snipskektek
You say I don't understand what I'm talking about; then just post an extended explanation of what I already said regarding the two shader types? Look I realize you are just defending the PS3's hardware and have a right to disagree with me, but don't treat me like I'm uninformed.
You seem to fully recognise the issue with two shader GPUs, yet still disagree with me when I talk about utilization and peak performance. You claim the tweaked 7800 in the PS3 has a higher potential peak performance than the 360s GPU, the difference being the 360 GPU is easier to utilize 100% of its performance. Even though the PS3 GPU may have higher performance; that performance can go under utilized because a scene may have high pixel shaders but not many vertex, were as with a unified GPU 100% of the shaders will be used in any scene.
You recognise this in your explanation, why disagree with what I said then? Like Cell there is not much merit in being able to quote performance figures if that figure cannot be applied in the real world, having a good average performance is better in game development than a higher but hard to reach peak performance. This is especially the case in today's market were cross platform development takes priority, cross platform development takes into consideration the lowest common denominators and doesn't care about peak performance. Hand picking a few PS3 games with better shading also proves nothing regarding who has the better GPU, not when you choose to ignore the majority of games that don't follow that same trend.
That said I cannot exchange posts all day, we're probably not in the same time zone so please keep that in mind if I don't respond.
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