Stop kidding yourselves Bethsda and make a new engine FROM SCRATCH

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WarTornRuston

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#51 WarTornRuston
Member since 2011 • 2712 Posts

[QUOTE="WarTornRuston"][QUOTE="Kinthalis"]

Nothing constructive to add?

Not surprising coming from you.

It's well documented that these issues exists in development teams.

The most recent example I can think of is RAGE. Where artists where complaining that the texture resolution on consoles sucked, and they couldn't bring their artistic vision to light.

Check out Gamasutra for details.

Kinthalis

Why bother? I am not the idiot that spends all my effort lurking in forums trying to justify my hardware purchase to people who have told you thousands of times that no one cares.

No, you're the imbecile who spends their day lurking on game forums complainign about PC gamers enjoying their hobby.

Pathetic.

And yet I add to PS3, 360, and Wii arguments and have actually played those games. The word pathetic is for Hermits who brag constantly about a few graphic upgrades and feels the need to bring them up in a topic not meant for you guys. Probably another story of your useless life. Trying to fit in where no one likes you.

Keep talking $hit about games you haven't played buddy.

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Kinthalis

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#53 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

No, you're the imbecile who spends their day lurking on game forums complainign about PC gamers enjoying their hobby.

Pathetic.

WarTornRuston

And yet I add to PS3, 360, and Wii arguments and have actually played those games. The word pathetic is for Hermits who brag constantly about a few graphic upgrades and feels the need to bring them up in a topic not meant for you guys. Probably another story of your useless life. Trying to fit in where no one likes you.

Keep talking $hit about games you haven't played buddy.

The f are you talking about? I've got well over 60 hours on this game and last I checked, the best platform for it is on the PC.

My post was ENTIRELY on topic, until you jumped in trolling me because you can't wrap your tiny mind around some basic facts and you feel threatenend by another gmaing platform.

Grow f up man.

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WarTornRuston

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#54 WarTornRuston
Member since 2011 • 2712 Posts

[QUOTE="WarTornRuston"]

[QUOTE="Kinthalis"]

No, you're the imbecile who spends their day lurking on game forums complainign about PC gamers enjoying their hobby.

Pathetic.

Kinthalis

And yet I add to PS3, 360, and Wii arguments and have actually played those games. The word pathetic is for Hermits who brag constantly about a few graphic upgrades and feels the need to bring them up in a topic not meant for you guys. Probably another story of your useless life. Trying to fit in where no one likes you.

Keep talking $hit about games you haven't played buddy.

The f are you tlakigmn about. I've got well over 60 hours on this game and last I checked, the best platform for it is on the PC.

My post was ENTIRELY on topic, until you jumped in trolling me because you can't wrap your tiny mind around some basic facts.

Poor Hermit getting sad on forum :(. I was mentioning the several times you have introduced yourself in Forza VS GT5 thread or a God of War VS Bayonetta thread AND TRIED to make yourself useful to the conversation while digging deep into the bowels of PC gaming to find something on topic to brag about.......to justify being a Hermit. You have did it several times. No one liked you then either.
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theuncharted34

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#55 theuncharted34
Member since 2010 • 14529 Posts

Bethesda making a new engine is as likely as the CoD teams making a new engine.

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Kinthalis

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#56 Kinthalis
Member since 2002 • 5503 Posts

Bethesda making a new engine is as likely as the CoD teams making a new engine.

theuncharted34

Sadly, this is probably 100% dead on.

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Stevo_the_gamer

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#57 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts

Bethesda making a new engine is as likely as the CoD teams making a new engine.

theuncharted34

Bethesda continually updates their engine, and even overhauls their engines like what they did after Morrowind, and after Fallout 3. Has Infinity Ward, Sledgehammer, or Treyarch ever overhauled their--wait, it's not even their engine. Have they moved to a new engine? No. Try again.

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theuncharted34

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#58 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

Bethesda making a new engine is as likely as the CoD teams making a new engine.

Stevo_the_gamer

Bethesda continually updates their engine, and even overhauls their engines like what they did after Morrowind, and after Fallout 3. Has Infinity Ward, Sledgehammer, or Treyarch ever overhauled their--wait, it's not even their engine. Have they moved to a new engine? No. Try again.

