The CELL is a COMPLETE FAILURE!!! Sony go back to the DRAWLING BOARD!!!

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heretrix

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#51 heretrix
Member since 2004 • 37881 Posts

What's a drawling board?

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mwa

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#52 mwa
Member since 2003 • 2639 Posts
[QUOTE="mwa"][QUOTE="Teufelhuhn"]I'd love to have an actual technical discussion of the Cell and how it can/can't be applied to gaming consoles...but not with you.Teufelhuhn

have you worked with it? if so, let's see some credentials, otherwise you're in no better position than him



:lol:

The fact that I don't make stupid threads like these should have tipped you off, but I know what I'm talking about. I may just be a programmer who happens to be an enthusiast/hobbyist when it comes to game development, but that doesn't mean I don't understand how the Cell works and what its strengths and weaknesses are.


given that this is SW, it's hard to take anyone's claims at face value unless they provide a verifiable source backing it up
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X360PS3AMD05

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#53 X360PS3AMD05
Member since 2005 • 36320 Posts
Yes it is bad, but you don't know wtf you're talking about.
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iwo4life

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#54 iwo4life
Member since 2004 • 1155 Posts
[QUOTE="Teufelhuhn"]I'd love to have an actual technical discussion of the Cell and how it can/can't be applied to gaming consoles...but not with you.mwa

have you worked with it? if so, let's see some credentials, otherwise you're in no better position than him

Wrong. The person you are attacking can actually spell and use proper sentences.
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blacktorn

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#55 blacktorn
Member since 2004 • 8299 Posts
I stopped reading on your first line,please go get some prove that the cell is a failure then come back to us
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Magical_Zebra

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#56 Magical_Zebra
Member since 2003 • 7960 Posts

[QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.CarlosPontinas



Please, the PS3 certainly isn't any worse off than the 360 in terms of memory.  The RSX has almost as much bandwidth to the XDR as it does to the GDD3, accessing it is no problem. 

The Non-Unified 512MB RAM in the Playstation 3 has two separate sections of RAM. The first section of RAM is 256MB of System RAM that is optimized to work with the CPU. The other section of RAM is 256MB of dedicated Video RAM that is optimized to work with the GPU.

Although the Playstation 3 GPU does technically have access to the CPU System RAM, it is VERY important to remember that the CPU RAM is NOT optimized to work with the GPU; that is NOT its primary function.

Whenever there is a need to use more than 256MB of Video RAM, the Playstation 3 is at a MAJOR disadvantage when compared to the Xbox 360, because the Non-VRAM CPU System RAM of the Playstation 3 offers a very ineffient level of performance when used by the GPU, simply because of the fact that the CPU System RAM is NOT a form of fully optimized Video-RAM.

Also, it is important to remember that no matter what happens, the Playstation 3 CPU can NEVER access the 256MB of Video-RAM that is dedicated to the GPU. And no matter what happens, the Playstation 3 GPU can NEVER use more than 256MB of dedicated Video-RAM that is optimized to be used as Video RAM.

Ownage undeniably approved... :lol:
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asdasd

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#57 asdasd
Member since 2005 • 4464 Posts
Who here thinks gamerguy is a 10 year old kid mad that his parents wouldnt buy him a ps3? :lol:
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ZeLeam

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#58 ZeLeam
Member since 2006 • 726 Posts
[QUOTE="CarlosPontinas"]

[QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.Magical_Zebra



Please, the PS3 certainly isn't any worse off than the 360 in terms of memory. The RSX has almost as much bandwidth to the XDR as it does to the GDD3, accessing it is no problem.

The Non-Unified 512MB RAM in the Playstation 3 has two separate sections of RAM. The first section of RAM is 256MB of System RAM that is optimized to work with the CPU. The other section of RAM is 256MB of dedicated Video RAM that is optimized to work with the GPU.

Although the Playstation 3 GPU does technically have access to the CPU System RAM, it is VERY important to remember that the CPU RAM is NOT optimized to work with the GPU; that is NOT its primary function.

Whenever there is a need to use more than 256MB of Video RAM, the Playstation 3 is at a MAJOR disadvantage when compared to the Xbox 360, because the Non-VRAM CPU System RAM of the Playstation 3 offers a very ineffient level of performance when used by the GPU, simply because of the fact that the CPU System RAM is NOT a form of fully optimized Video-RAM.

Also, it is important to remember that no matter what happens, the Playstation 3 CPU can NEVER access the 256MB of Video-RAM that is dedicated to the GPU. And no matter what happens, the Playstation 3 GPU can NEVER use more than 256MB of dedicated Video-RAM that is optimized to be used as Video RAM.

