The Fighting genre NEEDS to be DUMBED DOWN for me and casuals to have some FUN

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Code_Blue_

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#51 Code_Blue_
Member since 2011 • 263 Posts
I have the perfect fighting game for you, TC: Two attack buttons and the learning curve is very shallow.ActionRemix
The phsyisc SUCK
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OneSanitarium

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#52 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 632146 + C or DCode_Blue_
D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.

Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...

Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.

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Hexagon_777

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#53 Hexagon_777
Member since 2007 • 20348 Posts
Play Super Smash Bros. Brawl. Easy to learn, hard to master.
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Code_Blue_

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#54 Code_Blue_
Member since 2011 • 263 Posts
[QUOTE="Code_Blue_"][QUOTE="BrunoBRS"] D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.siLVURcross
Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...

Don't need to master every character.

BB doesnt have that big a cast as it is, so why not have fun with all the characters...i hate fighting people that have play 24632 games with ragna and 5 games with jin because they picked him by mistake. or people that Tager NOOB, or the people that zone with v13
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OneSanitarium

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#55 OneSanitarium
Member since 2009 • 6959 Posts

BB doesnt have that big a cast as it is, so why not have fun with all the characters...i hate fighting people that have play 24632 games with ragna and 5 games with jin because they picked him by mistake. or people that Tager NOOB, or the people that zone with v13Code_Blue_

Blazblues cast is actually pretty large. 14 characters without DLC. And if your having trouble with simple inputs, perhaps you shouldn't be jumping around from character to character.

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Code_Blue_

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#56 Code_Blue_
Member since 2011 • 263 Posts

[QUOTE="Code_Blue_"][QUOTE="BrunoBRS"] D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.OneSanitarium

Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...

Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.

Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.
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BrunoBRS

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#57 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 632146 + C or DCode_Blue_
D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.

Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...

and yet you can use arcade fighting lingo. i'm a casual blazblue player. i never touch training mode and don't go online because i know 90% of the time i'll lose. but i still have fun with it, because i actually play the game instead of whining.
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BrunoBRS

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#58 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="OneSanitarium"]

[QUOTE="Code_Blue_"] Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...Code_Blue_

Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.

Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.

so you plated the first game. the contradictions just keep on popping.
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Code_Blue_

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#59 Code_Blue_
Member since 2011 • 263 Posts
.

so you plated the first game. the contradictions just keep on popping.

100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i got a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,
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OneSanitarium

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#60 OneSanitarium
Member since 2009 • 6959 Posts

Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.Code_Blue_

Training now is never beyond anyone. Stop being such a scrub. Sure, it may be tedious, but is is a requirment if you want to actually get good.

You might be a pro if you practice and played offline.

If there is ever a BBvsGG, you better hope that it follows the ease of BB, because you'll have an even harder time with GG.

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RyviusARC

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#61 RyviusARC
Member since 2011 • 5708 Posts
[QUOTE="Eponique"]Yeah, BlazBlue is kind of hard to get into. I had to play a good 30 hours to get the hang of it, but I'm still crap. The game is definitely not nice to beginners. It's a very fun game, but I'm just not willing to put the time investment into it. I liked Street Fighter and Smash Bros. more. BlazBlue is not going to be your type of game if you can't devout 100 hours+ to it, and continue playing it to stay pro. The tutorials, while you can see the effort they put into them, are horrible, and the controls are unnecessarily difficult. I want the Vita version though. It really looks like a game I want to master, and the only way to do that is to go portable and play 24/7 :x

Just pick Noel and spam the D button. Instant win. You could go through hell mode with Noel just with spamming the D button......even if it's your first time playing the game. http://www.youtube.com/watch?v=42hxMO06ERw Although fighting real people will require a bit of switching up but you still spam the D button a majority of the time.
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BrunoBRS

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#62 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Code_Blue_"] 100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i only a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,

200 matches and you still suck. do you even know where the controller is?
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Code_Blue_

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#63 Code_Blue_
Member since 2011 • 263 Posts

[QUOTE="Code_Blue_"]Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.OneSanitarium

Training now is never beyond anyone. Stop being such a scrub. Sure, it may be tedious, but is is a requirment if you want to actually get good.

You might be a pro if you practice and played offline.

If there is ever a BBvsGG, you better hope that it follows the ease of BB, because you'll have an even harder time with GG.

ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesome
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Code_Blue_

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#64 Code_Blue_
Member since 2011 • 263 Posts
[QUOTE="Code_Blue_"] 100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i only a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,BrunoBRS
200 matches and you still suck. do you even know where the controller is?

