyping "Frostbite Engine 2.0"

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rich-sac

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#1 rich-sac
Member since 2011 • 420 Posts

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

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soulitane

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#2 soulitane
Member since 2010 • 15091 Posts
Links are a wonderful thing :o
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LegatoSkyheart

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#3 LegatoSkyheart
Member since 2009 • 29733 Posts

they're nerfing the destruction? where did they say that?

Also why not? It would be awesome if DICE uses this engine for a Game like Mirror's Edge.

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psn8214

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#4 psn8214
Member since 2009 • 14930 Posts

I believe they've moved from scripted destruction to full physics on the destruction, so that explains the change.

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ChubbyGuy40

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#5 ChubbyGuy40
Member since 2007 • 26442 Posts

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

1. No it's not. It's what we've been seeing. They just aren't allowing buildings to collaspe anymore.

2. Yes. The engine is a graphical BEAST and will easily be the best looking game (on PC of course. Consoles could never handle it.) That's just the icing though. The real cake is the Battlefield gameplay, which is by far the best of any FPS. They use much more advanced lighting, physics, sound has been improved even further, EXCELLENT animation engine from EA Sports, and more.

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ChubbyGuy40

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#6 ChubbyGuy40
Member since 2007 • 26442 Posts

they're nerfing the destruction? where did they say that?

Also why not? It would be awesome if DICE uses this engine for a Game like Mirror's Edge.

LegatoSkyheart

The only nerf is that you can't bring down 2 story shacks anymore. I don't expect to see that in Karkand anyway.

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LegatoSkyheart

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#7 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

they're nerfing the destruction? where did they say that?

Also why not? It would be awesome if DICE uses this engine for a Game like Mirror's Edge.

ChubbyGuy40

The only nerf is that you can't bring down 2 story shacks anymore. I don't expect to see that in Karkand anyway.

Oh, well that's a shame. Not Game Breaking but It felt real that the Buildings would eventually fall.

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lawlessx

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#8 lawlessx
Member since 2004 • 48753 Posts

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

That was never stated.

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deactivated-5cf4b2c19c4ab

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#9 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="rich-sac"]

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

lawlessx

That was never stated.

And he just made up the rest of his post as well.

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Zophar87

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#10 Zophar87
Member since 2008 • 4344 Posts

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

Next time post a link.

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rich-sac

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#11 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"]

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

lawlessx

That was never stated.

Well it's obvious if you cant even bring down building anymore like in BC2, then it's a downgrade.

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Vaasman

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#12 Vaasman
Member since 2008 • 15879 Posts

The idea that it isn't on the same level simply because you can't completely destroy larger buildings is a bit silly, because they added much more small scale destruction and rubble that can kill you. Not to mention the engine is a major improvement in other areas like lighting, models, animations, smoke and particle effects, etc.

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Zophar87

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#13 Zophar87
Member since 2008 • 4344 Posts

[QUOTE="lawlessx"]

[QUOTE="rich-sac"]

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

That was never stated.

Well it's obvious if you cant even bring down building anymore like in BC2, then it's a downgrade.

Because you say so? Okay.

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rich-sac

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#14 rich-sac
Member since 2011 • 420 Posts

.... the engine is a major improvement in other areas like lighting, models, animations, smoke and particle effects, etc.

Vaasman

sounds like every other NEW engine to me...improves on lighting, animation, particle, etc. Again, nothing special about Frostbite 2.0

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el3m2tigre

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#15 el3m2tigre
Member since 2007 • 4232 Posts

I haven't seen anyone hyping it.

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Vaasman

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#16 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="Vaasman"]

.... the engine is a major improvement in other areas like lighting, models, animations, smoke and particle effects, etc.

rich-sac

sounds like every other NEW engine to me...improves on lighting, animation, particle, etc. Again, nothing special about Frostbite 2.0

You say that like raising the bar is nothing at all. This is the first game that is taking real advantage of DX11 features, which is pretty major as far as graphics go. And when those things make a difference in gameplay, such as vaulting over cover and destroying light sources to make visibility low, or rubble falling and killing you, I'd say it's a pretty important improvement.

