Strategy GOTY: Empire Total War....

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jaisimar_chelse

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#51 jaisimar_chelse
Member since 2007 • 1931 Posts
[QUOTE="jaisimar_chelse"][QUOTE="ChiddaPotta"]

You mean Empire Total Crap?

Strategy GOTY easily goes to Starcraft II...

ChiddaPotta

lolz u misspelled Dawn of War 2

Nah, I got it right.

EDIT: LOL, I remember you from the Dawn Of War 2 vs Starcraft II graphics :P, I'm a huge Starcraft fan, so no need to be calling me a fanboy D:

hehe.

i tot u might remember me :P

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Bromz

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#52 Bromz
Member since 2005 • 1639 Posts

[QUOTE="EVOLV3"]Ive never played a Total War game sadly, but this does look very good. I was wondering how much tactics and like strategy planning is involved?True_Gamer_

Insane amount....these two words arent even enough to describe it...

Do you mean for mp or sp? If you have to think about AI battles for more than like 5 seconds I don't think you should be playing strategy games. They're ridiculously easy, lets hope they make a new AI thats remotely challenging this time. Btw what do you mean "tell me who made Shogun". Creative Assembly did and they're making Empire...
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True_Gamer_

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#53 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

aliblabla2007

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

Campaign:

Battles:

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naval

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#54 naval
Member since 2003 • 11108 Posts
[QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

True_Gamer_

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

yes you should open your eyes

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aliblabla2007

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#55 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

True_Gamer_

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

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tibicina

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#56 tibicina
Member since 2005 • 927 Posts
Empire Total War will be awesome. Even if it is not strategy GOTY, it will surpass any game next year with mods. Every total war game since Rome has had amazing mods that take the game from being great to being amazing.
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ChiddaPotta

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#57 ChiddaPotta
Member since 2007 • 1670 Posts
[QUOTE="ChiddaPotta"][QUOTE="jaisimar_chelse"][QUOTE="ChiddaPotta"]

You mean Empire Total Crap?

Strategy GOTY easily goes to Starcraft II...

jaisimar_chelse

lolz u misspelled Dawn of War 2

Nah, I got it right.

EDIT: LOL, I remember you from the Dawn Of War 2 vs Starcraft II graphics :P, I'm a huge Starcraft fan, so no need to be calling me a fanboy D:

hehe.

i tot u might remember me :P

I sure as hell would :twisted:

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True_Gamer_

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#58 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

aliblabla2007

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

What Im saying is that the very battles have 0 scale....look at M2TW which can amount as big as 40.000 fully animated AI aware individuals with their own attack/defence/morale/xp calculations...

APart from the complexity look at WiC if it had a TURN BASED map from ie HEARTS of IRON and a greater scale/troop count it would be easily the Total War of modern era....

Lastly can you name me ONE dune2 styled MELEE RTS that can stand up to M2TW?

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rusty_armor1

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#59 rusty_armor1
Member since 2007 • 229 Posts
[QUOTE="Wasdie"][QUOTE="TenP"]

[QUOTE="Wasdie"]I must agree. Personally I don't think that Starcraft 2 has anything on it. That is just personal opinion of course.horrowhip

But with Empire, Starcraft and Demigod it looks like '09 will be RTS heaven. :)

Demigod really isn't a RTS is it?

it is sort of debatable... I'd considering it an Action RTS/RTT game.

Same could be said about Empire: Total War.

It isn't an RTS in the true sense of the word...

2009 does look fantastic on the Strategy game side.

Halo Wars, Dawn of War 2, Starcraft 2, Empire: Total War, Demigod, and whatever else pops up in the next year. 2009 looks very strong on the Strategy game side.

Don't forget EndWar PC which will be far superior than its console counter parts.

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aliblabla2007

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#60 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

True_Gamer_

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

What Im saying is that the very battles have 0 scale....look at M2TW which can amount as big as 40.000 fully animated AI aware individuals with their own attack/defence/morale/xp calculations...

