I have the perfect fighting game for you, TC: Two attack buttons and the learning curve is very shallow.ActionRemixThe phsyisc SUCK
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I have the perfect fighting game for you, TC: Two attack buttons and the learning curve is very shallow.ActionRemixThe phsyisc SUCK
[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 632146 + C or DCode_Blue_D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad. Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...
Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.
[QUOTE="Code_Blue_"][QUOTE="BrunoBRS"] D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.siLVURcrossIm sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes... Don't need to master every character. BB doesnt have that big a cast as it is, so why not have fun with all the characters...i hate fighting people that have play 24632 games with ragna and 5 games with jin because they picked him by mistake. or people that Tager NOOB, or the people that zone with v13
BB doesnt have that big a cast as it is, so why not have fun with all the characters...i hate fighting people that have play 24632 games with ragna and 5 games with jin because they picked him by mistake. or people that Tager NOOB, or the people that zone with v13Code_Blue_
Blazblues cast is actually pretty large. 14 characters without DLC. And if your having trouble with simple inputs, perhaps you shouldn't be jumping around from character to character.
Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...[QUOTE="Code_Blue_"][QUOTE="BrunoBRS"] D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad.OneSanitarium
Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.
Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 632146 + C or DCode_Blue_D. it's not hard. also if you can say 632146 and you still can't remember if you press C or D then you're so sad. Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes... and yet you can use arcade fighting lingo. i'm a casual blazblue player. i never touch training mode and don't go online because i know 90% of the time i'll lose. but i still have fun with it, because i actually play the game instead of whining.
[QUOTE="OneSanitarium"][QUOTE="Code_Blue_"] Im sad becausse I cant devote hours and hours of training EVERYDAY to master each character...as well as remember other control schemes...Code_Blue_
Then don't spend hours and hours. Spend 30 minutes to an hour once or twice week of serious training.
Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game. so you plated the first game. the contradictions just keep on popping.Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.Code_Blue_
Training now is never beyond anyone. Stop being such a scrub. Sure, it may be tedious, but is is a requirment if you want to actually get good.
You might be a pro if you practice and played offline.
If there is ever a BBvsGG, you better hope that it follows the ease of BB, because you'll have an even harder time with GG.
[QUOTE="Code_Blue_"]Ive plated the first game and have over 4k games played..lvl 43?.. Training now beyond me as its boring and tedious..i can beat people BUT for the amount of hours ive played I SHOULD me a BB pro fighting a touraments...I want to enjoy the fighting genre but other games look boring compared to BB...Ill just have to wait till BBvsGG or Persona 4 fighting game.OneSanitarium
Training now is never beyond anyone. Stop being such a scrub. Sure, it may be tedious, but is is a requirment if you want to actually get good.
You might be a pro if you practice and played offline.
If there is ever a BBvsGG, you better hope that it follows the ease of BB, because you'll have an even harder time with GG.
ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesome[QUOTE="Code_Blue_"] 100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i only a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,BrunoBRS200 matches and you still suck. do you even know where the controller is? Yes i KNOW i suck can you not read? ive been asking for an nooby fighting game and ive been pretty open that i suck at fighting games...
What the... this game is out?? Or are you playing at arcades... or am I just once again confused over all the Blazblue releases. :? Dunno there was a new patch im guessing its the new update i could be wrong as i hanvt played in a while...but its oout in Japan for sure.[QUOTE="Code_Blue_"]I HATE getting my ass kicked on BlazBlue:Continuum Shift 2 Extend 1 .Gr33nHippo
ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeCode_Blue_
Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.
[QUOTE="Code_Blue_"]ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeOneSanitarium
Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.
I have NO idea what the F your talking about..oki??? BUT THANKS you've helped and movited me to get better at the game and stop whining so thanks.[QUOTE="OneSanitarium"][QUOTE="Code_Blue_"]ive played a bit of GG..its doesnt seems SO different over then theres no drive and they have dust attack...and milla rage and jam is awesomeCode_Blue_
Actually pretty different. Similarities are mostly asthetic. The game is faster, the throw game is different with 0 frame throws and only like 2 frames to tech them, the dust mechanic is also very different than whats in BB. Slashbacks, force breaks, how meter is gained is different. There are more character specific combos in the game, there is actually oki in the game because there isnt the cheesey ground tech system you have in BB, FRC's are something also different.
