Team Ico Collection Hype Thread (Need an Ico faq, please help!) :D

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Blabadon

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#1 Blabadon
Member since 2008 • 33030 Posts

(I meant "of espresso" in the poll)

(Could someone create a ICO faq for me? I haven't played the game in a long time, and can only do a Shadow faq right now. Please PM or post here, all credit will go to you.

BOW DOWN TO THE BEST GAMES EVER... IN HD!!! :evil:

Seriously... even the covers are sexy!

Reviews:

http://ps3.ign.com/articles/119/1193190p1.html

IGN: 8.5

The ICO and Shadow of the Colossus Collection

Developed By Team Ico (Sony Computer Entertainment, this section is lovingly called "Team Ico"), Published by Sony Computer Entertainment, ported into HD by Bluepoint Games*

*Also did GoW Collection

1 Player (though everyone will watch in awe :shock: )

$39.99, Release date: SEPTEMBER 27TH, 2011. MARK. IT. DOWN. :D

Ico will be based on its original PAL version of the game.

http://www.amazon.com/ICO-Shadow-Colossus-Collection-Playstation-3/dp/B002I0J5FG(ORDER THE DAMN GAME!)

Enough with the craziness.Listen guys. These games are really hard to explain. In the days of today, brogamers want shooters. Cows want teh graphicz. Lems want the Halogearsforza. Sheeps want games in general. Hermits want them to shut up.

But I, no matter how hard I can try, cannot fully prepare you for these games. Don't hype them up too much. But every time you play them, go in with a clean slate of mind with no expectations. Not to be blown away. Not to be crying. Not to be disappointed. I know this is a hype thread. But we all should play these games regardless of what one thinks of them. There just that good (I'm such a hypocrite, aren't I?)

Now I'm not great at writing. So I give to you the IGN reviews of both these games.I'm going to bold the stuff you should read for the TL;DR people out there. (Ico stuff needs redoing, give me a few days)

European and Japanese PlayStation 2 box cover for Ico

"ICO

Dream a little dream...the most original adventure in years, a game you almost certainly must play.

Ico is a bit of a difficult study. Well, honestly, why beat around the bush? This is the damnedest game to come down the pike in a long while, and not just in the Buchigire Kongou/Drum Mania "ain't that goofy?" sense. In gameplay terms, it is an extremely simple piece of work. On the most basic level, the challenge is just to move from point A to point B, overcoming the inanimate obstacles in between.As an experience, though, it's almost impossible to describe.

Ico is short, Ico is quiet, and Ico is in fact nearly incomprehensible.It has an action quotient very close to zero. It has a story, but you see and hear only tiny hints and snatches, spending most of the game on one side of an impenetrable language barrier. So what is there to actually recommend this game, given that I do recommend it almost without reservation? The experience.

The feeling of simply being in the world that Ico creates is one of the most fascinating things I've ever seen in a videogame. The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it. The sensation is like a very strange dream -- a little frightening, a little beautiful, intriguing throughout -- and its only main problem is the same one all dreams suffer from. It's over a good deal sooner than you might like.

Gameplay
Ico contains a smattering of 3D combat, but it seems to be there mainly to show off the remarkable look of the shadow-beasts that pursue you. Hand-to-hand encounters are few in number and dead easy anyway. At heart, Ico is a puzzle adventure game, a modern descendant of the Sierra, Infocom, and Lucasarts adventures that filled the PC market back in the day. It's a collection of brain-teasers, organized in roughly linear fashion, challenging you to find your way out of a haunted castle.

To recycle the structure of the introduction, that's the game in a nutshell, but at the same time that isn't the half of it.Ico is possibly the most marvelous creation of mood and atmosphere I've ever found in a game.The only close comparison in terms of quality would be Silent Hill, whose foreboding nightmare spaces prove equally enveloping, but Ico encloses the player in an entirely different feeling. Perhaps this is what Myst would have been like, had its creators possessed the technical competence to make something more advanced than a Hypercard stack. It's a similar sort of misty, twilit fantasy realm, almost barren of interaction with anything living, and with no obvious time or genre or other pigeon-hole to shove it in. Well, there's one living thing to deal with, at least.The quest, quaintly enough, is to save a princess, a beautiful young girl found trapped in a cage. Shadowy demons and a foreboding, regal woman pursue her, and so it's the hero's job to lead her to safety.

Now, saving princesses may be old hat in games, but she's the linchpin of Ico's puzzle design, and the key to its originality. Most would agree, after all, that puzzle design has rather landed in a rut in the adventure genre. Snorefests like Code Veronica and Fear Effect 2 have crashed and burned on account of their adherence to dry, repetitive fetch-and-carry action. Ico, in brilliant contrast, is a one-game renaissance in the field, combining challenges that emerge out of the features of the environment, rather than randomly placed objects, with the unusual kinks that leading the princess about throws in.

Jorda (her name) doesn't move on her own, and she's possessed of limited mobility in comparison to the nimble hero. To maneuver her around, you have to lead her by the hand, or call her from a short distance across a path she can easily negotiate. Opening the way through successive challenges isn't just a matter of getting the hero from A to B -- you also have to find a route for Jorda, which may be entirely different. Thus, different layers of challenge appear in many areas, with basic platforming to get the hero around and more complex environmental manipulation to maneuver Jorda.