Ownage undeniably approved... :lol:

Sorry but nop... just read up for the answer to that "explanation" :P
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iwo4life

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#59 iwo4life
Member since 2004 • 1155 Posts
[QUOTE="Magical_Zebra"][QUOTE="CarlosPontinas"]

[QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.ZeLeam



Please, the PS3 certainly isn't any worse off than the 360 in terms of memory. The RSX has almost as much bandwidth to the XDR as it does to the GDD3, accessing it is no problem.

The Non-Unified 512MB RAM in the Playstation 3 has two separate sections of RAM. The first section of RAM is 256MB of System RAM that is optimized to work with the CPU. The other section of RAM is 256MB of dedicated Video RAM that is optimized to work with the GPU.

Although the Playstation 3 GPU does technically have access to the CPU System RAM, it is VERY important to remember that the CPU RAM is NOT optimized to work with the GPU; that is NOT its primary function.

Whenever there is a need to use more than 256MB of Video RAM, the Playstation 3 is at a MAJOR disadvantage when compared to the Xbox 360, because the Non-VRAM CPU System RAM of the Playstation 3 offers a very ineffient level of performance when used by the GPU, simply because of the fact that the CPU System RAM is NOT a form of fully optimized Video-RAM.

Also, it is important to remember that no matter what happens, the Playstation 3 CPU can NEVER access the 256MB of Video-RAM that is dedicated to the GPU. And no matter what happens, the Playstation 3 GPU can NEVER use more than 256MB of dedicated Video-RAM that is optimized to be used as Video RAM.

Ownage undeniably approved... :lol:

Sorry but nop... just read up for the answer to that "explanation" :P

If you actually believe what that person is saying about the PS3 and how it works you are just owning yourself or MS owns you.
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BlackDianWei

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#60 BlackDianWei
Member since 2005 • 554 Posts
[QUOTE="CarlosPontinas"]

[QUOTE="Teufelhuhn"][QUOTE="CarlosPontinas"]No offense to the PS fans but it's not a matter of time. It's a simple matter of a committed flawed hardware design. You cannot get around the simple fact that only 256 mb are dedicated as video RAM and that in order to use more RAM to process video developers have to tap RAM allocated for other uses. This slows down cycle speed and means they have to find ways to cut corners in order to compensate. Typically decent mapping has to take a hit.Magical_Zebra



Please, the PS3 certainly isn't any worse off than the 360 in terms of memory.  The RSX has almost as much bandwidth to the XDR as it does to the GDD3, accessing it is no problem. 

The Non-Unified 512MB RAM in the Playstation 3 has two separate sections of RAM. The first section of RAM is 256MB of System RAM that is optimized to work with the CPU. The other section of RAM is 256MB of dedicated Video RAM that is optimized to work with the GPU.

Although the Playstation 3 GPU does technically have access to the CPU System RAM, it is VERY important to remember that the CPU RAM is NOT optimized to work with the GPU; that is NOT its primary function.

Whenever there is a need to use more than 256MB of Video RAM, the Playstation 3 is at a MAJOR disadvantage when compared to the Xbox 360, because the Non-VRAM CPU System RAM of the Playstation 3 offers a very ineffient level of performance when used by the GPU, simply because of the fact that the CPU System RAM is NOT a form of fully optimized Video-RAM.

Also, it is important to remember that no matter what happens, the Playstation 3 CPU can NEVER access the 256MB of Video-RAM that is dedicated to the GPU. And no matter what happens, the Playstation 3 GPU can NEVER use more than 256MB of dedicated Video-RAM that is optimized to be used as Video RAM.

Ownage undeniably approved... :lol:

You don't even understand what he said do you? and besides your just fanboy anyway
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Jockss2

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#61 Jockss2
Member since 2003 • 487 Posts

your spelling is a complete failure... you need to go back to the spelling board

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AgentA-Mi6

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#62 AgentA-Mi6
Member since 2006 • 16739 Posts
More useless anti-ps3 propaganda
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chubz256

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#63 chubz256
Member since 2005 • 171 Posts
The Cell is a failure huh? Is that why Apple's rumored to be incorporating multiple cell processors into one of their upcoming products? :roll:PikaPichu
Good for apps, bad for games, simple.
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miss_kitt3n

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#64 miss_kitt3n
Member since 2006 • 2717 Posts
I came into this thread looking for facts.

Disappointment:(

More useless anti-ps3 propaganda AgentA-Mi6


Nice sig :shock: