System Wars: Upgradeable/Iterative Consoles- Yay or Nay?

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deactivated-5d6bb9cb2ee20

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Poll System Wars: Upgradeable/Iterative Consoles- Yay or Nay? (95 votes)

Yay 44%
Nay 56%
No Caption Provided

This is, as a matter of fact, a lot like how the smartphone and tablet markets run- the iPhone, from the very first model introduced in 2007, to last year’s iPhone 6s and iPhone 6s Plus (which were the eleventh and twelfth models introduced, respectively), has seen major improvements and advancements to its hardware in all these years- but the hardware platform is continuous across all of this. An app that ran on the very first iPhone will run on your iPhone 6s Plus too. When a new iPhone gets introduced this year, an app that runs on it will also run on your iPhone 6s- your iPhone 6s will continue to get supported with software for the next few years, until it is gradually phased out and dropped, allowing you with ample time to upgrade to a newer device.

In a situation such as this, there are no longer any discrete hardware generations- you don’t move from one unit to the next, with each unit representing a distinct point in the hardware evolution. Rather, we reach a continuum of hardware generations, with each generation seamlessly blending in with the ones right before and after it, with older hardware gradually being phased out, and newer one gradually being phased in.

The consumer electronics market in general works like this- we get new hardware refreshes for products on a regular basis. There will always be a new laptop, a new tablet, a new smartphone, and even a new generation CPU and GPU, every few months, no matter which brand you prefer. A strategy like this ensures that your devices are always on the cutting edge, and that your hardware never gets too outdated- imagine if the iPhone had kept the same hardware since 2010, while Samsung and HTC continued to push out new hardware every year! How would Apple ever be able to compete?

I can already see the arguments to my general thesis for this editorial begin to percolate, and they will probably pick up from the example I just laid out- the iPhone had an immediate competitor that was pushing out rapid hardware refreshes, so it could not afford to stay with static hardware for an extended period of time- doing so would have meant losing marketshare. However, all consoles usually last for 5-6 years on average- in the absence of any immediate competitor pushing either Sony, or Microsoft, or Nintendo into pushing out new hardware with more regularity, why exactly would these companies want to push out new hardware every few years, and risk alienating the millions who purchased their systems just a few years ago for hundreds of dollars?

It’s a fair point, but it does miss the larger picture- while there is no competition within the console market that may force these companies into iterative upgrades, the console market is not insular, and it does not exist in a bubble. It is only one part of a larger gaming ecosystem, an ecosystem that consists of PC gaming and smart device gaming too- and savvy readers have probably already realized that PC and smart device gaming do see rapid hardware refreshes. They do see rapid technological evolution.

And if this scenario sounds unlikely to you, I would like to remind you that this exact trend already caused smartphones to cause the death of handhelds– the average mainstream customer simply is not invested in games enough to care for the dedicated gaming experience. If they can get to play Madden and FIFA on their iPhone, then they won’t see the point in purchasing an additional, ultimately redundant console for hundreds of dollars- they’ll just stick with their phone. This means that consoles, in this case, would see a dramatic contraction in their market, catering to an ever smaller group of core enthusiast users, much like handhelds already have to do.

The continued survival of the gaming console, then, is contingent on consoles being able to keep up with their competition- PCs for the enthusiast user, mobiles for the casual one. This means that they need to rapidly refresh themselves too, leading to shorter cycles per hardware refresh.

In such a scenario, we don’t have hardware generations anymore as much as we have timebound hardware SKUs- with newer, slightly refreshed SKUs coming every year, or every two years. Each SKU can be supported for at least a couple (or more) SKU refreshes after it- meaning that the console you just bought will be good for at least 4-6 years before it is completely outdated, and no longer runs new games, which is no different to how it is right now. On the flip side, you don’t lose your library at all when you buy a new console- all your games continue to run on the new one without issues, because compatibility and continuity is constantly maintained. It’s an ideal scenario for you as the customer.

And therein lies the biggest benefit to perhaps both, users and companies, in ending this cycle of console generations, and switching over to just having continuity in hardware. A new console always leads to an entire reset in terms of hardware and software. All of a sudden, there is new hardware to develop for (leading to software development taking a hit for a while as developers come to terms with it), software compatibility with the previous generation is always broken, and hundreds of millions of dollars are spent in R&D and marketing for these new machines. If consoles switched to rapid hardware refreshes, then the hardware would always be familiar enough for software developers to never be hindered, software compatibility would always be maintained, and R&D and marketing costs would become slightly less insane, since companies wouldn’t have to start from scratch in developing and marketing their systems every few years.

The question for System Wars is, with recent reports of upgradeable consoles coming from both, Microsoft and Sony, and evidence that Nintendo is already exploring the idea, are you sold on the idea of iterative systems? Why or why not?

