SW MythBusters: The Wii has a poor software attach rate!

  • 86 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 mjarantilla
Member since 2002 • 15721 Posts

First, the Xbox 360's attach rate was 4.6 games sold per system, as of March 2007. Remember that number: in March 2007, the Xbox 360's LTD attach rate was 4.6 games sold per system.

Now, for the Wii:

The Wii's attach rate in North America is 6.11 games sold per system and 5.6 games sold per system in Europe as of April 2007 for a total of 5.9 games sold per system.

This includes WiiPlay and WiiSports. WiiSports has an attach rate of 100%, or 1.0. For WiiPlay, I'm assuming that half of all Wii owners have bought WiiPlay, which means its attach rate is 50%, or 0.5. Subtract 1.5 from the attach rate reported by Nintendo, and you get the Wii's final attach rate:

4.4 games sold per system.

Only 0.2 less than the Xbox 360 in the two regions where the 360 sells. I excluded Japan because the 360 doesn't sell in Japan.

So much for "the Wii has bad software sales!"

Myth busted! Lemmings owned. Can we stop talking about attach rate now?

Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#2 haziqonfire
Member since 2005 • 36392 Posts
i have 10 Wii games. :)
Avatar image for Hoffgod
Hoffgod

12229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#3 Hoffgod
Member since 2006 • 12229 Posts
So, basically, in 5 months the Wii had an equivilant attatch rate to what the 360 had in 16 months. Yeah, myth busted.
Avatar image for SpruceCaboose
SpruceCaboose

24589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#4 SpruceCaboose
Member since 2005 • 24589 Posts

If you say so. Still does not affect me.

Avatar image for chansaet
chansaet

6282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 chansaet
Member since 2003 • 6282 Posts
if this is ture I would say wii has a good attach rate.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 mjarantilla
Member since 2002 • 15721 Posts

So, basically, in 5 months the Wii had an equivilant attatch rate to what the 360 had in 16 months. Yeah, myth busted.Hoffgod

The 360 had a 5.3 attach rate in January, but it went down by March as more people bought 360s but with fewer games. I couldn't find the 360's attach rate in March 2006, which would've been a good comparison to have.

Avatar image for nintendofreak_2
nintendofreak_2

25896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#7 nintendofreak_2
Member since 2005 • 25896 Posts
I have 5 Wii games.
Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 BambooBanger
Member since 2007 • 1360 Posts

Do they include VC titles ?

I know microsoft haven't included the 20+ million Arcade titles for download to their attach rate.

Avatar image for XenoNinja
XenoNinja

5382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 XenoNinja
Member since 2003 • 5382 Posts
I have over 120 Wii games.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Hoffgod"]So, basically, in 5 months the Wii had an equivilant attatch rate to what the 360 had in 16 months. Yeah, myth busted.mjarantilla

The 360 had a 5.3 attach rate in January, but it went down by March as more people bought 360s but with fewer games. I couldn't find the 360's attach rate in March 2006, which would've been a good comparison to have.

Strike that, I found the 360's March 2006 attach rate:

3.7 games sold per system

:lol:

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#11 LoG-Sacrament
Member since 2006 • 20397 Posts
what about japan?
Avatar image for MetroidPrimePwn
MetroidPrimePwn

12399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#12 MetroidPrimePwn
Member since 2007 • 12399 Posts

i have 10 Wii games. :)Haziqonfire

Darn it, I only have 7 (not including VC Games). You win the Wii Wars, for now...

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 mjarantilla
Member since 2002 • 15721 Posts

Do they include VC titles ?

I know microsoft haven't included the 20+ million Arcade titles for download to their attach rate.

BambooBanger

No, it doesn't. Now stop trying to twist the truth.