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Krelian-co

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#17 Krelian-co
Member since 2006 • 13274 Posts

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

any source other than your imagination?

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TailBlood

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#18 TailBlood
Member since 2011 • 944 Posts

I agree. To be honest, I've lost some of my initial hype. I was hoping for it to be something different to COD. So it has vehicles, and? They nerfed classes, added a pointles campaign, and took away the destruction. Why couldn't they have named it Bad company 3? Hopefully we will see a true sequel to the almighty BF2.

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TailBlood

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#19 TailBlood
Member since 2011 • 944 Posts

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

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SoraX64

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#20 SoraX64
Member since 2008 • 29221 Posts

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood
It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.
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Iantheone

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#21 Iantheone
Member since 2007 • 8242 Posts
Well thats stupid. The amount of destruction in BC2 is what made it great. Sucks that we arent getting more of that. They have such an opportunity here to completely destroy COD, but they are starting to make mistakes. Needless to say, I will absolutely love the game when it does come out. So long as I can get my 40mm through wall kills, Ill be happy.
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deactivated-5cf4b2c19c4ab

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#22 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood
It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.
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soulitane

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#23 soulitane
Member since 2010 • 15091 Posts

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood
So anyone who wanted a link is a fanboy? :?
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TailBlood

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#24 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

SoraX64

It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.

Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

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SoraX64

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#25 SoraX64
Member since 2008 • 29221 Posts
[QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

ferret-gamer
It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

This, this, a million times, THIS.
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SoraX64

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#26 SoraX64
Member since 2008 • 29221 Posts

[QUOTE="SoraX64"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood

It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.

Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

Well then, why don't you just play MW3 and leave BF3 alone? Seems like someone is trying to do a little damage control ahead of time.
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TailBlood

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#27 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

ferret-gamer

It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

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Iantheone

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#29 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

ferret-gamer
It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Screw that. You cant tell me that you cant design a map around the idea that everything will be destroyed. Even if buildings feel down in scripted ways would be fine. Only large enough explosives can bring them down, stuff like that. Bring down a building and it cuts off a path, but opens another one through the rubble (That could be designed as well.). Why cant they do that?
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TailBlood

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#30 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

[QUOTE="SoraX64"] It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.SoraX64

Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

Well then, why don't you just play MW3 and leave BF3 alone? Seems like someone is trying to do a little damage control ahead of time.

Too bad I wont buy MW3. The only ones doing damage control are the fanboys who keep defending this trash excuse for a battlefield 2 sequel.

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lawlessx

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#31 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="ferret-gamer"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood

It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

defend something that was never in the game in the first place?
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wis3boi

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#32 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="SoraX64"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood

It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.

Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

Go and keep bashing. Anyone expecting entire office buildings to come down in full-on physics (not BC2's scripted destruction of 3-room houses) is an idiot. And so what if MW3 outsells or outscores? Hordes of fanboys buy CoD every year and activision pays for the scores
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i5750at4Ghz

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#33 i5750at4Ghz
Member since 2010 • 5839 Posts
The engine is still producing some of the best animations I've ever seen in real time gameplay.
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TailBlood

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#34 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

[QUOTE="SoraX64"] It isn't even a terrible nerf, it's just something simple so that the buildings can't fall down.. The destruction in BC2 was all predone and scripted, and since the destruction in BF3 is going to be done live, there needs to be a compromise somewhere. With the more destructive engine and gameplay, BF3 would have suffered if you could knock buildings down, because it would have been really easy.wis3boi

Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

Go and keep bashing. Anyone expecting entire office buildings to come down in full-on physics (not BC2's scripted destruction of 3-room houses) is an idiot. And so what if MW3 outsells or outscores? Hordes of fanboys buy CoD every year and activision pays for the scores

Of course. A nice and distinct feature not found on the competition. Nerf it.

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lawlessx

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#35 lawlessx
Member since 2004 • 48753 Posts
The engine is still producing some of the best animations I've ever seen in real time gameplay.i5750at4Ghz
well apparently some people thought this engine was made to show off destruction
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TailBlood

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#36 TailBlood
Member since 2011 • 944 Posts

[QUOTE="i5750at4Ghz"]The engine is still producing some of the best animations I've ever seen in real time gameplay.lawlessx
well apparently some people thought this engine was made to show off destruction

It was. Actually. But of course, now it isn't because it got nerfed. Now it's all about the animations and pretty textures. So much for pc gaming a generation ahead.

