You know, TC, you had a respectable (yet still very disagreeable) debate going... until right about here...
You don't main any bottom tier characters. I main Captain Falcon and Ganondorf in Brawl. I consider myself to be pretty good, but when I go against Snakes and Meta Knights online that are just as good as me or perhaps worse, I get flattened. Why? Because of cheap moves and character imbalance that prevents me from playing a character I want to play. princeofshapeir
^The following makes you sound like someone who's upset because he can't win with certain characters, and the fact that you mention Brawl's online, as difficult as it can be to play fluidly to begin with, really makes you lose credibility over the arguement of whether or not Brawl is a "competitive fighting game" or not, seeing as how anyone can lost a match with anyone if lag becomes a significant factor in things, which is very possible.
As far as the general arguement goes in regards to Brawl, I would respectfully disagree with you in regards to balance and overall playability. From top-to-bottom, I think Brawl is a more balanced game than Melee, despite having a good 10 more characters to work with this time around. For starters, there are certainly no Pichu-type characters in Brawl where a player is litterally handicapping himself/herself in order to play with the character. In regards to the mechanics of the game, sure, you can say Brawl is more simplified in ways, but that in itself doesn't make it a worse game. The fact that you admit many of Melee's popular "techniques" were glitches/exploits suggest that even if they took practice to execute properly, there was something about the way they were presented that doesn't make them normal. Surely, this is something the development team thought about when creating Brawl, and the game has dealt away with these exploits without creating many more to replace them, guess what? It's an improvement, and those who used them in the past will just have to deal.
"Skill" is something that comes in many different forms, and in the end, there is no one singular way or method of determining who has greater skill. The core purpose of Super Smash Bros has been the same since the start: eliminate your opponent(s) by means of increasing damage and knocking them off the stage. However you decide to reach that conclusion, it's a test of skill. I'm not one who buys the idea that the game had to be built a certain way to accomodate for showing off one's wares or that the game has to be played a certain way for the best players to stand out (ex. Final Destination/No items Only). For me, that's a cop-out for those who only want to play a certain way. A C-Stick Smasher who knows when to use Smash Attacks better than the player who does it traditionally is a better Smasher. Period. A player who can also attack with/defend against items or know how to navigate a stage is also a more skilled player in those respective fields. Seeing as how these elements weren't removed from Brawl, they are fair game, and those who know how to adapt are those who are truly skilled.
You can't take credit away from Brawl and its competitiveness when it does the same thing that its predecessors do from a core gameplay perspective, and in some ways, even better. If you want to say that it's not the original SSB or Melee and it bothers you, that's fine, but that's as far as you can go. It would be one thing if the previous two games were perfect, but if that was the case, chances are things wouldn't have been tweaked and rehauled for this game, now would it? The fact is that all three games have their share of flaws and differences outside of the most basic of functions, and regardless of if you agree with them or not, it's something you'll have to adjust to until the next game comes, which will also have its share of changes and potential hickups as well, I'm sure.
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