@casharmy said:
@delta3074 said:
'lol at dat drop down in outter space.'
@casharmy said:
lol at dat drop down in outter space. They still got a lot of work to do. I can say it's better than they had before which was completely horrible.
Which is exactly what happens when you move from a zero g environment into a gravity environment which is what is happening in that clip.
not top of the class at physics where you?
lol but he "isn't" moving from a zero g environment......thus everything you said that follows earns you a dunce cap for failing critical thinking.
For him to "leave the zero g environment" he would have to leave from being out in open space (like being inside of the ship). but he clearly is still in open space and simply (according to promoters here) moving into a gravity field.
Entering gravity field wouldn't omit the fact that he is still physically in open space buddy lol. You are here arguing so frantically against my post and you don't even have the basic understanding about how physics work and then you try to sound smug?
It's pretty clear you know next to nothing about how physics really work so if you did take a class on them your teacher failed you miserably lol.
Open space doesn't really matter... that's not how 0g works, you're gravity doesn't stop being applied to you're body in space.
Granted I think I know what you mean, when you're in orbit you're essentially falling constantly so you experience 0g. Moving into and out of a gravity field shouldn't have any weird effect on you since you're essentially falling either way. But you're kind of wrong here, you're going to experience a sudden acceleration when entering a gravity field.
@deadline-zero0 said:
Yes, they are. I don't see cows comparing the vehicle quality. Or environment texturing. It's always character models and animations, mainly UC4. Or hyper boxed in games like TO1886 with baked lighting and shadowing.
Everyone is hyping the animations in SC which aren't that good yet, there are certain aspects of the animations that look good but overall the fixed upper area looks stiff to compensate. People respond to these hype threads with reasonable assertions.
Nope. People are posting improvements because consolites can't realize that this is a real alpha. Not the "alphas" other devs shows.
People like you keep running excuses why they aren't as good, they are more difficult to do, or the game isn't out yet. It's supposed to be out this year... when UC4 was revealed it had better animations a year ago. Its stupid to think they are going to completely overhaul the animations to ND's level in 6 months.
Right. So where did the version of UC4 that ran at 60fps, had incredible hair shadders and great lighting go?
Oh right, it doesn't exist anymore. Becuase it wasn't alpha. If you honestly believe the scripted demos you've been saying are anywhere near as early has SC, you're delusional.
SC has only gotten better. UC4 already dropped it's framerate in half in it's second showing.
And alot of stuff is hidden. f you look at the Bishop senate speech vs the Old Man trailer, you can see a masive improvement to character models. Those where less than 6 months in between.
CIG isn't showing SQ42 on purpose.
Nobody is hyping the game anymore than other exclusives. It's just that SC has a massively open development and we're getting to see how aAAA game literally evolves for it's bare form. It's also a game to match GTA in ambition due to scope and detail. Ofcourse it's hype worthy. That said, even i admit that we have to wait for teh final product and it can fail. But how is it any different from hyping story trailers?
Well the scope of the game has yet to be seen, space makes the game scope arguably smaller... It's pretty easy to create a lot of space. Other than having incredibly detailed ships that are board able I have yet to see anything beyond what we've seen in other space sim games. I'd consider games like GTA probably larger scope in terms of project work having to meticulously put together a city... There's some technical achievements that they are pulling off but I haven't seen where the majority of the game is going, and I can't help but feel other than the boardable interesting bits, it'll still likely be a shallow space sim. This is my biggest worry with the game.
Yes, the space stations, satalites, hangars, planetary cities, etc, just build themselves.
Just like modding the CEngine to able to produce 64bit coordinates and genrate large maps aswell a procedural system while mainting a single instance when teh engine was never built for this shit is just nothing.
It's just space. Like how GTA5 is just a bunch of terrain surrounded by water.
Da fuq? Ofcourse it matters. SC is first person. Third person games have better animations in general because they don't have to worry about causing motion sickness from the camera.
Why dont' we have awesome animations like DMC and Byaonetta in fps?