Personally, I am- this is an idea I have long championed, and I believe it to be a very logical and sensible evolution of the console market. A transition like this can in fact be handled perfectly, without alienating either new users or old- the best instance of this was with the Gameboy to Gameboy Color, back in the day.

Anyway, seeing a continuous PlayStation, Xbox, or NX hardware standard that evolves with rapid hardware refreshes is an idea that greatly appeals to me- what about you all?

---

The quoted text here is me attempting to justify the idea of iterative and upgradeable consoles, which is an idea I have championed since at least the N64 Expansion Pak and Gameboy Color days. The full text of this argument may be read here- in the interests of full disclosure, I would once again like to state that I wrote that piece for a website I work for. You are free to not click on that link (though I think the argument is more compelling in full).

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xhawk27

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#51 xhawk27
Member since 2010 • 12194 Posts

MS needs to hurry up and get those upgrades out to shut up the Cows.

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Ballroompirate

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#52 Ballroompirate
Member since 2005 • 26695 Posts

@charizard1605: Honestly this is one of the dumbest topics you've created dude, there's so much wrong with having a upgradeable console

Lets go down the list

*Can you imagine wanting to buy Uncharted 6, but oh your CONSOLE doesn't require the minimum requirements

*Consoles would be A LOT more expensive, F that, no seriously that's a main selling point of a console cause it's affordable

*Games would be spread out depending on the hardware, a lot of issues with this one cause Sony and Nintendo would need to work on a OS for their consoles that would require that system to play every game. Then there's the issue if a game can't run properly, that's not a issue with PC gaming cause there's always gonna be fan made patches like Vampire Masquerade BL, Fallout 1 and Fallout 2 which need fan made patches to work. I just don't see this working for consoles.

*If I wanted to upgrade every 4 or 5 years I'd stick primarily with PC gaming cause upgrading a Sony system, Nintendo system, a MS system and a PC system would get costly for someone who likes to own multiple systems. I already spend about a grand on video games a year, I don't need to add another $1,000+ every few years to that list on hardware.

Hopefully you get the point. As for tech and pushing boundaries, we don't need any more fads in gaming and it's gotten out of control lately with all the crap people are trying to push on the market (motion controls, 3D and voice activation has already failed horribly). As for graphics, they've improved a lot the past 10 years

Gears of war 1 Xbox 360 (2006)
Gears of war 1 Xbox 360 (2006)

The Division PS4 (2016)
The Division PS4 (2016)

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cainetao11

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#53 cainetao11
Member since 2006 • 38071 Posts

@charizard1605 said:

Okay, people voting no- you're entitled to your opinion, but at least explain why.

@Ant_17 said:

Nay.

If we want this, we have PCs.

But these wouldn't be like PC, they would be like the different models of an iPad, or of 3DS.

Because Jesus

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thehig1

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#54 thehig1
Member since 2014 • 7555 Posts

I voted nay, but after reading more I'm leaning towards yay

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GarGx1

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#55 GarGx1
Member since 2011 • 10934 Posts

I mentioned this in SW before the 8th gen started and got shot down for it. Now though, it looks like it'll become a reality of a sorts. Maybe because I've always been a PC gamer I just don't understand why the console companies have completely re-designed the wheel with every generation of console, limiting backwards compatibility and forcing developers to re-learn how to drive the machines. Just a daft and expensive way to run an industry.

The only reason I can think of for any of the 3 console manufacturers to adopt this route would be if they were planning on launching streaming devices in the next 3 or 4 years, in which case an upgradable console would be a pointless and costly experiment.

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Zero_epyon

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#56 Zero_epyon
Member since 2004 • 20500 Posts

@charizard1605 said:
@Zero_epyon said:

@charizard1605

I say nay. Reasons I can think of:

Potential for software to be only available on specific versions of the console. This includes OS. For example, to have video game recording, you need a the latest OS version, which is only supported by the top performing versions. This is like when Siri wasn't available on iPhone4's although the OS that Siri was introduced on was.

Games will eventually take that route. This will lead to all sorts of issues when consumers go out and buy a game, unwrap it, and put it in, only for the system to say they need a PS4.5 to play it. Shouldn't happen but it will.

On that note, game pricing might become an issue as well. Suppose that instead of locking you out of the game, certain settings and features were just disabled, allowing you to run the game, but not to its full ability. How would pricing on that go? Think Black Ops 3 on PS3/360. The campaign was missing, but the game was not full price. Will publishers now have to make a version of a game for each console version if such a situation exists? This would work best for digital purchases, not for physical sales.

There's no guarantee that the best console version will deliver a better performance. It just might be that, in many cases, the developer's vision for the game can be executed just fine on the lowest version of the console, which eliminates the point of having the beefier console.

