@charizard1605 said:
@Wiimotefan: Of course, I'm never letting you live that down :-3
How much of the game did you play? Apparently you can play through the mission differently each time, and usually that's just marketing speak, is it true for GZ though?
Hey sorry for the late response man. I played the main mission twice and started on one of the side missions, but kept screwing it up.
And yes, it is actually true (or so it seems). Calling Camp Omega open world would be a complete lie, but it is very open ended. You could play the main mission and not even see more than 1/4 of the map so it gives tons of choice as to where you approach your targets from. Beyond that, there is a wealth of different tactics you can and employ and weapons you can procure on site. Then there is the fact that the enemies are surprisingly unpredictable. It seems they all start their paths from the same point, but can diverge at a moments notice. The main mission is comprised of two objectives. I found out on my 2nd play that you can do these out of order and that you can rescue other POWs if you're feeling generous. (apparently rescuing these random POWs will give you a headstart on your base in Phantom Pain).
Both times I played, the experience was very different.
I kept getting spotted on my first run by enemies, or by cameras. I'm not used to enemies being able to see so far in MGS so it really threw me off. And they're relentless too. Once you're busted it's easy to get forced down a path that you did not intend. I died a lot of times trying to complete the 2nd objective, but eventually I pulled through in a crazy action packed sequence. Some of the encounters played out so well that they look like a scripted sequence even though they aren't. The stuff really gets you pumped and the dynamic changes in the music really add to that affect.
My 2nd run played out much differently. I really got a chance to play with the CQC and holy shit it's amazing! I only set off 1 alert... fucking cameras. But the path I took to get there was much different. I set up some nice diversions too. I grabbed one guard in a chokehold, took him into a corner, forced him to call his friends and then stabbed him in the throat and got the hell out of there. A lot of the guards started swarming that area of the map, clearing the way for me to approach the command center. I also located the power grid and was able to shut down power to a large part of the base. This made for an easier time getting the 2nd VIP, but when trying to exit the building there were two enemy tanks pointed right in my direction with blinding headlights just waiting. I dropped off the VIP behind some generators, crawled through a hidden ventilation system to gain some distance from the heavy vehicles and picked off their headlights with a suppressed SMG I had picked up. Aaaaand I could go on, a lot of BS went down before I was able to get the hell out of there. So many times I narrowly avoided setting off another alert.
And I already have ideas for how to approach it next time. Really want to get in there with some C4, rig up all the towers and heavy vehicles and send the base into chaos lol.
Also need to do a no kill no alerts run, but tbh I can't even fathom how.
Another thing worthy of mention. The presentation of the story through audio tapes (some hidden) is a perfect fit for MGS. I know this is nothing new for gaming, but it's a feature that should have been in MGS years ago. The contents of those tapes are more interesting than the two cutscenes imo. Being able to dig deeper into the story while sneaking around is perfect. You get some really cool info without being taken out of the game.
Edit: Sorry, I know this post is lengthy, but one more thing! For the first time in the series history I think people will be wishing there were more cutscenes. They're very well done, but also very brief. And the cliffhanger is a bitch. I want Phantom Pain so bad right now it's not even funny.
Log in to comment