Stylized or Ultra-Realistic: Which is the way of the future?

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JJRK99

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#51 JJRK99
Member since 2005 • 85 Posts
I perfer both
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Caviglia

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#52 Caviglia
Member since 2006 • 1344 Posts

I seetwo main trends emerging at present and two future responses:

- Firstly there is the drive from hyperrealistic or photorealistic graphics, this is currently underway.

- Secondly is the focus on the way the game is played, attempting to use more physical actions to add immersion whilst side-lining the typical cycle of increasing the horsepower every five years.

With these trends in mind I expect one or more of the following will happen duing the next two generations, assuming the games industry remains stable. I feel there will be a backlash against the drive for realism by some sections of the gaming community, and by developers who feel the technology and effort required is economically unviable. I also believe that some devs may actually reach the zenith of graphical capabilities, no longer able to use hyperrealism to wow gamers they will be forced to explore different s-tyles and focus much more on creativity and artistry.

Of course, there is alsways the possibility that the casual gaming boom will continue to expand and that devs will all but cease the push for hyperrealism as it does not appeal to this market and is therefore economically untenable. Another possibility is the realisation that as graphics become more realistic the wider the rift becomes between what we see on screen and the believeability of the actions, animations, physics and emotions and narrative of a game. It is this realisation I am counting on to spur on the push for more advanced AI and storytelling rather than the focus on visuals that currently dominates the time and resources of devs.

... a simplified take on things I know.

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Snowboarder99

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#53 Snowboarder99
Member since 2006 • 5460 Posts
A mix of both
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Koalakommander

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#54 Koalakommander
Member since 2006 • 5462 Posts

Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

People always say that. Like the movie Beowulf -- if the graphics are almost real why not just use real people?

Personally I find computer animation more attractive -- because it looks so real but you can tell it's not -- and when you can't you get your mind blown.

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laughingman42

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#55 laughingman42
Member since 2007 • 8730 Posts

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Koalakommander

People always say that. Like the movie Beowulf -- if the graphics are almost real why not just use real people?

Personally I find computer animation more attractive -- because it looks so real but you can tell it's not -- and when you can't you get your mind blown.

I honestly thought that alot beowulf looked terrible.

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B0urn3

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#56 B0urn3
Member since 2007 • 326 Posts

Stylized.

Ultra realism is just a fad.

It can only get so close to realism before it's compltely messed up.

You can go forever with style.

Willy105

Yeah I dont want uncanny valley.

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Quofan

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#57 Quofan
Member since 2005 • 1606 Posts

I seetwo main trends emerging at present and two future responses:

- Firstly there is the drive from hyperrealistic or photorealistic graphics, this is currently underway.

- Secondly is the focus on the way the game is played, attempting to use more physical actions to add immersion whilst side-lining the typical cycle of increasing the horsepower every five years.

With these trends in mind I expect one or more of the following will happen duing the next two generations, assuming the games industry remains stable. I feel there will be a backlash against the drive for realism by some sections of the gaming community, and by developers who feel the technology and effort required is economically unviable. I also believe that some devs may actually reach the zenith of graphical capabilities, no longer able to use hyperrealism to wow gamers they will be forced to explore different s-tyles and focus much more on creativity and artistry.

Of course, there is alsways the possibility that the casual gaming boom will continue to expand and that devs will all but cease the push for hyperrealism as it does not appeal to this market and is therefore economically untenable. Another possibility is the realisation that as graphics become more realistic the wider the rift becomes between what we see on screen and the believeability of the actions, animations, physics and emotions and narrative of a game. It is this realisation I am counting on to spur on the push for more advanced AI and storytelling rather than the focus on visuals that currently dominates the time and resources of devs.

... a simplified take on things I know.

Caviglia

Great post. I think that the backlash has to some extent already begun though. We need more developers like Will Wright, Shigeru Miyamoto and Goichi Suda that think outside the box in my opinion.

Im quite sure it was Miyamoto or maybe another Nintendo dev that claimed that graphics will only reach a certain point before they cannot go any further. When that happens, artistic rather than technical aspects will get more focus, as will gameplaymechanics (although power could still have its advantages, the economic disadvantages will probably outweigh them).

The difficult part however, is trying to balance between the cheap, moneymaking scams (i.e lazy ports and movie licenses, particularly on the Wii, although they have always existed) and the ultra expensive games that focus on graphics. There is definitelya clear division down the middle, with devs like Will Wright excited by the possibilities of the Wiimote, and others like Julian Eggebrecht etc. who want graphics and horsepower. My only worry is that people will no doubt see the hyperrealism as the 'hardcore' option, and simply forget what games are all about.

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vashkey

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#58 vashkey
Member since 2005 • 33781 Posts
Both. We need both and both are great.
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#59 legend26
Member since 2007 • 16010 Posts
i want to see more style then real looking
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Caviglia

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#60 Caviglia
Member since 2006 • 1344 Posts
Great post. I think that the backlash has to some extent already begun though. We need more developers like Will Wright, Shigeru Miyamoto and Goichi Suda that think outside the box in my opinion.

Im quite sure it was Miyamoto or maybe another Nintendo dev that claimed that graphics will only reach a certain point before they cannot go any further. When that happens, artistic rather than technical aspects will get more focus, as will gameplaymechanics (although power could still have its advantages, the economic disadvantages will probably outweigh them).