The result is one of the most fulfilling puzzle challenges ever made -- this proves the art didn't die with Infocom.Ico draws influences from more modern games as well, though. For example, the brief puzzle cutscene effect from Ocarina of Time appears, showing the way to a key puzzle feature after you've activated it.The emphasis on using the features of the environment gives a little of the feel of something like Myst, meanwhile, but without feeling anywhere near as contrived.

The chief caveat, unfortunately, is that Ico suffers in the replay department. The promised feature of added story elements the second time through was scrapped late in development, and so upon repeat play the game turns out to be both drastically shortened and questionably fulfilling. Its length on a first playthrough can vary wildly depending on your puzzle-solving skill (8-10 hours is a median ballpark, certainly not the full range), but once you know what to do, there remains nothing but to do it, and you can blaze through in three hours or so.

This brings up an important point: if you finish Ico with a walkthrough, you're simply cheating yourself, both of the money you spent on the game and the experience it could be granting you.Getting help on one or two puzzles after an hour or so of goofing around, that can perhaps be forgiven, but you really ought to try and complete this game on your own brainpower. It's a far more fulfilling experience that way -- after all, much of the time you spend drinking in the atmosphere is also the time you spend wondering what on earth you're supposed to do next.

Graphics
For a game where every unnatural movement is a remarkable event, I could stare at Ico for hours. Like Metal Gear Solid 2,
it is a prime example of the graphical strategy that produces impressive resultsin this generation. Polygons are the foundation of a good-looking game, but they aren't the entire package by any means. The layers of effects on top of that foundation are what make first-****visuals on PlayStation 2. In Ico, to begin with, you have the castle and the two characters that inhabit it. None of these are particularly complex creations -- the castle is impressive thanks to its design, not the fine detail of its modeling. What brings it to life is the careful lighting, the judicious use of mist and fog, and the camera strategies that present it all.

The camera is semi-automatic, presenting default angles that you can vary slightly with the right analog stick. Thus, while you do have some autonomy, the game still controls how the world is presented. In the hands of weaker artists, this might be a problem, but Ico's designers use the camera to present incredible vistas without limiting your view of the puzzles at hand. The castle's design is so cohesive, too, that you can look down from the heights of one area and see places you've already been, as well as the path you took to get from one place to the other. It's one of many elements that work together to enclose you in Ico's world.

Light is another -- rarely do you feel the presence of light in so realistic a fashion as in Ico. It pours out of the sky, filters down through clouds, and drifts through dusty windows. Transparent textures, fog, and other effects tweak the way light meets your eyes, making for detailed, shaded scenes, each with their own particular feel. Different sources produce different sorts of light, too, from the continuous glare of the sun to the flickering glow of torches.

That flicker is a simply lovely effect, just like anything else that animates in this game. As I said, not a great deal moves about in Ico, but what does is almost perfectly true to life. That goes especially for the two lead characters, who have obviously received modeling attention in proportion to the size of their role in the game (after all, they're on-screen the entire time). Watching the hero scramble up ledges, leap across chasms, clamber up ropes, or simply run around a wide open space is a reminder of how artificial the movements in many 3D gamers are. The animation in Ico gives a near-perfect impression of the weight in the characters' limbs, the push and pull of gravity and the surfaces they move on. More infrequent, but equally well-executed, is the movement of water, fire, and other natural features -- the water surface animation could be the best I've ever seen -- and the shadows, of course, are amazing creations. They're presumably solid polygon models, but they ebb and flow as if they're made of nothing but smoke. However that's done, it's done very well.

Sound
A
fter what you do and what you see, what you hear is the third leg in the tripod of a good game, and Ico again refuses to disappoint. For the most part, ambient environmental sounds are the only accompaniment, but that's the right decision -- too heavy a musical score would have overwhelmed the ethereal quality of the visuals. When proper music appears, on very rare occasions, it's light guitar-driven folk, which works well to complement the quiet, lonely atmosphere.

The sound effects are tuned to enhance the expansive spaces of the game world. Everything echoes, for example. Crackling fires mix with each other as they bounce around dungeons, rushing water fills underground caverns, and Ico's little shout as he calls Jorda is magnified by towering ceilings and stone walls. It's a small thing, perhaps, but it's another addition to the litany of tiny details that add up to Ico's amazing effect.

CLOSING COMMENTS

As I say, the only unfortunate thing about Ico is that it's over just a bit quickly. This is a world that one could almost drown in, so rich is its detail. The goal of the game is never clear, even when it's completed -- if there's a story here, Ico's creators have neglected to bother telling it to us -- but the game world presents itself as a reward for solving puzzles. You struggle through one area because you know the next one is going to be worth seeing.

So here's a question -- are there players who won't appreciate this game? Sadly, perhaps so.If you crave violent action and nothing but, Ico has hardly any to offer you. What it does offer, I think you sorely need, but opinions may inevitably differ on that point.