Are you actually getting upset?

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Stevo_the_gamer

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#59 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts

Are you actually getting upset?

theuncharted34

Do you have an actual argument?

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theuncharted34

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#60 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

Are you actually getting upset?

Stevo_the_gamer

Do you have an actual argument?

That they've used the same piece of trash engine - Gamebryo, for over 5 years? I guess I do.

Even the CoD teams have made slight enhancements to the engine, but they're marginal improvements. Same with Gamebryo, the core engine is largely the same in capabilities.

Skryim looks like dog sh!t and i'm sure you know about the bugs.

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Stevo_the_gamer

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#62 Stevo_the_gamer  Moderator  Online
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That they've used the same piece of trash engine - Gamebryo, for over 5 years? I guess I do.

Even the CoD teams have made slight enhancements to the engine, but they're marginal improvements. Same with Gamebryo, the core engine is largely the same in capabilities.

Skryim looks like dog sh!t and i'm sure you know about the bugs.

theuncharted34

It's not the same. That's like saying Bungie used the "same" engine from Halo to Halo Reach. Absurd stupidity. The engine went through overhauls before it reached the end result. Infinity Ward has not overhauled the id Tech 3 engine, but it has been modified it incrementally over the years. You can make the parallel when Infinity Ward rewrites the majority of the code from the ground up and overhauls the engine in its entirety.

Skyrim looks like dog **** The f*ck? What... are you playing it on consoles, peasant? Probably the grossly inferior PS3 version I'm guessing?

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theuncharted34

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#63 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="Stevo_the_gamer"]Do you have an actual argument?

TheGuardian03

That they've used the same piece of trash engine - Gamebryo, for over 5 years? I guess I do.

Even the CoD teams have made slight enhancements to the engine, but they're marginal improvements. Same with Gamebryo, the core engine is largely the same in capabilities.

Skryim looks like dog sh!t and i'm sure you know about the bugs.

But Skyrim is using a new Engine, todd howard or whatever his name mentioned it one of the walkthrough videos.

It's just gamebryo, and only slightly enhanced.

The biggest improvement is that the games actually have shadows now. Lulz.

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Stevo_the_gamer

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#64 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts

But Skyrim is using a new Engine, todd howard or whatever his name mentioned it one of the walkthrough videos.TheGuardian03
It's not new persay, but it was overhauled to the point where Bethesda considers it practically new.

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nameless12345

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#65 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Kinthalis"]

But this is the issue. Essentially you need a large third party to do the optimizing, because most devs can't handle the huge expense of trying to make 7 yar old hardware look "ok".

The artists say: Hey, let's have a ton of dynamic lighting for this explosion effect, and lots of dust particles! IT will look amazing!

The programmers say: Uhm, guys, these are consoles, not PC's. We can't do that. I'll give 1 dynamic light and 50 dust particles, ok?

The artists: F that! ok... at least give us a 100 particles and 2 dynamic lights?! Please???

The programmers: God damn it! Fine! We'll gather up the entire progrmaming department and for the next couple fo months try our best to figure out how to make these crappy consoles spit out another dynamic light and 50 more particles!

Artists: Cool beans.

*** 2 months later ***

Programmers: Ok, we got you 2 dynamic lights and 75 particles. It's all we could do.

Artists, I guess that's ok. We'll just overaly a few of these explosion effects together!

Programmers: **faints**

Kinthalis

Well, I think there's no denying that coding for high-end PCs is easier due to less limitation. But then they aren't only writing games for the top PCs but for a variety of different hardware out there, ranging from bellow console levels to extremely powerful machines. And that's basically the main problem with PC development - you can never get the best result. On the other hand, development for consoles is a lot different because they're optimizing games just for one set of hardware and don't need to bother with graphics APIs (instead can use "direct to metal"), drivers and the like.

So while PC devs are optimizing their games for a plethora of different hardware console devs optimize just for a specific set of hardware and try to squeeze the best out of it. Of course once most of the potential is squeezed out it's time for a new gen (altho the best-looking console games actually come by the ends of their life-cycles when the devs fully master the hardware).

