Stuff like this is why THQ is going to go bankrupt

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jg4xchamp

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#1 jg4xchamp
Member since 2006 • 64057 Posts

http://www.vg247.com/2012/02/28/devils-third-budget-could-almost-make-every-itagaki-game-combined/

(I don't know how to do links, but gamespot is suddenly against the ridiculously easier hyperlink method)

I love Itagaki and his games. Man is a beast. Got suspended here once because I called his replacement a walking Vagina(CANT STOP ME THIS TIME). But how in the blue hell do you even approve this as a company? It's a new ip, it's japanese, and it's Itagaki who doesn't exactly have a track record to sell buckets. Not exactly a wise business decision.

The sad thing is what happens next gen when in theory the budgets are going to get even bigger; I mean who's gonna be next on the chopping block?

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SpruceCaboose

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#2 SpruceCaboose
Member since 2005 • 24589 Posts

http://www.vg247.com/2012/02/28/devils-third-budget-could-almost-make-every-itagaki-game-combined/

(I don't know how to do links, but gamespot is suddenly against the ridiculously easier hyperlink method)

I love Itagaki and his games. Man is a beast. Got suspended here once because I called his replacement a walking Vagina(CANT STOP ME THIS TIME). But how in the blue hell do you even approve this as a company? It's a new ip, it's japanese, and it's Itagaki who doesn't exactly have a track record to sell buckets. Not exactly a wise business decision.

The sad thing is what happens next gen when in theory the budgets are going to get even bigger; I mean who's gonna be next on the chopping block?

jg4xchamp

A level 42 who cannot link....*facepalm* (I did it for you dear leader :) )

And games need new funding methods and smaller budgets or the market is going to strangle itself.

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jer_1

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#3 jer_1
Member since 2003 • 7451 Posts
THQ is like the Pinto of game developers. They'll be lucky if someone doesn't tap their rear bumper making them all explode.
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jg4xchamp

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#4 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

http://www.vg247.com/2012/02/28/devils-third-budget-could-almost-make-every-itagaki-game-combined/

(I don't know how to do links, but gamespot is suddenly against the ridiculously easier hyperlink method)

I love Itagaki and his games. Man is a beast. Got suspended here once because I called his replacement a walking Vagina(CANT STOP ME THIS TIME). But how in the blue hell do you even approve this as a company? It's a new ip, it's japanese, and it's Itagaki who doesn't exactly have a track record to sell buckets. Not exactly a wise business decision.

The sad thing is what happens next gen when in theory the budgets are going to get even bigger; I mean who's gonna be next on the chopping block?

SpruceCaboose

A level 42 who cannot link....*facepalm* (I did it for you dear leader :) )

And games need new funding methods and smaller budgets or the market is going to strangle itself.

wait wtf? The hyperlink thing doesn't usually work. On the other boards I gotta type some nonsense before I can link.

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SpruceCaboose

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#5 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]

[QUOTE="jg4xchamp"]

http://www.vg247.com/2012/02/28/devils-third-budget-could-almost-make-every-itagaki-game-combined/

(I don't know how to do links, but gamespot is suddenly against the ridiculously easier hyperlink method)

I love Itagaki and his games. Man is a beast. Got suspended here once because I called his replacement a walking Vagina(CANT STOP ME THIS TIME). But how in the blue hell do you even approve this as a company? It's a new ip, it's japanese, and it's Itagaki who doesn't exactly have a track record to sell buckets. Not exactly a wise business decision.

The sad thing is what happens next gen when in theory the budgets are going to get even bigger; I mean who's gonna be next on the chopping block?

jg4xchamp

A level 42 who cannot link....*facepalm* (I did it for you dear leader :) )

And games need new funding methods and smaller budgets or the market is going to strangle itself.

wait wtf? The hyperlink thing doesn't usually work. On the other boards I gotta type some nonsense before I can link.

Sure...that's the issue... And THQ should go back to the wrestling games like it made for the N64 IMO.

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jethrovegas

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#6 jethrovegas
Member since 2007 • 5103 Posts

Giving Itagaki sh*t tons of money = bad

jg4xchamp

I don't follow. Maybe we're thinking of a different Itagaki...?