That said, anybody should at least give this game a try, and fans of a quality adventure should trample the homeless and small children on their way to picking up a copy. Even if it may not seem like your cup of sturm-und-drang tea, you owe it to yourself and the games industry at large to chip in a bit of horizon-expansion all round. Ico is something new, different, and brilliantly executed -- the more we see this kind of innovation, the better off we'll all be in the long run."

9.4

Thanks David Smith

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#2 Blabadon
Member since 2008 • 33030 Posts

AND HERE WE GO! THE BEST GAME EVER!

"Shadow of the Colossus [Review]

The adventure of a lifetime.

Shadow of the Colossusis a rather difficult game to review for a couple very important reasons. First, it's hard to talk about the game without spoiling anything, something I'm going to attempt to avoid doing as much as possible. Secondly, trying to describe exactly what makes Shadow of the Colossus so fantastic is akin to trying to describe why the bodies of work of Picasso, Bach or Beethoven are unquestioned ****cs; you can do your best, but any of these examples must be experienced in full to truly be understood, and especially appreciated.

Whatisn'tdifficult, however, is stating that not only is Shadow of the Colossus an absolute must-play experience, but one of the most important games you'll come across anytime soon. Shadow is a true work of art, the likes of which we've only seen approached by a very, very small number of games. The closest thing that comes to mind is ICO, the studio's spiritual precursor to Shadow.



One thing that Shadow of the Colossus shares with ICO is its sense of solitude, one that overwhelms you with simultaneous feelings of calmness and despair. Whereas most games rely on scattering their environments with living and breathing creatures, intricate structures, various types of foliage and the like to bring their worlds to life, the near-complete lack of any of these in the world of Shadow of the Colossus forces you to essentially paint your own picture of how the world came to be as it is, why it is essentially a wasteland, or even a prison if you will, for the colossi that inhabit said land.

In this, Shadow excels more so than possibly any title in the history of gaming. No game has done so much with so little, and no game has focused so much of its design and gambled so much of its experience on what essentially comes down to sixteen boss battles, the traveling to them between each fight and very little else.

But even with as simple a setup as this sounds, Shadow of the Colossus is an experience that is not to be missed. Shadow practically redefines the term "cinematic" in videogames, especially the sort where the player is in control during the entirety of the game.

At Whatever the Cost
You begin the game with very little setup. You're seen traveling across the game's exterior world before arriving upon an enclosed wasteland, setting forth within its central castle - one of the game's few man-made interior environments - and placing a clearly deceased girl upon a pedestal. You're then given a voiceover that explains that the land you're in is a cursed one, forbidden for any living creature to enter. But, great power also lies within this land, including the power to restore life to the dead.

You're then given the ominous task to defeat each of the sixteen colossi that roam the land, after which your female companion may or may not actually be brought back to life - don't worry, this isn't a spoiler; you're told this at the outset. You're told that it "may not be impossible" for her to come back, and you're sent on your way. The setup is pretty cool in that you're told that things may not end up exactly as planned and that your loved one may or may not come back to life, giving you doubt as to whether the massive task you're about to set out on is worth it or not. Doubt apparently matters not though, as you're determined to do whatever it takes to bring her back, which helps install an even greater sense of purpose for your actions as the player. You want to bring her back to life not only to complete the game, but to figure out who she is, why she had her life taken from her, and why she's so very important to you.

From the start of the game, you're armed with your sword, a bow, your horse and the clothes on your back. As your sword is said to be the only thing in the world that is capable of taking down the colossi you're after, it's pretty evident from the get-go that your small inventory is all you'll ever need and likely ever have access to throughout the game. The game instills a great "do with what you've got" attitude, and as such rewards you with a greater sense of accomplishment as you never really receive any extraneous help from the game via new items or the like. It's simply you, the colossi and the world around you.

Colossal Battles
As mentioned at the beginning of the review, it's hard to discuss many things that make Shadow of the Colossus great because most of said examples have to do with the various colossi themselves. You've likely seen - and via the demo, possibly beaten - the first colossus in the game. While he's pretty damn cool, he serves only as a very tiny appetizer for what the rest of the game has to offer.

While you'll have your favorites (mine are numbers seven and fifteen, while our Guides guru, Mark Ryan Sallee's, is number thirteen), there's little question that the game gets better and better as a whole as it progresses. Shadow of the Colossus constantly outdoes itself the whole way through. While one fight may make you wonder how things could get any cooler, the very next one will answer that question and turn things up a couple notches. By the time you reach the end of the game, you'll begin watching other people who have just started the game and shake your head, saying, "If you think that's cool, just wait." The torture, though, is not being able to say anything more than that because anything else would ruin what is easily one of the most wondrous, rewarding and constantly wowing adventures you'll experience anywhere.

The first few colossi you'll fight are rather straightforward to beat; find some fur to dangle from, climb to their weak spot and stab away while you try and avoid being thrown from their convulsing and twitching masses. As you progress through the game though, the puzzle aspect of the game kicks into full gear and you'll first need to figure out how to even getontoeach colossus, much less figure out where you need to begin impaling your sword into its vital spots.