Thanks for the well nuanced and reasoned response!

To tackle your points one by one:

  • Generally, the way I envision it, this is not going to happen. So,an upgraded console comes every two years (as an example)- developers always support the most recent model, as well as the two right before it, meaning that each model has a lifespan of six years, meaning, in turn, that each model lasts as long as a regular generation lasts. Now, even in such a scenario, there may be some exclusives (like how Xenoblade is an exclusive to New 3DS, or Majora's Mask needs an Expansion Pak to run)- but largely, all games will run on all hardware as long as said hardware falls within the parameters I described above. (I also think developers themselves will not want to cut out the base spec right away, with the bulk of the audience being on it).
  • I don't think pricing is going to be an issue, because this won't be two versions of the game, it will be one version of the game running differently on different hardware. Again, 3DS-New 3DS shows this off with Monster Hunter/Smash Bros./Codename STEAM/Hyrule Warriors. Your question, however, is a pertinent one- what about features? For instance, what if PS4.5 introduces a controller with a screen in it, allowing for native embedded Remote Play- that's a feature that can't be availed on the base PS4 model, right? But on the whole, this is also not a problem- if we assume that the transition is handled like I laid out in my first point above, then developers will not design their games around these features, but just include them for cool bonus additions. Think of it in terms of how Amiibos are handled.
  • Sure, a lot of games may just run uniformly across hardware. That is the developer's prerogative, but that should be an argument against those developers, rather than being one against this concept. IMO

I see your points. I understand the positives. But imo, I don't think it'll work well at all. At least not at first.

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Shibua

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#57  Edited By Shibua
Member since 2014 • 467 Posts

Both consoles are fine upgrading them just annoys gamers because they bought the older versions, if I cared about better graphics I'd build a PC

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SolidGame_basic

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#58 SolidGame_basic  Online
Member since 2003 • 47626 Posts

it would annoy a lot of people just like Nintendo annoys its 3DS market with its constant SKUs

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#59  Edited By Sushiglutton
Member since 2009 • 10463 Posts
@charizard1605 said:
@Sushiglutton said:

I think it's good for developers as it smoothens out the cycles a lot. The big gameplay jumps of say going from 2d to 3d will not happen again (well I suppose VR is somewhat in that direction). Since games are incrementally improved it makes a ton of sense for the hardware to be the same.

Even with VR, we know it doesn't need a discrete new generation, because the current generation of consoles seems to be running VR just fine vis-a-vis PS4 and PSVR.

Yeah perhaps they are running fine enough. It's not like a SNES to N64 jump that's for sure.

@gamecubepad said:

No. Simply because it divides your user base and devalues the base unit by frustrating and confusing the consumer. A console should be built for a 5-6yr cycle and then put to pasture. I get what I need from PC now, so I don't worry about that anymore.

If I was to bitch about, or resent, anything it would be Backwards Compatibility. That's more of a empowering feature that unifies a whole brand's appeal under a single flagship, namely the PS3 which was most feature-rich and complete gaming console ever created.

I think the idea is for consoles to still last 5-6 years. For a couple of years all AAA games will still be released on both X2 and X1 (or Ps4 + Ps4.5) for a few years until X3 is released. Then all games will be released on X2 and X3 and so on. So if you wish you can get every two console and it will be the same as now more or less (that's my theory for how this is gonna work anyway).

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#60 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@GarGx1 said:

Maybe because I've always been a PC gamer I just don't understand why the console companies have completely re-designed the wheel with every generation of console, limiting backwards compatibility and forcing developers to re-learn how to drive the machines. Just a daft and expensive way to run an industry.

The only reason I can think of for any of the 3 console manufacturers to adopt this route would be if they were planning on launching streaming devices in the next 3 or 4 years, in which case an upgradable console would be a pointless and costly experiment.

Because before the 7th gen, custom hardware actually did let consoles leapfrog PC, and for a good bit. N64, Dreamcast, GC etc.

The 7th gen consoles could've went X86 and maybe even had better CPU's for it, or at least no worse, but they had the momentum of the tradition and didn't think X86 was good enough at the time, as it wasn't before. Sony esp. wasn't paying attention. They also didn't anticipate PC Gpu's getting much bigger and hotter that generation, a lot of things flew over their heads.

I wouldn't be surprised if they planned this from the start, either that or they quickly realized these boxes couldn't last another 8 years. Streaming won't be taking over anything, it's shit and I don't see any reason digital games would go away.

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#61  Edited By LJS9502_basic  Online
Member since 2003 • 180194 Posts

@Ant_17 said:

Nay.

If we want this, we have PCs.

Pretty much.

