[QUOTE="psn8214"]
[QUOTE="Bus-A-Bus"]
That guy above is talking nonsense...except textures on characters and buildings they will be COMPLETELY the same as far as polycount because assets HAVE to be the same,its VERY expensive to make assets for 360,PC and PS3 according to how much vertex strenght they have.So,characters and buildings on PC and 360-SAME.
Bus-A-Bus
That's all fine and good, but you're forgetting that Crysis 2 will be using DX11, which in turn utilizes tessellation, which seems natural for Crytek to use in this game. Given this, I would expect the PC version to have much higher poly-count. ;)
Of course but the thing is,the way things are now,tessellation wont make it in Crysis 2.Anyway,im talking about that trailer that was played on PC on high probably.
Why ever not? Crytek has yet to reveal the extent of DX11 support in Crysis 2, and tessellation is as simple as using a height map to provide the parameters for the GPU to process the extra, far more detailed geometry. Obviously they aren't going to show this in your average trailer because they wouldn't want to show consolites graphics they aren't going to be receiving in-game (hence the PC footage being tempered to fit roughly in with other console games).
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