Even if he didn't need it for the actual games, he certainly needs it for blow and hookers. We need to support this man however we can.

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Tikeio

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#7 Tikeio
Member since 2011 • 5332 Posts

Excluding Saint's Row and Homefront, did any games that were published by THQ this gen make much money?

I remember them from old WWE and Nickelodeon games, but I've seen them as just a "low-budget" publisher this gen.

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SpruceCaboose

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#8 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="jg4xchamp"]

Giving Itagaki sh*t tons of money = bad

jethrovegas

I don't follow. Maybe we're thinking of a different Itagaki...?

Even if he didn't need it for the actual games, he certainly needs it for blow and hookers. We need to support this man however we can.

Man I missed this forum. Go Team (Former) Ninja!
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drinkerofjuice

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#9 drinkerofjuice
Member since 2007 • 4567 Posts
Perhaps they have an undocumented source of income that lets them fund projects to this extent. THQ heads are probably involved in drug and sex trafficking on the side.
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Slow_Show

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#10 Slow_Show
Member since 2011 • 2018 Posts

Something something oatmeal cookie joke.

I dunno, if you're going to sink big bucks into a game at least something different like Devil's Third has the chance to be a break-out. What's the alternative, blow your money on me-too shooters and hope one of them takes off?

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jg4xchamp

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#11 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

Giving Itagaki sh*t tons of money = bad

jethrovegas

I don't follow. Maybe we're thinking of a different Itagaki...?

Even if he didn't need it for the actual games, he certainly needs it for blow and hookers. We need to support this man however we can.

I always support Itagaki's glorious ways. I'm just saying that is not the guy I would invest in if I was expecting a game to sell a lot : P

Perhaps they have an undocumented source of income that lets them fund projects to this extent.

THQ heads are probably involved in drug and sex trafficking on the side.drinkerofjuice


They going Walter White on errybody.

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SW__Troll

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#12 SW__Troll
Member since 2011 • 1687 Posts

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

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jg4xchamp

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#13 jg4xchamp
Member since 2006 • 64057 Posts

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

SW__Troll
Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.
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topgunmv

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#14 topgunmv
Member since 2003 • 10880 Posts

What the hell are they spending it all on?

Half the games in my library these days are "indie", and I don't notice any difference in production values, even though their budget is just a fraction of the big guys.

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BrunoBRS

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#15 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="SW__Troll"]

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

jg4xchamp
Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.

didn't darksiders turn out to be one of the few things they still manage to get a profit from?
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jg4xchamp

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#16 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"][QUOTE="SW__Troll"]

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

BrunoBRS
Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.

didn't darksiders turn out to be one of the few things they still manage to get a profit from?

That was my way of saying that game was boring.
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SpruceCaboose

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#17 SpruceCaboose
Member since 2005 • 24589 Posts

Something something oatmeal cookie joke.

I dunno, if you're going to sink big bucks into a game at least something different like Devil's Third has the chance to be a break-out. What's the alternative, blow your money on me-too shooters and hope one of them takes off?

Slow_Show
Lower budget, higher ROI games like Braid, IMO.
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deactivated-5b1e62582e305

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#18 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

I wouldn't take Itagaki's comment to heart. He's probably trolling the reporter or he has no idea what he's talking about.

and he never made 30 games

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SpruceCaboose

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#19 SpruceCaboose
Member since 2005 • 24589 Posts

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

SW__Troll
Probably the same way Hollywood does it with shady reporting and insider deals that makes it look like they lose money on paper when they actually make tons of money. Its the way to get out of paying royalties since you don't pay royalties until you make profit on paper.
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jg4xchamp

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#20 jg4xchamp
Member since 2006 • 64057 Posts

I wouldn't take Itagaki's comment to heart. He's probably trolling the reporter or he has no idea what he's talking about.

and he never made 30 games

Aljosa23
Itagaki would never lie to me. Never
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Slow_Show

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#21 Slow_Show
Member since 2011 • 2018 Posts

Lower budget, higher ROI games like Braid, IMO.SpruceCaboose

Yeah, but what publisher would actually agree to that? :P

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BrunoBRS

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#22 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="jg4xchamp"][QUOTE="BrunoBRS"][QUOTE="jg4xchamp"] Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.

didn't darksiders turn out to be one of the few things they still manage to get a profit from?

