What's a drawling board?
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[QUOTE="mwa"][QUOTE="Teufelhuhn"]I'd love to have an actual technical discussion of the Cell and how it can/can't be applied to gaming consoles...but not with you.Teufelhuhn
[QUOTE="Teufelhuhn"]I'd love to have an actual technical discussion of the Cell and how it can/can't be applied to gaming consoles...but not with you.mwa
[QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.CarlosPontinas
[QUOTE="CarlosPontinas"][QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.Magical_Zebra
[QUOTE="Magical_Zebra"][QUOTE="CarlosPontinas"][QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.ZeLeam
[QUOTE="CarlosPontinas"][QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.Magical_Zebra
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