Stop kidding yourselves Bethsda and make a new engine FROM SCRATCH

  • 81 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#1 NinjaMunkey01
Member since 2007 • 7485 Posts

Just completed the main quest, which took ages and got me nothing in return. When I went to see my follower it turns out she somehow lost the ebony mail armour. You know that unique one you do a quest for which is irreplacable...

These bugs ruin the game and have been present in every game ive played by them so far (oblivion, both fallout games). Its rediculous and there really is no excuse. Many rpgs last a long time and contain large worlds and yet its just bethsda who have all these game breaking bugs. You may have added a layer of polish and called the engine for this game new, but we all know its just the **** gamebryo engine covered in a few layers of polish, it looks nice, but it doesnt work as basic levels.

And the fact is with other rpg devs looking at you (dragon age) and taking on board what makes your games popular, soon you'll have no excuse for the pile of **** you dump on gamers every single time you release a half made game.

They decided to make dark brotherhood initiates invincible too so I cant even get revenge for her clumsiness ;(

Avatar image for Masculus
Masculus

2878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Masculus
Member since 2009 • 2878 Posts

I believe you can summon it using the appropriate console command, you just have to search for the code relating to the item.

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#3 NinjaMunkey01
Member since 2007 • 7485 Posts

I believe you can summon it using the appropriate console command, you just have to search for the code relating to the item.

Masculus
ps3 version =( Think I'm just gonna play something else for a while then start a new character. Definitely waiting for reviews for whatever Bethesda does next, once of those games where early adopters really get punished.
Avatar image for TranquilityBlue
TranquilityBlue

322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 TranquilityBlue
Member since 2011 • 322 Posts
The engine is much more at home on PC than consoles; that's not even the PC-fanboy in me speaking. =P That's one of the roots of your issue TC, and it's something that Bethesda arguably could focus on more (the QA of the console versions, that is).
Avatar image for DrTrafalgarLaw
DrTrafalgarLaw

4487

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 DrTrafalgarLaw
Member since 2011 • 4487 Posts

Skyrim looks and plays like a heavily modded Oblivion. And it even bugs/glitches like Oblivion too. Bethesda is and always was garbage and now people are giving Bugthesda a pat on the back for it.

Avatar image for HaloinventedFPS
HaloinventedFPS

4738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 HaloinventedFPS
Member since 2010 • 4738 Posts

Consoles cant handle anything new

PC modders will be pissed off

no one wins, leave it be, new engine wont fix anything

Avatar image for jhcho2
jhcho2

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#7 jhcho2
Member since 2004 • 5103 Posts

I read somewhere that Skyrim was based on a new engine. They actually felt that they shouldn't use the same engine as Oblivion

Avatar image for DragonfireXZ95
DragonfireXZ95

26712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 DragonfireXZ95
Member since 2005 • 26712 Posts

I read somewhere that Skyrim was based on a new engine. They actually felt that they shouldn't use the same engine as Oblivion

jhcho2
It's the Gamebryo engine, just heavily modified.
Avatar image for commonfate
commonfate

13320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 commonfate
Member since 2010 • 13320 Posts

The older an engine it is usually the more optimized it is.

Creating a new engine would deploy a plethora of new bugs and glitches :?

Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 mrmusicman247
Member since 2008 • 17601 Posts

The older an engine it is usually the more optimized it is.

Creating a new engine would deploy a plethora of new bugs and glitches :?

commonfate
Thank you. Also Bethesda can't hear you.
Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#11 SaltyMeatballs
Member since 2009 • 25165 Posts
I just called Todd Howard, he said for you to STFU.
Avatar image for Vesica_Prime
Vesica_Prime

7062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 Vesica_Prime
Member since 2009 • 7062 Posts

I just called Todd Howard, he said for you to STFU.SaltyMeatballs

Well done, you just summed up Bethesda's QA team and tech support.

Avatar image for WomanDog
WomanDog

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 WomanDog
Member since 2011 • 292 Posts

Yes they still win countless goty awards. In other words, they won't change crap until people stop being their slaves... and they say Activision is the devil.

Avatar image for QQabitmoar
QQabitmoar

1892

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 QQabitmoar
Member since 2011 • 1892 Posts

The older an engine it is usually the more optimized it is.

Creating a new engine would deploy a plethora of new bugs and glitches :?

commonfate

Did you just imply Gamebryo is a well optimised engine? Sorry, but Skyrim's visuals don't justify dips in the 30 fps threshold on a oc'ed 580 and a 2500k at 4,5.

Avatar image for demonic_85
demonic_85

1395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#16 demonic_85
Member since 2009 • 1395 Posts

[QUOTE="SaltyMeatballs"]I just called Todd Howard, he said for you to STFU.Vesica_Prime

Well done, you just summed up Bethesda's QA team and tech support.

