Sign me up !! :D Actually I already signed up because this baby is bought and payed for and only awaiting Jan 5th to see if all my anticipation for this title has been worth it.
Anyway, take a read and see what ya think.
The last couple paragraphs as a taste.
The Story - A hands on.
Enemy designs are great throughout. Everything is itching to be rendered in Hasbro plastic.
The finisher button glows red over downed enemies, tempting you into some lovingly animated brutality.
And while the ever-enlarging hub of post-apocalyptic American city can initially seem a little unwieldy to get around, as soon as Ruin, your hellish horse, makes an appearance, the game shifts up a gear, flinging monsters at you on a different scale, while you race through the game's slalom of overworld missions and bigger, chunkier dungeons, which will be familiar to anyone who's ever strolled through Hyrule, even before the game starts dropping a series of very familiar items into your lap. It's homage, certainly - actually, at times, it's clearly total theft - but it's all carried off with such boundless energy that it's hard to begrudge the game its own lovingly-referenced influences.
In between the action there's a few pieces of plot now and then - the apocalypse has been triggered early and it's all a bit of a fit-up job by the looks of it - but that's for the handful who will want to read the inevitable comic book series.
And in the long run, that's perhaps the best way of summing up how Darksiders is looking at the moment: it's exactly the kind of game that would be well-suited to glossy high-action layouts and pithy, speech bubble dialogue. If that's what you're after - even if it's just for a guilty pleasure - Vigil Games may have rustled up just want you need.
http://www.eurogamer.net/articles/darksiders-final-hands-on
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