Yes i KNOW i suck can you not read? ive been asking for an nooby fighting game and ive been pretty open that i suck at fighting games...
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Code_Blue_

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#66 Code_Blue_
Member since 2011 • 263 Posts

[QUOTE="Code_Blue_"]I HATE getting my ass kicked on BlazBlue:Continuum Shift 2 Extend 1 .Gr33nHippo

What the... this game is out?? Or are you playing at arcades... or am I just once again confused over all the Blazblue releases. :?

Dunno there was a new patch im guessing its the new update i could be wrong as i hanvt played in a while...but its oout in Japan for sure.
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Peredith

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#67 Peredith
Member since 2011 • 2289 Posts

Maybe you just need to practice and get better? :?

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OneSanitarium

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#68 OneSanitarium
Member since 2009 • 6959 Posts

ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeCode_Blue_

Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.

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Code_Blue_

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#69 Code_Blue_
Member since 2011 • 263 Posts

[QUOTE="Code_Blue_"]ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeOneSanitarium

Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.

I have NO idea what the F your talking about..oki??? BUT THANKS you've helped and movited me to get better at the game and stop whining so thanks.
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OneSanitarium

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#70 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="OneSanitarium"]

[QUOTE="Code_Blue_"]ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeCode_Blue_

Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.

I have NO idea what the F your talking about..BUT THANKS you've helped and movited me to get better at the game and stop whining so thanks.

You are welcome..?

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Ravensmash

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#71 Ravensmash
Member since 2010 • 13862 Posts
I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.
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Shadowchronicle

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#72 Shadowchronicle
Member since 2008 • 26969 Posts
You should atleast practice before you go online and get your ass kicked by other people.
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Gen007

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#73 Gen007
Member since 2006 • 11006 Posts

Complexity is what makes the fighting genre what it is. Take that away and theres almost no point to it at all. Fighting games need to be something that time to be mastered.

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OneSanitarium

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#74 OneSanitarium
Member since 2009 • 6959 Posts

I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.Ravensmash

SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.

This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.

Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.

Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)

Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.

Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.

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OneSanitarium

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#75 OneSanitarium
Member since 2009 • 6959 Posts

OneSan, why u write so much?

Sorry about that.

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Gen007

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#76 Gen007
Member since 2006 • 11006 Posts

[QUOTE="Ravensmash"]I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.OneSanitarium

SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.

This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.

Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.

Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)

Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.

Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.

lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.

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OneSanitarium

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#77 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="OneSanitarium"]

[QUOTE="Ravensmash"]I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.Gen007

SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.

This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.

Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.

Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)

Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.

Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.

lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.

Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.

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Tikeio

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#78 Tikeio
Member since 2011 • 5332 Posts

Maybe you're just too dumb to learn simple button commands. Don't blame the genre for your stupidity.

Either learn how to play the game, or have "fun" getting your ass kicked. It's simple, really. I don't see the problem.

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ActicEdge

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#79 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Gen007"]

[QUOTE="OneSanitarium"]

SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.

This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.

Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.

Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)

Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.

Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.

OneSanitarium

lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.

Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.

I still didn't understand much of what you were talking about. That said . . . .

TC, what you are asking is the equivalent of a sport that everybody can be amazing at. That defeats the whole purpose of a high level competitive game :| If you are not willing to dedicate the time others do to get great at something (or if they are just naturally better at it than you), you don't have any claim to greatness. Sorry bud, that's how she rolls.

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Nonstop-Madness

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#80 Nonstop-Madness
Member since 2008 • 12869 Posts
He's kinda right. Fighting games have a step learning curve and its one of the only genre still around that rewards the player for playing for a long time unlike shooters. I can play a shooter for 50 hours but that doesn't mean Im actually better than I was when I started. The best thing to do is to learn simple combo's and then build upon those combo's. Thats how I got back into Mortal Kombat on PS3 .... I've haven't played MK since MK2.
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OneSanitarium

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#81 OneSanitarium
Member since 2009 • 6959 Posts

I still didn't understand much of what you were talking about. That said . . . .

ActicEdge

I ca explain anything you want. ;)

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The__Havoc

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#82 The__Havoc
Member since 2009 • 2350 Posts

"I stayne miya handz wit yo -casual- blud"

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SPYDER0416

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#83 SPYDER0416
Member since 2008 • 16736 Posts

I could have sworn you were banned...

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super600

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#84 super600  Moderator
Member since 2007 • 33160 Posts

I could have sworn you were banned...

SPYDER0416

He's back. I think he has created more then 20 accounts since the beginning of 2011. His original account is super-fly and he is one of the easiest bandodgers to detect for me.I wish trolls like him won;t post tommorrow on SW.

