Telltale lays of 25% of their workforce.
https://www.polygon.com/2017/11/7/16619444/telltale-games-layoffs
Batman is struggling, Guardians of the Galaxy was a meh flop, Minecraft is flailing, and the newest Walking Dead was a catastrophic failure.
They never learn from their mistakes and keep adhering to a formula that was not only outdated, but flawed in the first place. Their games are buggy, they do not fix them. They keep relying on existing IPs, lacking the creativity to make an original IP. And they mass produce their games instead of making sure a game is quality. Along comes a competitor in DONTNOD (and now Deck Nine) that moves the genre forward and raises the bar, leaving Telltale in the dust. Competition has a tendency to hasten a demise for those who cannot hack it.
So their sales decline, and while steamspy may not show their total sales overall of a game, they do show a decline from game to game.
Stick a fork in them, they are done. They want to speak of competiveness (haha...Life is Strange), and putting more focus on fewer games to increase their quality (which doesn't solve their core problem), but face it. They can't. And really, they are laying people off because they aren't making enough money, simple as that. 5 years after winning GOTY they bust. I can see why, maybe The Walking Dead Season 1 wasn't good enough to base a formula around.
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