This part of the game is half the fun. Some of the monstrous beasts you'll encounter will require that you sprint full-speed on your horse alongside it and make a daring jump just to latch on. Others will be the opposite, where you'll have to ride for your life and wait for the opportune moment in order to strike.

This brings us to a quick aside: your horse, Agro, who is also your only companion throughout the game, is nearly flawless in every aspect of his implementation. Firstly, his animation is absolutely phenomenal and easily one of the most realistically animated animals we've ever seen in a videogame. Secondly, he does a great job (for the most part) of finding his own path through an area. There are a couple small wooded areas in the game that he has problems with, running into trees and such if you're not careful to direct him around them, but he does an excellent job of navigating down winding paths on his own. Aside from having occasional problems with trees, his movement, reactions and general demeanor give him enough personality that, even though he doesn't talk, he becomes a great compatriot and even friend throughout your time through the game.

Back to the colossi, the tactics that you'll need to use to defeat each of them are unique in and of themselves, separating each battle into its own individualized and standout section of the game. The end goal is always the same in that you'll need to find and stab each colossus in its vital area(s), but the fun is in getting there and hanging on, not to mention the sheer beauty in witnessing all of this.

Just to mix things up, the game throws you a fair bit of curveballs that challenge what you think you know. Just when you think that every colossus' weak spot is on their head or at the highest point, you'll find out that this isn't the case. When you think that each and every colossus will get larger and larger and put the focus on simply climbing them, once again, you'll find out that this isn't the case. When you're used to using the environment to your advantage to defeat the colossi, things will all of a sudden become turned around and the environment will work against you and the colossus with it. And when you think you've seen everything there is to see, you'll quickly realize you haven't seen anything yet.

When you've finally beaten all of the colossi, you'll be treated to an absolutely fantastic finale. Without spoiling anything, I must say thatShadow of the Colossushas one of the best ending sequences I've ever witnessed. The events that take place, what you'll see and, as general of a descriptor as this is it's absolutely true, what you'llexperienceis nothing short of phenomenal.

When It's Over, It's Not Over
But even when you're kicked back to the title screen, your journey is not over. Shadow has a whole boatload of things to do, collect and so forth after you've finished it off, including a hard mode, and you'll be immediately sucked back in. As you beat each colossus your strength will increase, and your accrued strength from the first time through will stick with you at the start of the second, allowing you to reach places you couldn't the first time around.

In order to hunt down everything there is to find in the seemingly barren world, you'll actually need to finish the game more than once. And while you're working through the main story for the second or third time, by adventuring and completing other tasks you'll find a whole ton of other goodies to collect.

So, while you might think you've seen everything there is to be seen after your first time through the game, think again. If you want a hint of what's in store for you, check out our forthcoming guide.

A Visual and Aural Masterpiece
While we generally say that graphics aren't important with regards to a game's overall enjoyment,Shadow of the Colossusproves that while we might be right about the technical side of that, pixel-perfect art direction can heighten an experience in ways that next-gen systems can only dream of.

Shadow of the Colossus is a visual masterpiece in this regard. It doesn't have the best framerate we've ever seen - though it never actually hinders gameplay in any way - and the game's geometric detail isn't as high as some other lookers on the system, but its art direction is matched only by a very, very small number of games.

The colossi themselves look stunning, both in terms of size and in terms of their design, with semblances of animals, machinery and god-like icons all mixed into one. Fur covers large areas of their bodies and rivals similar animalistic attempts on the Xbox. Their animation is phenomenal as it perfectly communicates not only the size but the weight of these creatures as well.

The landscape is also breathtaking. Though much of the land you're in is made up of some sort of nearly-barren wasteland, be it rock, sand or simply dried earth, you'll also come across smaller segments of living and thriving plant life, like dense woods for example, giant waterfalls and more. It all blends together in such a natural manner that you'll never notice when you actually cross over from one terrain type to another, further implying that this land was once full of life but has now mostly become a desolate wasteland, with only pockets of life left in it.

Sound effects don't really make up much of the game's audio track, though what's there - like Agro's hoofs beating against the lay of the land or your feet scrambling over segments of rock - all sound great. The game's soundtrack is absolutely stellar, with passages that remind of us tunes that we usually only associate with epic movies or RPGs. The soundtrack perfectly matches with the tone of each battle, with the first being somewhat upbeat as you can basically have your way with the first colossus, while the last is something much more downtrodden and somber in tone, with each track in-between blending the ends together in a very natural manner.

Will Everyone Appreciate It?
Shadow of the Colossus is one of those rare games that most everyone can appreciate in some fashion, but may not quite be everyone's cup of tea in the end. It's not as action-oriented as something like God of War, though it's easily its equal in terms of presentation and art direction. And while Shadow may not have the namesake or be as directly relatable as a Grand Theft Auto title, it easily trumps them in terms of the emotional experiences you'll take from it.

Really, if you look at it from a very fact-based standpoint then the game doesn't break down into much more than climbing a giant creature and stabbing it repeatedly until it's dead. But when you stand back and take in the game as a whole, it excels in virtually every way possible.