APart from the complexity look at WiC if it had a TURN BASED map from ie HEARTS of IRON and a greater scale/troop count it would be easily the Total War of modern era....

Lastly can you name me ONE dune2 styled MELEE RTS that can stand up to M2TW?

What? I can't name you a melee RTS as "good" as M2TW, because quality is opinionated. :roll: What's good to you isn't necessarily good to me, and vice versa.

Besides, the argument was about the relative originality of modern RTSs vs the relative originality of modern TW games, and you still haven't responded to me on my real argument. I don't see how anything in your post is even relavent to my argument.

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True_Gamer_

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#61 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

aliblabla2007

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

What Im saying is that the very battles have 0 scale....look at M2TW which can amount as big as 40.000 fully animated AI aware individuals with their own attack/defence/morale/xp calculations...

APart from the complexity look at WiC if it had a TURN BASED map from ie HEARTS of IRON and a greater scale/troop count it would be easily the Total War of modern era....

Lastly can you name me ONE dune2 styled MELEE RTS that can stand up to M2TW?

What? I can't name you a melee RTS as "good" as M2TW, because quality is opinionated. :roll: What's good to you isn't necessarily good to me, and vice versa.

Besides, the argument was about the relative originality of modern RTSs vs the relative originality of modern TW games, and you still haven't responded to me on my real argument. I don't see how anything in your post is even relavent to my argument.

The "originality" point is that while you see dozens if not hundreds of companies copy pasting Dune2...You dont see any companies offering what Total War has...Thats the point CA has a MONOPOLY (Imperial glory tried and failed) over a GENRE that it nearly created (espessially in 3d sense)...

If there was an originality award it should go straight to CA....0 competition is no small thing...

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aliblabla2007

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#62 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

True_Gamer_

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

What Im saying is that the very battles have 0 scale....look at M2TW which can amount as big as 40.000 fully animated AI aware individuals with their own attack/defence/morale/xp calculations...

APart from the complexity look at WiC if it had a TURN BASED map from ie HEARTS of IRON and a greater scale/troop count it would be easily the Total War of modern era....

Lastly can you name me ONE dune2 styled MELEE RTS that can stand up to M2TW?

What? I can't name you a melee RTS as "good" as M2TW, because quality is opinionated. :roll: What's good to you isn't necessarily good to me, and vice versa.

Besides, the argument was about the relative originality of modern RTSs vs the relative originality of modern TW games, and you still haven't responded to me on my real argument. I don't see how anything in your post is even relavent to my argument.

The "originality" point is that while you see dozens if not hundreds of companies copy pasting Dune2...You dont see any companies offering what Total War has...Thats the point CA has a MONOPOLY (Imperial glory tried and failed) over a GENRE that it nearly created (espessially in 3d sense)...

If there was an originality award it should go straight to CA....0 competition is no small thing...

And likewise, there are companies that go well beyond the RTS norm and make games that aren't like the generic games from their genre. I don't see you complaining about the FPS genre - one of the most oversaturated-with-unoriginal-crap genres we have today. Besides, how does having zero competition make it perfectly alright for a dev to copy-and-paste their base formula into better engines? Resting on laurels, much?

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True_Gamer_

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#63 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="true_gamer"]

Core mechanics of most basebuilding resourcecollecting dumbed down pathetic clickfests called "RTS" have NOT changed since 1996...

The same resource grabbing shortcut memorised clickfest....The actual battle troop manipulation is a joke...the from the top camera with tiny soldiers and a pathetic hitpoint system are shouting "we are designed for the iq lvl of a 12 year old"....