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deactivated-58bd60b980002

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#63 deactivated-58bd60b980002
Member since 2004 • 2016 Posts

@dynamitecop: technological innovation ??? it is mostly graphics, games still play the same.

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#65 deactivated-58bd60b980002
Member since 2004 • 2016 Posts

I voted "nay" because it is crap to update so often. We saw Nintendo run the crap during the Gameboy advance, then crap again with the DS and now with the 3DS. Like the N3DS is stupidly useless right now.

If you do system update every 2 years and have to support 6 years of hardware ... it will be a mess I can tell you because there won't be any gap between gen because gen won't exist anymore. We will have to have spec on the box to be sure our PS4,5 can run the game ... Oh no the box said minimum requirement for this game is PS4.6 well **** I need to buy a 400$ consol. I don't see any store having to have PS4.5 PS4.6 and PS4.7 on the shelves, they are already shrinking because we buy digital more than anything else now.

They will have to create a store like Steam that could still be avalaible in 15 - 20 years from now otherwise it will be a mess and we won't be able to play our stuff even though the new consol we just bought can run those as well.

I think that style of making game work on PC because it is an open source, it is just a box that you can put together as you wish with no brand in particular ... then why have a Sony box and a Microsoft or Nintendo box ? If this is the case why not create the PSstore avalaible on PC to compete with Steam and whatnot ?

Then it will be a fucking mess for the environnement ... so much old obsolete plastic box in a blink of an eye.

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#66 no-scope-AK47
Member since 2012 • 3755 Posts

Obviously the new next gen consoles are very weak. They can't even do 1080p 60fps standard and 4k is here with VR. You have phones and setup boxes stronger than last gen consoles. It makes sense to upgrade the hardware instead of try to create a new platform.

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#67 hrt_rulz01
Member since 2006 • 22686 Posts

I'm all for it, as long as it's done in a way that early adopters aren't screwed over. And also, I don't really want to see a new model released every year or 2. Maybe every 3-4 years. If it starts to become too often. then you might as well switch to PC. I like consoles because they are cost effective... and I'd be all for buying a new model every 3 years, minimum. Any less than that, I'm not interested.

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#68  Edited By DJ_Headshot
Member since 2010 • 6427 Posts

I am completely for this just don't release the iterations to often give it like at least 18 months and [probably should be more around 2-3 and make sure its actually worth it and make sure that people with older iteration are not left out of being able to enjoy a newely released game no matter how much more advanced it may be on modern hardware. Devs have to make sure it can scale back and provide a good experience I mean if GTA V and Metal Gear Solid V can be made to run on ancient 360&PS3 hardware there is no excuse the gap should never be that big between and old and newer model console.

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#69  Edited By QuadKnight
Member since 2015 • 12916 Posts

Hell no. It's total bullshit. I already own a PC that I upgrade every 2 years when I want top of the line graphics. I don't need my console to do the same. It's a waste of money and it's a total inconvenience. Part of the reason I own and like consoles is the fact that they have a long period of time between upgrades and the fact that everyone on a particular console is on an even playing ground. You take that away from consoles and you ruin the only advantage consoles have and I'll just stick to only PC gaming.

It's a stupid idea, and whoever adopts this business model out of the three is gonna fail hard. The cell phone market and the console market are extremely different. People get new cell phones every year because they are usually on contract plans and they expect to upgrade their phones yearly. Consoles don't have contracts and even if they did I doubt most gamers would be interested in them.

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hrt_rulz01

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#70 hrt_rulz01
Member since 2006 • 22686 Posts

@quadknight said:

Hell no. It's total bullshit. I already own a PC that I upgrade every 2 years when I want top of the line graphics. I don't need my console to do the same. It's a waste of money and it's a total inconvenience. Part of the reason I own and like consoles is the fact that they have a long period of time between upgrades and the fact that everyone on a particular console is on an even playing ground. You take that away from consoles and you ruin the only advantage consoles have and I'll just stick to only PC gaming.

It's a stupid idea, and whoever adopts this business model out of the three is gonna fail hard. The cell phone market and the console market are extremely different. People get new cell phones every year because they are usually on contract plans and they expect to upgrade their phones yearly. Consoles don't have contracts and even if they did I doubt most gamers would be interested in them.

Yeah, I can definitely see this point of view too. I think if they are going to head down this road, they simply cannot release new versions too often. It's going to piss too many people off. As I said above, I think every 3-4 years might work.

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#71 FLOPPAGE_50
Member since 2004 • 4500 Posts

All the cows here would quit gaming since their parents will not buy them another PS4.5

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#72 jun_aka_pekto
Member since 2010 • 25255 Posts

@dynamitecop said:

Because most technological development and game engines are built around a console's technological budget, very little is designed around PC's these days, we don't see too many Crysis' in this day and age. The longer that budget remains static the lower and lower the frequency of innovation takes place over the course of life for the hardware which as a result reflects on the PC.

