Unless you have Kari, this episode of Myth Busters is boring! :P
This topic is locked from further discussion.
[QUOTE="Nike_Air"][QUOTE="Zhengi"]Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.I think attach rate is a little overrated.
One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.
Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.
Zhengi
All of them had an attach rate of over 10? No... just no...
The PS2 had an attach rate of 10+
The Xbox and GCN each had an attach rate of about 8-9.
Unless you have Kari, this episode of Myth Busters is boring! :P
BlazeDragon132
What if I included a picture of Zero Suit Samus? Would that help? :P
[QUOTE="nintendofreak_2"][QUOTE="AgentVX"]Prove it. :|Oh, for heaven sakes........They Wii has a noticable lower attach rate then the 360, why even post this rubbish???
Mythbusted......ROTFLOL!!!!!
mjarantilla
If he gets newer, more recent numbers than June, he probably can prove it because of Halo and Orange Box.
If its current, but that's not what this thread is about.:)Im betting nintendo is including virtual console and Wii Sports. There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month.kevy619
*sigh*
Someone didn't bother to read the entire post. :(
[QUOTE="BlazeDragon132"]
Unless you have Kari, this episode of Myth Busters is boring! :P
mjarantilla
What if I included a picture of Zero Suit Samus? Would that help? :P
*imagines Samus in a science suit*
Ok, you win :P
I only have...
Metroid Prime 3, RE4 - Wii Edition, Super Paper Mario, and Sonic and the Secret Rings.
But I really want Warioware, Trauma Center 2, and Red Steel. (I just want it) The only problem is that I have to import the games from Play-Asia because my Wii is NTSC and I live in the UK.
Im betting nintendo is including virtual console and Wii Sports. There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month.kevy619
You haven't read the original post, have you?
I only have...
Metroid Prime 3, RE4 - Wii Edition, Super Paper Mario, and Sonic and the Secret Rings.
But I really want Warioware, Trauma Center 2, and Red Steel. (I just want it) The only problem is that I have to import the games from Play-Asia because my Wii is NTSC and I live in the UK.
Lilac_Benjie
Rent WW and Red Steel first, they are limited taste. I suggest Excite Truck for a fun game.
[QUOTE="Zhengi"][QUOTE="Nike_Air"][QUOTE="Zhengi"]Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.I think attach rate is a little overrated.
One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.
Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.
mjarantilla
All of them had an attach rate of over 10? No... just no...
The PS2 had an attach rate of 10+
The Xbox and GCN each had an attach rate of about 8-9.
Where are you getting these numbers from?
[QUOTE="kevy619"]Im betting nintendo is including virtual console and Wii Sports. There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month.--ProtoMan--
You haven't read the original post, have you?
He probably got as far as the point where I said the Wii's attach rate was 6.11 in NA, but didn't read a sentence further, where I subtract WiiSports and WiiPlay to get the final attach rate.
[QUOTE="--ProtoMan--"][QUOTE="kevy619"]Im betting nintendo is including virtual console and Wii Sports. There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month.mjarantilla
You haven't read the original post, have you?
He probably got as far as the point where I said the Wii's attach rate was 6.11 in NA, but didn't read a sentence further, where I subtract WiiSports and WiiPlay to get the final attach rate.
If I haven't said it to you before, thanks for being a voice of reason around here.
[QUOTE="mjarantilla"][QUOTE="Zhengi"][QUOTE="Nike_Air"][QUOTE="Zhengi"]Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.I think attach rate is a little overrated.
One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.
Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.
Zhengi
All of them had an attach rate of over 10? No... just no...
The PS2 had an attach rate of 10+
The Xbox and GCN each had an attach rate of about 8-9.
Where are you getting these numbers from?
http://forum.pcvsconsole.com/folder.php?fid=23
Not an "official" source by any means, but the person who posts the numbers, chairmansteve, has been very consistent and reliable, since he only ever posts and calculates from NPD data (for North American numbers), never VGChartz or any of that ****. I've been going to that forum for sales data for three years now, because it's the only place where I can find all of the relevant data in one place without any BS.
http://xbox360.ign.com/articles/747/747181p1.html
more fair comparison for you. the 360 had an 5.2 attach rate in November 2006.
kevy619
I already mentioned this. I chose March/April 2007 because they were in the same time frame. Holidays are too unpredictable, and never represent the actual state of the console, because so many big releases are scheduled for the holidays. March/April, however, is when things have leveled off a bit. It's before the summer slump, but after the holiday boom. It's also when companies release their official financial data, which is about as reliable as you can get in terms of sales data.
Besides, I wouldn't be able to find November 2006 numbers for the Wii, anyway, because it was launch month. No games = not a fair comparison.