I know its sad to admit that Dune2 is like a chronic desease over the genre....because truth hurts...

aliblabla2007

I know you've got a superiority complex and you can't seem to admit that other people may prefer different games for reasons other than having brains that aren't so well developed, "TRUE_GAMER", but I suppose it's perfectly alright to those with fanboy goggles if a game keeps the same base gameplay mechanics from 2000 is it, even though we have modern RTSs that have vastly difference gameplay mechanics from RTSs made 10 years ago?

If you think that ALL modern RTSs are "dumb" clickfests, I suggest you start analysing the genre properly. Total War is a great franchise, but I'm not so fanboyish that I think that those who prefer Total War over other games somehow have higher IQs than those who do otherwise. Especially when SOASE is much more demanding on your intellect than the Total War series, and it's more RTS than TW is.

Its so obvious you havent played Shogun.....The difference between shogun and Empire is FAAAR greater than the difference between CoH and Dune2....

Shogun had no physics, no Naval battles, no worthwile diplomacy....it had tiled risk style campaign map.... I mean shall we open our eyes or what?

So what? Dune 2 doesn't have physics, deformable terrain, a point-capture hold-territory resource system, population caps, ammunition-per-clip limits on weapons, real accuracy, cover, variable rates of fire, reload and cooldown speeds to my knowledge.

Either way, when broken down into their most basic element, both modern Total Wars and the modern RTS genre can be made to look just like prettier versions of their old forms. It's only when you start adding minor addons like what we've mentioned that these games start getting real differences from their ancestors... and in some cases, they can play almost completely different by having a huge amount of minor differences in gameplay.

When you change the current base formula for an RTS game, say by removing basebuilding and resource management entirely, you change it into an RTT, thus it isn't an RTS, in which case it's impossible for an RTS to use that model as the base, and therefore unfair to criticize it for doing so. Are you going to say that FPSs suck, because they haven't gotten beyond Doom's "shoot enemies, move on" gameplay idea?

What Im saying is that the very battles have 0 scale....look at M2TW which can amount as big as 40.000 fully animated AI aware individuals with their own attack/defence/morale/xp calculations...

APart from the complexity look at WiC if it had a TURN BASED map from ie HEARTS of IRON and a greater scale/troop count it would be easily the Total War of modern era....

Lastly can you name me ONE dune2 styled MELEE RTS that can stand up to M2TW?

What? I can't name you a melee RTS as "good" as M2TW, because quality is opinionated. :roll: What's good to you isn't necessarily good to me, and vice versa.

Besides, the argument was about the relative originality of modern RTSs vs the relative originality of modern TW games, and you still haven't responded to me on my real argument. I don't see how anything in your post is even relavent to my argument.

The "originality" point is that while you see dozens if not hundreds of companies copy pasting Dune2...You dont see any companies offering what Total War has...Thats the point CA has a MONOPOLY (Imperial glory tried and failed) over a GENRE that it nearly created (espessially in 3d sense)...

If there was an originality award it should go straight to CA....0 competition is no small thing...

And likewise, there are companies that go well beyond the RTS norm and make games that aren't like the generic games from their genre. I don't see you complaining about the FPS genre - one of the most oversaturated-with-unoriginal-crap genres we have today. Besides, how does having zero competition make it perfectly alright for a dev to copy-and-paste their base formula into better engines? Resting on laurels, much?

Since games dont exist in a vaccum its a fact of life (I agree monopoly hasnt done much good to CA and TW) that if you make something that no competition can touch you attain relative perfection....since youre the only one...

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aliblabla2007

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#64 aliblabla2007
Member since 2007 • 16756 Posts
[QUOTE="aliblabla2007"][QUOTE="True_Gamer_"]

The "originality" point is that while you see dozens if not hundreds of companies copy pasting Dune2...You dont see any companies offering what Total War has...Thats the point CA has a MONOPOLY (Imperial glory tried and failed) over a GENRE that it nearly created (espessially in 3d sense)...

If there was an originality award it should go straight to CA....0 competition is no small thing...