It's not that Shadow of the Colossus isn't something that any gamer who is interested in it will enjoy, because they will, and thoroughly so, but it might not be one of those titles you can pass off to your ADD-suffering little cousin. But not every game is made for the Ritalin generation, Shadow of the Colossus being one of them. In fact, it's a game that rewards you for taking a chance and seeking out new experiences, and in these ways and what it'll give back to you for doing so, it's a phenomenal success.

CLOSING COMMENTS

Shadow of the Colossus is easily one of my favorite games on the PlayStation 2 and ranks highly among my favorites on any system. It is a true masterpiece in terms of art direction and, dare I say, cinematography. From the fights with the colossi to exploring the world to basically just standing back and letting it all soak in, Shadow of the Colossus is an amazing experience and an absolute must-have title."

9.7

Thanks, Chris Roper

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#3 Blabadon
Member since 2008 • 33030 Posts

Oh, I highlighted the entire thing? Well you should read it! :P

No, I kid, let me introduce you with a few quotes from the review:

"Shadow of the Colossus an absolute must-play experience, but one of the most important games you'll come across anytime soon. Shadow is a true work of art, the likes of which we've only seen approached by a very, very small number of games."

"Trying to describe exactly what makes Shadow of the Colossus so fantastic is akin to trying to describe why the bodies of work of Picasso, Bach or Beethoven are unquestioned ****cs; you can do your best, but any of these examples must be experienced in full to truly be understood, and especially appreciated."

"Shadow of the Colossus forces you to essentially paint your own picture of how the world came to be as it is, why it is essentially a wasteland, or even a prison if you will, for the colossi that inhabit said land."

"Shadow excels more so than possibly any title in the history of gaming. No game has done so much with so little, and no game has focused so much of its design and gambled so much of its experience on what essentially comes down to sixteen boss battles, the traveling to them between each fight and very little else."

"Shadow of the Colossus is an experience that is not to be missed. Shadow practically redefines the term "cinematic" in videogames, especially the sort where the player is in control during the entirety of the game."

"While you'll have your favorites (mine are numbers seven and fifteen, while our (IGN's) Guide's guru, Mark Ryan Sallee's, is number thirteen), there's little question that the game gets better and better as a whole as it progresses. "

"By the time you reach the end of the game, you'll begin watching other people who have just started the game and shake your head, saying, "If you think that's cool, just wait." The torture, though, is not being able to say anything more than that because anything else would ruin what is easily one of the most wondrous, rewarding and constantly wowing adventures you'll experience anywhere."

"Agro, who is also your only companion throughout the game, is nearly flawless in every aspect of his implementation. Firstly, his animation is absolutely phenomenal and easily one of the most realistically animated animals we've ever seen in a videogame."

"The game throws you a fair bit of curveballs that challenge what you think you know. Just when you think that every colossus' weak spot is on their head or at the highest point, you'll find out that this isn't the case. When you think that each and every colossus will get larger and larger and put the focus on simply climbing them, once again, you'll find out that this isn't the case. When you're used to using the environment to your advantage to defeat the colossi, things will all of a sudden become turned around and the environment will work against you and the colossus with it. And when you think you've seen everything there is to see, you'll quickly realize you haven't seen anything yet."

"When you've finally beaten all of the colossi, you'll be treated to an absolutely fantastic finale. Without spoiling anything, I must say thatShadow of the Colossushas one of the best ending sequences I've ever witnessed. The events that take place, what you'll see and, as general of a descriptor as this is it's absolutely true, what you'llexperienceis nothing short of phenomenal."

"But even when you're kicked back to the title screen, your journey is not over. Shadow has a whole boatload of things to do, collect and so forth after you've finished it off."

"In order to hunt down everything there is to find in the seemingly barren world, you'll actually need to finish the game more than once."

"While we generally say that graphics aren't important with regards to a game's overall enjoyment,Shadow of the Colossusproves that while we might be right about the technical side of that, pixel-perfect art direction can heighten an experience in ways that next-gen systems can only dream of."

"Shadow of the Colossus is a visual masterpiece."

"The landscape is also breathtaking. Though much of the land you're in is made up of some sort of nearly-barren wasteland, be it rock, sand or simply dried earth, you'll also come across smaller segments of living and thriving plant life, like dense woods for example, giant waterfalls and more."

"The game's soundtrack is absolutely stellar, with passages that remind of us tunes that we usually only associate with epic movies or RPGs. The soundtrack perfectly matches with the tone of each battle, with the first being somewhat upbeat as you can basically have your way with the first colossus, while the last is something much more downtrodden and somber in tone, with each track in-between blending the ends together in a very natural manner."

"Shadow of the Colossus is one of those rare games that most everyone can appreciate in some fashion, but may not quite be everyone's cup of tea in the end. It's not as action-oriented as something like God of War, though it's easily its equal in terms of presentation and art direction. And while Shadow may not have the namesake or be as directly relatable as a Grand Theft Auto title, it easily trumps them in terms of the emotional experiences you'll take from it."

