Im primary a PC gamer,possesing both consoles,what seems to me is that people sometimes are putting graphics quality equal to art direction or style of a game.From the stand of being a PC gamer used to superor graphics I noticed diferences that are way more game engine specific than console specific.
There is nothing spectacular in Alan Wake exept that the game executes "atmosphere"in a great way,similar the way Uncharted2 executes the neccesary pace,and tie in in the environments.Alan Wake plays a genre specific "personal tie in".
The differnce is realy game specific and gets glaring when hooking up my PC to the same TV,were the XBOX and PS3 vere before only to discover that comparation screenshoots on the net are irelevant,to a computer with the same system spec but a different TV type.And the funny thing about it is that even a lower resolution of my PC`s monitor looks superior to my TV and it`s a LCD TV.
My experience with the PS3 was always showing richer and more vivid colors,while the sharpness or clearance of the XBOX was stronger.
It seems that some engines are simply dealing better with the XBOX.Gears of war2 is for example the only game that is able to properly utilize tessellation on the Xbox.That allows richer foliage and more details.The Uncharted engine is going with the main CPU for heavy environmental tasks and that is one of the thing done right with the games visuals.So im rather unbiased towards both consoles and putting aside my own art style or genre type preferences I still think that the PS3 is having slightly "prettier "looks, while the Xbox in specific genres appeals more because it seems clearer.
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