Maybe it's because owners of less-capable PCs/laptops grumbled about games not running well? Even midrange hardware aren't cheap.

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#73 Zlurodirom
Member since 2006 • 1281 Posts

I've skimmed the thread and haven't seen anyone mention what I think is one of the biggest selling points of a new console, a leap in graphics.

I know we video game players at system wars would NEVER admit that graphics matter, but for a large portion of people getting systems, it does. The jump from, PS1 to PS2 was groundbreaking, the jump from PS2 to PS3 was amazing, the jump from PS3 to PS4, was still pretty good. But if we started iterating off of the PS4, there will be no eye candy of a "new gen" leap in graphics (I mean, we just finally stopped calling Xbox one and PS4 "next gen", something that has annoyed me for the last 2.5 years) catching the eye of new customers, especially as improvements are in smaller increments than they were a decade or two ago. Selling consoles because there's more "GB" or VR is "better" won't be good enough if there is no objective (in the consumer's eye) proof via graphics or gameplay.

Thus even if it's better for the industry and developers, it may be a hard sell on consumers (plus who wants to remember what iteration PS4 you got, how difficult!) without developers utilizing the new system to its fullest and making exclusive games.

Yes there have been slim models, and we all know nintendo always makes a new handheld to improve the old one, but I think new hardware iterations besides just the design and more efficient chipsets are less frightening to the consumer.

Otherwise I'm all on board as long as they make it easy enough to understand the capabilities of a console and things aren't gimped on the older consoles because they wanted to take advantage of something from the newer iterations.

Though I do long for the good old days of the GameCube where all you do is get a memory card, put in a game disk, and just play. Those were simpler times.

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#74 hrt_rulz01
Member since 2006 • 22686 Posts

@Zlurodirom: Definitely make some good points.

And totally agree with the last paragraph... lol. Those were the days.

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deactivated-57d8401f17c55

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#75  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@Zlurodirom said:

The jump from, PS1 to PS2 was groundbreaking, the jump from PS2 to PS3 was amazing, the jump from PS3 to PS4, was still pretty good. But if we started iterating off of the PS4, there will be no eye candy of a "new gen" leap in graphics (I mean, we just finally stopped calling Xbox one and PS4 "next gen", something that has annoyed me for the last 2.5 years) catching the eye of new customers, especially as improvements are in smaller increments than they were a decade or two ago. Selling consoles because there's more "GB" or VR is "better" won't be good enough if there is no objective (in the consumer's eye) proof via graphics or gameplay.

Eh... If the Cell wasn't used for graphics in Ps3 games, it would be not far away from the cpu's in the current consoles in terms of general computing. That's not a leap. Ps4's GPU was a good leap but still not as big as Ps3>Ps2 by a clear margin. We're just now getting Uncharted 4, to show what the hardware can do but PS3 got 2 Uncharted games within the same time frame.

Moore's law and game development are only going to slow down further, and if a traditional PS5 came out in 2021 the graphics leap would be even smaller because of ML and diminishing returns. Those days of huge leaps are gone and they're never coming back. Better to just keep the ball rolling then to wait for ever decreasing leaps.

Sure it'll lessen the impact of new hardware some, but at the same time people haven't had an issue with paying hundreds of dollars for phones every year so the absence of big leaps doesn't matter too much I don't think. People want something new and shiny more than something impressive anyway.

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#76  Edited By Zlurodirom
Member since 2006 • 1281 Posts

@Chozofication: I did hint at Moore's law with how I described the leaps in graphics between gens (groundbreaking, amazing, pretty good), and I do agree that the leaps will get smaller and smaller, so there will be less eye candy. BUT, eye candy has what has sold people in the past, they will need a new way to sell, and I think giving hardware numbers will turn off many individuals.

Also I disagree with you about the last point. People use their phones every day, constantly, and it's many people's lifeblood. I work with high school students every day and you cant get their faces out of their phones without making a huge deal about it. Now I'm not saying people don't use their consoles a lot, but it's nowhere near the social connection and interaction device a smartphone provides. Anyways the people that get a new phone every year are the consumers that may fork over for new consoles every couple years, but they are the minority (unless you're counting people on contracts, but that's just numbers taking advantage of people, something that consoles cant really hide unless they start forcing you to sign up for Live or PSN+ for an amount of time).

