[QUOTE="Half-Way"]
[QUOTE="Advid-Gamer"] A good game on the wii, normally = a bad game on the other 2 consoles. Sorry mate, thats the way it usually is, excuse me for getting it twisted. The Wii is a joke of a console.Advid-Gamer
i dont think you understand the basics of "different standards". Its not just about hardware, its about genres aswell on the specific consoles.
The only reason why games like LBP score AAA is because they are on the PS3, had it been on the wii it would be given a lower score because of SMG.
the only reason FPSs score AAA on the HD systems is because they are compared to console FPS, and not PC.
I dont think you can design you own levels in SMG can you? That is why is scored AAA, not because it was a good platformer because it was not, I didnt even like LBP because I didnt care for building levels, but I could see it being cool for people who do.
my problem isnt the level editor, but the limitations. When game designers make levels in their games they have no limitations what so ever. While you do have limitations in LBP , from a level editor perspective (you cant make everything you want) to a gameplay perspective (you cant make the gameplay better) the movements will still be sloppy, the physics will still be the same. I would take SMG2 and SMG1 over LBP any day.
there is just more creativity in SMG and thats what i want in my games. If i just wanted crap then i would play any FPS.
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as for the standards, the arguments them self are purely based on limited knowledge. You dont take anything into account aside from hardware power, which isnt a good base for an argument like that. I was obviously overdoing it by mentioning LBP , even if i dont like the game.
But like it or not, genres are an huge factor in the standards argument, and they are also the reason why some games like R&C menage to get a good score despite being leagues behind platformers on a weaker system.
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