I have NO idea what the F your talking about..BUT THANKS you've helped and movited me to get better at the game and stop whining so thanks.You are welcome..?
I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.Ravensmash
SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.
This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.
Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.
Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)
Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.
Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.
[QUOTE="Ravensmash"]I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.OneSanitarium
SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.
This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.
Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.
Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)
Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.
Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.
lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.
[QUOTE="OneSanitarium"]
[QUOTE="Ravensmash"]I kind of agree....not in the overly hyperbolic sense though. I've wanted to get in to fighting games for quite a while, mainly because I love how competitive they are by nature - purely reliant on the skill of 2 people going head to head. I have MK9 and SF3 (XBLA) but even if I'm fine with remembering combos, etc. I completely lose motivation when I hear about timing, frames, links etc. etc. SF3 especially of course.Gen007
SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.
This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.
Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.
Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)
Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.
Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.
lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.
Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.
[QUOTE="Gen007"]
[QUOTE="OneSanitarium"]
SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.
This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.
Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.
Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)
Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.
Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.
OneSanitarium
lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.
Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.
I still didn't understand much of what you were talking about. That said . . . .
TC, what you are asking is the equivalent of a sport that everybody can be amazing at. That defeats the whole purpose of a high level competitive game :| If you are not willing to dedicate the time others do to get great at something (or if they are just naturally better at it than you), you don't have any claim to greatness. Sorry bud, that's how she rolls.
I still didn't understand much of what you were talking about. That said . . . .
ActicEdge
I ca explain anything you want. ;)
I could have sworn you were banned...
SPYDER0416
He's back. I think he has created more then 20 accounts since the beginning of 2011. His original account is super-fly and he is one of the easiest bandodgers to detect for me.I wish trolls like him won;t post tommorrow on SW.
[QUOTE="BrunoBRS"][QUOTE="Code_Blue_"] 100 Trials - Fought over 100 battles online (Yeah thats REALLY hard) 200 Trials - Fought over 200 battles online ( Yeah this ones impossible) Carpal Tunnel - Play for over 25 hours Voyeur - watch over 20 fights... Hello world - watch the opening. Leonidas - Beat Score Attack (Easy if you use Jin and SPAM ice car and you the 2nd controller trick to cheat...) So yeah your wrong again its not hard to plat the first game.... Now if i only a plat in the 2nd game that your point is vaild Superior State of Mind - do a 100 challenges Genghis Khan - beat Legion mode on hard,Code_Blue_200 matches and you still suck. do you even know where the controller is? Yes i KNOW i suck can you not read? ive been asking for an nooby fighting game and ive been pretty open that i suck at fighting games... what i'm trying to say is that if you can't play even remotely well after 200 freaking matches, you should just give up on games.
[QUOTE="Gen007"]
[QUOTE="OneSanitarium"]
SF3 isn't even that complex really. Take Makoto for example, more specificaly SAI Makoto. At the basic level, you simply need to learn what combos into her dash punch (c.lk, c.mp, s.mp, hp, there are others, but those are the most important.) how to combo from her command grab, and her normals for different situations (s.mp for safe pressure outside of parries, mk, c.mk, c.hk for anti airs). You would also need to learn what combos into her super, (ALL of her cancelable normals, as well as linked off of c.mk or even s.mp,) You can also combo after her universal overhead too.
This basically turns into knowing what goes into dash punch as well as grabbing all the time. Just don't whiff the grab.
Her DP isn't good for antiair, her overhead is parryable on reaction, and her axe kick in the air is decent and sometimes combable if you land it in the right situations.
Ofcourse as you get better you'll do more advanced things. (hayate cancels, kara cancels, kill combos, the like.)
Timing shouldn't really make you lose faith, as everything ever needs timing. Frames go on behind the scene and you don't really need to 'know" them at all.
Hell, play Chun with SAII. Learn how to back+hp, c.mk, and UOH into super and youll be ready for a tourney in no time. I'm almost not even kidding. Ofcourse there are other things to worry about, like spacing, but as far as combos and basics go, yeah.