LMAO, sounds like it.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 nameless12345
Member since 2010 • 15125 Posts

It's not the engine's fault if they can't optimize and polish the game.

Avatar image for lamprey263
lamprey263

45446

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#18 lamprey263
Member since 2006 • 45446 Posts
why make a new engine when they can simply license one, I'd say Dunia from Ubisoft would work wonders, its better than the CryEngine 3 IMO
Avatar image for waltefmoney
waltefmoney

18030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 waltefmoney
Member since 2010 • 18030 Posts

But that costs money :(

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 casharmy
Member since 2011 • 9388 Posts

But that costs money :(

waltefmoney

So do live action trailers and mass market hype advertisments and yet...

http://www.youtube.com/watch?v=w1AenlOEXao

Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#21 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="waltefmoney"]

But that costs money :(

casharmy

So do live action trailers and mass market hype advertisments and yet...

http://www.youtube.com/watch?v=w1AenlOEXao

That makes them more money.
Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 savagetwinkie
Member since 2008 • 7981 Posts

The older an engine it is usually the more optimized it is.

Creating a new engine would deploy a plethora of new bugs and glitches :?

commonfate
its basically a new engine, if you really wanted to go the route of heavily modified terminology, then we could say every engine to date is a heavily modifed ID engine from quake
Avatar image for Led_poison
Led_poison

10146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Led_poison
Member since 2004 • 10146 Posts

OR they could just hire a better QA team.

Avatar image for deactivated-586249e1b64ba
deactivated-586249e1b64ba

7629

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

Taking a look atwhat Gamebryo actually does, the only part that sounds relevant to me is scripting. I'm not exactly sure what scripting is (I'm not a developer. Sounds like what it is to me.) but if a script says "Your companion will lose that really f***ing awesome piece of armor", then I don't think it's the engine's fault. :?

Avatar image for GiantAssPanda
GiantAssPanda

1885

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 GiantAssPanda
Member since 2011 • 1885 Posts

The older an engine it is usually the more optimized it is.commonfate

Well this is just plain wrong.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 edidili
Member since 2004 • 3449 Posts

Or maybe Sony should make a new console already. That 512MB ram is one of the main reasons for the poor performance on the console. I'd prefer for the devs to work on content rather than wasting time in finding ways how to make a complex game run in an aged piece of hardware.

Avatar image for commonfate
commonfate

13320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 commonfate
Member since 2010 • 13320 Posts

[QUOTE="commonfate"]The older an engine it is usually the more optimized it is.GiantAssPanda

Well this is just plain wrong.

Educate me then, this is what I've always been led to believe.

Avatar image for GiantAssPanda
GiantAssPanda

1885

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 GiantAssPanda
Member since 2011 • 1885 Posts

[QUOTE="GiantAssPanda"]

[QUOTE="commonfate"]The older an engine it is usually the more optimized it is.commonfate

Well this is just plain wrong.

Educate me then, this is what I've always been led to believe.

Hardware as well as software technology advances all the time. Even tho you have the same hardware on consoles for years, fresher engines provide much more features to take advantage of.

The Witcher 1 vs The Witcher 2 is a good example. The Witcher 1 had a heavily modified version of Bioware's old Aurora engine (From Neverwinter Nights) while The Witcher 2 had a brand new robust engine created from sctratch and is probably one of the best looking games to date.

Guess which one performs better on my PC even today?

Avatar image for commonfate
commonfate

13320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 commonfate
Member since 2010 • 13320 Posts

[QUOTE="commonfate"]

[QUOTE="GiantAssPanda"]

Well this is just plain wrong.

GiantAssPanda

Educate me then, this is what I've always been led to believe.

Hardware as well as software technology advances all the time. Even tho you have the same hardware on consoles for years, fresher engines provide much more features to take advantage of.

The Witcher 1 vs The Witcher 2 is a good example. The Witcher 1 had a heavily modified version of Bioware's old Aurora engine (From Neverwinter Nights) while The Witcher 2 had a brand new robust engine created from sctratch and is probably one of the best looking games to date.

Guess which one performs better on my PC even today?

Well that makes sense, ha TIL today. Thanks for not being an ass about it lol.

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#30 Kinthalis
Member since 2002 • 5503 Posts

Yeah this engine is just running ancient, ancient technology.

They still use old-school shadow maps! Hello, welcome to 2007!

They didn't even bother optimizing code for PC CPU technologies that have been aorund for decades like SSE. Modders had to go and compile for these instruction sets that EVERY mdern processor has.

It can give you up to a 40% boost in performance.

The problem here are the current gen consoles.