"If you look at it from a very fact-based standpoint then the game doesn't break down into much more than climbing a giant creature and stabbing it repeatedly until it's dead. But when you stand back and take in the game as a whole, it excels in virtually every way possible."

"Shadow of the Colossus is an amazing experience and an absolute must-have title."

I know this isn't the greatest hype thread. Sorry guys. These games really deserve more. I will be editing and adding more stuff hopefully as time goes on.

So to top it all off:



http://www.ign.com/top/ps2-games/5

Watch this video!!!

http://www.ign.com/top/ps2-games/1

Thanks! :D

(It's not an anime game, btw)

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#4 Blabadon
Member since 2008 • 33030 Posts

Sorry if it's really crappy, trying to get around a few HTML errors...

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#5 Blabadon
Member since 2008 • 33030 Posts

ONE MORE NO POST THESE WILL ALL BE EDITED

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#6 KungfuKitten
Member since 2006 • 27389 Posts

Can I post now? I pre-ordered this after seeing the Quick Look. I missed out on both... And they are one of the few games that I feel sad for missing out on.

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#7 Blabadon
Member since 2008 • 33030 Posts

Yeah sure, it's just that this is a pretty crappy hype thread...

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#8 johny300
Member since 2010 • 12496 Posts
Best games last gen people get the collection, and my god i can't wait for TLG :D, gonna be the best game this gen and GOTY.
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lbjkurono23

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#9 lbjkurono23
Member since 2007 • 12544 Posts
Hopefully the effort doesn't go to waste, gs doesn't review that many collections. :P I'm excited for the framerate fix on SOTC
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TH1Sx1SxSPARTA

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#10 TH1Sx1SxSPARTA
Member since 2011 • 1852 Posts
last guardian is gonna be mind melting, one of the reasons i got a ps3 was for team icos next project. too bad iv had to wait the whole gen for it lol but its gonna be worth it
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Blabadon

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#11 Blabadon
Member since 2008 • 33030 Posts
Best games last gen people get the collection, and my god i can't wait for TLG :D, gonna be the best game this gen and GOTY.johny300
OMG THERE YOU ARE! Nice to see (I think, have you been posting recently?) you again! Can you do an Ico faq for me? I'm doing an extended one on Shadow right now. :D
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Cherokee_Jack

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#12 Cherokee_Jack
Member since 2008 • 32198 Posts

I pre-ordered this after seeing the Quick Look.KungfuKitten

I was thinking of posting that in here, to generate more Brad-rage.

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johnlennon28

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#13 johnlennon28
Member since 2008 • 2158 Posts
i missed out on both of these games so Im getting it day 1
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theuncharted34

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#14 theuncharted34
Member since 2010 • 14529 Posts

That is... a lot of text. :P

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johny300

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#15 johny300
Member since 2010 • 12496 Posts
[QUOTE="johny300"]Best games last gen people get the collection, and my god i can't wait for TLG :D, gonna be the best game this gen and GOTY.Blabadon
OMG THERE YOU ARE! Nice to see (I think, have you been posting recently?) you again! Can you do an Ico faq for me? I'm doing an extended one on Shadow right now. :D

I can't :P, haven't played ico for a long long time, i just remember the characters, its been 5 years since i played it.
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NoirLamia

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#16 NoirLamia
Member since 2010 • 801 Posts

Super excited for this, I never got to play them on the PS2!

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Blabadon

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#17 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Blabadon"][QUOTE="johny300"]Best games last gen people get the collection, and my god i can't wait for TLG :D, gonna be the best game this gen and GOTY.johny300
OMG THERE YOU ARE! Nice to see (I think, have you been posting recently?) you again! Can you do an Ico faq for me? I'm doing an extended one on Shadow right now. :D

I can't :P, haven't played ico for a long long time, i just remember the characters, its been 5 years since i played it.

Ahhh crap same... maybe I should email some IGN editors. Thanks anyways man! :D
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KungfuKitten

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#18 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="KungfuKitten"]I pre-ordered this after seeing the Quick Look.Cherokee_Jack

I was thinking of posting that in here, to generate more Brad-rage.

Haha :P Having never played SotC even I... even I could see that as he was climbing there was this circle shrinking into nothingness, and the character would fall. And he just couldn't figure out what went wrong.
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Blabadon

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#19 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Cherokee_Jack"]

[QUOTE="KungfuKitten"]I pre-ordered this after seeing the Quick Look.KungfuKitten

I was thinking of posting that in here, to generate more Brad-rage.

Haha :P Having never played SotC even I... even I could see that as he was climbing there was this circle shrinking into nothingness, and the character would fall. And he just couldn't figure out what went wrong.

Shoemaker? God, I dislike that review...
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Nintendo_Ownes7

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#20 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I preordered it I never played them on the PS2 eventhough I really wanted to.

For Ico I saw it in a Bargain bin but I had no money the next time I went to that store it wasn't there anymore.

For Shadow of the Colossus it was after I started to just only focus on the GCN.

But I wont miss out on them now.

