And of course System Shock 1 that begat them all (yes, even Half-Life)...
But anyway, I don't think the games I mentioned in the thread title and others that also use similar approach to telling a story, that is without interrupting the gameplay with cut-scenes and breaking the perspective away from the default point-of-view are rated enough. There's still too much acquiescence and sentimentalism for traditional cut scenes-heavy-style...
And to think that abominations with backwards 1990s design like Resident Evil 5 with simply ATROCIOUS and ABYSMAL presentation still exist and are taken seriously and people still omit this element in comparison to, say, Dead Space is simply a disgrace.
Resident Evil 5: a cut-scene pops up, then it ends, then a loading screen with some background info appears (that doesn't amount to anything), then yet another cut-scene begins! What were they thinking?
Of course this convention has also its disadvantages, limitations and its full potential is yet to be unleashed in certain aspects but let's be frank: most of stories in video games still suck, and overliance on cutscenes make them look even worse, but System Shock-ish convention of telling story can even make an average story feel like it's cleverly done.
I just feel that not enough respect is being given by the gaming community to this kind of storytelling that is simultaneously post-modern and better suited to the video-gaming medium.
What say you, System Warriors?
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