@Salt_The_Fries said:
There are two side-missions, each exclusive for each console. The conditions for unlocking those levels aren't even clear to begin with. Of course this review is LEGIT. #dealwithit
5 side missions actually. All unlocked after playing the main mission with the exception of the platform exclusive missions. Those require you finding the XOF patches scattered throughout the world.
Not a legit review unless you also consider the random bickering of SW posters to qualify as legit reviews.
@Crossel777 said:
Can't believe Kojima would fall this low as to milk us like this. What a shame.
Not to mention this game looks nothing like a metal gear game but a heavily casualized call of duty experience.
Not really. Toughest MGS so far. No more camo crutch like the past few games and no more blind, docile enemies. The stealth is more challenging than it's ever been and when you get caught, the enemies do not play.
...
Anyways, I finally got to play the game yesterday for about 5 hours. Lots of fun and I'll be picking up a copy on Tuesday. It plays so damn good! It has the responsive and smooth feel of MGS2, but with the breadth of mechanics from MGS3/MGS4 minus the slow clunky feel. It's like they took the best aspects of MGS and SC gameplay, trimmed the fat, polished them up, and made the best military stealth gameplay to date.
It also seems Kojima stepped up his story telling, or finally hired a competent editor. No more bloated nonsense, everything is to the point. Surprisingly, nothing made me cringe. All well acted and voiced. Telling the story through the environment and optional tapes is really cool too.
I imagine the split on perceived value will be like every MGS to come before it. You always have those people that rush straight from point a to point b and then complain the game is short. Then you have people like me that like to see everything the game has to offer and end up playing it multiple times over.
In my 5 hours I came away with just over 20% completion.
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