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illmatic87

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#21 illmatic87
Member since 2008 • 17935 Posts
I suggest that you put the A-AAAA scale poll options. As that's also the point of a hype thread :P. But two great games I played already. I think this the best chance for an AAAA even if it's just a HD remake.
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Cherokee_Jack

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#22 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="KungfuKitten"][QUOTE="Cherokee_Jack"]

I was thinking of posting that in here, to generate more Brad-rage.

Blabadon

Haha :P Having never played SotC even I... even I could see that as he was climbing there was this circle shrinking into nothingness, and the character would fall. And he just couldn't figure out what went wrong.

Shoemaker? God, I dislike that review...

Brad's review of SOTC was perfectly accurate and well-written. :)

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LP4EVA2005

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#23 LP4EVA2005
Member since 2004 • 8585 Posts
i own both for the PS2 (beat them both aswell) and im still getting this collection!! 2 copys actually
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deactivated-59b71619573a1

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#24 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Ico wasn't really my type of game when I played it first. It was slightly tedious and the best parts were when I didn't have to tend to the girl. But it had some fun and satisfying puzzles. SOTC on the other hand is the single greatest game ever made (IMO of course) I don't see any flaws with it except maybe its framerate but all those niggly things are being fixed for the HD collection. So it will soon be released how it was meant all those years ago and will soon be the greatest game of all time for real.

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Blabadon

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#25 Blabadon
Member since 2008 • 33030 Posts
I'm going to post a Shadow FAQ soon, thanks guys. :D
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deactivated-59b71619573a1

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#26 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I'm going to post a Shadow FAQ soon, thanks guys. :DBlabadon

That could be verrrrryyyyy long lol

Just check out this :

http://ie.faqs.ign.com/articles/453/453050p1.html

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Drakan11

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#27 Drakan11
Member since 2009 • 763 Posts
I spent more hours of my life than I'd care to admit trying to find a way to get to the very very top of the shrine of worship. I know it won't happen but If only they could give us a way up there in this HD remake. And ICO is a great game too. Not enough puzzle based games these days. Some of us gamers do want to use our minds to beat games sometimes. The Last Guardian looks like it will bring back the puzzle oriented gameplay.
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Twin-Blade

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#28 Twin-Blade
Member since 2005 • 6806 Posts

Not sure whether to rebuy Shadow of the Colossus for my PS2, as well as buy Ico for the first time for my PS2, or rebuy a PS3 just for this. It was the only reason I had any regret selling my PS3, but now it's making me want to buy one again. I think I'll wait & see how it compares.

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deactivated-59b71619573a1

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#29 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I spent more hours of my life than I'd care to admit trying to find a way to get to the very very top of the shrine of worship. I know it won't happen but If only they could give us a way up there in this HD remake. And ICO is a great game too. Not enough puzzle based games these days. Some of us gamers do want to use our minds to beat games sometimes. The Last Guardian looks like it will bring back the puzzle oriented gameplay. Drakan11

It is possible. just look on youtube.

http://www.youtube.com/watch?v=rfE02F4dXDE

I got up there once myself after a LOT of effort. But whats up there is... well nothing really

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Cherokee_Jack

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#30 Cherokee_Jack
Member since 2008 • 32198 Posts

Not sure whether to rebuy Shadow of the Colossus for my PS2, as well as buy Ico for the first time for my PS2, or rebuy a PS3 just for this. It was the only reason I had any regret selling my PS3, but now it's making me want to buy one again. I think I'll wait & see how it compares.

Twin-Blade
If you have an HDTV, I don't think it's worth the effort trying to get the PS2 versions. But if you do, make sure you have a PS2 component cable. It looks super rough through composite.
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Nintendo_Ownes7

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#31 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="Drakan11"]I spent more hours of my life than I'd care to admit trying to find a way to get to the very very top of the shrine of worship. I know it won't happen but If only they could give us a way up there in this HD remake. And ICO is a great game too. Not enough puzzle based games these days. Some of us gamers do want to use our minds to beat games sometimes. The Last Guardian looks like it will bring back the puzzle oriented gameplay. seanmcloughlin

It is possible. just look on youtube.

http://www.youtube.com/watch?v=rfE02F4dXDE

I got up there once myself after a LOT of effort. But whats up there is... well nothing really

I think it is one of the Trophies for Shadow of the Colossus.

You get a Gold trophy for reaching the top of the Shrine.

http://ps3.ign.com/articles/118/1187180p1.html

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deactivated-598fc45371265

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#33 deactivated-598fc45371265
Member since 2008 • 13247 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Drakan11"]I spent more hours of my life than I'd care to admit trying to find a way to get to the very very top of the shrine of worship. I know it won't happen but If only they could give us a way up there in this HD remake. And ICO is a great game too. Not enough puzzle based games these days. Some of us gamers do want to use our minds to beat games sometimes. The Last Guardian looks like it will bring back the puzzle oriented gameplay. Nintendo_Ownes7

It is possible. just look on youtube.

http://www.youtube.com/watch?v=rfE02F4dXDE

I got up there once myself after a LOT of effort. But whats up there is... well nothing really

I think it is one of the Trophies for Shadow of the Colossus.