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#77  Edited By DarkrecoN
Member since 2015 • 291 Posts

I predict systems answer nay to ms and Nintendo . Yay to sony doing it

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ronvalencia

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#78  Edited By ronvalencia
Member since 2008 • 29612 Posts

@quadknight said:

Hell no. It's total bullshit. I already own a PC that I upgrade every 2 years when I want top of the line graphics. I don't need my console to do the same. It's a waste of money and it's a total inconvenience. Part of the reason I own and like consoles is the fact that they have a long period of time between upgrades and the fact that everyone on a particular console is on an even playing ground. You take that away from consoles and you ruin the only advantage consoles have and I'll just stick to only PC gaming.

It's a stupid idea, and whoever adopts this business model out of the three is gonna fail hard. The cell phone market and the console market are extremely different. People get new cell phones every year because they are usually on contract plans and they expect to upgrade their phones yearly. Consoles don't have contracts and even if they did I doubt most gamers would be interested in them.

If I have my HIS 7970 1Ghz (aka R9-280X), I don't need upgrade for PC's 1920x1080p max details. NVIDIA Kelper 680(aka 770) is not aging well when compared to 7970 GE/R9-280X

@Coco_pierrot said:

I voted "nay" because it is crap to update so often. We saw Nintendo run the crap during the Gameboy advance, then crap again with the DS and now with the 3DS. Like the N3DS is stupidly useless right now.

If you do system update every 2 years and have to support 6 years of hardware ... it will be a mess I can tell you because there won't be any gap between gen because gen won't exist anymore. We will have to have spec on the box to be sure our PS4,5 can run the game ... Oh no the box said minimum requirement for this game is PS4.6 well **** I need to buy a 400$ consol. I don't see any store having to have PS4.5 PS4.6 and PS4.7 on the shelves, they are already shrinking because we buy digital more than anything else now.

They will have to create a store like Steam that could still be avalaible in 15 - 20 years from now otherwise it will be a mess and we won't be able to play our stuff even though the new consol we just bought can run those as well.

I think that style of making game work on PC because it is an open source, it is just a box that you can put together as you wish with no brand in particular ... then why have a Sony box and a Microsoft or Nintendo box ? If this is the case why not create the PSstore avalaible on PC to compete with Steam and whatnot ?

Then it will be a fucking mess for the environnement ... so much old obsolete plastic box in a blink of an eye.

On iOS platform, it's the developers who decides the best detail settings for hardware not the end user. The end user just needs to buy the game.

At the same GPU clock speed

18 CU to 36 CU is a straight 2X scale

18 CU to 54 CU is a straight 3X scale

18 CU to 72 CU is a straight 4X scale

The same game can scale down by a fix scale factor. Due to PC's open hardware nature, there's no fix scale factor.

Specific optimization from lesser GCN will be applicable for higher GCN i.e. it's just a matter of fix scaling.

On the PC, you have Kelper, Maxwell, GCN and Skylake IGP

For example, PS4 has GCN version 2.0** and PS4.5 has GCN version 4.0**.

AMD's incoming Polaris is still GCN with improvements i.e. most of it's optimizations are still applicable for the original 7970. This is why 7970 (GCN 1.0) is aging better than Kelper 680/777.

**Using AMD's GCN generation numbers

GCN 1.0 = 7750, 7770/R7-250X, 78x0, 7950 BE/R9-280, 7970 GE/R9-280X,

GCN 2.0 = 7790/R7-260/R7-260X/R7-360, R9-290/R9-290X/R9-390/R9-390X , PS4 and XBO falls under this category

GCN 3.0 = R9-285/R9-380/R9-380X, R9-Fury/Fury Nano/Fury X, A10-8700/FX-8800p IGP

GCN 4.0 = Polaris.

PS4's 8 ACE units hardware programming interface is applicable for GCNs with 8 ACE units i.e. forward compatible with higher grade GCNs.

Since 4K resolution is around four times the pixel size of 1080p, PS4.5's GPU needs to be 4X i.e. 7.36 TFLOPS which is Fury Pro/Fury Nano level GPU. This GPU level is similar to NX's near-top-end PC rumored GPU.

Fury Nano = 175 watts / 2.5 performance per watt** = 70 watts

FLOPS power gain

PS3(CELL+RSX) -to-PS4 = ~ 3.88X

PS4-to-PS4.5 = ~4X

**14 nm process tech performance per watt improvements

PS4's cooling solution can contain ~100 watts GPU.

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deactivated-57d8401f17c55

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#79 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@Zlurodirom said:

@Chozofication: I did hint at Moore's law with how I described the leaps in graphics between gens (groundbreaking, amazing, pretty good), and I do agree that the leaps will get smaller and smaller, so there will be less eye candy. BUT, eye candy has what has sold people in the past, they will need a new way to sell, and I think giving hardware numbers will turn off many individuals.