The difficult part however, is trying to balance between the cheap, moneymaking scams (i.e lazy ports and movie licenses, particularly on the Wii, although they have always existed) and the ultra expensive games that focus on graphics. There is definitelya clear division down the middle, with devs like Will Wright excited by the possibilities of the Wiimote, and others like Julian Eggebrecht etc. who want graphics and horsepower. My only worry is that people will no doubt see the hyperrealism as the 'hardcore' option, and simply forget what games are all about.Quofan

Yeah the backlash has most certainly begun, with me at least. I think the role played by the DS and Wii is very important in all of this, aside from upending most conventions I feel Nintendo's strategy that seeks to target 'casuals' and 'non-gamers' also has the effect of dividing gamers. Of course that supposed divide between 'hardcore' and 'casual' has always been there but Nintendo's marketing strategy seems to have aggrevated it.

Your last point about hyperrealism being perceived as the 'hardcore' option is an excellent one, it seems more gamers are being drawn to the idea that if the technology is the more powerful and recent then it must be better and it must be aimed at them.

But as in the rest of society, just because time is passing and technology is progressing, it does not necessarily mean we are advancing. It seems to me gamers and devs are going to pursue the graphics road before hitting the wall and realising it was the wrong direction, its a shame that more people cannot pre-empt the inevitable and begin branching out in different directions now, those who do will be well placed for the future.

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PBSnipes

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#61 PBSnipes
Member since 2007 • 14621 Posts
Stylized, people won't be able to handle photo-realism. Not only that but photo-realism opens up a whole new bag of worms for developers. Every little glitch, jaggy, framerate drop etc. is going to kill the immersiveness of a photo-realistic game. Plus you have to think about how much power photo-realism is going to use, its not just pretty lighting and textures but also animation and physics. And when you consider we as a race don't understand something as mundane as the physics behind water flowing out of a tap (really, physicists can't explain why the water becomes turbulent) what chance do developers have?
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HuusAsking

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#62 HuusAsking
Member since 2006 • 15270 Posts
Stylized, people won't be able to handle photo-realism. Not only that but photo-realism opens up a whole new bag of worms for developers. Every little glitch, jaggy, framerate drop etc. is going to kill the immersiveness of a photo-realistic game. Plus you have to think about how much power photo-realism is going to use, its not just pretty lighting and textures but also animation and physics. And when you consider we as a race don't understand something as mundane as the physics behind water flowing out of a tap (really, physicists can't explain why the water becomes turbulent) what chance do developers have?PBSnipes
Humanity's got a few ideas on that score. Anyway, realism could be useful in the event of a "Don't try this at home" scenario, which would be something that can occur in reality...but you'd rather wish it didn't really occur.
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Impex

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#63 Impex
Member since 2005 • 5532 Posts
Just think for the shooting games though. It would be like you're killing real people.
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1vgfan

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#64 1vgfan
Member since 2004 • 1338 Posts
If you're saying art or graphics, art can make a game more immersive and fun...but graphics and art, that is the best, ala Bioshock. If I had to choose a game with amazing art or amazing graphics, I would probably choose art.
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KingStoph

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#65 KingStoph
Member since 2007 • 218 Posts

Have Both?

Saints Row would suck if they made it Ultra-real

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#66 FrozenLiquid
Member since 2007 • 13555 Posts
Both wil be the way of the future, but I like the stylized looks more. I really adore Halo's lighting system. Whilst Crysis's may be technically more capable, Halo's stood out more (no, not with the bloom you funny people).
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comstrikeiscool

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#67 comstrikeiscool
Member since 2004 • 3616 Posts
I think it would be a combination of both with ultra realsitce leading the way.
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dk_omally

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#68 dk_omally
Member since 2007 • 25 Posts
I believe that there will be a point in the future when games can't get anymore realistic, and thus will have to become more stylized to stand out.
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HuusAsking

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#69 HuusAsking
Member since 2006 • 15270 Posts
I believe that there will be a point in the future when games can't get anymore realistic, and thus will have to become more stylized to stand out.dk_omally
I don't know. We still haven't reached the point of practical realtime raytrace rendering for a game yet. And that's still just part of the whole theoretical rendering equation (ie. after raytracing, the next evolution could be realtime photon mapping).
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PBSnipes

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#70 PBSnipes
Member since 2007 • 14621 Posts
Both wil be the way of the future, but I like the stylized looks more. I really adore Halo's lighting system. Whilst Crysis's may be technically more capable, Halo's stood out more (no, not with the bloom you funny people).FrozenLiquid
I agree, Halo 3 may not have the best technical graphics, but the art style works very well. Glad to see I'm not the only fan of the lighting.
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jbisco25

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#71 jbisco25
Member since 2004 • 976 Posts
i would like to see games go more for interaction in them, then Ultra-Realistic. just like portal as shown us, you don't need to have great graphics to have a good game.
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HuusAsking

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#72 HuusAsking
Member since 2006 • 15270 Posts
i would like to see games go more for interaction in them, then Ultra-Realistic. just like portal as shown us, you don't need to have great graphics to have a good game.jbisco25
Portal's draw isn't so much its interaction as its innovation. It's a 3D puzzler that employs its unique game mechanic (the portals) and the physics involved in a 3D space to great effect (I wish there were more maps--I went through the game too quickly).
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#73 Notsogr8one
Member since 2004 • 3739 Posts
Well, after you hit Ultra-Realistic the only way to go is stylized.
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haris12121212

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#74 haris12121212
Member since 2004 • 7560 Posts
You can have photorealistic graphics with some style. Imagine Conker for example... You get some perfect photorealistic fur, and but you still keep the colorish aspect... Anyways I think it's possible...