[QUOTE="HaloPimp978"]Bioshock is probably the best story game I played this gen, but I agree it's still underrated. SaudiFury
lol you are the first to say it's underrated, I think it's great but i'm hearing more people say it's over rated.----------
anyways something i noticed. In a book, graphic novel, the person reading the book fixes the rate at which they read the book but how the book unfolds (don't bring up the choose-your-own-tale stories) is fixed. What is written down is written down. the reader can interpret whatever the text says but that's about it. a film the director sets the tone and pace of the film, where the audience watches back passively.
the crux for games is that games are interactive in and of themselves, they can change the pace of the game by playing better or take their time. The content of how the story tells itself can also be changed as well given the nature of being interactive.
Whenever i hear people complain about the 'exposition bot' or the 'cut scenes' i think of the '@sshole'. I don't mean the people saying they hate these things are actually @ssholes, by that word i mean is this.
in a book, movie, graphic novel, theater, or show if two characters are talking they are usually giving each other their fixed attention in the dialog. Given the nature of video games being interactive, some people think they ought to be able to shoot the person they're having to talk to, or put their head in the toilet during the dialog. some people wanna completely skip it (if they cannot already) or just keep running and gunning without paying attention. This is what i mean by the '@sshole'.
of all the mediums of which the viewer is essentially passive, you have the same way that characters interact with each other. Sometimes people don't wanna interact they just wanna play with the mechanics of said game.
Which reminds of what the maligned jennifer hepler said about wanting to skip gameplay for story. you could do the opposite as well. You would have to physically separate the two. essentially turning say a Mass Effect game into a series of non-stop cut scenes and ingame dialog scenes or into a nonstop corridor shooting gallery with enemies and occasional boss fights. the story would provide context but no action, and the action scenes would provide no context at all, you wouldn't know who the characters are, nor would you care.
Not every game can be like Mario, or Shadow of the Colossus. which by the way all of them have some sort of cut scene in them be it to bookend the game or be it ingame.
Not all of them can rely simply on their atmosphere and setting alone to not only set the tone of the world but also tell the story of it.
A game like say Assassin's Creed, Mass Effect and Bioshock require some sort of dialog between characters and in order for that to get across. It requires restraining the player to get their attention. Basically saying "quit acting squirrely and listen for a moment". and these are games that want to TELL a story.
Which brings me to another thought. you know how gamers complain about being treated like idiots because the game barks at you what to do every few minutes, or has to literally lead you by the nose from objective to objective. I think those things exist - to an extent- BECAUSE people can't be bothered to stop and listen to what NPC's are telling you.
I don't think given the nature of games that you will ever be able to satisfy everyone. If all you want is pure gameplay with little to no story, or a game that relies almost completely on it's atmosphere to tell that story then you already know what games to look for. Games like Limbo, Braid, Mario, Shadow of the Colossus (though there is A LOT going on with Braid and Shadow). if you want story most games try to put an explicitly told story in them, some execute it well some do not. some games have great stories, some do not.
Very good post, especially the point about context and action.
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