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

Avatar image for Peredith
Peredith

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Peredith
Member since 2011 • 2289 Posts

Other games used the Gamebryo engine without bugs, it's just Bethesda, they're horrible devs. PC Modders found a way to increase CPU usage by 40% lol

Avatar image for CanYouDiglt
CanYouDiglt

8500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 CanYouDiglt
Member since 2009 • 8500 Posts
I just called Todd Howard, he said for you to STFU.SaltyMeatballs
Next time you talk to him tell him I said Hi :)
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 nameless12345
Member since 2010 • 15125 Posts

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

Kinthalis

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

Avatar image for WarTornRuston
WarTornRuston

2712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 WarTornRuston
Member since 2011 • 2712 Posts

Well the PC and 360 versions are fine. Maybe they should just sign and exclisive deal with Microsoft so cows will not have to worry about their platform not being able to handle the Skyrim engine.

Avatar image for CanYouDiglt
CanYouDiglt

8500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 CanYouDiglt
Member since 2009 • 8500 Posts
[QUOTE="Masculus"]

I believe you can summon it using the appropriate console command, you just have to search for the code relating to the item.

NinjaMunkey01
ps3 version =( .

I stopped there since you see there is the problem you are playing Skyrim on the PS3.
Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 savagetwinkie
Member since 2008 • 7981 Posts

Yeah this engine is just running ancient, ancient technology.

They still use old-school shadow maps! Hello, welcome to 2007!

They didn't even bother optimizing code for PC CPU technologies that have been aorund for decades like SSE. Modders had to go and compile for these instruction sets that EVERY mdern processor has.

It can give you up to a 40% boost in performance.

The problem here are the current gen consoles.

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

Kinthalis
modders can't recompile skyrim unless bethesda leaked the source code...
Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#37 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

nameless12345

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Avatar image for WarTornRuston
WarTornRuston

2712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 WarTornRuston
Member since 2011 • 2712 Posts

[QUOTE="nameless12345"]

[QUOTE="Kinthalis"]

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

Kinthalis

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Hermit babble. That is all this is.
Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#39 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

Yeah this engine is just running ancient, ancient technology.

They still use old-school shadow maps! Hello, welcome to 2007!

They didn't even bother optimizing code for PC CPU technologies that have been aorund for decades like SSE. Modders had to go and compile for these instruction sets that EVERY mdern processor has.

It can give you up to a 40% boost in performance.

The problem here are the current gen consoles.

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

savagetwinkie

modders can't recompile skyrim unless bethesda leaked the source code...

Theya re not compiling original code, but ARE compiling new function call replacements that target CPU optimizations.

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#40 NinjaMunkey01
Member since 2007 • 7485 Posts

[QUOTE="NinjaMunkey01"][QUOTE="Masculus"]

I believe you can summon it using the appropriate console command, you just have to search for the code relating to the item.

CanYouDiglt

ps3 version =( .

I stopped there since you see there is the problem you are playing Skyrim on the PS3.

The guy at game did laugh at me when I bought it for the ps3... ¬_¬ Wish Id listened

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#41 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="nameless12345"]

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

WarTornRuston

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Hermit babble. That is all this is.

Nothing constructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example I can think of is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Check out Gamasutra for details.

Avatar image for WomanDog
WomanDog

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 WomanDog
Member since 2011 • 292 Posts

[QUOTE="WarTornRuston"][QUOTE="Kinthalis"]

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Kinthalis

Hermit babble. That is all this is.

Nothing contructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Chekc out Gamasutra for details.

Why? Hermit babble is usless.

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#43 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="WarTornRuston"] Hermit babble. That is all this is.WomanDog

Nothing contructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Chekc out Gamasutra for details.

Why? Hermit babble is usless.

Another consolite raging at the truth of the matter.

Keep those tears coming!

delicious tears

Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Kinthalis"]

Yeah this engine is just running ancient, ancient technology.

They still use old-school shadow maps! Hello, welcome to 2007!

They didn't even bother optimizing code for PC CPU technologies that have been aorund for decades like SSE. Modders had to go and compile for these instruction sets that EVERY mdern processor has.

It can give you up to a 40% boost in performance.

The problem here are the current gen consoles.

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

savagetwinkie
modders can't recompile skyrim unless bethesda leaked the source code...

i looked more into it, they aren't compiling anything, just modifying binary code.... and this has nothing to do with the engine itself, just compiler flags.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Kinthalis"]

Developers spend HUGE amounts of time trying to optimize their game for ancient hardware, instead of innovating their code base technologically and producing modern game engines.