That was my way of saying that game was boring.

i know you meant you didn't like it (i disagree, but i digress), but if it's what keeps them alive, then let them come.
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SpruceCaboose

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#23 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"] Lower budget, higher ROI games like Braid, IMO.Slow_Show

Yeah, but what publisher would actually agree to that? :P

A good one?
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SW__Troll

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#24 SW__Troll
Member since 2011 • 1687 Posts

[QUOTE="SW__Troll"]

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

jg4xchamp

Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.

Well tbh, aside from THQ, I find most big publishers make a lot of doo-doo. With budgets as large as those games have it's pretty much a requirement to make it as universal as possible to attract as many people as they can. Doo-doo ranks pretty high up on a list of universal things alongside food, water, and air.

I just think it'd benefit all developers tremendously if they reverted back to the days of cheaper budgets. I think there'd be a far greater benefit to both gamers, and publishers/developers if we all sacrificed a bit in terms of our expectations for what a game should, and their expectation of what we want. I mean it's been proven at least enough times that high budgets don't buy customers, but of course there are some customers who only want those Michael Bay experiences.

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deactivated-5b1e62582e305

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#25 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

[QUOTE="Aljosa23"]

I wouldn't take Itagaki's comment to heart. He's probably trolling the reporter or he has no idea what he's talking about.

and he never made 30 games

jg4xchamp

Itagaki would never lie to me. Never

He lied when he told you Ninja Gaiden Black is better than 2.

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jg4xchamp

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#26 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="SW__Troll"]

There's plenty of companies losing money, and I honestly don't get how they keep going the way they are going, or why they do it.

Heck, there are even times when Activision, EA, and Ubisoft lose big money, and it happens pretty often.

I just don't get what goes through their heads? Why is it so difficult to make the decision that a $60-$100 million dev cost just isn't worth it

SW__Troll

Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders.

Well tbh, aside from THQ, I find most big publishers make a lot of doo-doo. With budgets as large as those games have it's pretty much a requirement to make it as universal as possible to attract as many people as they can. Doo-doo ranks pretty high up on a list of universal things alongside food, water, and air.

I just think it'd benefit all developers tremendously if they reverted back to the days of cheaper budgets. I think there'd be a far greater benefit to both gamers, and publishers/developers if we all sacrificed a bit in terms of our expectations for what a game should, and their expectation of what we want. I mean it's been proven at least enough times that high budgets don't buy customers, but of course there are some customers who only want those Michael Bay experiences.

Yeah, but Ubisoft is extra doo-doo

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jg4xchamp

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#27 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="Aljosa23"]

I wouldn't take Itagaki's comment to heart. He's probably trolling the reporter or he has no idea what he's talking about.

and he never made 30 games

Aljosa23

Itagaki would never lie to me. Never

He lied when he told you Ninja Gaiden Black is better than 2.

Actually he said Ninja Gaiden 2 was a superior game to NGB when he was developing it. SO SUCK IT *****!!

....crap he did lie to me :cry:

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Slow_Show

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#28 Slow_Show
Member since 2011 • 2018 Posts

A good one?SpruceCaboose

Exactly. We're talking about the people who thought betting the farm on uDraw was a good idea.

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deactivated-5b1e62582e305

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#29 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Actually he said Ninja Gaiden 2 was a superior game to NGB when he was developing it. SO SUCK IT *****!!

....crap he did lie to me :cry:

jg4xchamp

Itagaki is a true master ninja.

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SpruceCaboose

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#30 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]A good one?Slow_Show

Exactly. We're talking about the people who thought betting the farm on uDraw was a good idea.