Avatar image for chansaet
chansaet

6282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 chansaet
Member since 2003 • 6282 Posts
if you include japan which you should I think it makes X360 attach rate less than what people think. Lemmings always says their games sells so well and wii games do not. If you include Japan wii games would be selling better and would be alot closer to X360's total software sales per week.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 mjarantilla
Member since 2002 • 15721 Posts

if you include japan which you should I think it makes X360 attach rate less than what people think. Lemmings always says their games sells so well and wii games do not. If you include Japan wii games would be selling better and would be alot closer to X360's total software sales per week.chansaet

No, not really. Actually, Wii games sell pathetically in Japan. Anything that isn't a DS or PS2 game sells pretty poorly there. None of the three consoles have higher than a 3.5-4 attach rate in Japan, IIRC. And because the 360 has sold almost nothing there in hardware and software, whereas the Wii has dominated home console sales there, it would affect the Wii's global total more than it would the 360's, even if the Wii's Japan attach rate was 3.0 while the 360's Japan attach rate was 1.5 (Microsoft doesn't release regional attach rates, only global attach rates, for that reason).

I wanted to compare the two systems' attach rates in "neutral" ground, where they were both supposed to be doing well.

Avatar image for Zhengi
Zhengi

8479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Zhengi
Member since 2006 • 8479 Posts

I think attach rate is a little overrated.

One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.

Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.

Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 BambooBanger
Member since 2007 • 1360 Posts

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.

Avatar image for --ProtoMan--
--ProtoMan--

1376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 --ProtoMan--
Member since 2007 • 1376 Posts
Nice thread. I never bothered to actually look up the attach rates, so this is news to me.
Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 BambooBanger
Member since 2007 • 1360 Posts
[QUOTE="mjarantilla"]

[QUOTE="Hoffgod"]So, basically, in 5 months the Wii had an equivilant attatch rate to what the 360 had in 16 months. Yeah, myth busted.mjarantilla

The 360 had a 5.3 attach rate in January, but it went down by March as more people bought 360s but with fewer games. I couldn't find the 360's attach rate in March 2006, which would've been a good comparison to have.

Strike that, I found the 360's March 2006 attach rate:

3.7 games sold per system

:lol:

June 2006 was 4.6

http://gamerscoreblog.com/team/archive/2006/06/12/535663.aspx

Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#20 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]i have 10 Wii games. :)MetroidPrimePwn

Darn it, I only have 7 (not including VC Games). You win the Wii Wars, for now...


lol with VC games i got 14.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 mjarantilla
Member since 2002 • 15721 Posts

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
BambooBanger

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

Avatar image for SuperMario_46
SuperMario_46

4960

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#22 SuperMario_46
Member since 2006 • 4960 Posts
i have 10 Wii games. :)Haziqonfire
I have 17 :P
Avatar image for sexy_chimp
sexy_chimp

6457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 sexy_chimp
Member since 2007 • 6457 Posts

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.

BambooBanger

He took out Wii Sports and Wii Play and the attach rate is 4.4. When was that article from?

Avatar image for Nike_Air
Nike_Air

19737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Nike_Air
Member since 2006 • 19737 Posts

I think attach rate is a little overrated.

One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.

Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.

Zhengi

Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.

Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 BambooBanger
Member since 2007 • 1360 Posts
[QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.

sexy_chimp

He took out Wii Sports and Wii Play and the attach rate is 4.4. When was that article from?

It was written last week. It is actually a "second opinion" from an article.

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="mjarantilla"]

[QUOTE="Hoffgod"]So, basically, in 5 months the Wii had an equivilant attatch rate to what the 360 had in 16 months. Yeah, myth busted.BambooBanger

The 360 had a 5.3 attach rate in January, but it went down by March as more people bought 360s but with fewer games. I couldn't find the 360's attach rate in March 2006, which would've been a good comparison to have.

Strike that, I found the 360's March 2006 attach rate:

3.7 games sold per system

:lol:

June 2006 was 4.6

http://gamerscoreblog.com/team/archive/2006/06/12/535663.aspx

Which is just barely above the Wii's attach rate without pack-ins. So once again, myth remains busted.

Avatar image for Pangster007
Pangster007

4426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#27 Pangster007
Member since 2004 • 4426 Posts
i have 5, coming up 6 (with SMG release)
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="sexy_chimp"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.

BambooBanger

He took out Wii Sports and Wii Play and the attach rate is 4.4. When was that article from?

It was written last week. It is actually a "second opinion" from an article.

So? It only supports my point by providing another source reiterating the numbers I've already stated. (Although I don't know where they got the attach rate of 4.8 in NA from, since two paragraphs up they say it's 6.11.)

Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 BambooBanger
Member since 2007 • 1360 Posts
[QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
mjarantilla

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm not trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

Avatar image for JB730
JB730

3375

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 JB730
Member since 2004 • 3375 Posts

*feels a little overwhelmed after witnessing all of the powerful ownage jam packed into this thread being gift-wrapped and delivered to all of the wii-haters in system wars*

myth busted. good work TC.

Avatar image for Hoffgod
Hoffgod

12229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#31 Hoffgod
Member since 2006 • 12229 Posts
[QUOTE="sexy_chimp"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.

BambooBanger

He took out Wii Sports and Wii Play and the attach rate is 4.4. When was that article from?

It was written last week. It is actually a "second opinion" from an article.

Link? I'd like to read this article.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#32 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
BambooBanger

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

The only thing you can say is that the 360's attach rate is probably a full point higher now because of Halo 3. But that doesn't change the fact that both consoles, when neither one had a huge release, were almost equal in LTD attach rate.

Avatar image for Boni
Boni

921

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#33 Boni
Member since 2005 • 921 Posts

[QUOTE="Haziqonfire"]i have 10 Wii games. :)SuperMario_46
I have 17 :P

i have 14:(

Avatar image for GundamGuy0
GundamGuy0

10970

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 GundamGuy0
Member since 2003 • 10970 Posts

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

BambooBanger

Are you part of the "if it's not AAA it's not worth playing crowd?" Because the library isn't bad if your ok with playing games that are just "good", and not only games that are "superb".

Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 BambooBanger
Member since 2007 • 1360 Posts
[QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
mjarantilla

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

All GENUINE questions, because System Wars isn't exactly known for it's truth and accuracy, so don't assume :roll:

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="SuperMario_46"][QUOTE="Haziqonfire"]i have 10 Wii games. :)Boni

I have 17 :P

i have 14:(

I only have 7, I think.

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
BambooBanger

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

All GENUINE questions, because System Wars isn't exactly known for it's truth and accuracy, so don't assume :rolleyes:

And even after I took the time to explain my methodology for removing pack-in numbers in my first post, you STILL post an article that warns against pack-in numbers?

Avatar image for GundamGuy0
GundamGuy0

10970

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 GundamGuy0
Member since 2003 • 10970 Posts

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

The only thing you can say is that the 360's attach rate is probably a full point higher now because of Halo 3. But that doesn't change the fact that both consoles, when neither one had a huge release, were almost equal in LTD attach rate.

mjarantilla

Im GundamGuy0 and I support this message.

He's right, if you would have read the first post you would see he removed WiiPlay and WiiSports just like your article did... and realize He's not including Download games. It would be much higher if he included those.

Avatar image for Yagami-Iori
Yagami-Iori

6327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#39 Yagami-Iori
Member since 2003 • 6327 Posts

[QUOTE="SuperMario_46"][QUOTE="Haziqonfire"]i have 10 Wii games. :)Boni

I have 17 :P

i have 14:(

21 here ;)

Avatar image for groudyogre
groudyogre

1661

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 groudyogre
Member since 2006 • 1661 Posts

I have 5 Wii games. nintendofreak_2

Mee too I think... *goes to check*...

Avatar image for BambooBanger
BambooBanger

1360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 BambooBanger
Member since 2007 • 1360 Posts
[QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
mjarantilla

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

All GENUINE questions, because System Wars isn't exactly known for it's truth and accuracy, so don't assume :rolleyes:

And even after I took the time to explain my methodology for removing pack-in numbers in my first post, you STILL post an article that warns against pack-in numbers?

God FORBID I contradict a forum poster with another source :roll: You're probably wrong anyway, give it up.

Avatar image for AgentVX
AgentVX

1160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 AgentVX
Member since 2006 • 1160 Posts

Oh, for heaven sakes........They Wii has a noticable lower attach rate then the 360, why even post this rubbish???

Mythbusted......ROTFLOL!!!!!

