[QUOTE="ferret-gamer"][QUOTE="Iantheone"] IDK, I'm sure it could have been done, but I think I'm underestimating a players ability to destroy a game through exploits, glitches and such.CwlHeddwyn
Imagine you have a map where one side is trying to get to a capture point in a large city, at one spot the defending team destroys a line of buildings, and then takes cover in the the multistory buildings behind that line. Now the advancing team's cover is essentially destroyed, and the defending team has basically set up a kill zone that the attackers would get slaughtered trying to move through.
or as in BC2 on Rush many of the MCOM stations are inside destructable buildings. attacking teams often just load up on RPGs and 40mm grenade launchers and rather than arm the MCOM they just bring the building down on top of it. cheap or what? Seeing how they can take a lot of damage in BC2, it really isn't that effective. BC1 maybe since they were weak in that game, but I doubt they are going back to that and make it more like that. Just arming is better because it saves time. And grenade launchers barely even do damage.:?Destroying the building is the best way, if it's in one, in which most aren't half the time.
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