[QUOTE="skektek"]1. Again, there wasn't a better GPU at the time. 2. Insomniac, Naughty Dog, Ninja Theory, Media Molecule, Kojima Productions, Evolution Studios, etc have all produced amazing games on the Cell. I don't think it is quite as hard to "get the basics right" as you seem to think. Certainly not as hard after they have transcended the learning curve. 3. In the same time it has taken to produce K2 we have had R1, R2, Uncharted, Heavenly Sword, R&CF:TOD etc. There is no indication that the length of time it is taking to develop K2 is related to the supposed difficulty of working with the Cell. In fact K2 has been playable in one form or another for a while now. AnnoyedDragon
Sounds like a load of damage control to me, the games you listed are not high utilization so it isn't surprising they didn't take as long. Games that aim to push the hardware on the other hand like KZ2, MGS4 and FF13 take years to come out. I don't think it is even up for debate whether Cell is difficult to use or not, it has been echoed by many developers in a position of authority and PS3 needs special care in cross platform games. Cell is hard to use and even harder to fully utilize, are you seriously questioning the truthfulness of this after all that has happend over the last few years?
You also keep saying there wasn't a better GPU, that didn't stop 360 getting a more powerful GPU for release a year before the PS3 came out. PS3 couldn't access a better GPU because they were silly enough to think they could use two Cell processors, when they realised what a mistake this would have been they quickly grabbed a PC GPU coming out at the time and renamed it RSX. It was a quick fix job, if they decided on a GPU from the start they could have customized something better.
Regardless it's just my opinion that Cell was a waste of time, of money and of effort. Consoles are standardized hardware for the mainstream, they shouldn't be experimenting with new CPU designs before thoroughly testing them elsewhere. I don't see how anyone, PS3 fanboy or not, can attempt to defend Cell's use in consoles at this point considering what it has cost the PS3. If Sony is stupid enough to put it in the next Playstation then they deserve to be abandoned by game developers.
Even if the Xenos was the superior GPU it is still a custom part that would not have been available for inclusion in the PS3. EDIT: Have you played Uncharted or Heavenly Sword? The water in Uncharted uses real time reflections, volumetric shaders, and is physically interactive. In Chapter 5 of Heavenly Sword there are 2000 enemies on screen at ounce. All with full physics, AI, and self shadowing. There are only a handful of console games that are that processing intensive.
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