I wouldn't say we don't have good animations in first person, they tend to be more rigid.
no shit
But SC takes it to a new level because the viewpoint depends on which way the head is facing so they tend to look even more stiff.
so, like every first person game. which fps turns the head in a different direction?
BF4 has really good animations, they just don't need a lot, since for gameplay purposes,
right. Unlike SC, which as alot of non combat mechanics and poses which require aniamtion rigs. Otherwise you end up with, wait, what was it.
oh right.......................................................................nekc glitches due to leaning
you don't have to pick weapons up, or get into vehicles, its all designed to be fast and fun first, not attempting to be super immersive.
Cool. And SC can't do that because it's not that kind of game. BF4 is an arcedy action shooter. SC is a sim. The fps combat is meant to be slow paced like SWAT, where you get shot in the leg and will bleed out if you're not careful.
Beyond that, there's EVA movements, cargo interaction and so forth.
Because getting into a tank while being shot it may be immersive, it's not fun and gets old quick.
that's why there's a different animations for slow, medium and emergency entries to ships.
Also i'ts pretty easy to disable camera shake, again they are pointing the camera on a point on the model that makes sense it doesn't have to be locked to the head bob. At least from the point of a developer, they can do anything unlike moders who might lock a particular view point. Like FPS mode probably locks the type of view that isn't meant for FPS, it's not nearly as bad aiming down the sight.
And headbob has been reduce. Again, since the rig isn't in place, the headbobing isn't fully stabalized yet.
well duh. gameplay comes first.
Except most of the time these sort of animations get in the way of gameplay.
Without them you'd glitch everywhere.
They make movement feel sluggish because it's movement is responding to animtions not movement. An fps will map acceleration directly to user input, the animation that happens as a result of the movement. Games like GTA5 have a sluggish feel because it has to generally has to start/complete animations for movement.
And SC isn't going for arcade. It's meant to compain an inertia and juke system to stop players from playing ti like COD and BF and be more tactical.
It's also meant to make players feel like a body and not camera on top of a pair of legs when outside combat.
I'm not sure where SC stands, i haven't played it.
Yeah i can tell
I don't see the animations as something thats equal to UC4...
yeah, i know. They're different perspectives to begin with.
I also don't see any particular benefit for the way they are doing it.
well, when i've told you before why using system that other games with less character control and non combat mechanics isn't usefull, i don't know what to tell you anymore.
The problems with the other systems you pointed out, aren't exactly prevalent in games. Those issues were solved... I do see it as a technique that is inherently more limited and will hurt the visual presentation of player characters in the game.
yes, neck glitches in BF weren't an issue that need patches to take out. Did they fix it anyway? I didn't play Hardline.
And i also need to see where BF let's interact with objects to transfer for cargo.
what single set? Every agme has multiple sets of aniamtions.
Look, no matter how much you want it, 3rd and 1st person make animation design inherently different.
I have no idea why people keep meantioning GTA5 when the aniamtions are anything but great. Good, not special.
Second, SC is unfinsinhed. Like i said with the character models, it'll only get better. EVERYTHING is getting better. it's almost certain that the aniamtions will atleats match the likes of BF and COD or whatever.
But if you still have doubts that perspective choice matters, here's MGS V, a game with great aniamtions, with a first person mod
I mean animations for both first/3rd person, there are different sets which complicates things further than just dealing with 3rd.
sooooooooooooooooo...like i've been saying.
I'm not sure 3rd/1st difference matter with my argument? First person doesn't need to animate the players body. But it doesn't need to animate other players bodies.
Ofcourse it a needs to aniamtie your and everybody elses body. it's a MP game. It's meant so that when you and your friends go pilot a ship together, you get to see eachotehr animate well
SC is supposed to be out this year,
No, SQ42 is
their animations will likely be fairly representative of the finished product,
yeah, but i don't know what an alpha for the pu as to do with it.
they'll get a bit better
yeah, i know. i've been saying this since ever.
but it's not like they'll come out at naughty dog levels.
if you mean different arms flails for jumps since it's not a 3rd person game? Well, that's what i've been saying sinc ever. Unless ND makes an mp fps with this level of interactiivty, i can't contrast them completly.
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