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ActicEdge

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#85 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

I still didn't understand much of what you were talking about. That said . . . .

OneSanitarium

I ca explain anything you want. ;)

I would be down.

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BrunoBRS

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#86 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i only a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,Code_Blue_
200 matches and you still suck. do you even know where the controller is?

Yes i KNOW i suck can you not read? ive been asking for an nooby fighting game and ive been pretty open that i suck at fighting games...

what i'm trying to say is that if you can't play even remotely well after 200 freaking matches, you should just give up on games.
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BrunoBRS

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#87 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Gen007"]

[QUOTE="OneSanitarium"]

SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.

This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.

Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.

Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)

Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.

Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.

OneSanitarium

lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.

Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.

the problem with fighting games is that they always sound insanely complex from an outside perspective (i don't know much of SF3, so that is downright intimidating, even though i know some of the mechanics and play somewhat fine... for a casual), but when you actually play the game, it all plays around intuition and instinct. muscle reflex also plays a great role into it, and once you get deep in a game, everything becomes simple and obvious (even if you can't properly execute the moves you describe)
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DarkLink77

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#88 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="charizard1605"]It's called Super Smash Bros. Have fun with it.OneSanitarium

Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.

>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.
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BrunoBRS

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#89 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="OneSanitarium"]

[QUOTE="charizard1605"]It's called Super Smash Bros. Have fun with it.DarkLink77

Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.

>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.

you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.
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DarkLink77

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#90 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="OneSanitarium"]

Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.

BrunoBRS

>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.

you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.

Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.

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BrunoBRS

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#91 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="DarkLink77"] >Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.DarkLink77

you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.

Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.

no items, fox only, final destination?
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DarkLink77

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#92 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

[QUOTE="BrunoBRS"] you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.BrunoBRS

Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.

no items, fox only, final destination?

Yeah, pretty much. And when you have to do that... there's no point. You might as well play Quake with just the machine gun.
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BrunoBRS

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#93 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="DarkLink77"] Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.

DarkLink77

no items, fox only, final destination?

Yeah, pretty much. And when you have to do that... there's no point. You might as well play Quake with just the machine gun.

no vehicles, assault rifle only, blood gulch?

...final destination.

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rasengan2552

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#94 rasengan2552
Member since 2009 • 5071 Posts

someone obviously hasnt played Marvel vs Capcom 3 ...

you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.

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jhcho2

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#95 jhcho2
Member since 2004 • 5103 Posts

I HATE getting my ass kicked on BlazBlue:Continuum Shift 2 Extend 1 because I can't remember how to input carnage scissors or how to use rapid cancel and because i can press 20 buttons in 2 seconds to do a 1 minute 47 hit combo. Its NOT fair or FUN for the people like me that cant devoted 100 hours a day learning how to do every combo with there eyes closed with 1 hand. And WTF is reading frames?!?! how the F does 1 read frames. Please DUMB the fighting genre to 4 simple buttons Punch, Kick, Throw and Block thats all no combos only 3 moves and a block then we all can have FUN.Code_Blue_

Then you won't get into Tekken then. Like any game, they have to reward those who practice. You however, expect progress without practice or effort. Nothing in life works that way, be it gaming, academics, or working life.

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clone01

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#96 clone01
Member since 2003 • 29843 Posts

I think you need to play Super Smash Bros Brawl then. It's easy play and fun.

12qazx
I was just going to say that. My wife and I play that all the time. She's not really a gamer at all, but really enjoys it. She beats me at the game quite a bit, too.
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VensInferno

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#97 VensInferno
Member since 2010 • 3395 Posts

May be you just suck at fighting games? :lol: :P

No no, look I hated fighting games once. I couldn't understand how to do fancy moves, and i just spammed the punch and kick button. But then I bought MVC3 and learned the moves, and after that...boom I fell in love with the fighting genre.

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BrunoBRS

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#98 BrunoBRS
Member since 2005 • 74156 Posts

someone obviously hasnt played Marvel vs Capcom 3 ...

you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.

rasengan2552
i'd love to play against you and prove you wrong :D
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casharmy

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#99 casharmy
Member since 2011 • 9388 Posts

someone obviously hasnt played Marvel vs Capcom 3 ...

you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.

rasengan2552

So pissed I bought that garbage, even DOA is better

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Lord_Omikron666

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#100 Lord_Omikron666
Member since 2007 • 4838 Posts

[QUOTE="rasengan2552"]

someone obviously hasnt played Marvel vs Capcom 3 ...

you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.

casharmy

So pissed I bought that garbage, even DOA is better

DOA better then MVC3? Nope