Avatar image for pintabear49blue
pintabear49blue

4809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 pintabear49blue
Member since 2007 • 4809 Posts
I have four.i have to be honest , the wii has been collecting dust. I ha\ave no doubt that that will change next month though.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"][QUOTE="mjarantilla"][QUOTE="BambooBanger"]

From an article:

While Nintendo software sales have traditionally been strongest in North America, the pack-in title does artificially inflate the tie ratio. This helps explain why the Japanese attach rate is 3.06 and the North American attach rate is 6.11. Once the pack-in numbers are removed, the relative sales ratios echo the GameCube sales ratios (GCN, NA: 10.63, Japan: 6.93, 1.53:1; Wii, NA: 5.11, Japan: 3.06, 1.67:1).

The tie rate is further inflated by the Wii Play package (retailing just shy of $50) which includes a Wii remote ($40 value). This is an excellent deal, as consumers get one of the more "Wii-Defining" games and nearly get the controller tossed in for free. Wii Play has been an amazingly strong seller for Nintendo, racking up an unthinkable 5.31M sales according to VGChartz.com.

Needless to say, the Wii Sports pack-in and the Wii Play Wii-mote bundle skew the attach ration--especially from a 3rd party publisher's perspective. Instead of a whopping 4.8 units of software sold per Wii unit in NA, publishers are realistically looking at a low 3 figure. Not a horrible number, but then again not amazing either.
BambooBanger

I already removed the pack-in numbers for WiiSports and WiiPlay in my first post. Nice try. And I already said why I didn't include Japan. Nice try again. You really don't want to see the attach rate in Japan for the 360, methinks. Especially since the biggest Japanese 360 game was a pack-in title itself.

Damage control = failed.

I'm trying to damage control anything, I'm just trying to make a point of sifting through the fan-boy bullcrap.

I don't mind the Wii at all, the only thing stopping me from getting one is it's abysmal games library.

In two threads now you've tried to "deflate" the Wii's high attach rate by saying, "I assume that includes WiiPlay and WiiSports?" and "Does that include VC?" That's damage control. Just get over it, the myth is busted. You haven't "sifted" any fanboy crap from this thread, because it's the 100% God's honest, no-twists-applied truth.

All GENUINE questions, because System Wars isn't exactly known for it's truth and accuracy, so don't assume :rolleyes:

And even after I took the time to explain my methodology for removing pack-in numbers in my first post, you STILL post an article that warns against pack-in numbers?

God FORBID I contradict a forum poster with another source :roll: You're probably wrong anyway, give it up.

Except you DIDN'T contradict me. Your article game the EXACT SAME NUMBERS I did for the Wii's NA attach ratio: 6.11 with WiiPlay and WiiSports, 5.11 with only WiiPlay. So what was your point for posting that article, other than to reiterate that the Wii's "high attach rate is due to WiiPlay and WiiSports", even though my numbers already took that into consideration?

Avatar image for nintendofreak_2
nintendofreak_2

25896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#45 nintendofreak_2
Member since 2005 • 25896 Posts

Oh, for heaven sakes........They Wii has a noticable lower attach rate then the 360, why even post this rubbish???

Mythbusted......ROTFLOL!!!!!

AgentVX
Prove it. :|
Avatar image for -D3MO-
-D3MO-

2622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#46 -D3MO-
Member since 2007 • 2622 Posts

Anyone have the PS3's attach rate?

I recon its around 2.0 at best

Avatar image for sexy_chimp
sexy_chimp

6457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 sexy_chimp
Member since 2007 • 6457 Posts

Oh, for heaven sakes........They Wii has a noticable lower attach rate then the 360, why even post this rubbish???

Mythbusted......ROTFLOL!!!!!

AgentVX

I doubt the 360's stagnant userbase and year head start have anything to do with it.

ROTFLOL!!!!

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="AgentVX"]

Oh, for heaven sakes........They Wii has a noticable lower attach rate then the 360, why even post this rubbish???

Mythbusted......ROTFLOL!!!!!

nintendofreak_2

Prove it. :|

If he gets newer, more recent numbers than June, he probably can prove it because of Halo and Orange Box.

Avatar image for Zhengi
Zhengi

8479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="Zhengi"]

I think attach rate is a little overrated.

One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.

Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.

Nike_Air

Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.

All of them had an attach rate of over 10? No... just no...

Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 mjarantilla
Member since 2002 • 15721 Posts

Anyone have the PS3's attach rate?

I recon its around 2.0 at best

-D3MO-

That's tougher to find. I haven't seen where I could get the PS3's numbers. It was around 3 in March, I believe.