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deactivated-5cf4b2c19c4ab

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#37 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

Iantheone
It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Screw that. You cant tell me that you cant design a map around the idea that everything will be destroyed. Even if buildings feel down in scripted ways would be fine. Only large enough explosives can bring them down, stuff like that. Bring down a building and it cuts off a path, but opens another one through the rubble (That could be designed as well.). Why cant they do that?

"outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer." There is nothing saying that they won't have scripted destruction like what you describe, but just letting everything be destroyed at the players whim would ruin the game in so many different ways.
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lawlessx

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#38 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="wis3boi"][QUOTE="TailBlood"]Yup. Just like I expected. Keep defending the title. Keep it up, we know that MW3 will outsell and outscore it. And pc gamers, even if they like the visuals right now will end up saying "It was consolized thats why it feels like cod, blame consoles!"

TailBlood

Go and keep bashing. Anyone expecting entire office buildings to come down in full-on physics (not BC2's scripted destruction of 3-room houses) is an idiot. And so what if MW3 outsells or outscores? Hordes of fanboys buy CoD every year and activision pays for the scores

Of course. A nice and distinct feature not found on the competition. Nerf it.

i see your going to do the exact same thing you did in that other thread and just ignore points proving you wrong and just troll the thread
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SoraX64

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#40 SoraX64
Member since 2008 • 29221 Posts

[QUOTE="ferret-gamer"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood

It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

You know what the best part is? Most of us don't care about this. We can see why they had to do this to the game; BC2 and BF3 are two completely different games and they handle destruction in two different ways. In BC2 you could knock down the tiny little houses, but the destruction was scripted and was the same every time. BF3 does all of its destruction live, so that you get a much more varied experience. The destruction in the game is still going to be very realistic, but it is just impossible to build a game that uses a destruction model like BF3 and then include full destruction of buildings. You would need a really high end PC to run that well, because of what would be going on. The console versions would be crippled. Doing this allows the game to perform better, it allows for a better model for map design for the present and the future, and it will make teamwork even more important. I don't know about you, but that doesn't seem bad at all to me. You're making generalizations that all of the people excited for BF3 were hyping this "complete destruction" idea. Well, most of the people who are excited for the game are excited for the Battlefield gameplay. We hadn't even really been promised full-scale destruction; most of the people who actually think about things first realized how difficult that was. Now it's your move. Are you going to respond with another "No u" post, or are you actually going to read this post and understand that you're barking up the wrong tree?
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Iantheone

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#41 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="ferret-gamer"][QUOTE="Iantheone"][QUOTE="ferret-gamer"] It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Screw that. You cant tell me that you cant design a map around the idea that everything will be destroyed. Even if buildings feel down in scripted ways would be fine. Only large enough explosives can bring them down, stuff like that. Bring down a building and it cuts off a path, but opens another one through the rubble (That could be designed as well.). Why cant they do that?

"outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer." There is nothing saying that they won't have scripted destruction like what you describe, but just letting everything be destroyed at the players whim would ruin the game in so many different ways.

IDK, I'm sure it could have been done, but I think I'm underestimating a players ability to destroy a game through exploits, glitches and such.
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#42 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="TailBlood"]

http://news.tgn.tv/battlefield-3-destruction-is-getting-nerfed/

There is the link, for the fanboys. Hoping to now see "I don't care, it wasn't needed" comments.