Your facts are about 10 years out of date.

Pc developers do not optimize for a "plethora" of different hardware. They code using API's that abstract that complexity. Pc game devs usually choose to target a mid range PC, and scale to a low end one, adding extras for high end ones.

Basically the same process as on consoles, excpet instead of just scaling and adding extras they have to contend with 2 or 3 (wii) COMPLETELY different sets of hardware WITHOUT the aid of API's.

You're crazy if you think developiong for the PC is harder than for the consoles. Why do you think indie devs usually START on the PC? Cause it's harder?

Well like you said - PC devs usually target the "lowest common denominator" be it consoles or mediocre PCs and then enhance their games for better hardware. But on the consoles there is only one set of hardware and they can start utilizing all of it since start. That's the reason why some console games have better detail and effects than many PC games during the start of a new generation. PC was always held back by things like slow API, slow PCs, resource consuming OS, ect.

Console multi-plat development is a different story because they usually pick just one target system and then port to the other ones. So the "2nd class" console version will usually look worse unless extra work is put into it. It's the task of console makers to provide easy to develop for hardware to the 3rd parties.

Of course console development isn't easier by itself but there is less work with different hardware and software combinations.

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theuncharted34

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#68 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

That they've used the same piece of trash engine - Gamebryo, for over 5 years? I guess I do.

Even the CoD teams have made slight enhancements to the engine, but they're marginal improvements. Same with Gamebryo, the core engine is largely the same in capabilities.

Skryim looks like dog sh!t and i'm sure you know about the bugs.

Stevo_the_gamer

It's not the same. That's like saying Bungie used the "same" engine from Halo to Halo Reach. Absurd stupidity. The engine went through overhauls before it reached the end result. Infinity Ward has not overhauled the id Tech 3 engine, but it has been modified it incrementally over the years. You can make the parallel when Infinity Ward rewrites the majority of the code from the ground up and overhauls the engine in its entirety.

Skyrim looks like dog **** The f*ck? What... are you playing it on consoles, peasant? Probably the grossly inferior PS3 version I'm guessing?

I know that engines can be greatly improved upon over the years, but Gamebryo and the heavily modified version of id tech 3 used in CoD 4 aren't one of them.

And I wouldn't play that pile of garbage if Bethesda payed ME $60. Then again, this is coming from the guy who thinks Dragon Age 2 is a good game, so i'm not surprised.

I also have both consoles, just saying. You should probably calm down.

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theuncharted34

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#70 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="Stevo_the_gamer"]

It's not the same. That's like saying Bungie used the "same" engine from Halo to Halo Reach. Absurd stupidity. The engine went through overhauls before it reached the end result. Infinity Ward has not overhauled the id Tech 3 engine, but it has been modified it incrementally over the years. You can make the parallel when Infinity Ward rewrites the majority of the code from the ground up and overhauls the engine in its entirety.

Skyrim looks like dog **** The f*ck? What... are you playing it on consoles, peasant? Probably the grossly inferior PS3 version I'm guessing?

TheGuardian03

I know that engines can be greatly improved upon over the years, but Gamebryo and the heavily modified version of id tech 3 used in CoD 4 aren't one of them.

And I wouldn't play that pile of garbage if Bethesda payed ME $60. Then again, this is coming from the guy who thinks Dragon Age 2 is a good game, so i'm not surprised.

I also have both consoles, just saying. You should probably calm down.

You both should calm down. :P but eh its SW so its on.

SW mayne, series business.

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Stevo_the_gamer

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#71 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts
[QUOTE="TheGuardian03"] Oh i see, same s***y engine but better now. :P they should use Cryengine 3 or RAGE for the next game. :o

I hope they don't--I prefer incredibly easy to mod engines, and Bethesda's games are so easy to mod. And their custom tools to help moderators are the best in the industry for us little time developers.
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Stevo_the_gamer

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#72 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts

And I wouldn't play that pile of garbage if Bethesda payed ME $60. Then again, this is coming from the guy who thinks Dragon Age 2 is a good game, so i'm not surprised.

theuncharted34

Then I won't waste my time with someone who can't for the life of him present any worthwhile argument.