OneSanitarium
lol you say its not complex and yet look at how much you wrote plus that's def just touching the surface of third strike information.
Well, that really isn't much tbh. Especially considering high levels of play is somtimes just walking back and forth with guess parries trying to get that low forward into super.
the problem with fighting games is that they always sound insanely complex from an outside perspective (i don't know much of SF3, so that is downright intimidating, even though i know some of the mechanics and play somewhat fine... for a casual), but when you actually play the game, it all plays around intuition and instinct. muscle reflex also plays a great role into it, and once you get deep in a game, everything becomes simple and obvious (even if you can't properly execute the moves you describe)[QUOTE="charizard1605"]It's called Super Smash Bros. Have fun with it.OneSanitarium
Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.
>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.[QUOTE="OneSanitarium"][QUOTE="charizard1605"]It's called Super Smash Bros. Have fun with it.DarkLink77
Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.
>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks. you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.[QUOTE="DarkLink77"][QUOTE="OneSanitarium"]>Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks. you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead. Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.Maybe at a low level play, but goddamn Melee at high levels. Thats almost as technical as MvC2 at high levels.
BrunoBRS
you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead. Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous. no items, fox only, final destination?[QUOTE="BrunoBRS"][QUOTE="DarkLink77"] >Playing Super Smash Bros. at high levels. :lol: If I want to play a fighting game at high levels, I'll play one that was designed to be played that way, thanks.DarkLink77
[QUOTE="DarkLink77"]Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous. no items, fox only, final destination? Yeah, pretty much. And when you have to do that... there's no point. You might as well play Quake with just the machine gun.[QUOTE="BrunoBRS"] you know what's funny? sakurai added a bunch of features that kill the "pro-ness" of smash bros in brawl, so the fans said "no u wrong" and modded the game so it plays exactly like melee, but with brawl characters instead.BrunoBRS
[QUOTE="BrunoBRS"][QUOTE="DarkLink77"] Pretty much. The best part is that all of that "pro-ness" is based on physics bugs. It was never meant to be played that way. Melee is a better game than Brawl, but hardcore SSB fans make me lul. You have to do so much to make that game competitive it's ridiculous.no items, fox only, final destination? Yeah, pretty much. And when you have to do that... there's no point. You might as well play Quake with just the machine gun. no vehicles, assault rifle only, blood gulch?DarkLink77
...final destination.
someone obviously hasnt played Marvel vs Capcom 3 ...
you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.
I HATE getting my ass kicked on BlazBlue:Continuum Shift 2 Extend 1 because I can't remember how to input carnage scissors or how to use rapid cancel and because i can press 20 buttons in 2 seconds to do a 1 minute 47 hit combo. Its NOT fair or FUN for the people like me that cant devoted 100 hours a day learning how to do every combo with there eyes closed with 1 hand. And WTF is reading frames?!?! how the F does 1 read frames. Please DUMB the fighting genre to 4 simple buttons Punch, Kick, Throw and Block thats all no combos only 3 moves and a block then we all can have FUN.Code_Blue_
Then you won't get into Tekken then. Like any game, they have to reward those who practice. You however, expect progress without practice or effort. Nothing in life works that way, be it gaming, academics, or working life.
May be you just suck at fighting games? :lol: :P
No no, look I hated fighting games once. I couldn't understand how to do fancy moves, and i just spammed the punch and kick button. But then I bought MVC3 and learned the moves, and after that...boom I fell in love with the fighting genre.
i'd love to play against you and prove you wrong :Dsomeone obviously hasnt played Marvel vs Capcom 3 ...
you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.
rasengan2552
someone obviously hasnt played Marvel vs Capcom 3 ...
you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.
rasengan2552
So pissed I bought that garbage, even DOA is better
[QUOTE="rasengan2552"]
someone obviously hasnt played Marvel vs Capcom 3 ...
you can basically beat the best opponent just by taping down all 4 face buttons on your controller while hiolding the down forward on your d-pad.
casharmy
So pissed I bought that garbage, even DOA is better
DOA better then MVC3? NopePlease Log In to post.
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