You win.
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SW__Troll

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#31 SW__Troll
Member since 2011 • 1687 Posts

[QUOTE="SW__Troll"]

[QUOTE="jg4xchamp"] Yeah but Ubisoft makes doo-doo. At least THQ wants to publish fun stuff. Even if they did mess up and publish Darksiders. jg4xchamp

Well tbh, aside from THQ, I find most big publishers make a lot of doo-doo. With budgets as large as those games have it's pretty much a requirement to make it as universal as possible to attract as many people as they can. Doo-doo ranks pretty high up on a list of universal things alongside food, water, and air.

I just think it'd benefit all developers tremendously if they reverted back to the days of cheaper budgets. I think there'd be a far greater benefit to both gamers, and publishers/developers if we all sacrificed a bit in terms of our expectations for what a game should, and their expectation of what we want. I mean it's been proven at least enough times that high budgets don't buy customers, but of course there are some customers who only want those Michael Bay experiences.

Yeah, but Ubisoft is extra doo-doo

I've always known Ubisoft to be the most inconsistent dev in the business.

I'm sure they'll be back up eventually, but after a few years of that they'll be back down again.

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Slow_Show

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#32 Slow_Show
Member since 2011 • 2018 Posts

You win.SpruceCaboose

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JLF1MarkII

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#33 JLF1MarkII
Member since 2012 • 1416 Posts

As much as I agree with you TC I would much rather have THQ go out of business because of a massively expensive action game from Itagaki than the U-Draw tablets that is currently killing them.

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jg4xchamp

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#34 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="SW__Troll"]

Well tbh, aside from THQ, I find most big publishers make a lot of doo-doo. With budgets as large as those games have it's pretty much a requirement to make it as universal as possible to attract as many people as they can. Doo-doo ranks pretty high up on a list of universal things alongside food, water, and air.

I just think it'd benefit all developers tremendously if they reverted back to the days of cheaper budgets. I think there'd be a far greater benefit to both gamers, and publishers/developers if we all sacrificed a bit in terms of our expectations for what a game should, and their expectation of what we want. I mean it's been proven at least enough times that high budgets don't buy customers, but of course there are some customers who only want those Michael Bay experiences.

SW__Troll

Yeah, but Ubisoft is extra doo-doo

I've always known Ubisoft to be the most inconsistent dev in the business.

I'm sure they'll be back up eventually, but after a few years of that they'll be back down again.

*looks at the new Rainbow Six* *looks at the new ghost recon* *looks at Far Cry 3* Actually...*remembers Far Cry 2* Yeah, but Ubisoft is like....extra doo-doo :P
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#35 NeonNinja
Member since 2005 • 17318 Posts

It might be Japanese, it might be Itagaki, but that's fine by me, man. Fine by me.

I don't know how big of a success Devil's Third will be, but I'd rather see resources put into this game than another lame corridor shooter with a four hour campaign and its own lame spin on killstreaks.

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#36 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Slow_Show"]

Something something oatmeal cookie joke.

I dunno, if you're going to sink big bucks into a game at least something different like Devil's Third has the chance to be a break-out. What's the alternative, blow your money on me-too shooters and hope one of them takes off?

SpruceCaboose

Lower budget, higher ROI games like Braid, IMO.



Oh, so they just have to make 10 or 1-in-a-million indie games and maybe they'll actually make some money! Good plan! :)

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SW__Troll

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#37 SW__Troll
Member since 2011 • 1687 Posts

[QUOTE="SW__Troll"]

[QUOTE="jg4xchamp"] Yeah, but Ubisoft is extra doo-doo

jg4xchamp

I've always known Ubisoft to be the most inconsistent dev in the business.

I'm sure they'll be back up eventually, but after a few years of that they'll be back down again.

*looks at the new Rainbow Six* *looks at the new ghost recon* *looks at Far Cry 3* Actually...*remembers Far Cry 2* Yeah, but Ubisoft is like....extra doo-doo :P

Well, maybe their upcoming releases will be big enough mistakes to make them realize they should develop something else, and they'll return to the era of an Ubisoft who makes games like Beyond Good & Evil, the original Splinter Cells, Rayman 2, XIII, and the original (not quite original) Prince of Persia trilogy

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#38 StryderK
Member since 2006 • 3189 Posts

This reminds me of Sega back in the DC dayz when they were loosing money left and right. They need to make money badly....and decided to spend 70 million on Shenmue....Hastening their death.

