Little King's Story is a Life Simulator/Role-Playing Game/Real Time Strategy/God Game coming exclusively to the Nintendo Wii. It's pretty sad that little to no sheep are hyping this game, when it could arguably be the "Zack and Wiki" for 2008
Just look at the development list:
The development staff consists of the following people:
Executive Producer: Yasuhiro Wada (Harvest Moon)
Producer: Yoshirou Kimura (Harvest Moon, Chulip)
Character Design: Hideo Minaba (Final Fantasy XII)
Monster Design: Kazuyuki Kurashima (Freshly-Picked Tingle's Rosy Rupeeland, Super Mario RPG: Legend of the Seven Stars)
Game Design: Norikazu Yasunaga (World Neverland)
Director: Youichi Kawaguchi (Dragon Quest VIII: Journey of the Cursed King)
Composer: Yoko Shimomura (Kingdom Hearts series, Super Mario RPG: Legend of the Seven Stars)
Screen:
![Little King's Story Screenshot](http://wiimedia.ign.com/wii/image/article/881/881107/ousama-monogatari-20080611041420683_640w.jpg)
Kotaku Impressions:
"The first thing that jumped out at me was the beautiful watercolor-pencil s-t-y-l-e of the cute, humorous cutscenes (we published the trailers a while back here) - and how well they transitioned immediately into the brightly-colored game world. I watched as a wacky looking old knight came riding up on a cute, bulbous cow (yes, it was the much-revered Harvest Moon cow) in his search for the true king."
"But, of course, you're the King, so you don't have to do this dirty work yourself. Waving your sceptre at townspeople will recruit them to your aid - you can have a few or up to a throng of fifty following you from place to place, ready to do your bidding. Many townsfolk will have different specialties; for example, a team of carpenters will build something when instructed much faster and more efficiently than a group of regular individuals."
"You can often earn respect by completing these quests; the more renowned you are as a ruler, the more people will obey you. And your obedient subjects are not just faceless nobodies. They've got HP and attack points, can gain in abilities, and will even show their relationship status - given enough time, your townspeople will marry and propagate. If you don't treat them well, though, if you battle too recklessly or work them too hard, they can permanently die, and as their King, you'll have to attend their funerals. That could be very interesting."
Full impressions Link
IGN Pre-E3 2008 Preview = Here. The game look's fantastic! HYPE THIS GAME SHEEP!
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