You get a Gold trophy for reaching the top of the Shrine.

http://ps3.ign.com/articles/118/1187180p1.html

Does that mean they're going to finish designing the top of the temple?
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foxhound_fox

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#34 foxhound_fox
Member since 2005 • 98532 Posts
I'm feeling an 8.0. Its an up-res collection. Its not going to score as well as some might hope.
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rockguy92

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#35 rockguy92
Member since 2007 • 21559 Posts

Super excited for this, I never got to play them on the PS2!

NoirLamia
Same here.
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deactivated-59b71619573a1

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#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I'm feeling an 8.0. Its an up-res collection. Its not going to score as well as some might hope.foxhound_fox

Of course not. Even back then the games had some questionable and clumsy controls that will get criticised heavily and some aspects won't age too well like that. But I think its one of those collections that doesn't even need re-reviews. Because everyone knows about the merits of both games by now. You're either buying it cos you loved it and want the HD versions or you're buying it cos you heard good things and never played them on PS2.

But an 8.0 - 8.5 sounds about right. To me SOTC will always be a perfect 10 though :P

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Aux99

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#37 Aux99
Member since 2011 • 1689 Posts

It will probably get 8.5

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Blabadon

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#38 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="Blabadon"]I'm going to post a Shadow FAQ soon, thanks guys. :Dseanmcloughlin

That could be verrrrryyyyy long lol

Just check out this :

http://ie.faqs.ign.com/articles/453/453050p1.html

:shock: That's like a nerdgasm for a huge SoTC fan as myself! Great find!
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Drakan11

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#39 Drakan11
Member since 2009 • 763 Posts

[QUOTE="Drakan11"]I spent more hours of my life than I'd care to admit trying to find a way to get to the very very top of the shrine of worship. I know it won't happen but If only they could give us a way up there in this HD remake. And ICO is a great game too. Not enough puzzle based games these days. Some of us gamers do want to use our minds to beat games sometimes. The Last Guardian looks like it will bring back the puzzle oriented gameplay. seanmcloughlin

It is possible. just look on youtube.

http://www.youtube.com/watch?v=rfE02F4dXDE

I got up there once myself after a LOT of effort. But whats up there is... well nothing really

I said "very very top" just for this purpose....so you would know I wasn't talking about the secret garden. I have been there many times and it is not even halfway to the top of the shrine. The top of the shrine is impossible by normal standards because there is no collision detection (but nobody knew that right away). Odd thing is though that the demo does have collision detection for some reason (you can't get up there to find out normally, but people who played with emulators and glitched there way up found out that you could walk around up there). Anyway, I hope they give us a way up in this HD remake.

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#40 Drakan11
Member since 2009 • 763 Posts
Does that mean they're going to finish designing the top of the temple?Storm_Marine
That would be so sweet, but I think the trophy is probably just getting to the secret garden. I still don't understand why they call it the top though. Its not even close to the top.
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deactivated-59b71619573a1

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#41 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Blabadon"]I'm going to post a Shadow FAQ soon, thanks guys. :DBlabadon

That could be verrrrryyyyy long lol

Just check out this :

http://ie.faqs.ign.com/articles/453/453050p1.html

:shock: That's like a nerdgasm for a huge SoTC fan as myself! Great find!

I know right ! I found it a while ago because I wanted to hear other people's opinions on the ending/story and see where my theories fitted in with others. Its an awesome read like you said for huge SOTC fans (Which I am also). Best game ever made and I will fight anyone who thinks otherwise :P I love how the story is ambiguous and leaves a lot to the imagination. Not a sappy happy ending where everything is tied up and perfect (Im looking at you Uncharted 2)

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Blabadon

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#42 Blabadon
Member since 2008 • 33030 Posts

Don't worry about school guys, at least the Team Ico Collection is coming!

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finalstar2007

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#43 finalstar2007
Member since 2008 • 27952 Posts

Is it bad that i havent played these 2 games? :P

this is why i look forward to the collection :D

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Nintendo_Ownes7

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#44 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Is it bad that i havent played these 2 games? :P

this is why i look forward to the collection :D

finalstar2007

I haven't played them either that is why I definitely want this collection.

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Sushiglutton

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#45 Sushiglutton
Member since 2009 • 10477 Posts

Have never played them. This is my most hyped september game :D! From what I've heard they're amazing and a great inspiration to many games released this gen :)!

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ianuilliam

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#46 ianuilliam
Member since 2006 • 4955 Posts

Where's the poll option for "Why bother with a hype thread, GS isn't going to review this" ?

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MuddyMaestro

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#47 MuddyMaestro
Member since 2009 • 10351 Posts
Best of luck to TC on that FAQ. I used to write FAQs back in the day, and they are no easy task, especially for a game like Shadows of the Colossus. Regarding an ICO FAQ, there's a pile of them on GameFAQs.
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#48 dracolich55
Member since 2010 • 2343 Posts

Nice thread! and TY for IGN reviews! there way better then the crappy GS reviews for SOTC and Ico. (like the reviews the did for R&C: tools of Destruction and infamous 2)

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#49 Blabadon
Member since 2008 • 33030 Posts

The IGN review is here!

http://ps3.ign.com/articles/119/1193190p1.html