TailBlood

It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

The destruction was not nerfed, the mechanics, quality and overall scale are still vastly improved from BC2. I'm so sorry that you seem to think that having scripted events on some small houses is comparable to what is in BF3 and because they don't allow you to fell entire apartment buildings that it is somehow worse. Not to mention DICE never even claimed that you could destroy everything, they have always said you could never destroy all the buildings for gameplay reasons.
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TailBlood

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#43 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

[QUOTE="ferret-gamer"] It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.SoraX64

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

You know what the best part is? Most of us don't care about this. We can see why they had to do this to the game; BC2 and BF3 are two completely different games and they handle destruction in two different ways. In BC2 you could knock down the tiny little houses, but the destruction was scripted and was the same every time. BF3 does all of its destruction live, so that you get a much more varied experience. The destruction in the game is still going to be very realistic, but it is just impossible to build a game that uses a destruction model like BF3 and then include full destruction of buildings. You would need a really high end PC to run that well, because of what would be going on. The console versions would be crippled. Doing this allows the game to perform better, it allows for a better model for map design for the present and the future, and it will make teamwork even more important. I don't know about you, but that doesn't seem bad at all to me. You're making generalizations that all of the people excited for BF3 were hyping this "complete destruction" idea. Well, most of the people who are excited for the game are excited for the Battlefield gameplay. We hadn't even really been promised full-scale destruction; most of the people who actually think about things first realized how difficult that was. Now it's your move. Are you going to respond with another "No u" post, or are you actually going to read this post and understand that you're barking up the wrong tree?

Oddly enough most of you did. But now you don't. I don't get you? :|

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TailBlood

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#44 TailBlood
Member since 2011 • 944 Posts

[QUOTE="TailBlood"]

[QUOTE="ferret-gamer"] It wasn't needed. Infact it would be detrimental to the game if you could just destroy every single building. Battlefield 3 isn't a sandbox game, it has this magical thing called "map design" which is extremely important for making the game fun especially for multiplayer. The map and balance of the game would be completely ruined if some just decided to go "screw it" and use a tank to blow a straight line to the objective, or bomb all the surrounding area of a capture point so there is no cover.ferret-gamer

Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

The destruction was not nerfed, the mechanics, quality and overall scale are still vastly improved from BC2. I'm so sorry that you seem to think that having scripted events on some small houses is comparable to what is in BF3 and because they don't allow you to fell entire apartment buildings that it is somehow worse. Not to mention DICE never even claimed that you could destroy everything, they have always said you could never destroy all the buildings for gameplay reasons.

Sorry, but improving from BC2 isn't a big thing. I was hoping that the mechanics improved from BF2.

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#45 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="Iantheone"] Screw that. You cant tell me that you cant design a map around the idea that everything will be destroyed. Even if buildings feel down in scripted ways would be fine. Only large enough explosives can bring them down, stuff like that. Bring down a building and it cuts off a path, but opens another one through the rubble (That could be designed as well.). Why cant they do that?Iantheone
"outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer." There is nothing saying that they won't have scripted destruction like what you describe, but just letting everything be destroyed at the players whim would ruin the game in so many different ways.

IDK, I'm sure it could have been done, but I think I'm underestimating a players ability to destroy a game through exploits, glitches and such.

Imagine you have a map where one side is trying to get to a capture point in a large city, at one spot the defending team destroys a line of buildings, and then takes cover in the the multistory buildings behind that line. Now the advancing team's cover is essentially destroyed, and the defending team has basically set up a kill zone that the attackers would get slaughtered trying to move through.

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SoraX64

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#46 SoraX64
Member since 2008 • 29221 Posts

[QUOTE="SoraX64"][QUOTE="TailBlood"]Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

TailBlood

You know what the best part is? Most of us don't care about this. We can see why they had to do this to the game; BC2 and BF3 are two completely different games and they handle destruction in two different ways. In BC2 you could knock down the tiny little houses, but the destruction was scripted and was the same every time. BF3 does all of its destruction live, so that you get a much more varied experience. The destruction in the game is still going to be very realistic, but it is just impossible to build a game that uses a destruction model like BF3 and then include full destruction of buildings. You would need a really high end PC to run that well, because of what would be going on. The console versions would be crippled. Doing this allows the game to perform better, it allows for a better model for map design for the present and the future, and it will make teamwork even more important. I don't know about you, but that doesn't seem bad at all to me. You're making generalizations that all of the people excited for BF3 were hyping this "complete destruction" idea. Well, most of the people who are excited for the game are excited for the Battlefield gameplay. We hadn't even really been promised full-scale destruction; most of the people who actually think about things first realized how difficult that was. Now it's your move. Are you going to respond with another "No u" post, or are you actually going to read this post and understand that you're barking up the wrong tree?