Also I disagree with you about the last point. People use their phones every day, constantly, and it's many people's lifeblood. I work with high school students every day and you cant get their faces out of their phones without making a huge deal about it. Now I'm not saying people don't use their consoles a lot, but it's nowhere near the social connection and interaction device a smartphone provides. Anyways the people that get a new phone every year are the consumers that may fork over for new consoles every couple years, but they are the minority (unless you're counting people on contracts, but that's just numbers taking advantage of people, something that consoles cant really hide unless they start forcing you to sign up for Live or PSN+ for an amount of time).

Look at it like this, the next playstation refresh may be just 1 step up for one person, but it's some kid's first console.

I'm not trying to lessen the traditional leaps, getting all those advancements all at once with groundbreaking game after game, but there are just so many factors getting in the way of that now. If the leaps were still as prevalent as they were, there'd be no need for a different business model.

Anyways I agree that the phone example doesn't translate 1:1 to games hardware, and I think a hardware upgrade every 3-4 years would be the sweet spot. Every 2 years seems a bit much to me.

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Howmakewood

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#80  Edited By Howmakewood
Member since 2015 • 7836 Posts

I'm not totally against the idea, but I'm more interested in how this is going to be implemented. I doubt you can just trade in your new console pay 100-200bucks for new version, because that would mean loss for sony/ms and they are done with that crap. Upgrading parts on a console isn't exactly as easy as it is on PC either, it's not something your avg joe could do at home. So the only remaining route is to take your console to a store where they run the upgrade for you and you get to take a slightly beefier console back home or you have to pay full price for a "new" model?

Paying full price for a new model every few years kind of defeats what consoles have going for them vs pc's.

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jg4xchamp

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#81 jg4xchamp
Member since 2006 • 64057 Posts

Nay, because if I want shit done like the PC, I'll stick to PC, the PC will do it significantly better.

The PS4 has had 1 fucking good exclusive in 2+ years until Uncharted 4 comes out in May, and that can go either way because while UC2 and The Last of Us were good, it's not like Naughty Dog's games are usually ace in mechanics or creatively interesting, they actually make pretty generic video games. Both in narrative and gameplay. Infamous was a fucking bore, Killzone was mediocre if we're being nice, haven't played Until Dawn, and the rest of their lineup plays better on a PC.

The XBox? It's Halo 5, and that's it, and it was the 7th fucking Halo, with the 6th time I invested in some halo online, and I got bored a lot quicker than usual.

These machines haven't built enough of a decent lineup of first party exclusives to validate themselves as side bitch systems, and now we're getting a hardware bump? **** that. More power isn't the answer, actually making good video games is. People are making way more creative and better playing video game with what? A 1/16th of the budget?

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emgesp

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#82 emgesp
Member since 2004 • 7849 Posts

Upgrade-able, hell no, but iterative hell yes. The iterative model works just fine for Apple and they release new hardware every year, so it should work successfully on consoles if we only see new hardware every 3 - 4 yrs.

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#83 emgesp
Member since 2004 • 7849 Posts

@gamecubepad said:

No. Simply because it divides your user base and devalues the base unit by frustrating and confusing the consumer. A console should be built for a 5-6yr cycle and then put to pasture. I get what I need from PC now, so I don't worry about that anymore.

If I was to bitch about, or resent, anything it would be Backwards Compatibility. That's more of a empowering feature that unifies a whole brand's appeal under a single flagship, namely the PS3 which was most feature-rich and complete gaming console ever created.

How is the user base divided if the same software works on both models?

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superbuuman

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#84  Edited By superbuuman
Member since 2010 • 6400 Posts

Nay, company would do some BS move to push you to buy their newer upgraded one anyway like limiting certain games ...3DS & New3DS SNES games.."oh we cannot do it on original 3DS..bla bla bla BS. This could also lead people to never buy the first version of the console. :P

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LJS9502_basic

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#85 LJS9502_basic  Online
Member since 2003 • 180194 Posts

Reading through this thread I don't know why most of you don't game on PC if that is your interest. Consoles shouldn't be a PC.

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ocinom

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#86 ocinom
Member since 2008 • 1397 Posts

Upgradable consoles? That's a new kind of stupid. Get a PC instead

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VFighter

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#87 VFighter
Member since 2016 • 11031 Posts

No, plain and simple. I keep hearing in this thread that it will allow the PC to finally shine as it won't be held back by consoles outdated tech...lol...it would still be held back by consoles outdated tech. If there are let's say three versions of the ps4, the games will still have to work on the weakest version, so it won't be any different then it is now.

Not to mention games cost a TON already, no way are developers going to maximize a game for three different ps4/one models and pc, games would end up being worse off.

Add in the pissed off console customers who don't want a new console every 1-2 years, the pissed off customers who bought the first version only to have a better one come out later, etc. It would drive people away not make them want it more. It's an overall horrible idea.

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#88 tdkmillsy
Member since 2003 • 6617 Posts

If they created a modular console where you could effectively sell the a module and buy an updated one I could actually see it working. As long as its straightforward enough anyone could do it. Faster CPU done, Faster graphics card done and so on.

Lots to work out but if they did, it could spell the end of consoles and possibly PC's as you know it.

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CTR360

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#89 CTR360
Member since 2007 • 9217 Posts

NO i want powerful consoles no upgradeable consoles its huge mistake

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LegatoSkyheart

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#90 LegatoSkyheart
Member since 2009 • 29733 Posts

I'm was going to write this big long essay discussing why this would be bad, but I think the best way to describe the situation is "Over Saturation".

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#91 Heil68
Member since 2004 • 60831 Posts

Nay, it would be bad to split the user base and we have PC's if we want to upgrade that frequently.

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#92  Edited By emgesp
Member since 2004 • 7849 Posts

@LJS9502_basic said:

Reading through this thread I don't know why most of you don't game on PC if that is your interest. Consoles shouldn't be a PC.

Consoles are prebuilt, easier to use, better price to performance ratio and I prefer the exclusives.

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aigis

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#93 aigis
Member since 2015 • 7355 Posts

Definitly not cause they will find a way to milk it like Nintendo and the new 3ds

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skektek

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#94 skektek
Member since 2004 • 6530 Posts

The market has already spoken on this matter. It is a horrible idea to fragment your own user base.

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GunSmith1_basic

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#95 GunSmith1_basic
Member since 2002 • 10548 Posts

No. I'm no expert, but I've been discussing this enough to know that if you want an upgradeable console, it adds costs to the initial unit, and also puts restrictions on how the console can advance in the future. Even in the simplest cases, like when the N64 had that texture upgrade pack, it just isn't worth it to add that confusion to the casual fan. There will be a certain percentage of your fanbase that will be frustrated with it as some point, and the benefits are limited at best.

If we're talking about something like 3DS vs new 3DS, I'm just outright opposed to that. That's just dividing your userbase. You're walking down the Sega path of the 1990s with the 32x and SegaCD

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#96 gamecubepad
Member since 2003 • 7214 Posts
@Sushiglutton said:

I think the idea is for consoles to still last 5-6 years. For a couple of years all AAA games will still be released on both X2 and X1 (or Ps4 + Ps4.5) for a few years until X3 is released. Then all games will be released on X2 and X3 and so on. So if you wish you can get every two console and it will be the same as now more or less (that's my theory for how this is gonna work anyway).

So what's the advantage of such a flaccid upgrade cycle for the consumer? Console development isn't geared to work like that. That's the gutter trash domain of mobile development. Seems pointless in light of the PC.

@emgesp said:

How is the user base divided if the same software works on both models?

Well if you experienced the SegaCD, 32x, N64 Expansion Pak, or Motion Plus then you would have an idea of how that plays out in the real world. Not to mention the effect if has on consumer perception.

The power of a console is that it is a unified platform built around a single spec and designed for play on a gamepad.

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deactivated-583c85dc33d18

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#97 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

I guess it'd be okay.

Would make console gaming more expensive than it already is, and it's already the most expensive way to game. It would help it keep up against other electronic devices though.

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Maroxad

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#98 Maroxad
Member since 2007 • 25321 Posts

I assume you mean making them modular.

To which I can answer with a resounding Yay. Speaking of which didnt Nintendo experiment with this a bit on the N64 with the Expansion Pack or whatever its called?

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#99 BobRossPerm
Member since 2015 • 2886 Posts
@dynamitecop said:

Absolutely yay, upgraded consoles would increase technological pro-activity and engine development, plus it would make consoles less likely to be a root cause of dumbed down PC versions of games.

But it wouldn't because the lowest common denominator would still be the standard consoles.

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360ru13r

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#100 360ru13r
Member since 2008 • 1856 Posts

I voted Nay

Incremental upgrades for a console sounds great on paper till you think about this. Image you are at the store and your going to buy a game for the PS5. Now you bought the base PS5 and not the PS5X, which has a better graphics card, higher memory and bigger hard drive. Now when you go to buy a game for your PS5 you now instead of just picking up the game and being along your way you have to read the back in the section now labeled PS5 requirements and make sure you have the minimum specs for a PS5 and I left behind the PC world because of this. Look I get it people want to have the latest and greatest without feeling like the tech is outdated out the box like it was blatantly obviously this generation but this incremental upgrade would just be a bit to much.

Now it could work if they did like some of you mention which is to make a game at the base model of a PS5 and then allow for setting in the games to scale up to the higher tier PS5. So I'm not completely against the idea of incremental upgrades, I just find the idea sketchy at best.