Not to say THQ need to put off big name games now, but sheesh, try to put money on something that may get you money...like shower it on say, Volition here, just saying.

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#40 Makari
Member since 2003 • 15250 Posts

Excluding Saint's Row and Homefront, did any games that were published by THQ this gen make much money?

I remember them from old WWE and Nickelodeon games, but I've seen them as just a "low-budget" publisher this gen.

Tikeio
As mentioned, Darksiders - also they had Red Faction: Guerrilla (though I doubt Armageddon did well). And all of the Relic games - Dawn of War I / II, Company of Heroes, and Space Marine. They also published Drakensang and STALKER in NA, and had Supreme Commander / Forged Alliance... man. They've got a laundry list of games that should have sold better than they did, and then ones like Homefront that actually did sell.
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rogerjak

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#41 rogerjak
Member since 2004 • 14950 Posts

Maybe THQ liked the game so bad they are throwing money at it....maybe the game is the best thing EVER!

Or maybe not.

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cdragon_88

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#42 cdragon_88
Member since 2003 • 1848 Posts

Devs and publishes want to talk about making money and not having used sales/dlc's/drms and whatnot. The reality is, as presented here as an example, that most games are poorly budgeted. I still remember Jackie Chan, if i recall correctly, saying that the budget for Rush Hour 2 was so high that he'd be able to make a couple of chinese movies with the money that was provided for Rush Hour 2. It's the same for games. Devs get loads of $$$ and think that its going to equate $$$ back. Reality is that a bigger budget does not equate in a better game or, in movie terms, a better movie. Poor budgeting is the "most" important factor in Devs and publishers losing money on games--not used games, piracy, blaming fans, etc. To the TC, yes, I agree with you completely.

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True_Chaos_UK

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#43 True_Chaos_UK
Member since 2010 • 2570 Posts

A quater of that budget is spent on sun glasses.

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TheShadowLord07

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#44 TheShadowLord07
Member since 2006 • 23083 Posts

sales rises. its propbably going to flop. maybe flop hard too.. hopefully it will be good. heard the game is running at 30fps which cause some neogaf members to flip out. guess thats not a good thing.

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rogerjak

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#45 rogerjak
Member since 2004 • 14950 Posts

A quater of that budget is spent on sun glasses.

True_Chaos_UK

ahahaha XD Thanks for the laugh!

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
THQ are a brilliant publisher, they're the real underdog of the major triple A publishers. Here's hoping they are a bit wiser with their finances.
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FireEmblem_Man

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#47 FireEmblem_Man
Member since 2004 • 20389 Posts

I just hope Devil's Third will be the best game of next year.

I'm really disappointed that Itagaki left Team Ninja....

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soapandbubbles

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#48 soapandbubbles
Member since 2010 • 3412 Posts
i fail to see the problem here?
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SpruceCaboose

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#49 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="Slow_Show"]

Something something oatmeal cookie joke.

I dunno, if you're going to sink big bucks into a game at least something different like Devil's Third has the chance to be a break-out. What's the alternative, blow your money on me-too shooters and hope one of them takes off?

Teufelhuhn

Lower budget, higher ROI games like Braid, IMO.



Oh, so they just have to make 10 or 1-in-a-million indie games and maybe they'll actually make some money! Good plan! :)

If you spend $10 million on one game and it flops, you had a needle in a haystack shot at making money. If you instead fund 10 $1million indies games, you now have 10 shots at that needle in a haystack for the same output in money. Not every game is a winner, but when you fund and spend less per game, you can take more chances and win more often than not. Especially since most indie games are self funded to a point, so you know what kind of game you are buying into before you sign the check. Granted, THQ would have to actively scout conferences and programmer meetups to find it, but that isn't hard to do.

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Ninja-Hippo

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#50 Ninja-Hippo
Member since 2008 • 23434 Posts
LOL the word vagina was once ban worthy? Even by the old ToU that's some ridiculous nonsense.