True_Gamer_

And likewise, there are companies that go well beyond the RTS norm and make games that aren't like the generic games from their genre. I don't see you complaining about the FPS genre - one of the most oversaturated-with-unoriginal-crap genres we have today. Besides, how does having zero competition make it perfectly alright for a dev to copy-and-paste their base formula into better engines? Resting on laurels, much?

Since games dont exist in a vaccum its a fact of life (I agree monopoly hasnt done much good to CA and TW) that if you make something that no competition can touch you attain relative perfection....since youre the only one...

Excuse me? Competition forces companies to outdo each other, and generally by offering more (read: making it better). And TW is hardly perfect, awfully demanding tech, blatant historical innacuraries and horrendous A.I plague their latest games.

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True_Gamer_

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#65 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="True_Gamer_"][QUOTE="aliblabla2007"][QUOTE="True_Gamer_"]

The "originality" point is that while you see dozens if not hundreds of companies copy pasting Dune2...You dont see any companies offering what Total War has...Thats the point CA has a MONOPOLY (Imperial glory tried and failed) over a GENRE that it nearly created (espessially in 3d sense)...

If there was an originality award it should go straight to CA....0 competition is no small thing...

aliblabla2007

And likewise, there are companies that go well beyond the RTS norm and make games that aren't like the generic games from their genre. I don't see you complaining about the FPS genre - one of the most oversaturated-with-unoriginal-crap genres we have today. Besides, how does having zero competition make it perfectly alright for a dev to copy-and-paste their base formula into better engines? Resting on laurels, much?

Since games dont exist in a vaccum its a fact of life (I agree monopoly hasnt done much good to CA and TW) that if you make something that no competition can touch you attain relative perfection....since youre the only one...

Excuse me? Competition forces companies to outdo each other, and generally by offering more (read: making it better). And TW is hardly perfect, awfully demanding tech, blatant historical innacuraries and horrendous A.I plague their latest games.

Read my post again....carefully this time please...

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Lief_Ericson

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#66 Lief_Ericson
Member since 2005 • 7082 Posts
omg the battles will be epic
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#67 True_Gamer_
Member since 2006 • 6750 Posts

omg the battles will be epic Lief_Ericson

They are always epic in Total War titles...as opposed to others that are mere bar fights that are desperately trying to pass as war...

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redneckdouglas

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#68 redneckdouglas
Member since 2005 • 2977 Posts
Games like Total War lacks replay value. I've played through all the campaigns, onlinematch, modded my own army skins, etc... it's repetitive as we speak. And Dune clones? At least I can build my own country and have loads of different armies compared to a one dimensional game like Total Wars. Best part is, I can beat the game in many different ways.
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#69 True_Gamer_
Member since 2006 • 6750 Posts

Games like Total War lacks replay value. I've played through 

all the campaigns, onlinematch, modded my own army skins, etc... it's repetitive as we speak. And Dune clones? 

At least I can build my own country and have loads of different armies

 compared to a one dimensional game like Total Wars. Best part is, I can beat the game in many different ways.redneckdouglas

 

First there is something called PARAGRAPHS...

Oh and second...ONE DIMENTIONAL?

NO REPLAY VALUE?

I can bet youve  confused Age Of Empires with this game...

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#70 Nikalai_88
Member since 2006 • 1755 Posts

I wouldn't really say that the Total War series is 'deep' or 'hardcore' by itself and when compared to an RTS game. If you want games that are like that than you should be playing something like Hearts of Iron 2. In the end arguing that the game is better because its more complex or innovative is silly because there will always be games more complex or innovative than the ones you play. For example the 'new' overland changes in TW had been done (better) eons ago in Civilization games while a lot of the features in CoH have been done (better) in wargames like Close Combat and TB wargames like Combat Mission. However no one will argue that just because they share a feature set that the games play alike.

Honestly I find Total War games much less fun after they moved to a 3d map, made the combat more arcady and paid even less attention to historical accuracy than before.