Rent WW and Red Steel first, they are limited taste. I suggest Excite Truck for a fun game.BlazeDragon132
I really like trashy PS FPS games, like Devastation, Blood and Blood 2. Do you think I will like Red Steel? I want Warioware as a party game for when I have family and friends over.
Thanks for the tip for Excite Truck, but I think that Nitrobike will be better. Unlike Excite Truck, it is by the people who made Excite Bike 64. 8)
i have 10 Wii games. :)Haziqonfire
It's Averaged really... But this shouldn't be taken into toll,cause people may buy used Games... so yeah. Thanks gamestop/ebgames ;).
"There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month."
But the 360 has sold over 7 million consoles in the USA. The Wii has only sold about 5 million. Of course 360 software sales are going to be much higher. That doesn't mean they're selling more software per console.
The Wii's attach rate in North America is 6.11 games sold per system and 5.6 games sold per system in Europe as of April 2007 for a total of 5.9 games sold per system.mjarantilla
Where in the pdf document do you find the software numbers? Please quote those passages. It's also very old, dated April 26, 2007.
[QUOTE="mjarantilla"]The Wii's attach rate in North America is 6.11 games sold per system and 5.6 games sold per system in Europe as of April 2007 for a total of 5.9 games sold per system.Pripyat
Where in the pdf document do you find the software numbers? Please quote those passages. It's also very old, dated April 26, 2007.
a) Yes, I know it's April 2007. That's when the document was released. That's also the time when Microsoft last released info of the 360's attach rate. That made gathering the data easy. The fact that they were taken within a month of one another is a happy coincidence which makes a direct comparison plausible and valid. I already said that the 360 by now has probably a higher attach rate because of several recent big releases (i.e. Halo and Orange Box).
b) At the bottom of the last page, it shows the sales numbers in tens of thousands. Just divide the software sales by hardware sales to get the attach ratio:
Software, Americas LTD: 1,449 x 10,000 = 14.49 million
Hardware, Americas LTD: 237 x 10,000 = 2.37 million
14.49/2.37 = 6.1139.
"There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month."
But the 360 has sold over 7 million consoles in the USA. The Wii has only sold about 5 million. Of course 360 software sales are going to be much higher. That doesn't mean they're selling more software per console.
Number_1_Gamer
True true.
Either way this realy places a cramp on the "Wii sales won't gather more third party support because the attach rate is poor" argument. :)
Wii has won this generation already.
[QUOTE="Number_1_Gamer"]"There is no way the attach rate is higher than the 360, the 360 software sales bury the wiis each and every month."
But the 360 has sold over 7 million consoles in the USA. The Wii has only sold about 5 million. Of course 360 software sales are going to be much higher. That doesn't mean they're selling more software per console.
Lilac_Benjie
True true.
Either way this realy places a cramp on the "Wii sales won't gather more third party support because the attach rate is poor" argument. :)
Wii has won this generation already.
I've been saying this since this document was released, but people are more easily dazzled by immediate but somewhat momentary successes, like Halo 3, rather than "big picture" facts. :(
Most Wii Owners are Hardcore gamers, I bet 90% of Gamecube Owners already have a Wii. The attatch rate is so high because Hardcore gamers buy alot of games, while casuals barely buy any.
Myth Busted: Wii attracts Casuls. Wii does not attract casual gamers, Im going to use an old article, but it is the truth.
http://www.gamespot.com/news/6173525.html
[QUOTE="Pripyat"][QUOTE="mjarantilla"]The Wii's attach rate in North America is 6.11 games sold per system and 5.6 games sold per system in Europe as of April 2007 for a total of 5.9 games sold per system.mjarantilla
Where in the pdf document do you find the software numbers? Please quote those passages. It's also very old, dated April 26, 2007.
a) Yes, I know it's April 2007. That's when the document was released. That's also the time when Microsoft last released info of the 360's attach rate. That made gathering the data easy. The fact that they were taken within a month of one another is a happy coincidence which makes a direct comparison plausible and valid. I already said that the 360 by now has probably a higher attach rate because of several recent big releases (i.e. Halo and Orange Box).
b) At the bottom of the last page, it shows the sales numbers in tens of thousands. Just divide the software sales by hardware sales to get the attach ratio:
Software, Americas LTD: 1,449 x 10,000 = 14.49 million
Hardware, Americas LTD: 237 x 10,000 = 2.37 million
14.49/2.37 = 6.1139.