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Teuf_

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#73 Teuf_
Member since 2004 • 30805 Posts

I know that engines can be greatly improved upon over the years, but Gamebryo and the heavily modified version of id tech 3 used in CoD 4 aren't one of them.

theuncharted34



Every engine is a "heavily modified version" of another engine. Do you think that they just throw hundreds of thousands of lines of code just because the name of the engine changed? That would be stupid.

I have no idea why everyone brings up Call of Duty constantly when talking about this stuff. Do you really think that MW3 is running on the same tech as this?

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Teuf_

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#74 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="TheGuardian03"] Oh i see, same s***y engine but better now. :P they should use Cryengine 3 or RAGE for the next game. :oStevo_the_gamer
I hope they don't--I prefer incredibly easy to mod engines, and Bethesda's games are so easy to mod. And their custom tools to help moderators are the best in the industry for us little time developers.



They have tools to help moderators? Is there a hotkey to ban people while I'm playing the game? That would be awesome.

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Stevo_the_gamer

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#75 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts



They have tools to help moderators? Is there a hotkey to ban people while I'm playing the game? That would be awesome.

Teufelhuhn

Damn it Teuf, don't you be bringing your smartarse o'er here. You know what I meant!

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theuncharted34

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#76 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

And I wouldn't play that pile of garbage if Bethesda payed ME $60. Then again, this is coming from the guy who thinks Dragon Age 2 is a good game, so i'm not surprised.

Stevo_the_gamer

Then I won't waste my time with someone who can't for the life of him present any worthwhile argument.

Well, we were talking about the engine anyways, and before that I was only stating the fact that Bethesda's team of the worst programmers in the industry would never fix their engine, then you had a hissy fit.

And now you're walking away? I don't need to play the game to know it has abysmal animations, horrible graphics and visuals and more bugs than a cheap motel in NY.

If you didn't want to discuss this you shouldn't have quoted me in the first place.

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theuncharted34

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#77 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

I know that engines can be greatly improved upon over the years, but Gamebryo and the heavily modified version of id tech 3 used in CoD 4 aren't one of them.

Teufelhuhn



Every engine is a "heavily modified version" of another engine. Do you think that they just throw hundreds of thousands of lines of code just because the name of the engine changed? That would be stupid.

I have no idea why everyone brings up Call of Duty constantly when talking about this stuff. Do you really think that MW3 is running on the same tech as this?

Of course not.

What I meant was, the version of the engine used in CoD 4 has not been changed, not the base tech of id tech 3.

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nameless12345

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#78 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="theuncharted34"]

I know that engines can be greatly improved upon over the years, but Gamebryo and the heavily modified version of id tech 3 used in CoD 4 aren't one of them.

Teufelhuhn



Every engine is a "heavily modified version" of another engine. Do you think that they just throw hundreds of thousands of lines of code just because the name of the engine changed? That would be stupid.

I have no idea why everyone brings up Call of Duty constantly when talking about this stuff. Do you really think that MW3 is running on the same tech as this?

http://images.six.betanews.com/screenshots/950853027-1.jpg

Exactly. Every engine is a heavily upgraded version of a older engine unless it's really written from scratch and doesn't share anything with any other engine.

Also MW3 has very little in common with the original id Tech 3 (Quake 3 on your pic looks like it were running on the N64 btw. Add a little fog in there tho :P ).

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drinkerofjuice

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#79 drinkerofjuice
Member since 2007 • 4567 Posts
I just wish the game wouldn't lock up so frequently and randomly. It's bad enough that the game does the occasional freeze when trying to load up part of the map. I love the game, but sometimes it can be a headache.
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Stevo_the_gamer

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#80 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts
I just wish the game wouldn't lock up so frequently and randomly. It's bad enough that the game does the occasional freeze when trying to load up part of the map. I love the game, but sometimes it can be a headache.drinkerofjuice
Are you on PC, or the consoles?
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Teuf_

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#81 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

They have tools to help moderators? Is there a hotkey to ban people while I'm playing the game? That would be awesome.

Stevo_the_gamer

Damn it Teuf, don't you be bringing your smartarse o'er here. You know what I meant!



My smartassery knows no bounds.