Kinthalis

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Well, I think there's no denying that coding for high-end PCs is easier due to less limitation. But then they aren't only writing games for the top PCs but for a variety of different hardware out there, ranging from bellow console levels to extremely powerful machines. And that's basically the main problem with PC development - you can never get the best result. On the other hand, development for consoles is a lot different because they're optimizing games just for one set of hardware and don't need to bother with graphics APIs (instead can use "direct to metal"), drivers and the like.

So while PC devs are optimizing their games for a plethora of different hardware console devs optimize just for a specific set of hardware and try to squeeze the best out of it. Of course once most of the potential is squeezed out it's time for a new gen (altho the best-looking console games actually come by the ends of their life-cycles when the devs fully master the hardware).

Avatar image for WarTornRuston
WarTornRuston

2712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 WarTornRuston
Member since 2011 • 2712 Posts

[QUOTE="WarTornRuston"][QUOTE="Kinthalis"]

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Kinthalis

Hermit babble. That is all this is.

Nothing constructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example I can think of is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Check out Gamasutra for details.

Why bother? I am not the idiot that spends all my effort lurking in forums trying to justify my hardware purchase to people who have told you thousands of times that no one cares. But that is what Hermits do isn't it? My 7 year old machine plays the same games you do with the exception of what? MMO's? RTS? Or some unknown racing game no one gives a flying **** about but you all bring it up in Forza and GT5 conversations just so you could be a part of it. But that is what you live for isn' it? That is why every day we have 3 or 4 "Why PC matters" threads a day. Meanwhile any developer worth a piss not names Blizzard puts all of their games on a console or have moved to consoles all together. I do not have to add anything constructive. And I do not have to listen to your babble. It is what it is. So keep playing with your graphic settings to impress console users, go ahead and look for another video card to get the darkness just right, and keep using steam as a way to make the PC sales look better. Do whatever it is you wanna do, at the end of the day, no one cares. No one. Not one person. Battlefield and Skyrim look fine on my 360 and my TV. The day I am worried about a texture on a rock is the day I decide my life is useless, I cannot make me or anyone else happy, and I should die a violent death. I just do not wanna be that stupid. More important things to worry about...........sorry.

And go ahead and keep posting your little retarded pics. I am about to go test out a new fish finder on my boat..........sitting in the driveway, at my house. What are you doing? Sitting in your mamas living room pretending you are special?

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#47 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="nameless12345"]

I reckon you haven't yet seen what the updated Unreal Engine 3 can do? It's not necessary that a completely new engine will yield better results than a proven, but modernized engine will.

nameless12345

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Well, I think there's no denying that coding for high-end PCs is easier due to less limitation. But then they aren't only writing games for the top PCs but for a variety of different hardware out there, ranging from bellow console levels to extremely powerful machines. And that's basically the main problem with PC development - you can never get the best result. On the other hand, development for consoles is a lot different because they're optimizing games just for one set of hardware and don't need to bother with graphics APIs (instead can use "direct to metal"), drivers and the like.

So while PC devs are optimizing their games for a plethora of different hardware console devs optimize just for a specific set of hardware and try to squeeze the best out of it. Of course once most of the potential is squeezed out it's time for a new gen (altho the best-looking console games actually come by the ends of their life-cycles when the devs fully master the hardware).

Your facts are about 10 years out of date.

Pc developers do not optimize for a "plethora" of different hardware. They code using API's that abstract that complexity. Pc game devs usually choose to target a mid range PC, and scale to a low end one, adding extras for high end ones.

Basically the same process as on consoles, excpet instead of just scaling and adding extras they have to contend with 2 or 3 (wii) COMPLETELY different sets of hardware WITHOUT the aid of API's.

You're crazy if you think developiong for the PC is harder than for the consoles. Why do you think indie devs usually START on the PC? Cause it's harder?

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#48 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="WarTornRuston"] Hermit babble. That is all this is.WarTornRuston

Nothing constructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example I can think of is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Check out Gamasutra for details.

Why bother? I am not the idiot that spends all my effort lurking in forums trying to justify my hardware purchase to people who have told you thousands of times that no one cares.

No, you're the imbecile who spends their day lurking on game forums complainign about PC gamers enjoying their hobby.

Pathetic.

Avatar image for Stevo_the_gamer
Stevo_the_gamer

50099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#49 Stevo_the_gamer  Moderator
Member since 2004 • 50099 Posts
Their engine is fine and it's super easy to mod. I'm not seeing any reason for them to move to a new engine yet.
Avatar image for TranquilityBlue
TranquilityBlue

322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 TranquilityBlue
Member since 2011 • 322 Posts
Their engine is fine and it's super easy to mod. I'm not seeing any reason for them to move to a new engine yet.Stevo_the_gamer
Just wait until the actual mod tools come out. =D