I'm sorry, but those are shipped numbers = sold to retailers. If you compare the old financial report with the latest* from july you will see that they state "sales units, number of new titles, and sales unit forecast", and then a forecast of 14 million Wiis sold in the old report and 16.5 Wiis sold in the new report for the end of the fiscal year 2007 that ends March 31 2008. And that corresponds with reports in the media** of Nintendo upping their forecasts for shipped Wiis from 14 to 16.5 million units. The important thing here is what Nintendo means by "sales units" in their reports, and that is shipped. Nintendo is selling all the Wiis they are shipping in NA, so shipped is practically sold to consumer in case of the hardware. But to get the real attach rate for the Wii we need to know how many unsold Wii games there are on store shelves, and that's almost impossible.
* http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf
** http://blogs.mercurynews.com/aei/2007/07/nintendo_ups_forecasts_again.html
[QUOTE="mjarantilla"][QUOTE="Pripyat"][QUOTE="mjarantilla"]The Wii's attach rate in North America is 6.11 games sold per system and 5.6 games sold per system in Europe as of April 2007 for a total of 5.9 games sold per system.Pripyat
Where in the pdf document do you find the software numbers? Please quote those passages. It's also very old, dated April 26, 2007.
a) Yes, I know it's April 2007. That's when the document was released. That's also the time when Microsoft last released info of the 360's attach rate. That made gathering the data easy. The fact that they were taken within a month of one another is a happy coincidence which makes a direct comparison plausible and valid. I already said that the 360 by now has probably a higher attach rate because of several recent big releases (i.e. Halo and Orange Box).
b) At the bottom of the last page, it shows the sales numbers in tens of thousands. Just divide the software sales by hardware sales to get the attach ratio:
Software, Americas LTD: 1,449 x 10,000 = 14.49 million
Hardware, Americas LTD: 237 x 10,000 = 2.37 million
14.49/2.37 = 6.1139.
I'm sorry, but those are shipped numbers = sold to retailers. If you compare the old financial report with the latest* from july you will see that they state "sales units, number of new titles, and sales unit forecast", and then a forecast of 14 million Wiis sold in the old report and 16.5 Wiis sold in the new report for the end of the fiscal year 2007 that ends March 31 2008. And that corresponds with reports in the media** of Nintendo upping their forecasts for shipped Wiis from 14 to 16.5 million units. The important thing here is what Nintendo means by "sales units" in their reports, and that is shipped. Nintendo is selling all the Wiis they are shipping in NA, so shipped is practically sold to consumer in case of the hardware. But to get the real attach rate for the Wii we need to know how many unsold Wii games there are on store shelves, and that's almost impossible.
* http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf
** http://blogs.mercurynews.com/aei/2007/07/nintendo_ups_forecasts_again.html
Wrong. Nintendo doesn't use ship numbers for counting NPD and how many people actually own the console. That was Sony and MS.
The forecast is just the forecast of how many they will ship in the future. It doesn't prove anything that they use ship numbers as sold to customers.
Wrong. Nintendo doesn't use ship numbers for counting NPD and how many people actually own the console. That was Sony and MS.The forecast is just the forecast of how many they will ship in the future. It doesn't prove anything that they use ship numbers as sold to customers.
Zhengi
Please read the reports before answering, I don't care what you think you know. Nintendo uses the term "sales units" for both past sales and sales forecasts and have them in the same table, and as you can see in my second link the forecasts are for shipped units. The numbers in the reports are for shipped units, end of story.
[QUOTE="Nike_Air"][QUOTE="Zhengi"]Lol , the ps2 has a higher attach rate than 2.3 games per console.All of the consoles had an attach rate of over10 last generation from what I remember.I think attach rate is a little overrated.
One of the biggest factors why I consider it overrated is that if an install base really isn't growing, then the attach rate remains pretty high for a console. There are not enough new buyers of consoles with 1-2 games purchased to significantly bring that attach rate down. Look at the PS2. I believe it has around 2.3 games attach rate. The main reason is the incredibly high number of consoles sold and new people without new games. So looking at this, we can't really say that the PS2 wasn't a success due to the low attach rate.
Now this isn't to say that the attach rate isn't important. A higher attach rate is a good indicator of how games are selling. A high attach rate along with a high install base is the ideal measure.
Zhengi
All of them had an attach rate of over 10? No... just no...
Maybe not but close to it. I just threw that out there for effect because it was something that I remembered reading and because your ps2 2.3 number was ridiculously low. Just look at the ps2's software totals here and these are only 189 of the ps2's vast library that achieved the one million mark sold. Over 500 million pieces of software right there so just imagine the sales of the other 1000+ games added to that.http://vgchartz.com/worldtotals.php?name=&console=PS2&publisher=&sort=Total
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