Id rather sya that they move in Tandem.
PC usually have a steady evolution across several years, its not a jump but rather a constant, so it can be hard to see it, if you do no look for it specifically.
Then a Console comes out gathers what the last 5 (randum number) of years of PC development have yielded, and puts into a console finetuning the development, and it creates a leap from th last console generation, altho the PC would have similar looking games at that point.
Then consoles begin to stagnate, while the PC side of games keeps slowly evolving, just like now. We see the PC putting out that this gen of consoles are not at all capable off, then the next gen of consoels, will take this stuff it into thier next box, and make a leap again from the last console.
This cycle generally is how the industry seems to work. this is why consoles seem to move in "leaps" while the PC is seeminginglyalmost organically evolving.
The main problem becomes when you see something like this console generation, where most games are multiplat, and thus the PC can only evolve through exclusives. Since multiplats must be built so they can in some way or form scale back so it can fit on console. But that scaling comes at a huge expence.
If the industry continues to do this, the PC will stop evolving, because it is a prisoner of the consoles hardware, and the consoles will not be able to "leap a generation" because there has been no development on the PC, hardware AND software wise.
If that happens gaming really grind to a halt, there will be no next console, because it would be pointless, and hardwarewise, the PC industry would almost die out, since new hardware would not be sought after.
So basicly what we usually sees is this tandem development, but what we may see is that gaming will stop evolving entirely. Stagnate so hard that it will all crumble. I think this is part of why you see so many devs begin to work with PC as lead or exclusive again, to push tech, and what we think we are able to do.
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