Oddly enough most of you did. But now you don't. I don't get you? :|

Show me some posts that will prove that the majority of us did. Have fun searching for nothing. Some people did, but many others did not. Edit: And just to help you with your reading comprehension, that bolded statement refers to this announcement. The vast majority of us don't really care.
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#47 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="TailBlood"]Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

TailBlood

The destruction was not nerfed, the mechanics, quality and overall scale are still vastly improved from BC2. I'm so sorry that you seem to think that having scripted events on some small houses is comparable to what is in BF3 and because they don't allow you to fell entire apartment buildings that it is somehow worse. Not to mention DICE never even claimed that you could destroy everything, they have always said you could never destroy all the buildings for gameplay reasons.

Sorry, but improving from BC2 isn't a big thing. I was hoping that the mechanics improved from BF2.

Battlefield 2 had no destruction at all :?
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lawlessx

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#48 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="SoraX64"][QUOTE="TailBlood"]Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

TailBlood

You know what the best part is? Most of us don't care about this. We can see why they had to do this to the game; BC2 and BF3 are two completely different games and they handle destruction in two different ways. In BC2 you could knock down the tiny little houses, but the destruction was scripted and was the same every time. BF3 does all of its destruction live, so that you get a much more varied experience. The destruction in the game is still going to be very realistic, but it is just impossible to build a game that uses a destruction model like BF3 and then include full destruction of buildings. You would need a really high end PC to run that well, because of what would be going on. The console versions would be crippled. Doing this allows the game to perform better, it allows for a better model for map design for the present and the future, and it will make teamwork even more important. I don't know about you, but that doesn't seem bad at all to me. You're making generalizations that all of the people excited for BF3 were hyping this "complete destruction" idea. Well, most of the people who are excited for the game are excited for the Battlefield gameplay. We hadn't even really been promised full-scale destruction; most of the people who actually think about things first realized how difficult that was. Now it's your move. Are you going to respond with another "No u" post, or are you actually going to read this post and understand that you're barking up the wrong tree?

Oddly enough most of you did. But now you don't. I don't get you? :|

Most of the people buying BF3 aren't buying it just to blow up buildings.

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#49 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="ferret-gamer"][QUOTE="TailBlood"]Nice paragraph. Too bad it's pointless. Innitially this was a big "omg buildings crumble" for pc gamers. Now your trying to add all excuses to defend it. Fact is, a promised feature was nerfed.

TailBlood

The destruction was not nerfed, the mechanics, quality and overall scale are still vastly improved from BC2. I'm so sorry that you seem to think that having scripted events on some small houses is comparable to what is in BF3 and because they don't allow you to fell entire apartment buildings that it is somehow worse. Not to mention DICE never even claimed that you could destroy everything, they have always said you could never destroy all the buildings for gameplay reasons.

Sorry, but improving from BC2 isn't a big thing. I was hoping that the mechanics improved from BF2.

And this is where you fail :lol:

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#50 TheOtherTheoG
Member since 2010 • 2287 Posts

[QUOTE="lawlessx"]

[QUOTE="rich-sac"]

So now that the Battlefield 3 Engine's destruction (the main attention of the engine) is getting nerfed to a lower level than Frostbite 1.0, there really is no reason to hype the engine so people can stop now. The only real difference from BC2 on PC is they added Motion blur options and the only difference in Console version is the added MLAA support? Im talking about the Engine here, Not the gameplay....which should still be fun

rich-sac

That was never stated.

Well it's obvious if you cant even bring down building anymore like in BC2, then it's a downgrade.

Only on city maps, where the building is a major part of the map which shouldn't be destroyed, or where it's actually the boundary to the map, can you not take down the buildings. It was the same in BC2 - there were a tonne of buildings in Arica Harbour whose walls could not be destroyed, of the lighthouse on the map with the name I can't remember. The MP map that has been shown so far was a city map, the buildings were all either integral to the map design, or ones if you punched a hole through them, you'd fall off the edge of the map.